@nikola1975 Not that I need more problems, but my attack on the small fleet near UK was rather pathetic.
one hit. OOL?
USA bombed W Germany with 4 bombers, since you only had 2 fighters and in the interests of time, I elected not to intercept. I generally will only intercept if I am equal to or greater number of fighters to the total air raid planes.
If you prefer to do the intercept, I did save the file before running it, so I can re-sim either just the air raid on W Germany, or the entire set of turns if you prefer. If you’re good as is, please continue with attached file. If not, let me know which option you’d like to do (re-sim just air raid with intercept, or entirety of turns). Thx!
BTW, I plan to attack SZ42 with an ANZAC fighter and sub. Let me know if your Japanese sub would like to remain or submerge. It would only be fighting the ANZAC sub. The fighter cannot hit the sub, but will auto-kill the 2 transports either way.
@booper 596ced2e-5bfd-4665-b838-3cd077aba0a4-IT 7.tsvg
Submerge sub in sz42
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
3 infantry moved from Russia to Smolensk
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 tactical_bomber moved from Volgograd to Smolensk
5 fighters moved from Russia to Smolensk
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
2 armour and 1 mech_infantry moved from Egypt to Tobruk
Combat - Russians
Battle in Tobruk
Russians attack with 2 armour and 1 mech_infantry
Italians defend with 1 infantry
Russians roll dice for 2 armour and 1 mech_infantry in Tobruk, round 2 : 0/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 armour and 1 mech_infantry in Tobruk, round 3 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Tobruk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Tobruk
Russians win, taking Tobruk from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Smolensk
Russians attack with 5 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 5 fighters, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/9 hits, 3.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 5 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
11 infantry moved from Shensi to Szechwan
1 aaGun moved from Shensi to Szechwan
3 artilleries moved from Kazakhstan to Sikang
1 armour moved from Russia to Kazakhstan
1 tactical_bomber moved from Smolensk to Russia
5 fighters moved from Smolensk to Russia
3 artilleries moved from Tambov to Russia
4 infantry moved from Tambov to Russia
1 artillery moved from Tambov to Russia
1 artillery moved from Volgograd to Tambov
3 infantry moved from Tambov to Russia
Place Units - Russians
2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 43 PUs
Combat Hit Differential Summary :
Italians regular : -0.67
Germans regular : -0.33
Russians regular : -2.00
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 8 infantry, 3 submarines and 2 transports; Remaining resources: 3 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 16 Sea Zone to Hawaiian Islands
4 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
5 bombers moved from French West Africa to United Kingdom
5 carriers, 1 cruiser, 3 destroyers, 9 fighters, 1 submarine and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
1 carrier and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 submarine and 1 transport placed in 101 Sea Zone
2 artilleries and 6 infantry placed in Eastern United States
2 infantry placed in Western United States
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,5
Americans collect 51 PUs (3 lost to blockades); end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Non Combat Move - Chinese
16 infantry moved from Suiyuyan to Chahar
2 infantry moved from Szechwan to Shensi
1 fighter moved from Suiyuyan to Shensi
Place Units - Chinese
2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Purchase Units - British
British buy 1 armour, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x airfield; Remaining resources: 22 PUs;
UK_Pacific buy nothing; Remaining resources: 22 PUs;
Combat Move - British
1 destroyer, 1 submarine and 3 transports moved from 91 Sea Zone to 110 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Burma to Shan State
10 fighters moved from India to Shan State
Combat - British
Battle in Holland Belgium
Battle in Normandy Bordeaux
British attack with 4 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 4 fighters, 4 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/9 hits, 3.33 expected hits
Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 4 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Germans: 3 infantry
Battle in Shan State
British attack with 10 fighters and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 10 fighters and 2 infantry in Shan State, round 2 : 2/12 hits, 5.33 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 10 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
10 fighters moved from Shan State to India
3 aaGuns, 4 armour, 5 artilleries and 23 infantry moved from Burma to India
2 tactical_bombers moved from Eastern Persia to India
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 71 Sea Zone to 76 Sea Zone
4 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from Alexandria to Egypt
3 armour moved from Persia to West India
1 infantry moved from Alexandria to Egypt
1 infantry moved from Alexandria to Egypt
1 infantry moved from Alexandria to Tobruk
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
8 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2
British collect 37 PUs (2 lost to blockades); end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 29 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : -0.67
Germans regular : 0.00
British regular : -3.67
@booper 82c5f6fc-a4ea-4beb-af4b-a445157d39ee-Italians 8.tsvg
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
EDIT: Resetting and Giving Bonus Movement to Units
EDIT: 3 infantry moved from Southern Italy to 95 Sea Zone
EDIT: 1 artillery moved from Southern Italy to 95 Sea Zone
EDIT: 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
EDIT: 2 infantry moved from 92 Sea Zone to Gibraltar
EDIT: 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
EDIT: 1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
EDIT: 10 infantry moved from Northern Italy to France
Combat - Italians
EDIT: Battle in Morocco
EDIT: Italians takes Morocco from Americans
EDIT: Battle in Gibraltar
EDIT: Italians takes Gibraltar from British
EDIT: Recording Battle Statistics
Non Combat Move - Italians
EDIT: Turning off Edit Mode
EDIT: 1 aaGun moved from Northern Italy to France
1 cruiser and 2 destroyers moved from 95 Sea Zone to 98 Sea Zone
Place Units - Italians
1 armour, 3 infantry and 1 mech_infantry placed in Northern Italy
1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
all the edits are not edits. you accidently left the edit button on and I didn’t notice and it says all my moves are edits. ( Been there done that). Lol.