@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseWhen you need a topic to use the Dicebot, do it here
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30d6<1: 2, 1, 5, 3, 3, 3, 1, 5, 6, 1, 6, 4, 1, 4, 2, 1, 4, 6, 3, 1, 2, 3, 3, 3, 3, 3, 5, 1, 6, 6; Hits: 0
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[dice 30d6<=1]
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30d6<=1: 1, 3, 1, 5, 2, 2, 1, 5, 5, 2, 3, 6, 5, 2, 1, 3, 6, 4, 5, 1, 2, 1, 5, 4, 3, 6, 4, 3, 4, 2; Hits: 6
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@Ragnell804 I’ll just finish here cuz I can’t seem to edit in middle of dice battle
My rolls
[dice 2d6<=1]
[dice 9d6<=2]
[dice 4d6<=3]
[dice 2d6<=4]
Your rolls
[dice 29d6<=2]
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2d6<=1: 3, 3; Hits: 0
9d6<=2: 2, 3, 3, 1, 3, 6, 6, 3, 6; Hits: 2
4d6<=3: 3, 6, 3, 5; Hits: 2
2d6<=4: 2, 4; Hits: 2
29d6<=2: 3, 2, 2, 5, 5, 5, 2, 2, 5, 4, 2, 3, 4, 1, 5, 3, 2, 6, 2, 6, 2, 3, 2, 3, 6, 1, 1, 3, 2; Hits: 13 -
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5d6<=2: 3, 1, 6, 6, 3; Hits: 1
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My rolls
[dice 3d6<=2]
[dice 4d6<=3]
[dice 2d6<=2]
Your rolls
[dice 23d6<=2]
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3d6<=2: 5, 2, 3; Hits: 1
4d6<=3: 6, 1, 2, 3; Hits: 3
2d6<=2: 3, 5; Hits: 0
23d6<=2: 3, 4, 1, 2, 3, 6, 6, 3, 4, 1, 4, 6, 6, 2, 5, 3, 3, 3, 3, 5, 5, 4, 4; Hits: 4 -
my bad last one for me was the bombers, so one 1 hit
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My rolls
[dice 3d6<=3]
[dice 2d6<=4]
Your rolls
[dice 18d6<=2]
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3d6<=3: 3, 3, 5; Hits: 2
2d6<=4: 1, 3; Hits: 2
18d6<=2: 6, 4, 1, 3, 6, 1, 3, 6, 3, 5, 1, 3, 3, 4, 2, 1, 3, 6; Hits: 5 -
You can now count hits as well? Nice.
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I forgot to do an American strategic bombing raid. For game Axis and Allies Armies vs Navies.
Supposed to be American turn 8, launching from Malta, attacking Southern Italy.
Due to how the dice works, a dice will be rolled that would only hit on a “1” and a “2”. Pretend “1” is “5” and “2” is “6”.
[dice 1d2]
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1d2: 1
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For game 2023-8-7-World-War-1-1914.
I forgot to do a battle in Southwest Africa on the German turn because I forgot to edit a British infantry back in on the British turn after removing it because I didn’t want to engage in battle on the British turn.
German turn 4, using low luck. Two German infantry attack a British infantry in contested Southwest Africa.
[dice 1d6]
[dice 1d6] -
1d6: 4
1d6: 3 -
The first number was the number for the German attackers (using low luck they hit at 4), while the second number was the number for the British defenders (they hit at 3).
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For game 2023-5-17-World-War-1-1914.
To clarify, unrestricted submarine warfare is not in the game, right?
Rolling for seven German submarines, round 8, deducting from British income.
[dice 7d6<=2]
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7d6<=2: 1, 5, 1, 2, 6, 5, 2; Hits: 4