Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 infantry moved from Caucasus to Karelia S.S.R. 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 fighter moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 2 armour and 4 infantry moved from Russia to Karelia S.S.R. Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsGame 2: VictoryFirst (Axis) vs barnee (Allies) - G40 House Rule Expansion by The Captain
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@barnee
Sorry that I notice this so late, but you attacked Tsinghai with British troops from Russia. Russia isn’t at war with Japan, so that is actually not allowed.Let me know what you wanted to do with those British units, I’ll edit that for you. If you disagree, we can always talk about it.
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@victoryfirst oops my bad :) Blokes trying to pull a fast one heh heh
Just move em back to caucasus. Thanks
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@victoryfirst sorry I mean kazakhstan. Brain is mush today lol. Frying on the code to try and make take over of italy auto work :)
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@barnee
Game HistoryRound: 8 Purchase Units - Italians Italians buy 2 air_transports and 1 infantry; Remaining resources: 2 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy 4 infantry moved from Northern Italy to Yugoslavia 2 fighters moved from Southern Italy to Yugoslavia 1 armour moved from Algeria to Morocco Italians take Morocco from Americans 1 armour moved from Morocco to Algeria Combat - Italians Battle in Yugoslavia Italians attack with 2 fighters and 4 infantry Americans defend with 1 ArmoredInfantry and 1 elite Italians roll dice for 2 fighters and 4 infantry in Yugoslavia, round 2 : 0/6 hits, 1,67 expected hits Americans roll dice for 1 ArmoredInfantry and 1 elite in Yugoslavia, round 2 : 2/3 hits, 1,17 expected hits 2 infantry owned by the Italians lost in Yugoslavia Italians roll dice for 2 fighters and 2 infantry in Yugoslavia, round 3 : 1/4 hits, 1,33 expected hits Americans roll dice for 1 ArmoredInfantry and 1 elite in Yugoslavia, round 3 : 1/3 hits, 1,17 expected hits 1 ArmoredInfantry owned by the Americans and 1 infantry owned by the Italians lost in Yugoslavia Italians roll dice for 2 fighters and 1 infantry in Yugoslavia, round 4 : 1/3 hits, 1,17 expected hits Americans roll dice for 1 elite in Yugoslavia, round 4 : 1/2 hits, 0,67 expected hits 1 elite owned by the Americans and 1 infantry owned by the Italians lost in Yugoslavia Italians win with 2 fighters remaining. Battle score for attacker is -5 Casualties for Italians: 4 infantry Casualties for Americans: 1 ArmoredInfantry and 1 elite Non Combat Move - Italians Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy 1 infantry moved from Southern Italy to Northern Italy 2 fighters moved from Yugoslavia to Southern Italy Place Units - Italians 2 air_transports placed in Southern Italy 1 infantry placed in Northern Italy Turning on Edit Mode EDIT: Adding units owned by British to Caucasus: 1 mech_infantry and 3 uk_armours EDIT: Removing units owned by British from Tsinghai: 1 mech_infantry and 3 uk_armours EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to Tsinghai: 1 elite EDIT: Changing ownership of Tsinghai from Chinese to Japanese EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,4,6,1,6,2,5,4,5 Italians collect 8 PUs (3 lost to blockades); end with 10 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Americans regular : 1,00 Italians regular : -2,17
Alright, it’s ok :) Let’s assume those guys traveled back in time :)
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@victoryfirst heh heh yea my bad :)
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@VictoryFirst
Game HistoryRound: 8 Purchase Units - ANZAC ANZAC buy 1 harbour; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 artillery moved from 46 Sea Zone to New Guinea 1 infantry moved from 46 Sea Zone to New Guinea 2 fighters moved from Queensland to New Guinea Place Units - ANZAC 1 harbour placed in New Guinea Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC Liberates NewGuinea Turn8: ANZAC met a national objective for an additional 2 PUs; end with 12 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@VictoryFirst need to remove 2 PUs from ANZAC for losing DNG
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should only have 10
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@barnee
three subs attacking american DD[dice 3d6]
[dice 1d6] -
3d6: 3, 4, 2
1d6: 2 -
Game History
Round: 9 Purchase Units - Germans Note to players Germans: <body><b>It is Early 1944 and the Abwehr is Predicting an Imminent Allied Invasion !<br><br>The United States and Britain may Attack at Any Time !<b></body> Note to players Germans: <body><b>It is Early 1944 and the Fuhrer has Unveiled Another Wonder Weapon ! Type XXI U-boats are Now in Production !<b></body> Note to players Germans: <body><b>It is Early 1944 and Our Factories are Now Producing King Tiger Tanks !<br><br>You may only build 3 per turn. This is Player Enforced.<b></body> Note to players Germans: <body><b>It is Early 1944 and with the Strong Encouragement of Albert Speer, the Me 262 is Now in Production !<b></body> Trigger Me 262: buyMe_262 added to productionGermans Trigger Type XXI UBoat: buyType_XXI_UBoat added to productionGermans Trigger GermansTotalWarMe 262: buyTotalWarMe_262 added to productionGermans Trigger King Tiger: buyKing_Tiger added to productionGermans Trigger King Tiger: buyRepair_Tiger added to productionGermans Germans buy 4 Atlantic_Walls, 3 GermanUBoats, 1 Panzer_Grndrs, 1 Waffen_Para, 1 fighter, 1 german_para, 8 infantry, 3 mine_unarmeds and 1 waffen_panzer; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 armour and 1 german_para 1 Waffen_Para and 1 waffen_panzer placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany 1 Waffen_Para moved from Germany to Denmark 1 transport moved from 115 Sea Zone to 113 Sea Zone 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Denmark 2 fighters moved from Western Germany to Denmark 1 tactical_bomber moved from Romania to Western Ukraine 1 elite moved from Bessarabia to Western Ukraine 2 bombers moved from Novgorod to Western Ukraine 2 infantry moved from Eastern Poland to Western Ukraine 1 elite and 2 infantry moved from Novgorod to Belarus 2 fighters and 1 tactical_bomber moved from Novgorod to Belarus 1 fighter moved from Novgorod to Belarus 3 GermanUBoats and 1 Wolfpack moved from 112 Sea Zone to 104 Sea Zone Combat - Germans Germans creates battle in territory 119 Sea Zone Battle in Denmark Germans attack with 1 Waffen_Para, 2 fighters and 2 infantry British defend with 1 UK_LCV, 1 artillery and 1 commando Germans win, taking 119 Sea Zone from British, taking Denmark from British with 1 Waffen_Para, 2 fighters and 2 infantry remaining. Battle score for attacker is 11 Casualties for British: 1 UK_LCV, 1 artillery and 1 commando Battle in Belarus Germans attack with 1 elite, 3 fighters, 2 infantry and 1 tactical_bomber; Changer loiter and taunt Changer defend; Russians defend with 1 elite and 3 infantry 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated Russians win with 1 elite remaining. Battle score for attacker is -18 Casualties for Germans: 1 elite, 2 fighters and 2 infantry Casualties for Russians: 3 infantry Battle in Western Ukraine Germans attack with 2 bombers, 1 elite, 2 infantry and 1 tactical_bomber Russians defend with 3 infantry Germans win, taking Western Ukraine from Russians with 2 bombers, 1 elite, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in 104 Sea Zone Germans attack with 3 GermanUBoats and 1 Wolfpack Americans defend with 1 destroyer and 1 submarine 1 submarine owned by the Americans submerged Germans win with 3 GermanUBoats and 1 Wolfpack remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Eastern Poland Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Novgorod Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 tactical_bomber moved from Belarus to Novgorod 1 fighter moved from Belarus to Novgorod 2 bombers moved from Western Ukraine to Novgorod 1 tactical_bomber moved from Western Ukraine to Romania 1 Waffen_Para moved from Romania to Novgorod 1 waffen_panzer moved from Germany to Western Germany 1 Rail and 1 elite moved from Germany to Novgorod 1 Rail moved from Germany to France 1 Rail and 1 infantry moved from France to Eastern Poland 1 infantry moved from Baltic States to Eastern Poland 1 infantry moved from Novgorod to Baltic States 2 fighters moved from Denmark to Western Germany 1 Panzer_Grndrs moved from Germany to Eastern Poland 6 mine_unarmeds moved from Germany to Western Germany Place Units - Germans 3 GermanUBoats placed in 112 Sea Zone 1 german_para placed in Germany 1 Panzer_Grndrs placed in Germany 3 mine_unarmeds placed in Germany 1 fighter placed in Western Germany 3 infantry placed in Western Germany 2 infantry placed in France 1 infantry placed in Southern France 1 infantry placed in France 1 infantry placed in Germany 2 Atlantic_Walls placed in Holland Belgium 1 Atlantic_Wall placed in Holland Belgium 1 Atlantic_Wall placed in Normandy Bordeaux Turning on Edit Mode EDIT: Adding units owned by Changer to Western Germany: 3 german_mine_Oranges EDIT: Removing units owned by Germans from Western Germany: 3 mine_unarmeds EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to 112 Sea Zone: 1 Wolfpack EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5 Germans collect 48 PUs; end with 48 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
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Lol I was really a stoner this turn lol. Your dudes in Belarus did so well that I accidentally clicked the wrong button and went for another round. Luckily, you didn’t get any more hits, so I just went with how it went. I also thought it was still turn 8, so I didn’t buy any Jet fighters. After I realized my mistake, I quickly corrected that in this new file lol, but I am unable to delete the fighter I purchased because the window is too big. The confirm button is below my screen…
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@VictoryFirst heh heh no worries :) So I need to remove a Ftr then ?
Oh yea, I saw a thing on dicebot. Think he got updated. You can have just the hits show up now. I’ll post as soon as I find it :)
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@VictoryFirst I think this is it. Looks like you use the less than sign and equals to what you want the hit number to be.
https://www.axisandallies.org/forums/topic/39917/when-you-need-a-topic-to-use-the-dicebot-do-it-here/98here I’ll try it.
[dice 9d6<=3]
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9d6<=3: 5, 5, 4, 5, 5, 2, 3, 4, 5; Hits: 2
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@VictoryFirst so 9 dice rolled at a 3. Got 2 hits. Maybe it’s always een like that lol
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try one more. It seemed as if dicebot auto posted as well, which I don’t remember it doing.
[dice 6d6<=3]
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6d6<=3: 1, 5, 5, 6, 1, 3; Hits: 3
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yea ok it auto posts too now. Anyway, I’ll put something out after i finish my chores :)
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Wow You got Diced Hard in belarus. I got diced a bit first rd against novgorod too :)
So i removed Ftr form W Ger for Me 262. Also Killed a Uboat in 104 as dicebot got a hit in your earlier post.
I just went with Max Defense in Novogorod for ya. Kept a Waffen Mech at D4 instead of a Elite and killed a Tac D3 instead of a Waffen mech also.
Figure you wanted that Panzer Army intact no matter what :)
Anyway, don’t think it mattered, since they all died. I guess 2 twos instead of 1 4 woulda been the only diff :)
If you woulda done it different, we can reoll :)
Game History
Round: 9 Purchase Units - Russians Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 fighter EDIT: Removing units owned by Germans from 104 Sea Zone: 1 GermanUBoat and 1 Wolfpack EDIT: Turning off Edit Mode COMMENT: Remove Ftr in W Ger For Me 262. Remove Uboat in 104 for dicebot hit. Russians buy 3 Mass_Tankss, 3 TotalWar_Tank_2s, 3 guard_infantrys and 1 russian_para; Remaining resources: 3 PUs; Politics - Russians Russians spend 2 PUs on Political Action: Political Action Russians To War With JapaneseTurn9 Russians succeeds on action: Political Action Russians To War With JapaneseTurn9: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With JapaneseTurn9: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With JapaneseTurn9: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 1 ArmyGroupActive and 1 Tank_General3 EDIT: Adding units owned by Russians to Bryansk: 1 Tank_General EDIT: Turning off Edit Mode 1 russian_para moved from Bulgaria to Greater Southern Germany Russians take Greater Southern Germany from Germans 1 elite moved from Belarus to Novgorod 1 infantry moved from Archangel to Novgorod 1 Soviet_Commisar, 1 Tank_General3, 5 armour and 3 guard_infantrys moved from Smolensk to Novgorod 3 fighters moved from Russia to Novgorod 1 Soviet_Commisar, 1 Tank_General, 7 armour, 3 guard_infantrys and 1 tactical_bomber moved from Bryansk to Novgorod 1 Soviet_Commisar_3, 3 armour and 1 infantry moved from Novosibirsk to Kansu 1 infantry moved from Timguska to Kansu 1 infantry moved from Kazakhstan to Tsinghai 1 fighter and 2 russian_paras moved from Caucasus to Tsinghai 1 submarine moved from 93 Sea Zone to 97 Sea Zone Combat - Russians Battle in Tsinghai Russians attack with 1 fighter, 1 infantry and 2 russian_paras Japanese defend with 1 elite Russians win, taking Tsinghai from Japanese with 1 fighter, 1 infantry and 2 russian_paras remaining. Battle score for attacker is 3 Casualties for Japanese: 1 elite Battle in Kansu Russians attack with 1 Soviet_Commisar_3, 3 armour and 2 infantry Japanese defend with 1 infantry Russians win, taking Kansu from Japanese with 1 Soviet_Commisar_3, 3 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Novgorod Russians attack with 2 Soviet_Commisars, 1 Tank_General, 1 Tank_General3, 12 armour, 1 elite, 3 fighters, 6 guard_infantrys, 1 infantry and 1 tactical_bomber Germans defend with 1 Panzer_General3, 3 WaffenPnzrGrndrs, 1 Waffen_Oberst, 1 Waffen_Para, 5 armour, 1 artillery, 2 bombers, 1 elite, 1 factory_minor, 1 fighter, 1 infantry, 1 tactical_bomber and 1 waffen_infantry Russians win, taking Novgorod from Germans with 1 Tank_General, 1 Tank_General3, 3 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Russians: 2 Soviet_Commisars, 9 armour, 1 elite, 6 guard_infantrys and 1 infantry Casualties for Germans: 1 Panzer_General3, 3 WaffenPnzrGrndrs, 1 Waffen_Oberst, 1 Waffen_Para, 5 armour, 1 artillery, 2 bombers, 1 elite, 1 fighter, 1 infantry, 1 tactical_bomber and 1 waffen_infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Russia 1 armour moved from Urals to Smolensk 1 infantry moved from Bryansk to Belarus 3 infantry moved from Ukraine to Bryansk 6 armour and 1 elite moved from Russia to Bryansk 1 infantry moved from Volgograd to Kazakhstan 1 aaGun moved from Caucasus to Kazakhstan 1 fighter moved from Tsinghai to Kazakhstan 3 fighters and 1 tactical_bomber moved from Novgorod to Bryansk Place Units - Russians 3 Mass_Tankss, 3 TotalWar_Tank_2s, 3 guard_infantrys and 1 russian_para placed in Russia Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 38 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs