Hi Markus
Enjoy your game with crockett :)
@victoryfirst hee hee :) Yea JPN is fun. They have a ton of options. SE Asia turning into a bloodbath lol. I’ll have something out after bit
Game History
Round: 5
Purchase Units - Americans
Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br>You may have a total of 2 Tank Armies at any one time.<b></body>
Note to players Americans: <body><b>It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group.<br><br>They may only have 1 Army Group at a time.<b></body>
Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans
Trigger Army GroupUSA: buyArmy_Group added to productionAmericans
Americans buy 3 ArmoredInfantrys, 2 Escorts, 1 Fortification, 1 USA_TankGeneral, 1 artillery, 1 carrier, 1 destroyer, 1 elite, 2 submarines and 1 usa_fighter; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 usa_fighters moved from United Kingdom to 104 Sea Zone
1 usa_tactical_bomber moved from Gibraltar to 104 Sea Zone
1 elite moved from Eastern United States to 101 Sea Zone
1 artillery, 1 mech_infantry and 1 usa_armour moved from Central United States to 101 Sea Zone
1 Escort_Convoy, 1 artillery, 1 carrier, 1 elite, 1 mech_infantry, 1 submarine, 2 transports and 1 usa_armour moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 elite, 1 mech_infantry and 1 usa_armour moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 2 usa_fighters and 1 usa_tactical_bomber
Germans defend with 1 GermanUBoat
Americans roll dice for 1 destroyer, 2 usa_fighters and 1 usa_tactical_bomber in 104 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Germans roll dice for 1 GermanUBoat in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 GermanUBoat owned by the Germans lost in 104 Sea Zone
Americans win, taking Morocco from Italians with 1 destroyer, 2 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 GermanUBoat
Non Combat Move - Americans
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 4 Rails owned by Americans in Eastern United States
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Alaska
2 usa_fighters moved from 104 Sea Zone to 91 Sea Zone
1 usa_tactical_bomber moved from 104 Sea Zone to Gibraltar
1 Escort moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 elite moved from Western United States to 10 Sea Zone
1 Heavy_BB, 1 aaGun, 1 elite and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 elite moved from 26 Sea Zone to Hawaiian Islands
2 transports moved from 3 Sea Zone to 2 Sea Zone
3 infantry moved from Alaska to 2 Sea Zone
3 infantry and 2 transports moved from 2 Sea Zone to 8 Sea Zone
3 infantry moved from 8 Sea Zone to Aleutian Islands
4 NavyFighters, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 3 Sea Zone to 8 Sea Zone
1 Rail moved from Eastern United States to Central United States
1 Rail and 1 infantry moved from Central United States to Alaska
1 Rail moved from Eastern United States to Central United States
1 Rail and 1 infantry moved from Central United States to Alaska
2 transports moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
1 Fortification placed in Aleutian Islands
1 Escort, 1 carrier and 1 submarine placed in 10 Sea Zone
1 usa_fighter placed in Western United States
1 Escort, 1 destroyer and 1 submarine placed in 101 Sea Zone
3 ArmoredInfantrys and 1 artillery placed in Central United States
1 USA_TankGeneral and 1 elite placed in Eastern United States
Turn Complete - Americans
Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work. 1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone
Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone
Americans collect 51 PUs; end with 51 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 65 PUs
Trigger Americans Loses Guam Turn5: Americans met a national objective for an additional -1 PUs; end with 64 PUs
Trigger Americans Loses Philippines Turn5: Americans met a national objective for an additional -3 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
1 fighter and 3 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
1 fighter moved from Szechwan to Yunnan
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Purchase Units - British
British buy 1 UndrgroundFctry, 5 infantry, 1 mech_infantry and 4 uk_armours; Remaining resources: 0 PUs;
Place Units - British
Units in India being upgraded or consumed: 1 factory_major
1 UndrgroundFctry placed in India
Combat Move - British
Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Shan State to Malaya
British take Malaya from Japanese
1 artillery, 1 infantry and 1 uk_fighter moved from Yunnan to French Indo China
1 uk_fighter and 1 uk_tactical_bomber moved from India to French Indo China
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 bomber moved from United Kingdom to 109 Sea Zone
1 uk_fighter moved from United Kingdom to 109 Sea Zone
EDIT: 1 UK_LCV, 1 artillery and 1 elite moved from United Kingdom to Holland Belgium
Combat - British
Battle in French Indo China
British attack with 1 artillery, 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber
Japanese defend with 3 infantry
British roll dice for 1 artillery, 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber in French Indo China, round 2 : 3/5 hits, 2.33 expected hits
Japanese roll dice for 3 infantry in French Indo China, round 2 : 3/3 hits, 1.00 expected hits
3 infantry owned by the Japanese, 1 uk_fighter owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in French Indo China
British win with 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is -7
Casualties for British: 1 artillery, 1 infantry and 1 uk_fighter
Casualties for Japanese: 3 infantry
Battle in 109 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 uk_fighter
Germans defend with 1 GermanUBoat
British roll dice for 1 bomber, 1 destroyer and 1 uk_fighter in 109 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 GermanUBoat in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 GermanUBoat owned by the Germans lost in 109 Sea Zone
British win, taking 109 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 uk_fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 GermanUBoat
Battle in Holland Belgium
British attack with 1 UK_LCV, 1 artillery and 1 elite
Germans defend with 1 aaGun and 2 infantry
British roll dice for 1 UK_LCV, 1 artillery and 1 elite in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 aaGun and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits
1 aaGun owned by the Germans lost in Holland Belgium
British roll dice for 1 UK_LCV, 1 artillery and 1 elite in Holland Belgium, round 3 : 2/3 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 UK_LCV, 1 artillery and 1 elite remaining. Battle score for attacker is 11
Casualties for Germans: 1 aaGun and 2 infantry
Non Combat Move - British
Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Yunnan
1 bomber and 1 uk_fighter moved from 109 Sea Zone to United Kingdom
1 uk_fighter and 1 uk_tactical_bomber moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Burma to Yunnan
1 uk_armour moved from India to Yunnan
1 artillery and 10 infantry moved from India to Burma
1 aaGun moved from India to Burma
2 uk_armours moved from Iraq to Eastern Persia
2 infantry moved from Iraq to Northwest Persia
1 uk_armour moved from Alexandria to Egypt
3 uk_armours moved from Egypt to Iraq
1 uk_armour moved from Belgian Congo to Egypt
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 uk_armour moved from Union of South Africa to Belgian Congo
2 Rails, 1 artillery and 1 infantry moved from Union of South Africa to Yunnan
1 artillery moved from Alexandria to Egypt
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 infantry moved from Scotland to United Kingdom
Place Units - British
2 infantry and 2 uk_armours placed in India
1 mech_infantry and 2 uk_armours placed in Iraq
3 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1
British collect 47 PUs (1 lost to blockades); end with 47 PUs
Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 53 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : -1.00
Japanese regular : 1.67
Germans regular : -1.83
British regular : 2.17
@VictoryFirst yea had the thing where the emails didn’t show up. Figured out is because I overwrote our save with my test rd. Used to save twice and use second one for testing. Guess I should start doing that again :)
I got it to fire after I entered our emails tho. Just a heads up in case you get a couple false positives lol
Wow ! Some crack troops in FIC. Good thing there dead lol
@VictoryFirst forgot to add your wolfpack in 110. I did in practice lol
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
1 infantry moved from Greece to Bulgaria
1 infantry moved from Yugoslavia to Bulgaria
1 bomber moved from Greece to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
2 fighters moved from Southern Italy to Bulgaria
Combat - Italians
Battle in Western Ukraine
Italians attack with 1 bomber and 2 infantry
Russians defend with 1 elite
Italians roll dice for 1 bomber and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 elite in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits
1 elite owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 elite
Battle in Bulgaria
Italians attack with 2 fighters and 2 infantry
Russians defend with 1 russian_para
Russians roll RussianAirborneAttack dice in Bulgaria : 1/1 hits, 0,17 expected hits
1 infantry owned by the Italians lost in Bulgaria
Italians roll dice for 2 fighters and 1 infantry in Bulgaria, round 2 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 russian_para in Bulgaria, round 2 : 1/1 hits, 0,33 expected hits
1 russian_para owned by the Russians and 1 infantry owned by the Italians lost in Bulgaria
Italians win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 2 infantry
Casualties for Russians: 1 russian_para
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Adding units owned by Italians to Bulgaria: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Bulgaria from Russians to Italians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
1 bomber moved from Western Ukraine to Greece
2 fighters moved from Bulgaria to Greece
1 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Yugoslavia to Romania
EDIT: 1 italian_para moved from Southern Italy to Greece
EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Greece
1 artillery and 3 infantry moved from Northern Italy to France
2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Algeria to Tunisia
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : -0,17
Russians regular : 0,00
Russians RussianAirborneAttack : 0,83
Checked if it was allowed to move LCVs through sea zones containing enemy submarines, and it is stated that it’s only possible if there are no surface warships. Since a U-boat is not a surface warship, it would be allowed.
Still, I find it strange though, that those LCVs can just sail unnoticed by my wolfpack without an escort through the sea zone.
@The-Captain What’s your opinion on this? Is this possible?
Doesn’t really matter that much though. I will crush that landing force anyway with my mighty German army hehe :)
Oh, and I added in that wolfpack in sz 110. Almost forgot as well lol.
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 Escort, 1 artillery and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
3 fighters moved from Queensland to 46 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 Escort_Convoy and 1 submarine moved from 62 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 Escort_Convoy, 3 fighters, 1 submarine and 1 transport
Japanese defend with 1 transport
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 Escort_Convoy, 3 fighters and 1 transport in 46 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 1 transport in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 Escort_Convoy, 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in New Guinea
Changer loiter and taunt; ANZAC attack with 1 artillery and 1 infantry
Changer defend; Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from 46 Sea Zone to Queensland
1 fighter moved from 46 Sea Zone to Queensland
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 Escort and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Trigger ANZAC Liberates NewGuinea Turn5: ANZAC met a national objective for an additional 2 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Trigger ANZAC Loses DNG Turn5: ANZAC met a national objective for an additional -2 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 Escort
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 Escort_Convoy
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 Escort
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 Escort_Convoy
EDIT: Turning off Edit Mode
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.50
ANZAC regular : 1.33
@VictoryFirst yea was gonna mention that subs don’t block LCVs. Then thought maybe you just wanted the extra range off France. Then forgot about it lol :)
Hi Victory,
Yes - Landing Craft units can move freely through a SZ that contains enemy (or own) Submarine units and/or U-Boat units - as long as there are no surface ship units (including enemy Transport units) present in that SZ.
What is also important to remember is that enemy air units cannot scramble against Landing Craft units.
@VictoryFirst just wanted see what would happen if I loaded Boxes to our game lol
xml has owners so they don’t show but hee hee :)
@VictoryFirst just found a bug. When BB’s take Damage on the Attack, they immediately change to an A0 Unit. We need it to change to A0 after the battle it’s damaged in is over.
I have to crunch in to the xml to fix, so sadly, once fixed, it won’t work in our current game. I guess we would have to dicebot any battles where BBs would take damage.
I’m not exactly sure how the fix will work. Unfortunately, I think we will have to use edit to switch to the A0 BB after combat. The BB will still take damage and look damaged but continue to attack.
Yea kind of a bummer but it still defends the same, so as long as it gets edited before you attack again, it’ll play right. Usually you wanna repair next turn anyway.
Supers work the same.
Well, just a heads up. I’ll go do battle with the xml now :)
@VictoryFirst Tigers will need fixing too. PGs only have 1 hit or it’d work good for them to quit there bonus mid battle.
I guess one could make a PG Army unit with 6 hits and 10 rolls and when it gets hit it it only gets 5 rolls.
Lose a roll for every hit after. Idk you’d still need to edit the correct amount of dudes at end of turn, so I’d rather do it before battle and roll that way.
Have to kill the PG as first casualty of his Army and edit back in after battle if needed still, but w/e, thats just the way triplea rolls :)
All right, i’m not gonna overthink it. Just have to edit A0 BB if you don’t repair next turn
@VictoryFirst actually Tigers are fine. They still attack after taking a hit :)
@VictoryFirst well pretty simple fix actually. I’m just bummed we gotta use edit now but as I said before, usually you’ll repair anyway, so not that big a deal. I’ll update the notes and the OOB map also.
I’ll do the rest of the updates later, as they’ll take more time :)
@VictoryFirst Ok were back on track. Found another error where the Pacific damaged BBs weren’t showing up. Anyway, all fixed :)
We’ll just have to dice bot I guess if attacking with BBs. Fix won’t work in our game :(
@VictoryFirst hmm … I wonder if we add a trprt to the attack and kill him instead of BB hit … well no you’d still get an extra hp then.
Maybe we could do it with edit though. Add a trprt to take the hit and when/if BB last unit take two hits on him or whenever he’d die in battle.
I think that’d work. Better than dicebot anyway
Forgot to attack your sub in sz 115
BB, CC and DD vs sub.
[dice 1d6]
[dice 1d6]
[dice 1d6]
[dice 1d6]
1d6: 1
1d6: 5
1d6: 5
1d6: 4
@barnee
Game History
Round: 6
Purchase Units - Germans
Note to players Germans: <body><b>It is Late 1942 and The Fuhrer has Ordered Construction to begin on the Atlantic Wall.<br><br>Do Not Place more than there are Infantry Present. Player Enforced.<b></body>
Note to players Germans: It is Late 1942 and Our Waffen Panzer Grenadier Divisions are reforming as Panzer Divisions. Waffen Panzers can only be placed in Berlin and replace Panzers on a 1:1 basis. Germany may only....
Trigger AtlanticWall: buyAtlantic_Wall added to productionGermans
Trigger WaffenPanzer: buyWaffen_Panzer added to productionGermans
Germans buy 3 GermanUBoats, 1 Panzer_General, 1 WaffenPnzrGrndr, 1 Waffen_Oberst, 5 armour, 2 artilleries, 5 infantry and 2 waffen_infantrys; Remaining resources: 0 PUs;
Place Units - Germans
Units in Germany being upgraded or consumed: 1 Panzer_Grndrs
1 WaffenPnzrGrndr placed in Germany
Units in Germany being upgraded or consumed: 1 waffen_infantry
1 Waffen_Oberst placed in Germany
Units in Germany being upgraded or consumed: 2 infantry
2 waffen_infantrys placed in Germany
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
2 artilleries and 5 infantry moved from Novgorod to Belarus
2 bombers and 2 fighters moved from Eastern Poland to Belarus
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 GermanUBoat moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from Normandy Bordeaux to 104 Sea Zone
2 GermanUBoats moved from 110 Sea Zone to 119 Sea Zone
1 fighter moved from Western Germany to Holland Belgium
2 infantry moved from France to Holland Belgium
1 Panzer_General3 and 5 armour moved from Novgorod to Archangel
1 elite moved from Novgorod to Archangel
4 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 tactical_bomber moved from Finland to Belarus
1 infantry moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 3 infantry
British defend with 1 UK_LCV, 1 artillery and 1 elite
Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Holland Belgium, round 2 : 1/5 hits, 1,50 expected hits
British roll dice for 1 UK_LCV, 1 artillery and 1 elite in Holland Belgium, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Germans and 1 elite owned by the British lost in Holland Belgium
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 3 : 1/3 hits, 1,17 expected hits
British roll dice for 1 UK_LCV and 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Holland Belgium
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 4 : 1/3 hits, 1,17 expected hits
1 UK_LCV owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for British: 1 UK_LCV, 1 artillery and 1 elite
Battle in Archangel
Germans attack with 1 Panzer_General3, 5 armour, 1 artillery, 1 elite and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 1 Panzer_General3, 5 armour, 1 artillery, 1 elite and 4 infantry in Archangel, round 2 : 2/17 hits, 6,67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 Panzer_General3, 5 armour, 1 artillery, 1 elite and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 artilleries, 2 bombers, 2 fighters, 5 infantry and 1 tactical_bomber; Changer loiter and taunt
Changer defend; Russians defend with 1 aaGun, 2 artilleries and 4 infantry
Russians roll AA dice in Belarus : 0/3 hits, 0,50 expected hits
Germans roll dice for 2 artilleries, 2 bombers, 2 fighters, 5 infantry and 1 tactical_bomber in Belarus, round 2 : 5/12 hits, 4,83 expected hits
Russians roll dice for 1 aaGun, 2 artilleries and 4 infantry in Belarus, round 2 : 2/7 hits, 2,17 expected hits
4 infantry owned by the Russians, 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Belarus
Germans roll dice for 2 artilleries, 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 3 : 2/10 hits, 4,50 expected hits
Russians roll dice for 2 artilleries in Belarus, round 3 : 1/2 hits, 0,67 expected hits
2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 2 artilleries, 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 3 infantry
Casualties for Russians: 1 aaGun, 2 artilleries and 4 infantry
Battle in 104 Sea Zone
Germans attack with 1 GermanUBoat and 1 fighter
Americans defend with 1 destroyer
Germans roll dice for 1 GermanUBoat in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 GermanUBoat and 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
Trigger Germans RemoveWolfpackSZ110: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Germany
Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
1 fighter moved from 104 Sea Zone to Normandy Bordeaux
1 fighter moved from Holland Belgium to Western Germany
1 infantry moved from Baltic States to Novgorod
2 infantry moved from Vyborg to Novgorod
1 german_para moved from Germany to Romania
1 elite moved from Bessarabia to Romania
1 infantry moved from Poland to Baltic States
1 Panzer_Grndrs moved from Poland to Eastern Poland
2 infantry moved from Poland to Eastern Poland
2 waffen_infantrys moved from Germany to Eastern Poland
1 Waffen_Oberst moved from Germany to Eastern Poland
1 Panzer_Grndrs, 1 WaffenPnzrGrndr and 2 armour moved from Germany to Eastern Poland
1 elite moved from Germany to 114 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 1 elite and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 elite moved from 115 Sea Zone to Novgorod
1 infantry moved from Karelia to Vyborg
1 infantry moved from Karelia to Novgorod
1 infantry moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Belarus to Novgorod
2 bombers and 2 fighters moved from Belarus to Novgorod
1 fighter moved from Southern Italy to Western Germany
1 tactical_bomber moved from Southern Italy to Romania
Place Units - Germans
1 Panzer_General, 5 armour, 2 artilleries and 2 infantry placed in Germany
3 infantry placed in Western Germany
3 GermanUBoats placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 Wolfpack
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
EDIT: Removing units owned by Germans from Denmark: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Germany: 1 waffen_infantry2
EDIT: Removing units owned by Germans from Eastern Poland: 1 waffen_infantry
EDIT: Adding units owned by Germans to Germany: 1 waffen_infantry
EDIT: Removing units owned by Germans from Germany: 1 waffen_infantry2
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from 115 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Russians regular : 0,83
Germans regular : -7,17
Russians AA : -0,50
British regular : 0,67
Waffen army forms in E.pol containing two Waffen Grenadiers and one Waffen infantry.
@victoryfirst here’s a new place place.txt
That E POL Belarus flow was buggin me lol. Should have R done in a couple hours. High Command has to rethink a couple things :)