Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUscrockett36 - Allies need bigger bids in all versions
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Latest hot topic
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lots of axis wins this year in the playoffs? would i be wrong in saying, the best players are giving the bid away and playing the axis?! So the winner of these tournaments wouldn’t necessarily be the best (oob, bm, ptv) axis & allies player, just the best axis player. unless they had played both the axis and the allies. just a thought. and perhaps a challenge. an innovation.
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@crockett36 said in Post League Game Results Here:
lots of axis wins this year in the playoffs? would i be wrong in saying, the best players are giving the bid away and playing the axis?! So the winner of these tournaments wouldn’t necessarily be the best (oob, bm, ptv) axis & allies player, just the best axis player. unless they had played both the axis and the allies. just a thought. and perhaps a challenge. an innovation.
@Adam514 would be totally on your page here.
The longer people play this game the more the Axis seems to be favoured. Allies benefit from Axis mistakes or dicings a lot though.
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@simon33 i am deeply convinced that trying to save turn one with the bid, though logical, reasonable is a waste. The people who tutored me told me I should be further along with such a big bid. Karl7 just said that by turn 6 or 7 the bid is neutralized.
I would recommend a bid that is also logical, reasonable AND historical. Dump it in the US fleet or the Chinese and Russian armies. OR change bid placement rules. Which are reasonable, but arbitrary. OR ask Andrew for a 30 ipc Allied bid placement and go from there.
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@crockett36 In case you missed it. Andrew said he’s NEVER played the allies on this site. That’s how imbalanced he thinks it is. Who in the world is going to give him 60 ipcs to play the Allies? Someone’s got to do it!
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I am not sure, as I lose with both the Allies and the Axis, LOL :slightly_smiling_face:
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I hope my opponents listen to you and give me bigger bids to take the Allies.
Axis vs Allies balance is always a fun topic/debate.
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any one want to give me 60?
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@crockett36 I’m pretty rusty with OOB but I do understand that it is definitely the case that the allies need a hefty bid to make it competitive. But as I understand it, PTV slightly favors the allies (hence the low bids for axis) and BM is pretty balanced with the existing bids which hover around 20.
And although it would be fun to have bids that focus on things like historical accuracy, against an efficient axis player, its going to usually be most useful to have bids that prioritize turn 1 and either enable round 1 combats, deter round 1 combats, or perhaps delaying your opponent’s preferred DOW if they have a standard opening. If bid units are waiting until turn 3 or 4 to be brought into the game, they are often too late and effectively neutralized anyway.
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I am losing my playoff game against Andrew with a 60 bid. In oob
I feel i have done a decent game but of coursw mistanke are made. I am probably too passive
Take a look
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@dawgoneit said in crockett36 - Allies need bigger bids in all versions:
any one want to give me 60?
Yes. Send me your email and placements.
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I narrowly won an OOB low luck game as allies with an 80 bid against Oysteilo.
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@simon33 What about a lend lease?
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@dawgoneit or what about a progressive deployment.
for example
Tussia 2 or so men a turn for 5 turns
and or
US a sub and a destroyer per turn
and or
UK a bomber a turnI mean this just for example
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@oysteilo I did see that. It looks like quite an epic game. I think you are right that Andrew has the edge but you have made it pretty tough for him. I had some thoughts but want to save those for when the game is done.
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@farmboy said in crockett36 - Allies need bigger bids in all versions:
@oysteilo I did see that. It looks like quite an epic game. I think you are right that Andrew has the edge but you have made it pretty tough for him. I had some thoughts but want to save those for when the game is done.
desperate times calls for desperate moves…
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I dont think I give away anything in my current game by writing this. In big bids game, like mine, @ 60 for allies I currently think this:
+8 for russian art in far east. This is a long term investment, maybe for round 5,6,7,8,9 depending. Also all 18 inf should stay (protect round 1 though) There is no need to retreat these to save moscow. it is much more important to keep the income. Ideally a fighter should be present too.
Also the bid should be 2 fighters for russia to reach yunnan round 1 and a chinese inf in yunnan +23 total. This will give you chinese art no matter what japan does. Maybe one of these fighters should go to russia far east round 2 or 3.
Still +29 to bid. All of this goes to the british. fighter in scotland and 3 subs. Placement is up for debate, but egypt and canada for sure
The problem is if Japan says screw it and goes big time for India. I think this is where I failed
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And the only reason I am still alive is the must have Russian money in Africa. grab all of it, but at least 3, dont be afraid to kill other stuff to get this. 3 inf extra every round for moscow is why you can leave the 18 inf in far east. Essential!
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@oysteilo I think those are good choices. If your opponent does a J1 consistently, it is probably worth getting more units that can reach India as well. so maybe the British can do without a sub and the Soviets without an art.
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@oysteilo The Scottish fighter is great but I think if you have 16+ left, the SZ98 sub and Malta fighter for a CV-less Taranto is a great move.