L22 Pejon_88 (X+10) vs. GeneralDisarray (A), PTV, semi final


  • 36d6<=1: 4, 2, 5, 1, 1, 3, 5, 4, 1, 4, 2, 3, 1, 3, 2, 6, 6, 2, 4, 4, 6, 5, 5, 6, 3, 6, 4, 1, 3, 4, 5, 5, 5, 1, 3, 5; Hits: 6
    15d6<=2: 5, 2, 5, 3, 4, 4, 5, 4, 6, 3, 3, 6, 6, 1, 1; Hits: 3
    7d6<=3: 2, 1, 3, 1, 4, 1, 4; Hits: 5
    11d6<=4: 4, 2, 5, 6, 3, 4, 6, 4, 1, 4, 6; Hits: 7

  • '23 '22

    TripleA Manual Gamesave Post: Japanese round 16

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 carriers, 1 destroyer and 8 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            4 carriers, 2 cruisers, 3 destroyers and 11 submarines moved from 36 Sea Zone to 55 Sea Zone
            1 carrier, 1 destroyer and 2 submarines moved from 132 Sea Zone to 55 Sea Zone
            1 submarine moved from 43 Sea Zone to 55 Sea Zone
            1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 38 Sea Zone to 55 Sea Zone
            3 infantry moved from Burma to Eastern India
            2 bombers moved from Davao to 55 Sea Zone
            3 fighters and 4 tactical_bombers moved from French Indo China to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 132 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 55 Sea Zone
            7 fighters and 2 tactical_bombers moved from Queensland to 55 Sea Zone
            1 fighter and 4 tactical_bombers moved from Yunnan to 55 Sea Zone
            5 fighters and 1 tactical_bomber moved from Yunnan to Eastern India
            1 infantry moved from Shantung to Anhwe
            2 fighters moved from Shantung to Anhwe
            5 artilleries, 8 infantry and 2 marines moved from Shantung to Kiangsu
            1 fighter moved from Japan to Anhwe
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '22

    Above is the save before any dice were rolled. Will modify in that before round 2 according to gamerman’s tips.

    Result after round 1 is:
    Japan, power 150 with 25 hits = exact average, 150/6 = 25
    Allies , power 131 with 21 hits = slightly under average 131/6= 21.833333…

  • '23 '22

    TripleA Manual Gamesave Post: Japanese round 16

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 carriers, 1 destroyer and 8 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            4 carriers, 2 cruisers, 3 destroyers and 11 submarines moved from 36 Sea Zone to 55 Sea Zone
            1 carrier, 1 destroyer and 2 submarines moved from 132 Sea Zone to 55 Sea Zone
            1 submarine moved from 43 Sea Zone to 55 Sea Zone
            1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 38 Sea Zone to 55 Sea Zone
            3 infantry moved from Burma to Eastern India
            2 bombers moved from Davao to 55 Sea Zone
            3 fighters and 4 tactical_bombers moved from French Indo China to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 132 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 55 Sea Zone
            7 fighters and 2 tactical_bombers moved from Queensland to 55 Sea Zone
            1 fighter and 4 tactical_bombers moved from Yunnan to 55 Sea Zone
            5 fighters and 1 tactical_bomber moved from Yunnan to Eastern India
            1 infantry moved from Shantung to Anhwe
            2 fighters moved from Shantung to Anhwe
            5 artilleries, 8 infantry and 2 marines moved from Shantung to Kiangsu
            1 fighter moved from Japan to Anhwe
    
        Combat - Japanese
            Turning on Edit Mode
            EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1, carrier = 1, carrier = 1, carrier = 1, carrier = 1, carrier = 1, carrier = 1, carrier = 1
            EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1, carrier = 1, carrier = 1, carrier = 1, carrier = 1, carrier = 1
            EDIT: Removing units owned by ANZAC from 55 Sea Zone: 3 submarines
            EDIT: Removing units owned by Americans from 55 Sea Zone: 14 submarines
            EDIT: Removing units owned by Japanese from 55 Sea Zone: 6 carriers, 4 destroyers and 4 submarines
            EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '22

    Post above after removing casualties. I will now try and continue in Live Mode in the engine.

  • '23 '22

    TripleA Manual Gamesave Post: Japanese round 16

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 carriers, 1 destroyer and 8 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            4 carriers, 2 cruisers, 3 destroyers and 11 submarines moved from 36 Sea Zone to 55 Sea Zone
            1 carrier, 1 destroyer and 2 submarines moved from 132 Sea Zone to 55 Sea Zone
            1 submarine moved from 43 Sea Zone to 55 Sea Zone
            1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 38 Sea Zone to 55 Sea Zone
            3 infantry moved from Burma to Eastern India
            2 bombers moved from Davao to 55 Sea Zone
            3 fighters and 4 tactical_bombers moved from French Indo China to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 132 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 55 Sea Zone
            7 fighters and 2 tactical_bombers moved from Queensland to 55 Sea Zone
            1 fighter and 4 tactical_bombers moved from Yunnan to 55 Sea Zone
            5 fighters and 1 tactical_bomber moved from Yunnan to Eastern India
            1 infantry moved from Shantung to Anhwe
            2 fighters moved from Shantung to Anhwe
            5 artilleries, 8 infantry and 2 marines moved from Shantung to Kiangsu
            1 fighter moved from Japan to Anhwe
    
        Combat - Japanese
            Turning on Edit Mode
            EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1, carrier = 1, carrier = 1, carrier = 1, carrier = 1, carrier = 1, carrier = 1, carrier = 1
            EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1, carrier = 1, carrier = 1, carrier = 1, carrier = 1, carrier = 1
            EDIT: Removing units owned by ANZAC from 55 Sea Zone: 3 submarines
            EDIT: Removing units owned by Americans from 55 Sea Zone: 14 submarines
            EDIT: Removing units owned by Japanese from 55 Sea Zone: 6 carriers, 4 destroyers and 4 submarines
            EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1
            EDIT: Turning off Edit Mode
            Battle in 55 Sea Zone
                Japanese attack with 1 battleship, 2 bombers, 2 cruisers, 1 destroyer, 14 fighters, 11 submarines and 13 tactical_bombers
                Americans defend with 2 artilleries, 1 battleship, 8 carriers, 2 cruisers, 15 destroyers, 10 fighters, 3 infantry, 1 marine, 11 submarines, 4 tactical_bombers and 4 transports; ANZAC defend with 1 cruiser
                    Japanese roll dice for 11 submarines in 55 Sea Zone, round 2 : 3/11 hits, 3.67 expected hits
                    Japanese roll dice for 1 battleship, 2 bombers, 2 cruisers, 1 destroyer, 14 fighters and 13 tactical_bombers in 55 Sea Zone, round 2 : 18/33 hits, 18.67 expected hits
    

    Combat Hit Differential Summary :

    Japanese regular : -1.33
    

    Savegame

  • '23 '22

    Then I got the same problem for round 2 during defense. I will do the same again since it feels safe continuing with max defense on your end. You will kill all my subs this turn anyway.

  • '23 '22

    [dice 19d6<=1]
    [dice 15d6<=2]
    [dice 7d6<=3]
    [dice 11d6<=4


  • 19d6<=1: 6, 6, 1, 6, 6, 2, 4, 5, 3, 2, 2, 2, 3, 5, 5, 1, 2, 5, 5; Hits: 2
    15d6<=2: 1, 6, 5, 5, 2, 3, 3, 6, 3, 2, 5, 6, 3, 1, 1; Hits: 5
    7d6<=3: 6, 5, 1, 3, 5, 4, 1; Hits: 3

  • '23 '22

    The 11 at 4 or less weren’t rolled due to the missing ] at the end. Rolling below.

    [dice 11d6<=4]


  • 11d6<=4: 5, 1, 3, 2, 6, 6, 2, 3, 4, 4, 3; Hits: 8

  • '23 '22

    So another 18 hits each. Will remove my 18 and continue.

  • '23 '22

    Will continue in the forum since I don’t see a way around how to access the engine without the same issue happening again.

    Losses round 2:
    Japan 11 subs, 1 des, 2 cr, 2 figs and 2 tacs
    Allies 11 subs, 7 des

    For round 3:
    Japan
    2 strategic bombers + 12 figs at 3 or less
    1 battleship + 12 tacs at 4 or less

    Allies
    8 ACs at 1 or less
    8 des at 2 or less
    3 cr + 4 tacs at 3 or less
    1 battleship + 10 figs at 4 or less

  • '23 '22

    Japan
    [dice 14d6<=3]
    [dice 13d6<=4

    Allies
    [dice 8d6<=1]
    [dice 7d6<=2]
    [dice 7d6<=3]
    [dice 11d6<=4]


  • 14d6<=3: 5, 6, 4, 2, 5, 6, 5, 1, 4, 1, 2, 4, 6, 3; Hits: 5
    8d6<=1: 6, 4, 2, 3, 2, 4, 2, 5; Hits: 0
    7d6<=2: 4, 6, 2, 4, 5, 6, 5; Hits: 1
    7d6<=3: 4, 5, 5, 4, 2, 5, 5; Hits: 1
    11d6<=4: 6, 3, 2, 3, 3, 5, 5, 3, 2, 6, 6; Hits: 6

  • '23 '22

    OMG the Japan 13d6 were not rolled. Will roll now:

    [dice 13d6<=4]


  • 13d6<=4: 6, 4, 3, 4, 2, 6, 4, 1, 6, 3, 4, 3, 6; Hits: 9

  • '23 '22

    I read hits for Japan 5 + 9 =13 (12 since I rolled one tac too many, should have been 12d6…) and 0 + 1 + 1 +6 = 8 for Allies leaving the two sides with the following units:

    Japan
    10 figs at 3 or less
    1 battleship and 8 tacs at 4 or less

    Allies
    6 ACs at 1 or less
    3 cr + 4 tacs at 3 or less
    1 battleship + 10 figs at 4 or less

  • '23 '22

    This is soooo confusing and I apologise…

    I realize I rolled the wrong dice last round for you since they made ACs 1 or less in PTV which I totally forgot in the middle of all this although I mentioned it in my first post. I went max defense for you, which would mean saving ACs before destroyers in BM3/4 or any other version of Axis and Allies… Hence you should’ve been left with more 2 or less instead of those ACs that grants you hits at only 1 or less…

    I am at a loss and have kind of lost the appetite for this particular game. I will let you decide the best way forward from here, including you collecting the win which is anyway statically fair from before this battle even started. I won’t give other examples how to proceed since I don’t want to influence your decision.

    Again apologies for messing up the forum rolls.


  • @Pejon_88 I would not feel right taking the win here. That being said can we just start at the beginning of round 2 with 25 hits and 21 hits and just roll max defense the rest of the way? @gamerman01 open for suggestions here.

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