@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
When you need a topic to use the Dicebot, do it here
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 2d2: 2, 1 
 2d2: 1, 2
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 Axis and Allies D-Day Turn 3 German anti-aircraft fire at one American fighter G34: [dice 1d6] 
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 1d6: 3 
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 UK reinforcements (1=3, 2=4, low luck) Axis and Allies D-Day Turn 3: [dice 2d2] US reinforcements (1=3, 2=4, low luck) Axis and Allies D-Day Turn 3: [dice 2d2] 
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 2d2: 1, 1 
 2d2: 2, 1
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 German reinforcements (1=3, 2=4, low luck) Axis and Allies D-Day Turn 3: Rennes: [dice 2d2] 
 Rouen: [dice 2d2]
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 2d2: 1, 2 
 2d2: 1, 1
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 German anti-aircraft fire in G42 (low luck, so hits at 4), 2 shots, turn 4: [dice 1d6] 
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 1d6: 5 
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 Note: top roll was actually for American reinforcements, while the bottom roll was for British reinforcements, contrary to my usual practice of assigning the first “[dice 2d2]” to the first roll(s). 
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 2d2: 2, 2 
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 US reinforcements (1=3, 2=4, low luck) Axis and Allies D-Day Turn 4: [dice 2d2] UK reinforcements (1=3, 2=4, low luck) Axis and Allies D-Day Turn 34 [dice 2d2] 
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 2d2: 1, 2 
 2d2: 1, 1
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 German reinforcements (1=3, 2=4, low luck) Axis and Allies D-Day Turn 4: Rennes: [dice 2d2] 
 Rouen: [dice 2d2]
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 2d2: 1, 1 
 2d2: 2, 1
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 German anti-aircraft fire in G34 against 1 US fighter, 1 shot, turn 5: [dice 1d6] 
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 1d6: 5 
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 US reinforcements (1=3, 2=4, low luck) Axis and Allies D-Day Turn 5: [dice 2d2] UK reinforcements (1=3, 2=4, low luck) Axis and Allies D-Day Turn 5: [dice 2d2] 
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 2d2: 1, 2 
 2d2: 1, 2
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 German reinforcements (1=3, 2=4, low luck) Axis and Allies D-Day Turn 4: Rennes: [dice 2d2] 
 Rouen: [dice 2d2]



 
		 
		






