@The_Good_Captain Nice, I’ll stay tunned!
Game 2: VictoryFirst (Axis) vs barnee (Allies) - G40 House Rule Expansion by The Captain
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Hi Victory
I know you get busy at times, but give us a shoutout so we know you didn’t get hit by a truck. :)I’ll start to worry otherwise :)
Got the anti truck good thoughts going your way too. Old hippie gf taught em to me, so, you’ll be ok :)
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Hi Barnee,
Sorry for the silence. No, I didn’t get hit by a truck lol :) I was just super and super busy. Lots of these small unrelated things happened, which made my mind go boom. In the explosion, I might have had some brain damage because I kinda forgot about our game lol. Luckily, my brain is working again so I won’t be causing these silences and delays every time. That means we will be able to blitzkrieg this game again! The Italians will forget about their pizza and bust out their turn instead! :)
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Game History
Round: 7 Purchase Units - Italians Italians buy 7 infantry; Remaining resources: 2 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Turning off Edit Mode 1 italian_para moved from Ukraine to Rostov 1 infantry moved from Ukraine to Rostov 2 armour moved from Western Ukraine to Rostov 1 bomber moved from Romania to Rostov EDIT: 1 italian_para moved from Bulgaria to Rostov Combat - Italians Battle in Rostov Italians attack with 2 armour, 1 bomber, 1 infantry and 2 italian_paras British defend with 2 infantry; Russians defend with 5 infantry Italians roll dice for 2 armour, 1 bomber, 1 infantry and 2 italian_paras in Rostov, round 2 : 1/6 hits, 2,17 expected hits Russians roll dice for 7 infantry in Rostov, round 2 : 2/7 hits, 2,33 expected hits 1 italian_para owned by the Italians, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Rostov Italians roll dice for 2 armour, 1 bomber and 1 italian_para in Rostov, round 3 : 1/4 hits, 1,83 expected hits Russians roll dice for 6 infantry in Rostov, round 3 : 1/6 hits, 2,00 expected hits 1 infantry owned by the Russians and 1 italian_para owned by the Italians lost in Rostov Italians roll dice for 2 armour and 1 bomber in Rostov, round 4 : 1/3 hits, 1,67 expected hits Russians roll dice for 5 infantry in Rostov, round 4 : 3/5 hits, 1,67 expected hits 1 infantry owned by the Russians, 1 bomber owned by the Italians and 2 armour owned by the Italians lost in Rostov Russians win with 4 infantry remaining. Battle score for attacker is -24 Casualties for Italians: 2 armour, 1 bomber, 1 infantry and 2 italian_paras Casualties for British: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Italians Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Romania 1 infantry moved from Bessarabia to Romania 1 infantry moved from Western Ukraine to Bessarabia 1 artillery moved from Western Ukraine to Bessarabia 1 Rail and 1 infantry moved from Southern Italy to Romania 3 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 1 artillery and 1 infantry moved from Tunisia to Algeria Place Units - Italians 7 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,5,1,2,1,2,1,1,5 Italians collect 8 PUs (8 lost to blockades); end with 10 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians regular : -2,67 Russians regular : -0,00
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@victoryfirst wow that rostov battle went south on ya. Bmbr got slayed. Brutal. I’ll have something after bit
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Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 Escort EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 Escort_Convoy EDIT: Turning off Edit Mode 1 armour moved from New South Wales to 62 Sea Zone 1 armour and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 armour and 1 infantry moved from 46 Sea Zone to New Guinea 1 Escort_Convoy moved from 62 Sea Zone to 46 Sea Zone Combat - ANZAC Battle in New Guinea Non Combat Move - ANZAC 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC Liberates NewGuinea Turn7: ANZAC met a national objective for an additional 2 PUs; end with 14 PUs Turning on Edit Mode EDIT: Changing PUs for ANZAC from 14 to 12 EDIT: Turning off Edit Mode COMMENT: Remove 2 PUs from ANZAC for DNG Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@barnee
Game HistoryRound: 8 Purchase Units - Germans Note to players Germans: <body><b>It is Late 1943 and Our Factories are Now Producing Heavy Bombers !<b></body> Trigger German Hvy Bmbr: buyGerman_Hvy_Bmbr added to productionGermans Germans buy 6 Atlantic_Walls, 3 GermanUBoats, 1 Panzer_Grndrs, 1 WaffenPnzrGrndr, 1 Waffen_Oberst, 1 Waffen_Para, 1 armour, 1 elite, 1 german_para, 8 infantry, 6 mine_unarmeds and 1 waffen_infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 Panzer_Grndrs, 1 german_para, 1 infantry and 1 waffen_infantry 1 WaffenPnzrGrndr, 1 Waffen_Oberst, 1 Waffen_Para and 1 waffen_infantry placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 3 GermanUBoats moved from 112 Sea Zone to 104 Sea Zone 1 Wolfpack moved from 112 Sea Zone to 104 Sea Zone EDIT: 2 german_paras moved from Ukraine to Smolensk 1 elite moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 2 infantry moved from Novgorod to Archangel 1 tactical_bomber moved from Ukraine to Belarus 2 bombers moved from Novgorod to Archangel 3 fighters and 1 tactical_bomber moved from Novgorod to Archangel 2 fighters moved from Western Germany to Denmark 2 infantry moved from Western Germany to Denmark Combat - Germans Turning on Edit Mode EDIT: Battle in 104 Sea Zone EDIT: Germans attack with 3 GermanUBoats and 1 Wolfpack EDIT: British defend with 1 destroyer EDIT: 1/3 hits, 0,50 expected hits EDIT: 1/3 hits, 1,00 expected hits EDIT: 0/1 hits, 0,33 expected hits EDIT: 1 destroyer owned by the British lost in 104 Sea Zone EDIT: Germans win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 7 EDIT: Battle in Smolensk EDIT: Germans attack with 2 german_paras; Changer loiter and taunt EDIT: Changer defend; Russians defend with 1 infantry EDIT: 1/2 hits, 0,67 expected hits EDIT: 0/2 hits, 0,33 expected hits EDIT: 0/1 hits, 0,33 expected hits EDIT: 0/2 hits, 0,33 expected hits EDIT: 1/1 hits, 0,33 expected hits EDIT: 1 german_para owned by the Germans lost in Smolensk EDIT: 0/1 hits, 0,17 expected hits EDIT: 0/1 hits, 0,33 expected hits EDIT: 0/1 hits, 0,17 expected hits EDIT: 0/1 hits, 0,33 expected hits EDIT: 0/1 hits, 0,17 expected hits EDIT: 1/1 hits, 0,33 expected hits EDIT: 1 german_para owned by the Germans lost in Smolensk EDIT: Russians win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is -8 EDIT: Battle in Denmark EDIT: Germans attack with 2 fighters and 2 infantry EDIT: British defend with 1 artillery EDIT: 2/4 hits, 1,33 expected hits EDIT: 0/1 hits, 0,33 expected hits EDIT: 1 artillery owned by the British lost in Denmark EDIT: Germans takes Denmark from British EDIT: Germans win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 4 EDIT: Turning off Edit Mode Battle in Archangel Germans attack with 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/8 hits, 3,83 expected hits Russians roll dice for 3 infantry in Archangel, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans roll dice for 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 5/7 hits, 3,67 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win with 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Belarus Germans attack with 1 elite, 1 infantry and 1 tactical_bomber; Changer loiter and taunt Changer defend; Russians defend with 1 infantry Germans roll dice for 1 elite, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1,00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 elite, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Eastern Poland Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Baltic States Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 tactical_bomber moved from Belarus to Romania 2 bombers, 3 fighters and 1 tactical_bomber moved from Archangel to Novgorod 1 infantry moved from Baltic States to Novgorod 1 elite moved from Western Ukraine to Bessarabia 1 infantry moved from Ukraine to Western Ukraine 1 Rail moved from Germany to France 1 Rail and 1 infantry moved from France to Baltic States 1 Waffen_Para moved from Germany to Romania 3 GermanUBoats moved from 112 Sea Zone to 109 Sea Zone 1 GermanUBoat moved from 125 Sea Zone to 119 Sea Zone 2 fighters moved from Denmark to Western Germany 1 Waffen_Oberst moved from Germany to Western Germany 1 WaffenPnzrGrndr moved from Germany to Western Germany 1 waffen_infantry moved from Germany to 113 Sea Zone 1 Rail moved from Germany to Normandy Bordeaux 1 Rail and 1 infantry moved from Normandy Bordeaux to Eastern Poland 1 elite moved from Germany to 113 Sea Zone 1 elite, 1 transport and 1 waffen_infantry moved from 113 Sea Zone to 115 Sea Zone 1 elite and 1 waffen_infantry moved from 115 Sea Zone to Novgorod 1 Panzer_Grndrs moved from Germany to Eastern Poland 1 infantry moved from France to Holland Belgium Place Units - Germans 3 infantry placed in Novgorod 1 Panzer_Grndrs, 1 armour, 1 elite, 1 german_para and 6 mine_unarmeds placed in Germany 3 Atlantic_Walls placed in Norway 3 Atlantic_Walls placed in Normandy Bordeaux Germans undo move 4. 1 Atlantic_Wall placed in Holland Belgium 2 Atlantic_Walls placed in Normandy Bordeaux Germans undo move 5. Germans undo move 4. 3 Atlantic_Walls placed in Normandy Bordeaux 2 infantry placed in Western Germany 3 GermanUBoats placed in 112 Sea Zone 3 infantry placed in Normandy Bordeaux Germans undo move 7. 1 infantry placed in France 2 infantry placed in Normandy Bordeaux Turning on Edit Mode EDIT: Adding units owned by Germans to 112 Sea Zone: 1 Wolfpack EDIT: Adding units owned by Germans to 109 Sea Zone: 1 Wolfpack EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,4,5,4,6,5,6,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3 Germans collect 42 PUs (7 lost to blockades); end with 42 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : 0,33 Germans regular : -0,50 EDIT: : 0,00
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Game History
Round: 8 Purchase Units - Russians Russians buy 3 Mass_Tankss, 3 TotalWar_Tank_2s and 1 elite; Remaining resources: 3 PUs; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia Turning on Edit Mode EDIT: Russians takes Bulgaria from Italians EDIT: Turning off Edit Mode EDIT: 1 russian_para moved from Caucasus to Bulgaria 1 tactical_bomber moved from Caucasus to Belarus 3 infantry moved from Rostov to Ukraine 3 infantry moved from Bryansk to Western Ukraine 1 elite and 2 infantry moved from Bryansk to Belarus 1 infantry moved from Smolensk to Belarus 1 fighter moved from Russia to Ukraine 1 fighter moved from Russia to Western Ukraine 2 fighters moved from Russia to Belarus 1 Russian_Rockets moved from Russia to Belarus Combat - Russians Battle in Belarus Changer loiter and taunt; Russians attack with 1 Russian_Rockets, 1 elite, 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 elite and 1 infantry; Changer defend Russians roll dice for 1 Russian_Rockets in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 Russian_Rockets owned by the Russians lost in Belarus Russians roll dice for 1 elite, 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 4/8 hits, 2.50 expected hits Germans roll dice for 1 elite and 1 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits 1 elite owned by the Germans and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 elite, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 Russian_Rockets Casualties for Germans: 1 elite and 1 infantry Battle in Western Ukraine Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Western Ukraine, round 2 : 2/4 hits, 1.00 expected hits Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Ukraine, round 2 : 2/4 hits, 1.00 expected hits Italians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Italians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 1 Rail owned by Russians in Bryansk Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Rail owned by Russians in Novosibirsk 1 tactical_bomber moved from Belarus to Bryansk 1 fighter moved from Ukraine to Russia 1 fighter moved from Western Ukraine to Russia 1 fighter moved from Belarus to Caucasus 1 fighter moved from Belarus to Russia 1 russian_para moved from Russia to Caucasus 1 armour moved from Urals to Novosibirsk 2 armour moved from Russia to Novosibirsk 1 Rail moved from Russia to Bryansk 1 Rail and 1 Soviet_Commisar moved from Bryansk to Novosibirsk 1 Europe_Rail and 1 Rail moved from Russia to Volgograd 1 Europe_Rail, 1 Rail and 2 infantry moved from Volgograd to Bryansk 1 Tank_General and 3 armour moved from Russia to Smolensk 2 armour moved from Bryansk to Smolensk 1 Soviet_Commisar moved from Bryansk to Smolensk 3 guard_infantrys moved from Russia to Smolensk 1 infantry moved from Vologda to Archangel 1 aaGun and 1 infantry moved from Amur to Buryatia 1 infantry moved from Volgograd to Kazakhstan Place Units - Russians 3 Mass_Tankss, 3 TotalWar_Tank_2s and 1 elite placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Smolensk: 1 Tank_General EDIT: Adding units owned by Russians to Smolensk: 1 Tank_General3 EDIT: Removing units owned by Russians from Novosibirsk: 1 Soviet_Commisar EDIT: Adding units owned by Russians to Novosibirsk: 1 Soviet_Commisar_3 EDIT: Turning off Edit Mode Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 36 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians regular : -0.67 Germans regular : -1.00 Russians regular : 3.17
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@victoryfirst Forgot comment log
3rd Corps Forms in Novosibirsk w/3 Tanks
2nd Tank and 2nd Corps w/3 GDs Form in Smolensk
1st AG Reorganizes w/ 1st Tank, 1st Corps 2 Tanks 1 GD and 10 INF
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Just a reminder if you form an “Active” Waffen Army with artillery, you need to edit in the “Waffen_ArtyPG”
and “tactical_bomberPG”and “tactical_bomberTG” if attacking with a Panzer/Tank Army. Otherwise it’ll give bonus rolls. I kinda spaced it a bit, so I’m gonna redo notes so it’s prominent at the beginning :)
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@barnee also AG Flags will take a hit. So if one side has one and the other doesn’t, just add an “Inactive” Flag to even it up. Don’t take as a hit though until the other sides Active one does.
I’ll crunch out the notes so it’s clearer for next update.
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@barnee said in Game 2: VictoryFirst (Axis) vs barnee (Allies) - G40 House Rule Expansion by The Captain:
and “tactical_bomberPG”
and “tactical_bomberTG” if attacking with a Panzer/Tank Army. Otherwise it’ll give bonus rolls. I kinda spaced it a bit, so I’m gonna redo notes so it’s prominent at the beginningIdk how often this would come up. Probably only if you have a Tank Army with a bunch of INF and no extra Tanks to support. Also AA could possibly affect it if paired with FTR, so should take Tac as hit in that case. If no extra Tanks to support.
There will be some rare overlap, say all the INF get killed and you kill the FTR the Tac is paired with so when the existing Tank Army disbands the Tac can continue to give support.
So you might get 1 rd of a 4 instead of 3. Triplea limitations. I guess we’ll just have to live with them :)
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@Black_Elk Got another one :) Should be an easy one though. Scotland should connect to 109 SZ
Probably just erase the border and connect the two narrowest points ? Shouldn’t mess with place. I guess we still need todo the polys, base and relief though ?
If so, while were at it, Tanganyika has a small island off the coast that didn’t get added it looks like.
Hopefully this is it :)
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@barnee Sent the fixes to your email for both maps.
Looks like this now
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@VictoryFirst there was a small island off Australia didn’t get added. Here ya go 1.6 latest https://github.com/beelee1/global_40_expansion_uhd
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Game History
Round: 8 Purchase Units - Japanese Japanese buy 4 Japan_destroyers, 6 armour, 1 elite, 5 infantry, 1 submarine and 1 transport; Remaining resources: 6 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu 3 armour and 1 elite moved from Szechwan to Yunnan 1 mech_infantry moved from Sikang to Yunnan 1 artillery and 2 infantry moved from Anhwe to Hunan 3 armour moved from Kiangsu to Hunan 3 armour moved from Shantung to Hunan 6 armour moved from Kweichow to Yunnan 3 mech_infantrys moved from Kweichow to Yunnan 1 artillery and 1 infantry moved from Kweichow to Yunnan 2 infantry moved from French Indo China to Shan State 1 bomber moved from Hopei to Shan State 1 bomber, 3 fighters and 2 tactical_bombers moved from Hopei to Hunan 1 artillery and 2 infantry moved from Dutch New Guinea to New Guinea 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone 1 fighter moved from 42 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone 1 fighter moved from 45 Sea Zone to New Guinea 1 tactical_bomber moved from 45 Sea Zone to New Guinea 1 fighter moved from 45 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from 45 Sea Zone to 46 Sea Zone 1 Japan_destroyer moved from 35 Sea Zone to 55 Sea Zone 1 Japan_destroyer moved from 45 Sea Zone to 46 Sea Zone Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 Japan_destroyer, 2 fighters and 2 tactical_bombers ANZAC defend with 1 Escort_Convoy and 1 transport Japanese roll dice for 1 Japan_destroyer, 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits ANZAC roll dice for 1 Escort_Convoy and 1 transport in 46 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 Escort_Convoy owned by the ANZAC, 1 transport owned by the ANZAC and 1 Japan_destroyer owned by the Japanese lost in 46 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 Japan_destroyer Casualties for ANZAC: 1 Escort_Convoy and 1 transport Battle in New Guinea Changer loiter and taunt; Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Changer defend; ANZAC defend with 1 armour and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in New Guinea, round 2 : 5/5 hits, 2,00 expected hits ANZAC roll dice for 1 armour and 1 infantry in New Guinea, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Japanese, 1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in New Guinea Japanese win, taking New Guinea from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 armour and 1 infantry Battle in Hunan Japanese attack with 6 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 6 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 2 : 3/15 hits, 7,33 expected hits Chinese roll dice for 3 infantry in Hunan, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 6 armour, 1 artillery, 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in 55 Sea Zone Japanese attack with 1 Japan_destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 cruiser Japanese roll dice for 1 Japan_destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits Americans roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 cruiser owned by the Americans and 1 Japan_destroyer owned by the Japanese lost in 55 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 Japan_destroyer Casualties for Americans: 1 cruiser Battle in Yunnan Japanese attack with 9 armour, 1 artillery, 1 elite, 1 infantry and 4 mech_infantrys British defend with 1 aaGun and 2 uk_armours; Chinese defend with 2 infantry Japanese roll dice for 9 armour, 1 artillery, 1 elite, 1 infantry and 4 mech_infantrys in Yunnan, round 2 : 9/17 hits, 6,33 expected hits Chinese roll dice for 1 aaGun, 2 infantry and 2 uk_armours in Yunnan, round 2 : 2/5 hits, 1,83 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 aaGun owned by the British, 2 infantry owned by the Chinese and 2 uk_armours owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 9 armour, 1 artillery, 1 elite and 3 mech_infantrys remaining. Battle score for attacker is 14 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for British: 1 aaGun and 2 uk_armours Casualties for Chinese: 2 infantry Battle in Shan State Japanese attack with 1 bomber and 2 infantry British defend with 1 uk_armour Japanese roll dice for 1 bomber and 2 infantry in Shan State, round 2 : 1/3 hits, 1,00 expected hits British roll dice for 1 uk_armour in Shan State, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Japanese and 1 uk_armour owned by the British lost in Shan State Japanese win, taking Shan State from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Casualties for British: 1 uk_armour Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Kansu Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Kwangtung 1 bomber moved from Shan State to Kweichow 1 bomber, 3 fighters and 2 tactical_bombers moved from Hunan to Kweichow 1 aaGun moved from Kweichow to Yunnan 1 Rail moved from Kiangsu to Korea 1 Rail and 1 infantry moved from Korea to Kansu 1 Rail and 1 elite moved from Kiangsu to Kwangtung 3 infantry moved from Kiangsu to Kiangsi 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 42 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 45 Sea Zone 2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from New Guinea to 45 Sea Zone EDIT: 1 Japanese_LCV and 1 infantry moved from Japan to Korea 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 4 infantry, 1 pacific_transport and 1 transport moved from 6 Sea Zone to 35 Sea Zone 4 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Japan to 6 Sea Zone 1 Japan_destroyer and 1 infantry moved from 6 Sea Zone to 35 Sea Zone 1 Japan_destroyer moved from 35 Sea Zone to 45 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 Japan_destroyer moved from 6 Sea Zone to 35 Sea Zone 2 transports moved from 19 Sea Zone to 6 Sea Zone 1 elite and 3 infantry moved from Japan to 6 Sea Zone 1 elite, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 1 elite and 3 infantry moved from 19 Sea Zone to Kiangsu Place Units - Japanese 3 armour placed in Kiangsu 3 armour placed in Shantung 4 Japan_destroyers, 1 submarine and 1 transport placed in 6 Sea Zone 1 elite and 5 infantry placed in Japan Turn Complete - Japanese Note to players Japanese: <body><b>It is Late 1943 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 2 new Destroyers. They may only Operate in the Pacific and Indian Oceans.<b></body> Japanese collect 63 PUs; end with 69 PUs Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 71 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 72 PUs Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 74 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 77 PUs Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 78 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 86 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17 Americans regular : 0,50 Japanese regular : 3,17 ANZAC regular : 0,50 British regular : 0,50
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@VictoryFirst scramble in 97 ? EXP Game 2 USA Combat.tsvg
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No scramble, thanks.