@crockett36 fun little experiment with France.
Booper Allies +25 -VS- dawgoneit Axis.
-
-
USA bombed W Germany with 4 bombers, since you only had 2 fighters and in the interests of time, I elected not to intercept. I generally will only intercept if I am equal to or greater number of fighters to the total air raid planes.
If you prefer to do the intercept, I did save the file before running it, so I can re-sim either just the air raid on W Germany, or the entire set of turns if you prefer. If you’re good as is, please continue with attached file. If not, let me know which option you’d like to do (re-sim just air raid with intercept, or entirety of turns). Thx!
-
-
-
-
-
-
-
-
BTW, I plan to attack SZ42 with an ANZAC fighter and sub. Let me know if your Japanese sub would like to remain or submerge. It would only be fighting the ANZAC sub. The fighter cannot hit the sub, but will auto-kill the 2 transports either way.
-
@booper 596ced2e-5bfd-4665-b838-3cd077aba0a4-IT 7.tsvg
Submerge sub in sz42
-
-
-
Game History
Round: 8 Purchase Units - Russians Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 3 infantry moved from Russia to Smolensk 1 infantry moved from Tambov to Rostov Russians take Rostov from Germans 1 tactical_bomber moved from Volgograd to Smolensk 5 fighters moved from Russia to Smolensk 1 mech_infantry moved from Ethiopia to Italian Somaliland Russians take Italian Somaliland from Italians 2 armour and 1 mech_infantry moved from Egypt to Tobruk Combat - Russians Battle in Tobruk Russians attack with 2 armour and 1 mech_infantry Italians defend with 1 infantry Russians roll dice for 2 armour and 1 mech_infantry in Tobruk, round 2 : 0/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 armour and 1 mech_infantry in Tobruk, round 3 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Tobruk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tobruk Russians win, taking Tobruk from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Smolensk Russians attack with 5 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 5 fighters, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/9 hits, 3.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 5 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 11 infantry moved from Shensi to Szechwan 1 aaGun moved from Shensi to Szechwan 3 artilleries moved from Kazakhstan to Sikang 1 armour moved from Russia to Kazakhstan 1 tactical_bomber moved from Smolensk to Russia 5 fighters moved from Smolensk to Russia 3 artilleries moved from Tambov to Russia 4 infantry moved from Tambov to Russia 1 artillery moved from Tambov to Russia 1 artillery moved from Volgograd to Tambov 3 infantry moved from Tambov to Russia Place Units - Russians 2 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 43 PUsCombat Hit Differential Summary :
Italians regular : -0.67 Germans regular : -0.33 Russians regular : -2.00 -
-
-
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 1 destroyer, 8 infantry, 3 submarines and 2 transports; Remaining resources: 3 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 16 Sea Zone to Hawaiian Islands 4 infantry moved from 26 Sea Zone to Hawaiian Islands 2 artilleries moved from 26 Sea Zone to Hawaiian Islands 5 bombers moved from French West Africa to United Kingdom 5 carriers, 1 cruiser, 3 destroyers, 9 fighters, 1 submarine and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands 1 carrier and 4 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 submarine and 1 transport placed in 101 Sea Zone 2 artilleries and 6 infantry placed in Eastern United States 2 infantry placed in Western United States 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,5 Americans collect 51 PUs (3 lost to blockades); end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese Combat - Chinese Non Combat Move - Chinese 16 infantry moved from Suiyuyan to Chahar 2 infantry moved from Szechwan to Shensi 1 fighter moved from Suiyuyan to Shensi Place Units - Chinese 2 infantry placed in Chahar Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 armour, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 2x airfield; Remaining resources: 22 PUs; UK_Pacific buy nothing; Remaining resources: 22 PUs; Combat Move - British 1 destroyer, 1 submarine and 3 transports moved from 91 Sea Zone to 110 Sea Zone 6 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 4 fighters moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from Burma to Shan State 10 fighters moved from India to Shan State Combat - British Battle in Holland Belgium Battle in Normandy Bordeaux British attack with 4 fighters, 4 infantry and 1 tactical_bomber Germans defend with 1 factory_minor, 1 harbour and 3 infantry British roll dice for 4 fighters, 4 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/9 hits, 3.33 expected hits Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 4 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Germans: 3 infantry Battle in Shan State British attack with 10 fighters and 2 infantry Japanese defend with 1 mech_infantry British roll dice for 10 fighters and 2 infantry in Shan State, round 2 : 2/12 hits, 5.33 expected hits Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 10 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 10 fighters moved from Shan State to India 3 aaGuns, 4 armour, 5 artilleries and 23 infantry moved from Burma to India 2 tactical_bombers moved from Eastern Persia to India 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 destroyer moved from 71 Sea Zone to 76 Sea Zone 4 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone 1 artillery moved from Alexandria to Egypt 3 armour moved from Persia to West India 1 infantry moved from Alexandria to Egypt 1 infantry moved from Alexandria to Egypt 1 infantry moved from Alexandria to Tobruk Place Units - British 1 armour and 2 mech_infantrys placed in Persia 8 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2 British collect 37 PUs (2 lost to blockades); end with 37 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 29 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -0.67 Germans regular : 0.00 British regular : -3.67 -
-
@booper 82c5f6fc-a4ea-4beb-af4b-a445157d39ee-Italians 8.tsvg
Game History
Round: 8 Purchase Units - Italians Italians buy 1 armour, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians EDIT: Resetting and Giving Bonus Movement to Units EDIT: 3 infantry moved from Southern Italy to 95 Sea Zone EDIT: 1 artillery moved from Southern Italy to 95 Sea Zone EDIT: 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone EDIT: 2 infantry moved from 92 Sea Zone to Gibraltar EDIT: 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone EDIT: 1 artillery and 1 infantry moved from 92 Sea Zone to Morocco EDIT: 10 infantry moved from Northern Italy to France Combat - Italians EDIT: Battle in Morocco EDIT: Italians takes Morocco from Americans EDIT: Battle in Gibraltar EDIT: Italians takes Gibraltar from British EDIT: Recording Battle Statistics Non Combat Move - Italians EDIT: Turning off Edit Mode EDIT: 1 aaGun moved from Northern Italy to France 1 cruiser and 2 destroyers moved from 95 Sea Zone to 98 Sea Zone Place Units - Italians 1 armour, 3 infantry and 1 mech_infantry placed in Northern Italy 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
all the edits are not edits. you accidently left the edit button on and I didn’t notice and it says all my moves are edits. ( Been there done that). Lol. -
Oops, sorry about leaving Edit on, my mistake. Cool how if you paste the summary in, it automatically formats it.
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 2 submarines moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from Western Australia to 42 Sea Zone 2 fighters moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer, 3 fighters and 2 submarines Japanese defend with 1 destroyer and 1 submarine ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - ANZAC 3 fighters moved from 42 Sea Zone to Western Australia 1 submarine moved from 37 Sea Zone to 36 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from Alexandria to Egypt Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0.50 ANZAC regular : 0.50





