Scotland only
Sub fights in 106 and dies first.
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 7 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 armour moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 fighter moved from 35 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from French Indo China to 37 Sea Zone
2 tactical_bombers moved from French Indo China to Hunan
2 fighters moved from French Indo China to Hunan
1 bomber moved from French Indo China to Suiyuyan
1 infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Chahar to Suiyuyan
1 artillery moved from Yunnan to Hunan
1 fighter moved from French Indo China to Malaya
2 tactical_bombers moved from French Indo China to Malaya
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 battleship, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 25 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery moved from 21 Sea Zone to Guam
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Guam
Battle in Hunan
Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Hunan, round 2 : 2/5 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Guam from Americans with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 1 fighter
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 fighter in Suiyuyan, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Chinese: 1 fighter
Battle in 41 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 41 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport
Americans defend with 1 submarine; ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 5/8 hits, 4.17 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 battleship, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Malaya, round 2 : 1/5 hits, 2.33 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Java
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in Java
Americans win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 artillery
Non Combat Move - Japanese
3 carriers moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from French Indo China to Yunnan
1 artillery moved from French Indo China to Yunnan
2 tactical_bombers moved from Hunan to Yunnan
2 fighters moved from Hunan to Yunnan
1 infantry moved from Anhwe to Kweichow
3 infantry moved from Shantung to Anhwe
1 bomber moved from Suiyuyan to Anhwe
1 infantry moved from Manchuria to Jehol
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 cruiser moved from 6 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from Malaya to Siam
1 fighter moved from 37 Sea Zone to Siam
1 fighter moved from Malaya to Siam
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
Japanese undo move 1.
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from 5 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 artillery and 1 infantry placed in Japan
3 infantry placed in Shantung
3 infantry placed in French Indo China
1 destroyer and 4 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : 0.83
Japanese regular : -2.33
UK_Pacific regular : -0.33
ANZAC regular : 0.67
@booper G.G.
Good game! BM is pretty cool, thanks for your help with getting a handle on it.
:) After what dawg reported in the game results thread, I looked through the game to see the fireworks.
Help me out! Until R5 attack on Archangel where the Russians had a horrifying blank in the first round (and the Germans reponded with 2 hits instead of 3) I didn’t see anything extreme…
Were there do-overs after extreme dice that then aren’t in the game file? :)
Was mostly looking at dice, but seemed to be a fun and nicely played game by both! As an Allies fan, I especially enjoyed the dramatic US bomber raid on the wounded German battleship on US1, only possible because of the dastardly J1 attack! It went on to bomb the snot out of Normandy and France until fate finally caught up with them over West Germany :(
Keep having fun -
Gamer
Nope, that’s the one. Dawg was a 75% favorite to win that battle. With the complete blank on the first round, things really started poorly. He only hits 2 in the 2nd round. What really hurts is that 3rd round, where Germany hits 5/6, to take out Russia’s entire air force. Germany wins that one, losing only 3 mechs. Russia scores only 3 hits the entire 3 rounds, despite having 5 @3 and 1 @4 for much of that battle.
Yeah, the bomber run on US1 really surprised me. I thought there was a problem in the game file, as UK only had to deal with 2 subs, until I went back and looked at the finer details!
Dawg had some bad luck with AA fire. I’m in a current game, and think I’ve been subjected to ~15 bombing runs against me, and 0 AA hits!