Hi Markus
Enjoy your game with crockett :)
You’re still up. It’s USA turn next.
Sorry.
Game History
Round: 4
Puchase Units - AustroHungarians
Condition TankProductionAustroHungarians: AustroHungarians has their production frontier changed to: lateWarProduction
AustroHungarians buy 7 infantry and 1 tank; Remaining resources: 1 PUs;
Combat Move - AustroHungarians
4 infantry moved from Galicia to Romania
2 artilleries and 7 infantry moved from Vienna to Trieste
2 infantry moved from Tyrolia to Trieste
1 fighter moved from Munich to Trieste
3 artilleries and 4 infantry moved from Munich to Tyrolia
1 artillery and 4 infantry moved from Livonia to Karelia
1 infantry moved from Serbia to Romania
1 artillery and 1 fighter moved from Serbia to Trieste
Combat - AustroHungarians
Battle in Romania
AustroHungarians attack with 5 artilleries and 6 infantry
Russians defend with 4 artilleries, 1 fighter and 1 infantry
AustroHungarians roll dice for 5 artilleries and 6 infantry in Romania, round 2 : 6/11 hits, 5.33 expected hits
Russians roll dice for 4 artilleries, 1 fighter and 1 infantry in Romania, round 2 : 2/6 hits, 3.50 expected hits
1 infantry owned by the Russians, 1 fighter owned by the Russians, 2 infantry owned by the AustroHungarians and 4 artilleries owned by the Russians lost in Romania
AustroHungarians win with 5 artilleries and 4 infantry remaining. Battle score for attacker is 19
Casualties for AustroHungarians: 2 infantry
Casualties for Russians: 4 artilleries, 1 fighter and 1 infantry
Battle in Trieste
AustroHungarians attack with 3 artilleries, 2 fighters, 10 infantry and 1 port
Italians defend with 2 artilleries and 6 infantry
AustroHungarians roll dice for 3 artilleries, 2 fighters and 10 infantry in Trieste, round 2 : 6/15 hits, 6.50 expected hits
Italians roll dice for 2 artilleries and 6 infantry in Trieste, round 2 : 5/8 hits, 4.00 expected hits
5 infantry owned by the AustroHungarians, 1 artillery owned by the Italians and 5 infantry owned by the Italians lost in Trieste
Italians and AustroHungarians reach a stalemate
. Battle score for attacker is 4
Casualties for AustroHungarians: 5 infantry
Casualties for Italians: 1 artillery and 5 infantry
Battle in Karelia
AustroHungarians attack with 1 artillery and 4 infantry
British defend with 1 infantry; Russians defend with 1 port
AustroHungarians roll dice for 1 artillery and 4 infantry in Karelia, round 2 : 0/5 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.50 expected hits
Russians and AustroHungarians reach a stalemate
Combat Move - AustroHungarians
Place Units - AustroHungarians
7 infantry and 1 tank placed in Vienna
Turn Complete - AustroHungarians
AustroHungarians collect 27 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : 1.00
Russians regular : -2.00
AustroHungarians regular : -1.83
Game History
Round: 4
Puchase Units - Germans
Condition TankProductionGermans: Germans has their production frontier changed to: lateWarProduction
Germans buy 10 infantry and 3 tanks; Remaining resources: 2 PUs;
Combat Move - Germans
9 artilleries, 1 fighter and 6 infantry moved from Alsace to Ruhr
1 artillery and 10 infantry moved from Hanover to Ruhr
1 infantry moved from Kiel to Ruhr
1 infantry moved from Berlin to Kiel
1 artillery and 12 infantry moved from Berlin to Hanover
2 artilleries and 6 infantry moved from Poland to Ukraine
7 artilleries, 1 fighter and 12 infantry moved from Belarus to Moscow
1 infantry moved from Livonia to Moscow
1 infantry moved from Nigeria to Kamerun
Combat - Germans
Germans creates battle in territory South West Africa
Battle in South West Africa
Germans attack with 2 infantry
British defend with 1 infantry
Germans roll dice for 2 infantry in South West Africa, round 2 : 2/2 hits, 0.67 expected hits
British roll dice for 1 infantry in South West Africa, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in South West Africa
Germans win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Kamerun
Germans attack with 1 infantry
Italians defend with 1 infantry
Germans roll dice for 1 infantry in Kamerun, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Kamerun, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans lost in Kamerun
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Ukraine
Germans attack with 2 artilleries and 6 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 artilleries and 6 infantry in Ukraine, round 2 : 3/8 hits, 3.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 2/3 hits, 1.50 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Moscow
Germans attack with 7 artilleries, 1 fighter and 13 infantry
Russians defend with 2 artilleries, 1 factory and 8 infantry
Germans roll dice for 7 artilleries, 1 fighter and 13 infantry in Moscow, round 2 : 9/21 hits, 10.50 expected hits
Russians roll dice for 2 artilleries and 8 infantry in Moscow, round 2 : 5/10 hits, 5.00 expected hits
7 infantry owned by the Russians, 2 artilleries owned by the Russians and 5 infantry owned by the Germans lost in Moscow
Russians and Germans reach a stalemate
. Battle score for attacker is 14
Casualties for Germans: 5 infantry
Casualties for Russians: 2 artilleries and 7 infantry
Combat Move - Germans
Place Units - Germans
10 infantry and 3 tanks placed in Berlin
Turn Complete - Germans
Germans collect 43 PUs; end with 45 PUs
Combat Hit Differential Summary :
Italians regular : 0.50
Russians regular : 0.50
Germans regular : -0.83
British regular : 0.50
Edited British unit placement from last turn, hope that was okay with you. Also had to edit how Italian units were on British transports to be how I intended.
Game History
Round: 4
Puchase Units - Ottomans
Condition TankProductionOttomans: Ottomans has their production frontier changed to: lateWarProduction
Ottomans buy 8 infantry; Remaining resources: 1 PUs;
Combat Move - Ottomans
1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
Ottomans take Anglo Egyptian Sudan from British
2 artilleries and 2 infantry moved from Trans-Jordan to Egypt
1 artillery moved from Arabia to Trans-Jordan
1 artillery moved from Syrian Desert to Trans-Jordan
2 infantry moved from Smyrna to Trans-Jordan
3 infantry moved from Arabia to Trans-Jordan
1 infantry moved from Syrian Desert to Trans-Jordan
2 infantry moved from Syrian Desert to Mesopotamia
1 artillery and 8 infantry moved from Ankara to Mesopotamia
2 infantry moved from Constantinople to Smyrna
1 infantry moved from Constantinople to Bulgaria
1 artillery and 3 infantry moved from Constantinople to Ankara
Combat - Ottomans
Combat Move - Ottomans
Place Units - Ottomans
8 infantry placed in Constantinople
Turn Complete - Ottomans
Ottomans collect 23 PUs; end with 24 PUs
Changed my mind on American purchases and edited as needed.
Hopefully my moves with Italy were legal.
@superbattleshipyamato I don’t believe that’s legal as all movement is considered simultaneous in axis and allies (unless there is an exception in 1914 that I don’t know about) and Albania was not a territory controlled by Italy prior to movement.
But we can put it to Krieg if you like.
Let’s ask him just in case. I want to hope what I did was legal (since I’m biased).
@superbattleshipyamato he already answered. I put you in the @ line but here it is: https://www.axisandallies.org/forums/topic/39920/movement-into-mobilized-aligned-neutral/2?_=1684885627896
So I noticed. I would move the 1 infantry and 1 artillery into Venice. Would you care to do that or do I need to do it?
@superbattleshipyamato I got it, no worries
Game History
Round: 5
Puchase Units - AustroHungarians
AustroHungarians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - AustroHungarians
3 artilleries, 2 fighters and 5 infantry moved from Trieste to Venice
3 artilleries and 4 infantry moved from Tyrolia to Venice
1 infantry moved from Vienna to Tyrolia
6 infantry and 1 tank moved from Vienna to Trieste
5 artilleries and 4 infantry moved from Romania to Serbia
Combat - AustroHungarians
AustroHungarians creates battle in territory Karelia
Air Battle in Venice
AustroHungarians attacks with 2 units heading to Venice
Italians launches 1 interceptors out of Venice
Attackers Fire, : 0/2 hits, 0.67 expected hits
Defenders Fire, : 0/1 hits, 0.33 expected hits
Attackers Fire, : 0/2 hits, 0.67 expected hits
Defenders Fire, : 1/1 hits, 0.33 expected hits
1 fighter owned by the AustroHungarians lost in Venice
Attackers Fire, : 1/1 hits, 0.33 expected hits
Defenders Fire, : 0/1 hits, 0.33 expected hits
1 fighter owned by the Italians lost in Venice
Air Battle is over, the defenders have all died
Battle in Venice
AustroHungarians attack with 6 artilleries, 1 fighter and 9 infantry
Italians defend with 3 artilleries and 6 infantry
AustroHungarians roll dice for 6 artilleries, 1 fighter and 9 infantry in Venice, round 2 : 11/16 hits, 8.33 expected hits
Italians roll dice for 3 artilleries and 6 infantry in Venice, round 2 : 5/9 hits, 4.50 expected hits
5 infantry owned by the AustroHungarians, 3 artilleries owned by the Italians and 6 infantry owned by the Italians lost in Venice
AustroHungarians win, taking Venice from Italians with 6 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 15
Casualties for AustroHungarians: 5 infantry
Casualties for Italians: 3 artilleries and 6 infantry
Battle in Karelia
AustroHungarians attack with 1 artillery, 4 infantry and 1 port
British defend with 1 infantry
AustroHungarians roll dice for 1 artillery and 4 infantry in Karelia, round 2 : 2/5 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the AustroHungarians and 1 infantry owned by the British lost in Karelia
AustroHungarians win, taking Karelia from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for AustroHungarians: 1 infantry
Casualties for British: 1 infantry
Combat Move - AustroHungarians
Place Units - AustroHungarians
1 artillery and 8 infantry placed in Vienna
Turn Complete - AustroHungarians
AustroHungarians collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians regular : 0.50
Defenders Fire, : 0.00
Attackers Fire, : -0.67
Russians regular : 0.50
AustroHungarians regular : 2.67
AH5.tsvg apologies for the extra dice rolls. I completely forgot the edit - dumb. Results were basically the same.
Game History
Round: 5
Puchase Units - Germans
Germans buy 15 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from South West Africa to Union of South Africa
Germans take Union of South Africa from British
10 artilleries, 2 fighters and 22 infantry moved from Ruhr to Alsace
1 infantry moved from Kiel to Ruhr
1 infantry moved from Hanover to Ruhr
1 artillery and 11 infantry moved from Hanover to Munich
2 infantry moved from Berlin to Silesia
8 infantry and 3 tanks moved from Berlin to Hanover
2 artilleries and 4 infantry moved from Ukraine to Moscow
Combat - Germans
Air Battle in Alsace
Germans attacks with 2 units heading to Alsace
French launches 1 interceptors out of Alsace
Attackers Fire, : 0/2 hits, 0.67 expected hits
Defenders Fire, : 0/1 hits, 0.33 expected hits
Attackers Fire, : 1/2 hits, 0.67 expected hits
Defenders Fire, : 0/1 hits, 0.33 expected hits
1 fighter owned by the French lost in Alsace
Air Battle is over, the defenders have all died
Battle in Alsace
Germans attack with 10 artilleries, 2 fighters and 22 infantry
French defend with 5 artilleries and 11 infantry
Germans roll dice for 10 artilleries, 2 fighters and 22 infantry in Alsace, round 2 : 17/34 hits, 16.33 expected hits
French roll dice for 5 artilleries and 11 infantry in Alsace, round 2 : 8/16 hits, 8.00 expected hits
8 infantry owned by the Germans, 11 infantry owned by the French and 5 artilleries owned by the French lost in Alsace
Germans win, taking Alsace from French with 10 artilleries, 2 fighters and 14 infantry remaining. Battle score for attacker is 29
Casualties for Germans: 8 infantry
Casualties for French: 5 artilleries and 11 infantry
Battle in Moscow
Germans attack with 9 artilleries, 1 fighter and 12 infantry
Russians defend with 1 artillery, 1 factory and 5 infantry
Germans roll dice for 9 artilleries, 1 fighter and 12 infantry in Moscow, round 2 : 12/22 hits, 11.83 expected hits
Russians roll dice for 1 artillery and 5 infantry in Moscow, round 2 : 4/6 hits, 3.00 expected hits
5 infantry owned by the Russians, 1 artillery owned by the Russians and 4 infantry owned by the Germans lost in Moscow
Germans captures 7PUs while taking Russians capital
Germans win, taking Moscow from Russians with 9 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 4 infantry
Casualties for Russians: 1 artillery and 5 infantry
Combat Move - Germans
Place Units - Germans
15 infantry placed in Berlin
Turn Complete - Germans
Germans collect 49 PUs; end with 56 PUs
Combat Hit Differential Summary :
French regular : 0.00
Defenders Fire, : -0.67
Attackers Fire, : -0.33
Russians regular : 1.00
Germans regular : 0.83
I changed my mind on some British purchases.
Also, considering the conditions for revolution were met, why did you capture Moscow anyway? Didn’t you say we were playing with those rules?
@superbattleshipyamato holy smokes. I’ve played over 40 games of 1914 in the last year and you def have the hottest consistent dice I’ve seen playing this game. That attack on the Ottomans went +4 UK / -5 Ottoman. hah!
As regards the Revolution. Yes, we are playing with it. Technically, Russia offered (keyword) an armistice at the end of their last turn. The CP declined the offer. Normally, the Russian player announces the offer when they post on the turn in which the conditions are met and then the CP post their response when they post the following German turn.
A note regarding mines - TripleA will allow you to move ships one at a time into the zone but this is not technically allowed by the rulebook so the way we all handle it is: if you’re going to move into a minefield, make it the last movement on your turn and if possible move them all in together, otherwise its the honor system which is okay too.