L23 PTV Shin-Ji (Axis +8) vs Wizmark (Allies)

  • '20 '19

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery, 1 fighter, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Korea to Southern Manchuria
                  Chinese take Southern Manchuria from Japanese
            1 infantry moved from Novgorod to Northern Belarus
                  Russians take Northern Belarus from Germans
            1 submarine moved from 128 Sea Zone to 122 Sea Zone
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 infantry moved from Northern Manchuria to Amur
            1 infantry moved from Siberia to Amur
            2 armour and 2 mech_infantrys moved from Bryansk to Russia
            1 tactical_bomber moved from Novgorod to Ukraine
            1 fighter moved from Novgorod to Ukraine
            3 aaGuns, 2 artilleries, 1 fighter, 24 infantry, 1 marine and 1 tactical_bomber moved from Novgorod to Smolensk
            1 fighter and 1 tactical_bomber moved from Smolensk to Russia
            2 infantry moved from Bryansk to Smolensk
            7 infantry moved from Russia to Smolensk
            5 infantry moved from Kursk to Bryansk
            2 infantry moved from Tambov to Kursk
    
        Place Units - Russians
            1 armour, 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry placed in Russia
            3 infantry placed in Ukraine
            1 infantry placed in Siberia
    
        Turn Complete - Russians
            Russians collect 44 PUs; end with 44 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '15

    TripleA Manual Gamesave Post: Japanese round 4

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 4 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Japan to 7 Sea Zone
            2 infantry and 1 transport moved from 7 Sea Zone to 32 Sea Zone
            1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 7 Sea Zone to 32 Sea Zone
            2 infantry moved from 32 Sea Zone to Marshall Islands
            2 fighters and 1 tactical_bomber moved from Caroline Islands to Marshall Islands
            1 fighter and 3 tactical_bombers moved from 7 Sea Zone to 26 Sea Zone
            3 fighters moved from Japan to 26 Sea Zone
            1 transport moved from 21 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            1 battleship moved from 21 Sea Zone to 43 Sea Zone
            1 infantry moved from Malaya to 38 Sea Zone
            2 infantry moved from Sumatra to 38 Sea Zone
            3 infantry and 2 transports moved from 38 Sea Zone to 43 Sea Zone
            3 infantry moved from 43 Sea Zone to Java
            1 bomber moved from Davao to 59 Sea Zone
            1 bomber moved from Davao to Java
            1 fighter moved from 7 Sea Zone to 32 Sea Zone
            1 fighter moved from Davao to 32 Sea Zone
            1 fighter and 1 tactical_bomber moved from Davao to Kwangsi
            1 infantry moved from Kwangtung to Kwangsi
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame

  • '15

    @wizmark This one took a sec to think about. Scrambles? I would assume not, but you’ve been beating the odds pretty consistently this game.

  • '20 '19

    @shin-ji Lol dont know about that! No scram thanks

  • '15

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 4 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Japan to 7 Sea Zone
            2 infantry and 1 transport moved from 7 Sea Zone to 32 Sea Zone
            1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 7 Sea Zone to 32 Sea Zone
            2 infantry moved from 32 Sea Zone to Marshall Islands
            2 fighters and 1 tactical_bomber moved from Caroline Islands to Marshall Islands
            1 fighter and 3 tactical_bombers moved from 7 Sea Zone to 26 Sea Zone
            3 fighters moved from Japan to 26 Sea Zone
            1 transport moved from 21 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            1 battleship moved from 21 Sea Zone to 43 Sea Zone
            1 infantry moved from Malaya to 38 Sea Zone
            2 infantry moved from Sumatra to 38 Sea Zone
            3 infantry and 2 transports moved from 38 Sea Zone to 43 Sea Zone
            3 infantry moved from 43 Sea Zone to Java
            1 bomber moved from Davao to 59 Sea Zone
            1 bomber moved from Davao to Java
            1 fighter moved from 7 Sea Zone to 32 Sea Zone
            1 fighter moved from Davao to 32 Sea Zone
            1 fighter and 1 tactical_bomber moved from Davao to Kwangsi
            1 infantry moved from Kwangtung to Kwangsi
    
        Combat - Japanese
            Battle in 59 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 59 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 transport
            Battle in Korea
            Battle in Java
                Japanese attack with 1 bomber and 3 infantry
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 2/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Java
                    1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
                Japanese win, taking Korea from Russians, taking Java from ANZAC with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in 32 Sea Zone
                Japanese attack with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport
                Americans defend with 1 submarine and 1 transport; ANZAC defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 32 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 32 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
                    Americans roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the ANZAC and 1 transport owned by the Americans lost in 32 Sea Zone
                Japanese win with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 20
                Casualties for Americans: 1 submarine and 1 transport
                Casualties for ANZAC: 1 destroyer
            Battle in Marshall Islands
                Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Americans defend with 2 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Marshall Islands, round 2 : 2/5 hits, 2.00 expected hits
                    Americans roll dice for 2 infantry in Marshall Islands, round 2 : 2/2 hits, 0.67 expected hits
                    1 tactical_bomber owned by the Japanese and 1 infantry owned by the Japanese lost in Marshall Islands
                    2 infantry owned by the Americans lost in Marshall Islands
                Japanese win, taking Marshall Islands from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 infantry and 1 tactical_bomber
                Casualties for Americans: 2 infantry
            Battle in 26 Sea Zone
                Japanese attack with 4 fighters and 3 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 4 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 4/7 hits, 4.00 expected hits
                    Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 26 Sea Zone
                Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Kwangsi
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from 59 Sea Zone to Borneo
            1 bomber moved from Java to Borneo
            1 fighter moved from Kwangsi to Borneo
            1 tactical_bomber moved from Kwangsi to Kwangtung
            1 artillery and 4 infantry moved from Kiangsi to Kwangtung
            1 aaGun and 4 infantry moved from Anhwe to Kiangsi
            2 fighters moved from Marshall Islands to 32 Sea Zone
            4 fighters and 3 tactical_bombers moved from 26 Sea Zone to 32 Sea Zone
            3 tactical_bombers moved from 32 Sea Zone to Wake Island
            1 transport moved from 21 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            2 artilleries, 4 fighters and 3 infantry placed in Japan
            1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 46 PUs; end with 46 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : 0.50
    Japanese regular : 2.33
    ANZAC regular : 0.33
    

    Savegame

  • '15

    Lol I keep forgetting to park a sub in SZ 5. Ah well!

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Western United States to 11 Sea Zone
            2 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Midway
            3 fighters and 1 tactical_bomber moved from 27 Sea Zone to Midway
    
        Combat - Americans
            Battle in Midway
                Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 airfield and 2 infantry
                    Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Midway, round 2 : 2/6 hits, 2.50 expected hits
                    Japanese roll dice for 2 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Midway
                Americans win, taking Midway from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            1 battleship, 3 carriers and 1 fighter moved from 27 Sea Zone to 14 Sea Zone
            3 fighters and 1 tactical_bomber moved from Midway to 14 Sea Zone
            1 destroyer moved from 11 Sea Zone to 26 Sea Zone
            1 destroyer moved from 11 Sea Zone to 27 Sea Zone
            1 cruiser moved from 11 Sea Zone to 14 Sea Zone
            1 submarine moved from 93 Sea Zone to 90 Sea Zone
            1 tactical_bomber moved from Western United States to 14 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            1 destroyer placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
            1 tactical_bomber placed in Eastern United States
            1 destroyer and 2 submarines placed in 11 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 1 fighter
            EDIT: Adding units owned by Americans to Western United States: 1 tactical_bomber
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Kweichow to Kwangsi
            1 fighter moved from Kweichow to Kwangsi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Kweichow
    
        Place Units - Chinese
            1 artillery and 5 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 17 PUs; end with 17 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 1 factory_minor, 1 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 4 infantry moved from Anglo-Egyptian Sudan to Egypt
            1 armour moved from Ethiopia to Egypt
            1 artillery and 3 infantry moved from Iraq to 82 Sea Zone
            1 artillery, 2 cruisers, 3 infantry and 2 transports moved from 82 Sea Zone to 83 Sea Zone
            1 fighter and 1 tactical_bomber moved from 82 Sea Zone to Egypt
            1 artillery and 3 infantry moved from 83 Sea Zone to Egypt
            1 infantry moved from Union of South Africa to 73 Sea Zone
            1 infantry moved from Union of South Africa to 73 Sea Zone
            2 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone
            2 infantry moved from 83 Sea Zone to Egypt
            1 infantry moved from Shan State to Malaya
                  UK_Pacific take Malaya from Japanese
    
        Combat - British
            Battle in Egypt
                British attack with 1 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber
                Italians defend with 1 armour, 4 artilleries, 1 harbour and 6 infantry
                    British roll dice for 2 cruisers in Egypt, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber in Egypt, round 2 : 7/14 hits, 4.17 expected hits
                    Italians roll dice for 1 armour, 4 artilleries and 6 infantry in Egypt, round 2 : 4/11 hits, 3.83 expected hits
                    4 infantry owned by the British lost in Egypt
                    2 artilleries owned by the Italians and 6 infantry owned by the Italians lost in Egypt
                    British roll dice for 1 armour, 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Egypt, round 3 : 3/10 hits, 3.50 expected hits
                    Italians roll dice for 1 armour and 2 artilleries in Egypt, round 3 : 1/3 hits, 1.17 expected hits
                    1 infantry owned by the British lost in Egypt
                    2 artilleries owned by the Italians and 1 armour owned by the Italians lost in Egypt
                British win, taking Egypt from Italians with 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 25
                Casualties for British: 5 infantry
                Casualties for Italians: 1 armour, 4 artilleries and 6 infantry
    
        Non Combat Move - British
            1 aaGun moved from Anglo-Egyptian Sudan to Egypt
            1 fighter moved from Egypt to 83 Sea Zone
            1 tactical_bomber moved from Egypt to 83 Sea Zone
            1 carrier and 1 destroyer moved from 82 Sea Zone to 83 Sea Zone
            1 destroyer moved from 82 Sea Zone to 40 Sea Zone
            1 infantry moved from Northeast Persia to Southern Persia
            1 submarine moved from 93 Sea Zone to 109 Sea Zone
            1 infantry moved from Shan State to Malaya
            1 infantry moved from Shan State to French Indo China
            2 artilleries and 4 infantry moved from Eastern India to Burma
            3 fighters moved from Gibraltar to Nigeria
            1 bomber moved from United Kingdom to Nigeria
            1 fighter moved from Gibraltar to Nigeria
    
        Place Units - British
            1 factory_minor placed in Iraq
            1 transport placed in 82 Sea Zone
            1 artillery placed in Southern Persia
            1 artillery and 1 infantry placed in Union of South Africa
            1 transport placed in 73 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 5,5,2,5
            British collect 32 PUs (2 lost to blockades); end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            1 destroyer and 1 submarine placed in 40 Sea Zone
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 14 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
            Some Units in 40 Sea Zone change ownership: 1 destroyer and 1 submarine
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Americans regular : -0.50
    Italians regular : -0.00
    Japanese regular : -1.00
    British regular : 2.33
    

    Savegame

  • '20 '19

    @shin-ji And im ok with you keeping on forgetting :wink:

  • '15

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 artillery, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Eastern Poland to Western Ukraine
                  Italians take Western Ukraine from Russians
            1 armour moved from Western Ukraine to Bessarabia
                  Italians take Bessarabia from Russians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 aaGun, 1 armour and 4 infantry moved from Eastern Poland to Bessarabia
            1 aaGun, 1 artillery and 4 infantry moved from Romania to Bessarabia
            1 transport moved from 100 Sea Zone to 98 Sea Zone
            1 mech_infantry moved from Tobruk to 98 Sea Zone
            1 infantry moved from Libya to 98 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone
            1 infantry moved from 100 Sea Zone to Syria
                  Italians take Syria from Neutral_Axis
            1 mech_infantry moved from 100 Sea Zone to Syria
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 artillery moved from Northern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 100 Sea Zone
            1 infantry moved from 100 Sea Zone to Syria
            1 artillery moved from 100 Sea Zone to Syria
            1 transport moved from 100 Sea Zone to 97 Sea Zone
            2 fighters moved from Southern Italy to 97 Sea Zone
    
        Place Units - Italians
            1 artillery and 3 infantry placed in Northern Italy
            3 transports placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from New South Wales to 64 Sea Zone
            1 artillery and 1 transport moved from 64 Sea Zone to 55 Sea Zone
            1 infantry moved from New Guinea to 55 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Caroline Islands
    
        Combat - ANZAC
            Battle in Caroline Islands
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 aaGun, 1 airfield and 1 harbour
                    1 aaGun owned by the Japanese lost in Caroline Islands
                ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 aaGun
    
        Non Combat Move - ANZAC
            1 infantry moved from Shan State to French Indo China
            1 fighter moved from Shan State to Dutch New Guinea
            1 aaGun moved from New Guinea to Dutch New Guinea
            1 infantry moved from Anglo-Egyptian Sudan to Egypt
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 64 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from South Australia: 1 artillery and 1 infantry
            EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 82 Sea Zone to 83 Sea Zone
            1 fighter moved from Gibraltar to Scotland
            2 infantry moved from United Kingdom to Scotland
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '15

    @wizmark This hasn’t come up before, and I’m not sure where to find this. If I was going to strategic bomb London, and the French fighter in Scotland scrambles, is that treated as a regular fight before the SBR, or is it just like it was a defending fighter based in London?

    Basically, are my bombers attacking at 3 or 1 in that fight?

  • '20 '19

    @shin-ji I can only say test it offline in a local game and see what happens! Im fairly sure the french fig wont be able to intercept

  • '15

    @wizmark That does seem to be the case! I wanted to make sure it wasn’t one of those things where the software doesn’t take care of it, so we have to.

  • '15

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 factory_minor and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 artillery moved from Northern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
            1 infantry moved from 94 Sea Zone to Gibraltar
            1 artillery moved from 94 Sea Zone to Gibraltar
            4 fighters and 2 tactical_bombers moved from Morocco to Gibraltar
            2 bombers moved from Morocco to United Kingdom
            1 infantry moved from Karelia to Archangel
                  Germans take Archangel from Russians
            1 armour moved from Leningrad to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Vologda to Leningrad
            1 armour moved from Leningrad to Novgorod
                  Germans take Novgorod from Russians
            1 armour moved from Novgorod to Northern Belarus
            6 armour, 3 artilleries, 14 infantry and 5 mech_infantrys moved from Leningrad to Northern Belarus
            1 armour, 6 artilleries and 4 infantry moved from Baltic States to Northern Belarus
            2 infantry moved from Romania to Bessarabia
            5 mech_infantrys moved from Poland to Bessarabia
            2 artilleries and 9 infantry moved from Eastern Poland to Northern Belarus
            4 artilleries and 17 infantry moved from Poland to Eastern Poland
            3 armour and 3 mech_infantrys moved from Germany to Eastern Poland
            7 infantry moved from Vyborg to Leningrad
            1 destroyer moved from 97 Sea Zone to 94 Sea Zone
            1 carrier and 2 fighters moved from 97 Sea Zone to 100 Sea Zone
            1 cruiser moved from 97 Sea Zone to 100 Sea Zone
            1 submarine moved from 128 Sea Zone to 122 Sea Zone
            1 submarine moved from 115 Sea Zone to 112 Sea Zone
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits
                Bombing raid in United Kingdom rolls: 6,4 and causes: 10 damage to unit: factory_major
                Bombing raid in United Kingdom causes 10 damage total. 
            Battle in Gibraltar
                Germans attack with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers
                British defend with 1 fighter and 1 harbour; Americans defend with 2 infantry
                    Germans roll dice for 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers in Gibraltar, round 2 : 5/8 hits, 4.00 expected hits
                    British roll dice for 1 fighter and 2 infantry in Gibraltar, round 2 : 2/3 hits, 1.33 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Gibraltar
                    2 infantry owned by the Americans and 1 fighter owned by the British lost in Gibraltar
                Germans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for British: 1 fighter
                Casualties for Americans: 2 infantry
            Battle in Northern Belarus
                Germans attack with 8 armour, 11 artilleries, 27 infantry and 5 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 8 armour, 11 artilleries, 27 infantry and 5 mech_infantrys in Northern Belarus, round 2 : 15/51 hits, 15.67 expected hits
                    Russians roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Northern Belarus
                Germans win, taking Northern Belarus from Russians with 8 armour, 11 artilleries, 27 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 aaGuns moved from Leningrad to Northern Belarus
            2 aaGuns moved from Baltic States to Northern Belarus
            4 fighters and 2 tactical_bombers moved from Gibraltar to Morocco
            2 bombers moved from United Kingdom to Western Germany
    
        Place Units - Germans
            4 armour and 6 mech_infantrys placed in Germany
            1 factory_minor placed in Leningrad
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 53 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 64 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.33
    Russians regular : -0.33
    Germans regular : 0.33
    British regular : 0.67
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 9 artilleries, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Southern Manchuria to Jehol
                  Chinese take Jehol from Japanese
            2 infantry moved from Southern Manchuria to Korea
            1 infantry moved from Northern Manchuria to Korea
            1 artillery and 16 infantry moved from Amur to Korea
    
        Combat - Russians
            Russians creates battle in territory 122 Sea Zone
            Battle in Korea
                Russians attack with 1 artillery and 19 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 artillery and 19 infantry in Korea, round 2 : 5/20 hits, 3.67 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Korea
                Russians win, taking Korea from Japanese with 1 artillery and 19 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Amur to Korea
            3 infantry moved from Siberia to Amur
            2 infantry moved from Kursk to Ukraine
            1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk
            5 infantry moved from Bryansk to Smolensk
            1 infantry moved from Russia to Yaroslavl
            3 armour, 1 artillery, 5 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Russia to Smolensk
            1 submarine moved from 122 Sea Zone to 107 Sea Zone
    
        Place Units - Russians
            1 submarine placed in 5 Sea Zone
            8 artilleries and 2 infantry placed in Russia
            1 artillery and 1 infantry placed in Ukraine
    
        Turn Complete - Russians
            Russians collect 39 PUs; end with 39 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Russians regular : 1.33
    

    Savegame

  • '15

    TripleA Manual Gamesave Post: Japanese round 5

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 1 destroyer, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Wake Island to 32 Sea Zone
            1 infantry moved from Marshall Islands to 32 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 27 Sea Zone
            1 infantry moved from 27 Sea Zone to Hawaiian Islands
            1 artillery moved from 27 Sea Zone to Hawaiian Islands
            4 fighters moved from 32 Sea Zone to Hawaiian Islands
            3 tactical_bombers moved from Wake Island to Hawaiian Islands
            1 fighter moved from 32 Sea Zone to 27 Sea Zone
            1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 32 Sea Zone to 27 Sea Zone
            1 submarine moved from 32 Sea Zone to 26 Sea Zone
            3 fighters moved from 32 Sea Zone to 26 Sea Zone
            4 fighters moved from Japan to 26 Sea Zone
            1 fighter moved from Borneo to 35 Sea Zone
            2 infantry moved from Java to 43 Sea Zone
            1 transport moved from 43 Sea Zone to 36 Sea Zone
            1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 43 Sea Zone to 56 Sea Zone
            2 infantry moved from 56 Sea Zone to Dutch New Guinea
            2 bombers moved from Borneo to Kwangsi
            1 infantry moved from Kwangtung to Kwangsi
            1 tactical_bomber moved from Kwangtung to Kwangsi
            1 artillery moved from Kwangtung to Kwangsi
            1 infantry moved from Kwangtung to Kwangsi
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame

  • '15

    @wizmark Scrambles?

  • '20 '19

    @shin-ji no scrams

  • '15

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 1 destroyer, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Wake Island to 32 Sea Zone
            1 infantry moved from Marshall Islands to 32 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 27 Sea Zone
            1 infantry moved from 27 Sea Zone to Hawaiian Islands
            1 artillery moved from 27 Sea Zone to Hawaiian Islands
            4 fighters moved from 32 Sea Zone to Hawaiian Islands
            3 tactical_bombers moved from Wake Island to Hawaiian Islands
            1 fighter moved from 32 Sea Zone to 27 Sea Zone
            1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 32 Sea Zone to 27 Sea Zone
            1 submarine moved from 32 Sea Zone to 26 Sea Zone
            3 fighters moved from 32 Sea Zone to 26 Sea Zone
            4 fighters moved from Japan to 26 Sea Zone
            1 fighter moved from Borneo to 35 Sea Zone
            2 infantry moved from Java to 43 Sea Zone
            1 transport moved from 43 Sea Zone to 36 Sea Zone
            1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 43 Sea Zone to 56 Sea Zone
            2 infantry moved from 56 Sea Zone to Dutch New Guinea
            2 bombers moved from Borneo to Kwangsi
            1 infantry moved from Kwangtung to Kwangsi
            1 tactical_bomber moved from Kwangtung to Kwangsi
            1 artillery moved from Kwangtung to Kwangsi
            1 infantry moved from Kwangtung to Kwangsi
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 35 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 transport
            Battle in Dutch New Guinea
                Japanese attack with 2 infantry
                ANZAC defend with 1 aaGun and 1 fighter
                    Japanese roll dice for 1 battleship and 1 cruiser in Dutch New Guinea, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.33 expected hits
                    ANZAC roll dice for 1 aaGun and 1 fighter in Dutch New Guinea, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Dutch New Guinea
                    1 aaGun owned by the ANZAC lost in Dutch New Guinea
                    Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 1/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 fighter in Dutch New Guinea, round 3 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the ANZAC lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from ANZAC with 1 infantry remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 aaGun and 1 fighter
            Battle in 27 Sea Zone
                Japanese attack with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 27 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 27 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 27 Sea Zone
                Japanese win, taking 27 Sea Zone from Americans with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Hawaiian Islands
                Japanese attack with 1 artillery, 4 fighters, 1 infantry and 3 tactical_bombers
                Americans defend with 1 airfield, 1 artillery, 1 fighter, 1 harbour, 1 infantry and 1 marine; ANZAC defend with 1 fighter
                    Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 3 tactical_bombers in Hawaiian Islands, round 2 : 5/9 hits, 4.67 expected hits
                    Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 marine in Hawaiian Islands, round 2 : 4/5 hits, 2.33 expected hits
                    2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Hawaiian Islands
                    1 fighter owned by the ANZAC, 1 infantry owned by the Americans, 1 fighter owned by the Americans, 1 marine owned by the Americans and 1 artillery owned by the Americans lost in Hawaiian Islands
                Japanese win, taking Hawaiian Islands from Americans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 artillery, 1 fighter and 2 tactical_bombers
                Casualties for Americans: 1 artillery, 1 fighter, 1 infantry and 1 marine
                Casualties for ANZAC: 1 fighter
            Battle in 26 Sea Zone
                Japanese attack with 7 fighters and 1 submarine
                Americans defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 7 fighters in 26 Sea Zone, round 2 : 1/7 hits, 3.50 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 26 Sea Zone
                    1 transport owned by the Americans lost in 26 Sea Zone
                Japanese win with 7 fighters and 1 submarine remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in Kwangsi
                Japanese attack with 1 artillery, 2 bombers, 2 infantry and 1 tactical_bomber
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/6 hits, 2.33 expected hits
                    Chinese roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                    Japanese roll dice for 1 artillery, 2 bombers, 2 infantry and 1 tactical_bomber in Kwangsi, round 3 : 6/6 hits, 2.33 expected hits
                    Chinese roll dice for 2 infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                    2 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Kwangsi to Davao
            2 bombers moved from Kwangsi to Davao
            1 aaGun and 3 infantry moved from Kiangsi to Kwangtung
            1 fighter moved from 35 Sea Zone to Paulau
            3 fighters moved from Hawaiian Islands to 27 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 27 Sea Zone
            3 fighters moved from 26 Sea Zone to 27 Sea Zone
            4 fighters moved from 26 Sea Zone to 7 Sea Zone
            3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 21 Sea Zone
            3 artilleries and 3 infantry moved from 21 Sea Zone to Kwangtung
    
        Place Units - Japanese
            2 carriers, 1 destroyer, 2 submarines and 1 transport placed in 7 Sea Zone
            Japanese undo move 1.
            1 submarine placed in 6 Sea Zone
            2 carriers, 1 destroyer, 1 submarine and 1 transport placed in 7 Sea Zone
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 2,5
            Japanese collect 38 PUs (2 lost to blockades); end with 38 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 41 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : 1.00
    Japanese regular : 0.83
    ANZAC regular : -0.33
    

    Savegame

  • '15

    @wizmark I’m slightly offended by how much of your strategy so far hinges on my not paying attention - that Russian marine, the sneaky little Siberian sub… ;p

    Historically, tho, that is how I lose a lot of games.

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