Taking Java with 2 infantry does not deter Japan at all in this save file. The allied troops in Java get killed on J2 at the cost of perhaps a Japanese infantry. Allies gain 4 PUs and lose 13 TUV. Axis loses 3 TUV. Not a great trade compared to the other options of heading west with the India transport and to New Guinea with the ANZAC transport. This is my complaint about your strategy. Same for Andrew. You post suggested moves that make absolutely no sense.
In this match that I posted J1, the Allies stacked Java with 3 infantry, 1 AA, and 2 fighters. That was sufficient that I took Malaya on J2. Minor nuisance for so many resources spent.
My opponent traded away too many units to start the game, making it easy for the Japanese to stall the Allies while Germany cruised to victory in Europe. Moscow feel on G6 and there was insufficient Allied forces to stop the march onwards into the Middle East and then Egypt.
Now check out the games of top players who win as Allies. They don’t need to make significant sacrifices and don’t get into risky battles. See this match that Andrew is playing where Moscow is holding firm on turn 8 and the Allies are out-earning the Axis by a significant amount. Still so much to happen in the game, but it certainly is a reasonable position for the Allies to be in at this point. 27 Allied planes in the European theater, giving them considerable flexibility to project power in multiple directions. That stack in Greece is a major nuisance.
2022-oob-playoffs-r1-andrewaagamer-x-vs-oysteilo-a-60 (10).tsvg