I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?L22 Pejon_88 (X+10) vs. GeneralDisarray (A), PTV, semi final
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@Pejon_88 said in L22 Pejon_88 (X+10) vs. GeneralDisarray (A), PTV, semi final:
@gamerman01 Hi so good news are, I can easily load from before dice were rolled and get right back to where I started rolling dice. In addition, this was the first battle I decided to do so no other battles affected.
YES. you can complete combat move, delete units in edit mode, exit edit mode, and roll the battle which will start with the attacker.
In the future, if it’s not the first battle, no problem just edit the rolled battles to their concluding point.So the only solution is to roll defense round 1 here in the forum and then recreate the battle with losses from round 1? I would if possible avoid the hassle of rolling forum dice and recreating, but understand that it might be the only good solution?
Yes, you can’t stop it between attack and defense I don’t think, so roll the defense on forum. Then when you re-do the turn in Triple A, edit both sides’ units down to where they were at the end of the round, and start the battle from that point.
It’s not much of a hassle. Do you know how to roll forum dice?
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@gamerman01 Ok guys. That’s what I will do. Defense 1st round here and then try and re-create in the engine. Thanks gamerman!!
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See if I get this right too. ACs defend at 1 or less.
I’ll roll:
36 dice at 1 or less = ACs + subs
15 at 2 or less = destroyers
7 at 3 or less = tacs
11 at 4 or less = battleship + figs -
[dice 36d6<=1]
[dice 15d6<=2]
[dice 7d6<=3]
[dice 11d6<=4] -
36d6<=1: 4, 2, 5, 1, 1, 3, 5, 4, 1, 4, 2, 3, 1, 3, 2, 6, 6, 2, 4, 4, 6, 5, 5, 6, 3, 6, 4, 1, 3, 4, 5, 5, 5, 1, 3, 5; Hits: 6
15d6<=2: 5, 2, 5, 3, 4, 4, 5, 4, 6, 3, 3, 6, 6, 1, 1; Hits: 3
7d6<=3: 2, 1, 3, 1, 4, 1, 4; Hits: 5
11d6<=4: 4, 2, 5, 6, 3, 4, 6, 4, 1, 4, 6; Hits: 7 -
TripleA Manual Gamesave Post: Japanese round 16
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 artillery, 2 carriers, 1 destroyer and 8 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 4 carriers, 2 cruisers, 3 destroyers and 11 submarines moved from 36 Sea Zone to 55 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 132 Sea Zone to 55 Sea Zone 1 submarine moved from 43 Sea Zone to 55 Sea Zone 1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 38 Sea Zone to 55 Sea Zone 3 infantry moved from Burma to Eastern India 2 bombers moved from Davao to 55 Sea Zone 3 fighters and 4 tactical_bombers moved from French Indo China to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 132 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 55 Sea Zone 7 fighters and 2 tactical_bombers moved from Queensland to 55 Sea Zone 1 fighter and 4 tactical_bombers moved from Yunnan to 55 Sea Zone 5 fighters and 1 tactical_bomber moved from Yunnan to Eastern India 1 infantry moved from Shantung to Anhwe 2 fighters moved from Shantung to Anhwe 5 artilleries, 8 infantry and 2 marines moved from Shantung to Kiangsu 1 fighter moved from Japan to Anhwe Combat - JapaneseCombat Hit Differential Summary :
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Above is the save before any dice were rolled. Will modify in that before round 2 according to gamerman’s tips.
Result after round 1 is:
Japan, power 150 with 25 hits = exact average, 150/6 = 25
Allies , power 131 with 21 hits = slightly under average 131/6= 21.833333… -
TripleA Manual Gamesave Post: Japanese round 16
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 artillery, 2 carriers, 1 destroyer and 8 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 4 carriers, 2 cruisers, 3 destroyers and 11 submarines moved from 36 Sea Zone to 55 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 132 Sea Zone to 55 Sea Zone 1 submarine moved from 43 Sea Zone to 55 Sea Zone 1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 38 Sea Zone to 55 Sea Zone 3 infantry moved from Burma to Eastern India 2 bombers moved from Davao to 55 Sea Zone 3 fighters and 4 tactical_bombers moved from French Indo China to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 132 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 55 Sea Zone 7 fighters and 2 tactical_bombers moved from Queensland to 55 Sea Zone 1 fighter and 4 tactical_bombers moved from Yunnan to 55 Sea Zone 5 fighters and 1 tactical_bomber moved from Yunnan to Eastern India 1 infantry moved from Shantung to Anhwe 2 fighters moved from Shantung to Anhwe 5 artilleries, 8 infantry and 2 marines moved from Shantung to Kiangsu 1 fighter moved from Japan to Anhwe Combat - Japanese Turning on Edit Mode EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1, carrier = 1, carrier = 1, carrier = 1, carrier = 1, carrier = 1, carrier = 1, carrier = 1 EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1, carrier = 1, carrier = 1, carrier = 1, carrier = 1, carrier = 1 EDIT: Removing units owned by ANZAC from 55 Sea Zone: 3 submarines EDIT: Removing units owned by Americans from 55 Sea Zone: 14 submarines EDIT: Removing units owned by Japanese from 55 Sea Zone: 6 carriers, 4 destroyers and 4 submarines EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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Post above after removing casualties. I will now try and continue in Live Mode in the engine.
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TripleA Manual Gamesave Post: Japanese round 16
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 artillery, 2 carriers, 1 destroyer and 8 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 4 carriers, 2 cruisers, 3 destroyers and 11 submarines moved from 36 Sea Zone to 55 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 132 Sea Zone to 55 Sea Zone 1 submarine moved from 43 Sea Zone to 55 Sea Zone 1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 38 Sea Zone to 55 Sea Zone 3 infantry moved from Burma to Eastern India 2 bombers moved from Davao to 55 Sea Zone 3 fighters and 4 tactical_bombers moved from French Indo China to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 132 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 55 Sea Zone 7 fighters and 2 tactical_bombers moved from Queensland to 55 Sea Zone 1 fighter and 4 tactical_bombers moved from Yunnan to 55 Sea Zone 5 fighters and 1 tactical_bomber moved from Yunnan to Eastern India 1 infantry moved from Shantung to Anhwe 2 fighters moved from Shantung to Anhwe 5 artilleries, 8 infantry and 2 marines moved from Shantung to Kiangsu 1 fighter moved from Japan to Anhwe Combat - Japanese Turning on Edit Mode EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1, carrier = 1, carrier = 1, carrier = 1, carrier = 1, carrier = 1, carrier = 1, carrier = 1 EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1, carrier = 1, carrier = 1, carrier = 1, carrier = 1, carrier = 1 EDIT: Removing units owned by ANZAC from 55 Sea Zone: 3 submarines EDIT: Removing units owned by Americans from 55 Sea Zone: 14 submarines EDIT: Removing units owned by Japanese from 55 Sea Zone: 6 carriers, 4 destroyers and 4 submarines EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1 EDIT: Turning off Edit Mode Battle in 55 Sea Zone Japanese attack with 1 battleship, 2 bombers, 2 cruisers, 1 destroyer, 14 fighters, 11 submarines and 13 tactical_bombers Americans defend with 2 artilleries, 1 battleship, 8 carriers, 2 cruisers, 15 destroyers, 10 fighters, 3 infantry, 1 marine, 11 submarines, 4 tactical_bombers and 4 transports; ANZAC defend with 1 cruiser Japanese roll dice for 11 submarines in 55 Sea Zone, round 2 : 3/11 hits, 3.67 expected hits Japanese roll dice for 1 battleship, 2 bombers, 2 cruisers, 1 destroyer, 14 fighters and 13 tactical_bombers in 55 Sea Zone, round 2 : 18/33 hits, 18.67 expected hitsCombat Hit Differential Summary :
Japanese regular : -1.33 -
Then I got the same problem for round 2 during defense. I will do the same again since it feels safe continuing with max defense on your end. You will kill all my subs this turn anyway.
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[dice 19d6<=1]
[dice 15d6<=2]
[dice 7d6<=3]
[dice 11d6<=4 -
19d6<=1: 6, 6, 1, 6, 6, 2, 4, 5, 3, 2, 2, 2, 3, 5, 5, 1, 2, 5, 5; Hits: 2
15d6<=2: 1, 6, 5, 5, 2, 3, 3, 6, 3, 2, 5, 6, 3, 1, 1; Hits: 5
7d6<=3: 6, 5, 1, 3, 5, 4, 1; Hits: 3 -
The 11 at 4 or less weren’t rolled due to the missing ] at the end. Rolling below.
[dice 11d6<=4]
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11d6<=4: 5, 1, 3, 2, 6, 6, 2, 3, 4, 4, 3; Hits: 8
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So another 18 hits each. Will remove my 18 and continue.
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Will continue in the forum since I don’t see a way around how to access the engine without the same issue happening again.
Losses round 2:
Japan 11 subs, 1 des, 2 cr, 2 figs and 2 tacs
Allies 11 subs, 7 desFor round 3:
Japan
2 strategic bombers + 12 figs at 3 or less
1 battleship + 12 tacs at 4 or lessAllies
8 ACs at 1 or less
8 des at 2 or less
3 cr + 4 tacs at 3 or less
1 battleship + 10 figs at 4 or less -
Japan
[dice 14d6<=3]
[dice 13d6<=4Allies
[dice 8d6<=1]
[dice 7d6<=2]
[dice 7d6<=3]
[dice 11d6<=4] -
14d6<=3: 5, 6, 4, 2, 5, 6, 5, 1, 4, 1, 2, 4, 6, 3; Hits: 5
8d6<=1: 6, 4, 2, 3, 2, 4, 2, 5; Hits: 0
7d6<=2: 4, 6, 2, 4, 5, 6, 5; Hits: 1
7d6<=3: 4, 5, 5, 4, 2, 5, 5; Hits: 1
11d6<=4: 6, 3, 2, 3, 3, 5, 5, 3, 2, 6, 6; Hits: 6 -
OMG the Japan 13d6 were not rolled. Will roll now:
[dice 13d6<=4]





