@simon33 Scramble?
L23 BM Booper (X) vs Dawgoneit (L+18)
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@booper sz 111 only
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Good scramble, did some damage. Is the initial unit setup in BM the exact same as OOB?
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@booper said in L23 BM Booper (X) vs Dawgoneit (L+18):
Good scramble, did some damage. Is the initial unit setup in BM the exact same as OOB?
yes. if you take normandy all the french turn pro axis at frances turn. then on your noncoms all you have to do is step in them to be yours.
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@dawgoneit having said that would you like to start over?
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Ah, I see. I realize I messed that up. Let me try to see if I re-do the first turn, will try to keep everything else the same as much as possible.
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OK, thanks for the mulligan on that… here’s a new first turn that I re-rolled out, with the modified attack to take Normandy on G1.
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@booper 1ab06ff2-2bdd-4b7c-8843-eba458b42f61-Russia 1.tsvg
Game History
Round: 1 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 1 PUs; Combat Move - Russians Combat - Russians Non Combat Move - Russians 2 infantry moved from Karelia to Novgorod 3 infantry moved from Vyborg to Novgorod 3 infantry moved from Baltic States to Novgorod 1 infantry moved from Archangel to Belarus 2 infantry moved from Eastern Poland to Western Ukraine 2 infantry moved from Bessarabia to Western Ukraine 3 infantry moved from Ukraine to Western Ukraine 1 aaGun and 6 infantry moved from Novgorod to Belarus 2 aaGuns, 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber moved from Russia to Bryansk 1 tactical_bomber moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Belarus 1 armour and 1 mech_infantry moved from Volgograd to Ukraine 1 infantry moved from Caucasus to Rostov 2 aaGuns and 6 infantry moved from Sakha to Buryatia 6 infantry moved from Amur to Buryatia 6 infantry moved from Buryatia to Yakut S.S.R. 1 submarine moved from 127 Sea Zone to 111 Sea Zone 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 1 submarine moved from 115 Sea Zone to 113 Sea Zone Place Units - Russians 3 infantry placed in Ukraine 3 infantry placed in Novgorod 6 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
Now Don’t take any french spaces with the italians,
and on the china side if you leave any open spaces that are not touching water without any one of man, art or tank china can spawn there. one man. -
Hopefully no major errors. Had to do an edit as I hit end Non-combat too soon, and I took the wrong casualty in the BB battle. Thanks for your help!
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@booper 4465ebad-5409-4c98-87e9-92dfb419433c-Any scramble in sz97.tsvg
sorry. a couple of other things. the bonuses might be a little different. and bombers are 14
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marines can load on cruisers and battleships. just 1.
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No scramble on Taranto.
Yeah, I read through the rules, but will have to really absorb them. The trickiest changes will be figuring out the revised National Objectives. Those appear to favor Allies, which is probably why BM is more “even”. Also, the fighters intercept at 2 helps with Allies defending against bombing runs, and the increased bomber cost helps prevent Dark Skies. I totally forgot about the marines and cruisers and BBs transporting, which probably I should have used on Japan’s turn.
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@booper e80b24ee-4d39-4a5d-a3d8-60f1fe22ba21-IT 1.tsvg
sorry I went to far.
I had to edit uk pacific in for some stupid reason i didn’t do they’re purchase. -
No worries, totally fine with edits as long as they are fair and reasonable. Oops, I accidentally simmed out on Marti instead of doing it local, an alternate partial Italy move, but was a what-if for my own benefit. Original move of course stands.
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@dawgoneit Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 cruiser moved from 63 Sea Zone to 62 Sea Zone 2 fighters moved from New Zealand to Queensland Non Combat Move - ANZAC 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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Hey, something weird happened in SZ110. I should have had an injured Battleship there, but somehow when UK attacked, there were only the two subs. Not sure how we would go back and fix that. If you look back at the G1 turn, at the end, there are 2 subs and the BB which took 1 hit.
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@booper said in L23 BM Booper (X) vs Dawgoneit (L+18):
Hey, something weird happened in SZ110. I should have had an injured Battleship there, but somehow when UK attacked, there were only the two subs. Not sure how we would go back and fix that. If you look back at the G1 turn, at the end, there are 2 subs and the BB which took 1 hit.
Oops, I see what happened, you killed it with the US Bomber - we’re all good. Nice move.
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Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 destroyer, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 4 infantry moved from Bulgaria to Greece 2 armour moved from Romania to Greece 1 bomber moved from Western Germany to Greece 2 fighters moved from Holland Belgium to 97 Sea Zone 1 tactical_bomber moved from Holland Belgium to 97 Sea Zone 1 fighter moved from Southern Italy to 97 Sea Zone 1 fighter moved from Western Germany to 97 Sea Zone 1 bomber moved from Western Germany to 97 Sea Zone 3 tactical_bombers moved from Western Germany to 97 Sea Zone Combat - Germans Battle in Greece Germans attack with 2 armour, 1 bomber and 4 infantry Neutral_Allies defend with 4 infantry Germans roll dice for 2 armour, 1 bomber and 4 infantry in Greece, round 2 : 2/7 hits, 2.33 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Neutral_Allies lost in Greece Germans roll dice for 2 armour, 1 bomber and 4 infantry in Greece, round 3 : 3/7 hits, 2.33 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece Germans win, taking Greece from Neutral_Allies with 2 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 9 Casualties for Neutral_Allies: 4 infantry Casualties for Germans: 1 infantry Battle in 97 Sea Zone Germans attack with 1 bomber, 4 fighters and 4 tactical_bombers British defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters Germans roll dice for 1 bomber, 4 fighters and 4 tactical_bombers in 97 Sea Zone, round 2 : 5/9 hits, 5.33 expected hits British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits 1 destroyer owned by the British, 1 cruiser owned by the British, 1 fighter owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone Germans roll dice for 1 bomber, 3 fighters and 4 tactical_bombers in 97 Sea Zone, round 3 : 6/8 hits, 4.67 expected hits British roll dice for 1 fighter in 97 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 fighter owned by the British lost in 97 Sea Zone Germans win with 1 bomber, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 36 Casualties for Germans: 2 fighters Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters Non Combat Move - Germans 1 fighter moved from 97 Sea Zone to Western Germany 1 fighter moved from 97 Sea Zone to Southern Italy 1 tactical_bomber moved from 97 Sea Zone to Western Germany 1 tactical_bomber moved from 97 Sea Zone to Western Germany 1 tactical_bomber moved from 97 Sea Zone to Western Germany 1 tactical_bomber moved from 97 Sea Zone to Southern Italy 1 bomber moved from 97 Sea Zone to Western Germany 1 bomber moved from Greece to Western Germany 3 artilleries and 6 infantry moved from Germany to Poland 6 armour and 3 mech_infantrys moved from France to Germany 1 artillery moved from France to Western Germany 1 artillery and 2 infantry moved from Normandy Bordeaux to France 1 aaGun moved from Western Germany to 113 Sea Zone 1 aaGun moved from 113 Sea Zone to Norway 2 infantry moved from Norway to Finland 2 aaGuns moved from Holland Belgium to Western Germany 1 submarine moved from 106 Sea Zone to 122 Sea Zone Place Units - Germans 3 armour and 7 mech_infantrys placed in Germany 2 mech_infantrys placed in Western Germany 1 destroyer and 1 submarine placed in 113 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Neutral_Allies regular : -1.00 Germans regular : 1.33 British regular : -1.17
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@booper 0433c134-ac4f-46b6-8f24-dc42fa05fee1-Russia 2.tsvg
Game History
Round: 2 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 2 PUs; Combat Move - Russians Non Combat Move - Russians 1 armour, 3 infantry and 1 mech_infantry moved from Ukraine to Western Ukraine 1 artillery, 1 fighter and 11 infantry moved from Novgorod to Belarus 1 infantry moved from Bryansk to Western Ukraine 1 artillery moved from Bryansk to Western Ukraine 1 mech_infantry moved from Bryansk to Belarus 1 armour moved from Bryansk to Belarus 1 aaGun moved from Bryansk to Western Ukraine 1 aaGun moved from Bryansk to Western Ukraine 1 infantry moved from Belarus to Baltic States 1 aaGun moved from Novgorod to Belarus 6 infantry moved from Russia to Bryansk 1 infantry moved from Rostov to Ukraine 6 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R. 1 submarine moved from 111 Sea Zone to 105 Sea Zone Place Units - Russians 3 infantry placed in Ukraine 3 infantry placed in Novgorod 6 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 39 PUs
Combat Hit Differential Summary :