Scramble?
L22 Pejon_88 (X+10) vs. GeneralDisarray (A), PTV, semi final
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TripleA Manual Gamesave Post: Japanese round 16
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 artillery, 2 carriers, 1 destroyer and 8 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 4 carriers, 2 cruisers, 3 destroyers and 11 submarines moved from 36 Sea Zone to 55 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 132 Sea Zone to 55 Sea Zone 1 submarine moved from 43 Sea Zone to 55 Sea Zone 1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 38 Sea Zone to 55 Sea Zone 3 infantry moved from Burma to Eastern India 2 bombers moved from Davao to 55 Sea Zone 3 fighters and 4 tactical_bombers moved from French Indo China to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 132 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 55 Sea Zone 7 fighters and 2 tactical_bombers moved from Queensland to 55 Sea Zone 1 fighter and 4 tactical_bombers moved from Yunnan to 55 Sea Zone 5 fighters and 1 tactical_bomber moved from Yunnan to Eastern India 1 infantry moved from Shantung to Anhwe 2 fighters moved from Shantung to Anhwe 5 artilleries, 8 infantry and 2 marines moved from Shantung to Kiangsu 1 fighter moved from Japan to Anhwe Combat - Japanese Turning on Edit Mode EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1, carrier = 1, carrier = 1, carrier = 1, carrier = 1, carrier = 1, carrier = 1, carrier = 1 EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1, carrier = 1, carrier = 1, carrier = 1, carrier = 1, carrier = 1 EDIT: Removing units owned by ANZAC from 55 Sea Zone: 3 submarines EDIT: Removing units owned by Americans from 55 Sea Zone: 14 submarines EDIT: Removing units owned by Japanese from 55 Sea Zone: 6 carriers, 4 destroyers and 4 submarines EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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Post above after removing casualties. I will now try and continue in Live Mode in the engine.
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TripleA Manual Gamesave Post: Japanese round 16
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 artillery, 2 carriers, 1 destroyer and 8 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 4 carriers, 2 cruisers, 3 destroyers and 11 submarines moved from 36 Sea Zone to 55 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 132 Sea Zone to 55 Sea Zone 1 submarine moved from 43 Sea Zone to 55 Sea Zone 1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 38 Sea Zone to 55 Sea Zone 3 infantry moved from Burma to Eastern India 2 bombers moved from Davao to 55 Sea Zone 3 fighters and 4 tactical_bombers moved from French Indo China to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 132 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 55 Sea Zone 7 fighters and 2 tactical_bombers moved from Queensland to 55 Sea Zone 1 fighter and 4 tactical_bombers moved from Yunnan to 55 Sea Zone 5 fighters and 1 tactical_bomber moved from Yunnan to Eastern India 1 infantry moved from Shantung to Anhwe 2 fighters moved from Shantung to Anhwe 5 artilleries, 8 infantry and 2 marines moved from Shantung to Kiangsu 1 fighter moved from Japan to Anhwe Combat - Japanese Turning on Edit Mode EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1, carrier = 1, carrier = 1, carrier = 1, carrier = 1, carrier = 1, carrier = 1, carrier = 1 EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1, carrier = 1, carrier = 1, carrier = 1, carrier = 1, carrier = 1 EDIT: Removing units owned by ANZAC from 55 Sea Zone: 3 submarines EDIT: Removing units owned by Americans from 55 Sea Zone: 14 submarines EDIT: Removing units owned by Japanese from 55 Sea Zone: 6 carriers, 4 destroyers and 4 submarines EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1 EDIT: Turning off Edit Mode Battle in 55 Sea Zone Japanese attack with 1 battleship, 2 bombers, 2 cruisers, 1 destroyer, 14 fighters, 11 submarines and 13 tactical_bombers Americans defend with 2 artilleries, 1 battleship, 8 carriers, 2 cruisers, 15 destroyers, 10 fighters, 3 infantry, 1 marine, 11 submarines, 4 tactical_bombers and 4 transports; ANZAC defend with 1 cruiser Japanese roll dice for 11 submarines in 55 Sea Zone, round 2 : 3/11 hits, 3.67 expected hits Japanese roll dice for 1 battleship, 2 bombers, 2 cruisers, 1 destroyer, 14 fighters and 13 tactical_bombers in 55 Sea Zone, round 2 : 18/33 hits, 18.67 expected hitsCombat Hit Differential Summary :
Japanese regular : -1.33 -
Then I got the same problem for round 2 during defense. I will do the same again since it feels safe continuing with max defense on your end. You will kill all my subs this turn anyway.
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[dice 19d6<=1]
[dice 15d6<=2]
[dice 7d6<=3]
[dice 11d6<=4 -
19d6<=1: 6, 6, 1, 6, 6, 2, 4, 5, 3, 2, 2, 2, 3, 5, 5, 1, 2, 5, 5; Hits: 2
15d6<=2: 1, 6, 5, 5, 2, 3, 3, 6, 3, 2, 5, 6, 3, 1, 1; Hits: 5
7d6<=3: 6, 5, 1, 3, 5, 4, 1; Hits: 3 -
The 11 at 4 or less weren’t rolled due to the missing ] at the end. Rolling below.
[dice 11d6<=4]
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11d6<=4: 5, 1, 3, 2, 6, 6, 2, 3, 4, 4, 3; Hits: 8
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So another 18 hits each. Will remove my 18 and continue.
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Will continue in the forum since I don’t see a way around how to access the engine without the same issue happening again.
Losses round 2:
Japan 11 subs, 1 des, 2 cr, 2 figs and 2 tacs
Allies 11 subs, 7 desFor round 3:
Japan
2 strategic bombers + 12 figs at 3 or less
1 battleship + 12 tacs at 4 or lessAllies
8 ACs at 1 or less
8 des at 2 or less
3 cr + 4 tacs at 3 or less
1 battleship + 10 figs at 4 or less -
Japan
[dice 14d6<=3]
[dice 13d6<=4Allies
[dice 8d6<=1]
[dice 7d6<=2]
[dice 7d6<=3]
[dice 11d6<=4] -
14d6<=3: 5, 6, 4, 2, 5, 6, 5, 1, 4, 1, 2, 4, 6, 3; Hits: 5
8d6<=1: 6, 4, 2, 3, 2, 4, 2, 5; Hits: 0
7d6<=2: 4, 6, 2, 4, 5, 6, 5; Hits: 1
7d6<=3: 4, 5, 5, 4, 2, 5, 5; Hits: 1
11d6<=4: 6, 3, 2, 3, 3, 5, 5, 3, 2, 6, 6; Hits: 6 -
OMG the Japan 13d6 were not rolled. Will roll now:
[dice 13d6<=4]
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13d6<=4: 6, 4, 3, 4, 2, 6, 4, 1, 6, 3, 4, 3, 6; Hits: 9
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I read hits for Japan 5 + 9 =13 (12 since I rolled one tac too many, should have been 12d6…) and 0 + 1 + 1 +6 = 8 for Allies leaving the two sides with the following units:
Japan
10 figs at 3 or less
1 battleship and 8 tacs at 4 or lessAllies
6 ACs at 1 or less
3 cr + 4 tacs at 3 or less
1 battleship + 10 figs at 4 or less -
This is soooo confusing and I apologise…
I realize I rolled the wrong dice last round for you since they made ACs 1 or less in PTV which I totally forgot in the middle of all this although I mentioned it in my first post. I went max defense for you, which would mean saving ACs before destroyers in BM3/4 or any other version of Axis and Allies… Hence you should’ve been left with more 2 or less instead of those ACs that grants you hits at only 1 or less…
I am at a loss and have kind of lost the appetite for this particular game. I will let you decide the best way forward from here, including you collecting the win which is anyway statically fair from before this battle even started. I won’t give other examples how to proceed since I don’t want to influence your decision.
Again apologies for messing up the forum rolls.
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@Pejon_88 I would not feel right taking the win here. That being said can we just start at the beginning of round 2 with 25 hits and 21 hits and just roll max defense the rest of the way? @gamerman01 open for suggestions here.
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I’ll wait for pejon reply, thank you for inviting me
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@GeneralDisarray True sportsmanship from you here. Something we see over and over again on this forum :)
Don’t you agree? @gamerman01
In that case I propose that I go to the battle in Live Mode and removing those casualties and going with max d for you the rest of the battle. I tried in Local and if I stay in the session I am able to follow through with the whole battle. I think the bug is related to closing and opening a game session so by doing it this way I hope it works. Shall I try?
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@Pejon_88 Ready when you are.





