@The_Good_Captain Game History
Round: 1 Combat Move - Germans 1 mech and 2 tanks moved from El Agheila to Zella 1 mech, 1 scoutcar and 2 tanks moved from Zella to Mersa Brega 1 G-antitank and 1 artillery moved from El Agheila to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Turning on Edit Mode EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Italians to El Agheila: 3 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Uncontrolled to Mersa Brega: 3 1-supplys EDIT: Removing units owned by Italians from El Agheila: 2 1-supplys EDIT: Removing units owned by Germans from Mersa Brega: 1 scoutcar EDIT: Removing units owned by Germans from Mersa Brega: 1 artillery and 1 mech EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Removing units owned by British from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila 1 mech moved from Tripoli to Mersa Brega Place Units - Germans 1 1-supply and 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Sicily to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsWhen you need a topic to use the Dicebot, do it here
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2d6<=1: 3, 3; Hits: 0
9d6<=2: 2, 3, 3, 1, 3, 6, 6, 3, 6; Hits: 2
4d6<=3: 3, 6, 3, 5; Hits: 2
2d6<=4: 2, 4; Hits: 2
29d6<=2: 3, 2, 2, 5, 5, 5, 2, 2, 5, 4, 2, 3, 4, 1, 5, 3, 2, 6, 2, 6, 2, 3, 2, 3, 6, 1, 1, 3, 2; Hits: 13 -
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5d6<=2: 3, 1, 6, 6, 3; Hits: 1
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My rolls
[dice 3d6<=2]
[dice 4d6<=3]
[dice 2d6<=2]
Your rolls
[dice 23d6<=2]
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3d6<=2: 5, 2, 3; Hits: 1
4d6<=3: 6, 1, 2, 3; Hits: 3
2d6<=2: 3, 5; Hits: 0
23d6<=2: 3, 4, 1, 2, 3, 6, 6, 3, 4, 1, 4, 6, 6, 2, 5, 3, 3, 3, 3, 5, 5, 4, 4; Hits: 4 -
my bad last one for me was the bombers, so one 1 hit
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My rolls
[dice 3d6<=3]
[dice 2d6<=4]
Your rolls
[dice 18d6<=2]
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3d6<=3: 3, 3, 5; Hits: 2
2d6<=4: 1, 3; Hits: 2
18d6<=2: 6, 4, 1, 3, 6, 1, 3, 6, 3, 5, 1, 3, 3, 4, 2, 1, 3, 6; Hits: 5 -
You can now count hits as well? Nice.
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I forgot to do an American strategic bombing raid. For game Axis and Allies Armies vs Navies.
Supposed to be American turn 8, launching from Malta, attacking Southern Italy.
Due to how the dice works, a dice will be rolled that would only hit on a “1” and a “2”. Pretend “1” is “5” and “2” is “6”.
[dice 1d2]
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1d2: 1
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For game 2023-8-7-World-War-1-1914.
I forgot to do a battle in Southwest Africa on the German turn because I forgot to edit a British infantry back in on the British turn after removing it because I didn’t want to engage in battle on the British turn.
German turn 4, using low luck. Two German infantry attack a British infantry in contested Southwest Africa.
[dice 1d6]
[dice 1d6] -
1d6: 4
1d6: 3 -
The first number was the number for the German attackers (using low luck they hit at 4), while the second number was the number for the British defenders (they hit at 3).
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For game 2023-5-17-World-War-1-1914.
To clarify, unrestricted submarine warfare is not in the game, right?
Rolling for seven German submarines, round 8, deducting from British income.
[dice 7d6<=2]
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7d6<=2: 1, 5, 1, 2, 6, 5, 2; Hits: 4
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For game 2023-5-17-World-War-1-1914.
To clarify, unrestricted submarine warfare is not in the game, right?
Rolling for seven German submarines, round 15, deducting from American income.
[dice 7d6<=2]
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7d6<=2: 3, 6, 4, 3, 6, 6, 5; Hits: 0
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By the way, the above two rolls were actually for game 2023-8-8-World-War-1-1914.





