Hi Markus
Enjoy your game with crockett :)
@VictoryFirst legal smeagal. It’s a God given right :)
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Queensland
1 aaGun and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC Liberates DNG Turn1: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 76 Sea Zone
1 infantry moved from Syria to Trans-Jordan
Turn Complete - French
Combat Hit Differential Summary :
@VictoryFirst I should have the rest of the Units done today. Made a couple minor place adjustments as well. None of that affects the game tho.
Didn’t like that Brit CA blocking Malta’s name lol
Got the Units done. For now anyway, I’ll keep working on em :) https://github.com/beelee1/global_40_expansion_uhd
So I had to update the xml so it’d have a record of the change, which won’t be compatible with our game. Open up till you hit where all the folders are at, and replace the
“units” folder.
You can also replace the “place.txt” for the minor changes if u want.
It’ll probably take a little bit to get used to them, it did me, but once you do, I think you’ll dig it :) I do anyway lol
P
I forgot to change Suiyiyan lol. Here’s new place ef896d94-82ec-4ca7-8d43-419bf3a0e3a6-place.txt /home/greg/triplea/downloadedMaps/global_40_expansion_uhd/map/place.txt
hmm … idk if it worked but that chinese dude was way in back and people might miss it
@VictoryFirst yea that first one should work lol
Game History
Round: 2
Purchase Units - Germans
Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies. They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time.
Note to players Germans: <body><b>It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups.<br />You may have up to 3 Army Groups. Only 1 may be active per Territory.<b></body>
Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General. They may also be Formed into Desert Amies. You may only have up to 3 Panze....
Trigger PanzerGeneral: buyPanzer_General added to productionGermans
Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans
Trigger Army Group: buyArmy_Group added to productionGermans
Germans buy 5 GermanUBoats, 1 Panzer_General, 1 destroyer, 1 elite, 3 german_paras and 11 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
2 bombers moved from Western Germany to 96 Sea Zone
1 tactical_bomber moved from Southern Italy to 96 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 97 Sea Zone
1 GermanUBoat moved from 111 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone
Combat - Germans
Battle in 96 Sea Zone
Germans attack with 2 bombers, 2 fighters and 2 tactical_bombers
British defend with 1 cruiser
Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 96 Sea Zone, round 2 : 4/6 hits, 3,67 expected hits
British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 cruiser owned by the British and 1 fighter owned by the Germans lost in 96 Sea Zone
Germans win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiser
Battle in 97 Sea Zone
Germans attack with 2 fighters and 2 tactical_bombers
British defend with 1 carrier
Germans roll dice for 2 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
British roll dice for 1 carrier in 97 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 tactical_bomber owned by the Germans and 1 carrier owned by the British lost in 97 Sea Zone
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 carrier
Battle in 104 Sea Zone
Germans attack with 1 GermanUBoat, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 GermanUBoat in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 104 Sea Zone
Germans win with 1 GermanUBoat, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 destroyer
Non Combat Move - Germans
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Poland
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Slovakia Hungary to Poland
5 infantry moved from Bulgaria to Romania
3 infantry moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Romania to Slovakia Hungary
2 infantry moved from Yugoslavia to Slovakia Hungary
2 artilleries moved from Yugoslavia to Romania
3 armour moved from France to Germany
2 armour moved from Yugoslavia to Germany
1 armour moved from Yugoslavia to Slovakia Hungary
2 armour and 1 mech_infantry moved from Southern France to Greater Southern Germany
2 mech_infantrys moved from France to Germany
2 Waffen_Artys and 6 waffen_infantrys moved from France to Germany
1 aaGun moved from France to Normandy Bordeaux
1 aaGun moved from France to Southern France
1 aaGun moved from France to Holland Belgium
1 aaGun moved from Western Germany to 113 Sea Zone
1 aaGun and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 aaGun moved from 112 Sea Zone to Norway
1 aaGun moved from Western Germany to Denmark
1 armour moved from Normandy Bordeaux to Western Germany
1 artillery moved from Normandy Bordeaux to France
2 bombers moved from 96 Sea Zone to Southern Italy
1 tactical_bomber moved from 96 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Southern Italy
1 fighter moved from 97 Sea Zone to Western Germany
1 fighter moved from 97 Sea Zone to Western Germany
1 tactical_bomber moved from 97 Sea Zone to Southern Italy
3 GermanUBoats and 1 Wolfpack moved from 112 Sea Zone to 109 Sea Zone
2 GermanUBoats moved from 112 Sea Zone to 119 Sea Zone
2 Rails moved from Germany to France
1 Rail and 1 artillery moved from France to Poland
1 Rail and 1 artillery moved from France to Poland
Place Units - Germans
1 Panzer_General, 1 elite and 3 german_paras placed in Germany
2 infantry placed in Normandy Bordeaux
2 infantry placed in Southern France
1 infantry placed in France
5 infantry placed in Germany
Germans undo move 5.
5 infantry placed in Germany
1 infantry placed in Western Germany
5 GermanUBoats and 1 destroyer placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 Wolfpack
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Germany: 1 Panzer_General3
EDIT: Removing units owned by Germans from Germany: 1 Panzer_General
COMMENT: Formation of a Panzer Army in Berlin
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 44 PUs; end with 45 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans regular : -0,50
British regular : 0,83
Great that you finished the units. They look awesome! No need to get used to them, I already love them!
Everything went well during updating. Suiyuyan is also fixed now.
Note the formation of the Panzer Army in Berlin :)
Game History
Round: 2
Purchase Units - Russians
Note to players Russians: <body><b>It is Late 1940 and the Red Army has begun Organizing Army Groups.<br />You may have up to 2 Army Groups. Only 1 may be active per Territory.<b></body>
Trigger Army GroupUSSR: buyArmy_Group added to productionRussians
Russians buy 1 armour, 1 elite, 7 infantry and 8 mine_unarmeds; Remaining resources: 0 PUs;
Combat Move - Russians
Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
Non Combat Move - Russians
Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Rails owned by Russians in Belarus
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail owned by Russians in Caucasus
1 artillery moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Smolensk to Belarus
1 aaGun moved from Belarus to Bryansk
1 armour and 1 mech_infantry moved from Bryansk to Belarus
2 aaGuns moved from Smolensk to Belarus
1 Soviet_Commisar moved from Russia to Belarus
1 elite moved from Russia to Bryansk
4 russian_paras moved from Russia to Novgorod
1 infantry moved from Archangel to Belarus
2 infantry moved from Ukraine to Western Ukraine
1 submarine moved from 124 Sea Zone to 123 Sea Zone
2 Rails moved from Russia to Buryatia
2 Rails and 2 infantry moved from Buryatia to Belarus
1 Europe_Rail moved from Russia to Buryatia
1 Europe_Rail and 1 infantry moved from Buryatia to Caucasus
6 infantry moved from Yakut S.S.R. to Yenisey
5 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 armour, 1 elite, 1 infantry and 8 mine_unarmeds placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
@VictoryFirst Commisar Corps 1 Forms in Belarus Consisting of 2 Tanks and 1 Mech
Forgot to make Armored Infantry a little bigger.
/home/greg/triplea/downloadedMaps/global_40_expansion_uhd/map/units/Americans/ArmoredInfantry.png
Here’s the Naval Ftrs. Tried to go with a more silver look for JPN and just made USA Navy blue.
Maybe I’ll ask Elk if he wants to make a couple :)
There seems to be something strange in the new map. You can’t move from sz 43 to sz 41, while those are connected in the new map. In the old map, they are not adjacent.
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 Japan_destroyers, 1 carrier and 2 factory_minors; Remaining resources: 4 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
Trigger JapanDOW OnUSA: Americans has 6 infantry and 2 usa_fighters placed in Western United States
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
2 infantry moved from Siam to Shan State
1 artillery and 1 elite moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 Japan_destroyer moved from 36 Sea Zone to 37 Sea Zone
3 artilleries and 3 infantry moved from Kwangsi to 36 Sea Zone
3 infantry moved from Kiangsi to Kwangtung
3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone
3 artilleries and 3 infantry moved from 37 Sea Zone to Malaya
2 bombers moved from Kwangsi to Malaya
1 armour moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
1 artillery and 2 infantry moved from Anhwe to Kweichow
2 infantry moved from Chahar to Hopei
1 artillery moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 Japan_destroyer moved from 33 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Philippines
1 Japan_destroyer, 2 battleships, 1 carrier and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
1 artillery, 1 elite, 4 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 elite moved from 35 Sea Zone to Philippines
4 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Kwangtung
3 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 transport
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 2/4 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 2 fighters, 3 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/6 hits, 2,17 expected hits
British roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Kwangtung
Japanese roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Kwangtung, round 3 : 2/6 hits, 2,17 expected hits
British roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from British with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 Japan_destroyer, 1 carrier, 1 cruiser and 3 transports
British defend with 1 destroyer
Japanese roll dice for 1 Japan_destroyer, 1 carrier, 1 cruiser and 3 transports in 37 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 Japan_destroyer, 1 carrier, 1 cruiser and 3 transports remaining. Battle score for attacker is 7
Casualties for British: 1 destroyer
Battle in Malaya
Japanese attack with 3 artilleries, 2 bombers and 3 infantry
British defend with 3 infantry; ANZAC defend with 1 infantry
Japanese roll dice for 3 artilleries, 2 bombers and 3 infantry in Malaya, round 2 : 6/8 hits, 3,33 expected hits
British roll dice for 4 infantry in Malaya, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from British with 3 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 3 infantry
Battle in Shan State
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 0/3 hits, 0,83 expected hits
British roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Shan State, round 3 : 0/3 hits, 0,83 expected hits
British roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Shan State, round 4 : 2/3 hits, 0,83 expected hits
British roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 2 : 7/11 hits, 5,50 expected hits
Chinese roll dice for 5 infantry in Yunnan, round 2 : 0/5 hits, 1,67 expected hits
5 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Chinese: 5 infantry
Battle in 35 Sea Zone
Japanese attack with 2 Japan_destroyers, 2 battleships, 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports
Americans defend with 1 destroyer
Japanese roll dice for 2 Japan_destroyers, 2 battleships, 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports in 35 Sea Zone, round 2 : 2/7 hits, 3,67 expected hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win with 2 Japan_destroyers, 2 battleships, 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Battle in Hopei
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Philippines
Changer loiter and taunt; Japanese attack with 1 artillery, 1 elite, 2 fighters, 4 infantry and 2 tactical_bombers
Changer defend; Americans defend with 1 aaGun, 1 airfield, 1 harbour, 4 infantry and 2 usa_fighters
Americans roll AA dice in Philippines : 1/3 hits, 0,50 expected hits
1 fighter owned by the Japanese lost in Philippines
Japanese roll dice for 1 artillery, 1 elite, 1 fighter, 4 infantry and 2 tactical_bombers in Philippines, round 2 : 3/10 hits, 3,33 expected hits
Americans roll dice for 1 aaGun, 4 infantry and 2 usa_fighters in Philippines, round 2 : 3/7 hits, 2,83 expected hits
3 infantry owned by the Japanese, 1 aaGun owned by the Americans and 2 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 artillery, 1 elite, 1 fighter, 1 infantry and 2 tactical_bombers in Philippines, round 3 : 1/7 hits, 2,83 expected hits
Americans roll dice for 2 infantry and 2 usa_fighters in Philippines, round 3 : 3/4 hits, 2,00 expected hits
2 tactical_bombers owned by the Japanese, 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 artillery, 1 elite and 1 fighter in Philippines, round 4 : 1/4 hits, 1,50 expected hits
Americans roll dice for 1 infantry and 2 usa_fighters in Philippines, round 4 : 1/3 hits, 1,67 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 elite and 1 fighter in Philippines, round 5 : 1/3 hits, 0,83 expected hits
Americans roll dice for 2 usa_fighters in Philippines, round 5 : 2/2 hits, 1,33 expected hits
1 usa_fighter owned by the Americans, 1 fighter owned by the Japanese and 1 elite owned by the Japanese lost in Philippines
Americans win with 1 usa_fighter remaining. Battle score for attacker is -31
Casualties for Japanese: 1 artillery, 1 elite, 2 fighters, 4 infantry and 2 tactical_bombers
Casualties for Americans: 1 aaGun, 4 infantry and 1 usa_fighter
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kwangsi
2 bombers moved from Malaya to Kwangsi
1 fighter moved from Shan State to 37 Sea Zone
1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to 6 Sea Zone
2 fighters moved from Yunnan to Kwangsi
2 tactical_bombers moved from Yunnan to Kwangsi
1 fighter moved from Kwangtung to Kwangsi
EDIT: 1 Japanese_LCV and 2 infantry moved from Japan to Kiangsu
1 infantry moved from Jehol to Chahar
2 Rails moved from Kiangsu to Manchuria
2 Rails and 2 infantry moved from Manchuria to Kwangsi
1 infantry moved from Jehol to Chahar
1 aaGun and 4 infantry moved from Jehol to Anhwe
Place Units - Japanese
2 Japan_destroyers and 1 carrier placed in 6 Sea Zone
1 factory_minor placed in Kiangsu
1 factory_minor placed in Shantung
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Korea: 1 Japanese_LCV and 2 infantry
EDIT: Removing units owned by Japanese from Kiangsu: 1 Japanese_LCV and 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 41 PUs; end with 45 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 53 PUs
Combat Hit Differential Summary :
Chinese regular : -1,33
Americans regular : 0,83
Japanese regular : 1,83
Americans AA : 0,50
British regular : 0,33
Those Japanese who tried to attack the Philipines will get court-marshaled immediately! (the few ones that are left at least…)
@victoryfirst heh heh I totally spaced dusting those Bases and buying some Bunkers rd 1 lol. After I saw those 3 trprts figured u were gonna send the Balloon up :)
Well I’ll check it out. Been doing more Unit work :)
@victoryfirst said in Game 2: VictoryFirst (Axis) vs barnee (Allies) - G40 House Rule Expansion by The Captain:
There seems to be something strange in the new map. You can’t move from sz 43 to sz 41, while those are connected in the new map. In the old map, they are not adjacent.
Thanks for pointing that out. I’ll take a quick look
@VictoryFirst right on i’ll send @Black_Elk a message. I think if the xml connection is correct, when he changes it our save will still work. Idk for sure tho.
All part of testing it out :) Feel free to scan for any others. I thought we had em all, but … :)
Oh damn! Hiding in plain sight! Knew there’d be something somewhere, thanks!
Right on, that’ll have to get dealt with ASAP. Give me a couple hours to noodle the base and I’ll shoot you guys a revision :)
@black_elk heh heh right arm :muscle: Brother :+1: :)