@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Purchase Units - Italians
Italians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from France to Southern France
3 fighters moved from Western Germany to Southern France
3 fighters moved from Southern Italy to Southern France
1 bomber moved from Iraq to 98 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport; Americans defend with 1 transport
1 transport owned by the British and 1 transport owned by the Americans lost in 98 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 transport
Casualties for British: 1 transport
Battle in Southern France
Italians attack with 6 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Italians roll dice for 6 fighters and 2 infantry in Southern France, round 2 : 3/8 hits, 3.33 expected hits
Americans roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 6 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Italians
6 fighters moved from Southern France to Southern Italy
1 bomber moved from 98 Sea Zone to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Northern Italy to France
1 infantry moved from Volgograd to Kazakhstan
Place Units - Italians
3 infantry placed in Southern Italy
5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : -0.33
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 destroyers moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from Alexandria to Egypt
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 bombers, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
3 artilleries and 12 infantry moved from France to Normandy Bordeaux
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 armour and 7 mech_infantrys moved from Western Germany to Normandy Bordeaux
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
2 infantry moved from Samara to Novosibirsk
2 infantry moved from Vologda to Novosibirsk
Combat - Germans
Battle in Scotland
Battle in Normandy Bordeaux
Germans attack with 1 armour, 3 artilleries, 14 infantry and 7 mech_infantrys
British defend with 5 aaGuns and 8 infantry; Americans defend with 1 factory_minor and 1 harbour
Germans roll dice for 1 armour, 3 artilleries, 14 infantry and 7 mech_infantrys in Normandy Bordeaux, round 2 : 5/25 hits, 5.50 expected hits
Americans roll dice for 5 aaGuns and 8 infantry in Normandy Bordeaux, round 2 : 2/8 hits, 2.67 expected hits
2 infantry owned by the Germans lost in Normandy Bordeaux
5 aaGuns owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 armour, 3 artilleries, 12 infantry and 7 mech_infantrys in Normandy Bordeaux, round 3 : 3/23 hits, 5.17 expected hits
Americans roll dice for 8 infantry in Normandy Bordeaux, round 3 : 2/8 hits, 2.67 expected hits
2 infantry owned by the Germans lost in Normandy Bordeaux
3 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 armour, 3 artilleries, 10 infantry and 7 mech_infantrys in Normandy Bordeaux, round 4 : 6/21 hits, 4.83 expected hits
Americans roll dice for 5 infantry in Normandy Bordeaux, round 4 : 0/5 hits, 1.67 expected hits
5 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Scotland from British, taking Normandy Bordeaux from Americans with 1 armour, 3 artilleries, 10 infantry and 7 mech_infantrys remaining. Battle score for attacker is 37
Casualties for Germans: 4 infantry
Casualties for British: 5 aaGuns and 8 infantry
Battle in Novosibirsk
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans roll dice for 4 infantry in Novosibirsk, round 2 : 1/4 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novosibirsk
1 infantry owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Vologda to Novosibirsk
3 infantry moved from Novgorod to Archangel
1 artillery and 9 infantry moved from Finland to Norway
4 infantry moved from Western Germany to 113 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry, 2 submarines and 2 transports moved from 113 Sea Zone to 111 Sea Zone
2 fighters moved from 113 Sea Zone to Southern Italy
2 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy
2 fighters moved from France to Southern Italy
5 artilleries and 5 mech_infantrys moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Persia to Iraq
3 armour moved from Northwest Persia to Iraq
7 mech_infantrys moved from Northwest Persia to Iraq
4 mech_infantrys moved from Caucasus to Iraq
2 mech_infantrys moved from Iraq to Trans-Jordan
2 mech_infantrys moved from Caucasus to Iraq
11 armour moved from Northwest Persia to Trans-Jordan
1 mech_infantry moved from Syria to Trans-Jordan
4 infantry moved from 111 Sea Zone to Scotland
Place Units - Germans
1 transport placed in 113 Sea Zone
6 bombers and 1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1
Germans collect 71 PUs (1 lost to blockades); end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 111 Sea Zone: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -3.00
Russians regular : 0.67
Germans regular : -1.17
@Sovietishcat Just a heads up, I’m planning on vacation for 2 weeks starting this weekend…maybe we could have the big battle before then? Or else we’ll have a long time to think about it :)
@surfer I will do my best. Russia 14.tsvg
Game History
Round: 14
Combat Move - Russians
1 infantry moved from Urals to Vologda
Russians take Vologda from Germans
1 infantry moved from Hopei to Shensi
Chinese take Shensi from Japanese
Combat - Russians
Non Combat Move - Russians
1 submarine moved from 92 Sea Zone to 98 Sea Zone
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery, 4 infantry and 2 marines moved from Korea to Manchuria
1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 fighter moved from Japan to Manchuria
1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from Japan to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
12 fighters moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from French Indo China to 37 Sea Zone
1 fighter moved from Burma to 37 Sea Zone
2 bombers moved from Burma to 37 Sea Zone
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 artillery, 1 fighter, 4 infantry, 2 marines and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 4 infantry, 2 marines and 1 tactical_bomber in Manchuria, round 2 : 4/9 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Manchuria
1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 1 fighter, 3 infantry, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 2 bombers, 1 destroyer and 2 fighters in 37 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 12 fighters
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 destroyer and 12 fighters in 25 Sea Zone, round 2 : 8/13 hits, 6.33 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 12 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Non Combat Move - Japanese
12 fighters moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
3 fighters moved from 19 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
2 fighters moved from 37 Sea Zone to French Indo China
2 bombers moved from 37 Sea Zone to French Indo China
1 artillery and 2 infantry moved from Shan State to French Indo China
1 artillery and 2 infantry moved from Malaya to Shan State
1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Yunnan to French Indo China
1 aaGun, 2 artilleries, 29 infantry and 1 marine moved from Burma to Yunnan
Place Units - Japanese
2 artilleries and 1 infantry placed in French Indo China
3 infantry placed in Malaya
1 fighter and 1 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6
Japanese collect 37 PUs (2 lost to blockades); end with 37 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : 0.17
Japanese regular : 4.00
ANZAC regular : 0.83
@surfer Scramble sz 97?
@sovietishcat No thanks.
@surfer 5 hits OOL USA scrable sz 97.tsvg
@surfer sorry 4 hits…
Just max defend. SS, DD, CV, any one else
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 5 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 carriers, 1 cruiser, 4 destroyers and 1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 97 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
Combat - Americans
Battle in 97 Sea Zone
Americans attack with 3 carriers, 1 cruiser, 4 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 carrier, 1 cruiser, 2 destroyers, 3 submarines and 1 transport
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 carriers, 1 cruiser, 4 destroyers, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 4/8 hits, 3.50 expected hits
Units damaged: 1 carrier owned by the Italians
Italians roll dice for 3 submarines in 97 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
Italians roll dice for 1 carrier, 1 cruiser, 2 destroyers and 1 transport in 97 Sea Zone, round 2 : 1/4 hits, 1.50 expected hits
Units damaged: 1 carrier owned by the Americans
3 submarines owned by the Italians lost in 97 Sea Zone
Americans roll dice for 1 submarine in 97 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 3 carriers, 1 cruiser, 4 destroyers, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 3/8 hits, 3.50 expected hits
Italians roll dice for 1 carrier, 1 cruiser, 2 destroyers and 1 transport in 97 Sea Zone, round 3 : 3/4 hits, 1.50 expected hits
2 destroyers owned by the Americans and 1 carrier owned by the Americans lost in 97 Sea Zone
2 destroyers owned by the Italians, 1 cruiser owned by the Italians and 1 carrier owned by the Italians lost in 97 Sea Zone
1 transport owned by the Italians lost in 97 Sea Zone
Americans win, taking 97 Sea Zone from Italians with 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 37
Casualties for Italians: 1 carrier, 1 cruiser, 2 destroyers, 3 submarines and 1 transport
Casualties for Americans: 1 carrier and 2 destroyers
Non Combat Move - Americans
2 infantry moved from Algeria to 92 Sea Zone
1 aaGun moved from Gibraltar to 92 Sea Zone
1 artillery moved from Algeria to 92 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 3 transports moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 mech_infantry moved from Algeria to Morocco
1 aaGun, 1 artillery, 3 infantry and 3 transports moved from 94 Sea Zone to 98 Sea Zone
1 aaGun, 1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
2 fighters and 1 tactical_bomber moved from Tanganyika Territory to Egypt
6 fighters and 1 tactical_bomber moved from Gibraltar to Egypt
1 submarine moved from 26 Sea Zone to 6 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Eastern United States to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 battleship, 1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 destroyers placed in 10 Sea Zone
1 carrier and 1 destroyer placed in 101 Sea Zone
5 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from Kwangsi: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Hunan: 1 artillery
EDIT: Turning off Edit Mode
1 infantry moved from Kweichow to Szechwan
1 fighter moved from Anhwe to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Hunan
19 infantry moved from Kwangsi to Hunan
Place Units - Chinese
2 infantry placed in Anhwe
1 infantry placed in Kweichow
3 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 17 PUs; end with 18 PUs
Purchase Units - British
British buy 10 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
12 infantry moved from United Kingdom to Scotland
1 mech_infantry moved from Algeria to Libya
British take Libya from Italians
2 infantry moved from West India to Eastern Persia
British take Eastern Persia from Germans
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
Combat - British
British creates battle in territory 36 Sea Zone
Battle in Scotland
British attack with 12 infantry
Germans defend with 1 airfield and 6 infantry
British roll dice for 12 infantry in Scotland, round 2 : 0/12 hits, 2.00 expected hits
Germans roll dice for 6 infantry in Scotland, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the British lost in Scotland
British roll dice for 10 infantry in Scotland, round 3 : 1/10 hits, 1.67 expected hits
Germans roll dice for 6 infantry in Scotland, round 3 : 0/6 hits, 2.00 expected hits
1 infantry owned by the Germans lost in Scotland
British roll dice for 10 infantry in Scotland, round 4 : 3/10 hits, 1.67 expected hits
Germans roll dice for 5 infantry in Scotland, round 4 : 2/5 hits, 1.67 expected hits
2 infantry owned by the British lost in Scotland
3 infantry owned by the Germans lost in Scotland
British roll dice for 8 infantry in Scotland, round 5 : 0/8 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Scotland, round 5 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Scotland
British roll dice for 7 infantry in Scotland, round 6 : 2/7 hits, 1.17 expected hits
Germans roll dice for 2 infantry in Scotland, round 6 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Scotland
2 infantry owned by the Germans lost in Scotland
British win, taking 36 Sea Zone from Japanese, taking Scotland from Germans with 6 infantry remaining. Battle score for attacker is 0
Casualties for British: 6 infantry
Casualties for Germans: 6 infantry
Non Combat Move - British
1 aaGun and 5 infantry moved from Algeria to 92 Sea Zone
1 artillery moved from Algeria to Morocco
1 aaGun, 5 infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
1 aaGun and 5 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Egypt to Alexandria
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 3 fighters and 1 submarine moved from 92 Sea Zone to 110 Sea Zone
2 aaGuns, 9 artilleries, 32 infantry and 1 mech_infantry moved from India to West India
Place Units - British
7 infantry placed in United Kingdom
3 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,2
British collect 27 PUs (2 lost to blockades); end with 27 PUs
Place Units - UK_Pacific
1 artillery, 4 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Some Units in India change ownership: 1 artillery, 4 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 1.33
Americans regular : 0.33
Japanese regular : -0.33
Italians regular : 0.50
Germans regular : -1.00
British regular : -1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Tobruk to Alexandria
1 bomber moved from Southern Italy to Alexandria
1 fighter moved from Southern Italy to 98 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 fighter
British defend with 3 transports; Americans defend with 3 transports; Russians defend with 1 submarine
1 submarine owned by the Russians submerged
3 transports owned by the British and 3 transports owned by the Americans lost in 98 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 42
Casualties for Americans: 3 transports
Casualties for British: 3 transports
Battle in Alexandria
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Alexandria, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Alexandria to Trans-Jordan
1 fighter moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Kazakhstan to Tsinghai
2 infantry moved from Southern France to Northern Italy
Place Units - Italians
2 fighters and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,4,5,1,6,5,5,4,2,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1
Italians collect 12 PUs (5 lost to blockades); end with 12 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 14 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 96 PUs;
Germans buy 1 armour, 5 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
12 armour, 8 artilleries, 1 fighter, 2 infantry, 23 mech_infantrys and 1 tactical_bomber moved from Trans-Jordan to Egypt
3 armour and 14 mech_infantrys moved from Iraq to Egypt
4 bombers, 6 fighters and 1 tactical_bomber moved from Southern Italy to Egypt
6 bombers moved from Western Germany to Egypt
3 infantry moved from Novosibirsk to Vologda
3 infantry moved from Archangel to Vologda
Combat - Germans
Battle in Vologda
Germans attack with 6 infantry
Russians defend with 1 infantry
Germans roll dice for 6 infantry in Vologda, round 2 : 0/6 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 6 infantry in Vologda, round 3 : 2/6 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Egypt
Germans attack with 15 armour, 8 artilleries, 10 bombers, 7 fighters, 2 infantry, 37 mech_infantrys and 2 tactical_bombers
British defend with 2 aaGuns, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 4 fighters, 1 harbour and 24 infantry; Americans defend with 2 aaGuns, 1 artillery, 17 fighters, 4 infantry and 2 tactical_bombers; ANZAC defend with 1 fighter and 1 infantry
British roll AA dice in Egypt : 2/12 hits, 2.00 expected hits
2 fighters owned by the Germans lost in Egypt
Germans roll dice for 15 armour, 8 artilleries, 10 bombers, 5 fighters, 2 infantry, 37 mech_infantrys and 2 tactical_bombers in Egypt, round 2 : 25/79 hits, 28.50 expected hits
British roll dice for 4 aaGuns, 1 armour, 2 artilleries, 1 bomber, 22 fighters, 29 infantry and 2 tactical_bombers in Egypt, round 2 : 28/57 hits, 26.67 expected hits
2 infantry owned by the Germans and 26 mech_infantrys owned by the Germans lost in Egypt
1 infantry owned by the ANZAC, 2 aaGuns owned by the British, 2 aaGuns owned by the Americans, 1 bomber owned by the British, 4 infantry owned by the Americans and 15 infantry owned by the British lost in Egypt
Germans roll dice for 15 armour, 8 artilleries, 10 bombers, 5 fighters, 11 mech_infantrys and 2 tactical_bombers in Egypt, round 3 : 24/51 hits, 23.83 expected hits
British roll dice for 1 armour, 2 artilleries, 22 fighters, 9 infantry and 2 tactical_bombers in Egypt, round 3 : 23/36 hits, 19.83 expected hits
8 artilleries owned by the Germans, 4 armour owned by the Germans and 11 mech_infantrys owned by the Germans lost in Egypt
1 fighter owned by the ANZAC, 2 tactical_bombers owned by the Americans, 7 fighters owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the British, 2 fighters owned by the British, 9 infantry owned by the British and 1 armour owned by the British lost in Egypt
Germans roll dice for 11 armour, 10 bombers, 5 fighters and 2 tactical_bombers in Egypt, round 4 : 13/28 hits, 16.00 expected hits
British roll dice for 12 fighters in Egypt, round 4 : 9/12 hits, 8.00 expected hits
1 fighter owned by the Germans, 6 armour owned by the Germans and 2 tactical_bombers owned by the Germans lost in Egypt
10 fighters owned by the Americans and 2 fighters owned by the British lost in Egypt
Germans win, taking Egypt from British with 5 armour, 10 bombers and 4 fighters remaining. Battle score for attacker is 79
Casualties for Germans: 10 armour, 8 artilleries, 3 fighters, 2 infantry, 37 mech_infantrys and 2 tactical_bombers
Casualties for ANZAC: 1 fighter and 1 infantry
Casualties for Americans: 2 aaGuns, 1 artillery, 17 fighters, 4 infantry and 2 tactical_bombers
Casualties for British: 2 aaGuns, 1 armour, 1 artillery, 1 bomber, 4 fighters and 24 infantry
Non Combat Move - Germans
10 bombers and 4 fighters moved from Egypt to Trans-Jordan
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 3 transports moved from 111 Sea Zone to 113 Sea Zone
1 aaGun moved from Novosibirsk to Timguska
Place Units - Germans
3 infantry placed in Persia
1 armour and 2 mech_infantrys placed in Caucasus
3 infantry placed in Volgograd
Germans undo move 3.
3 infantry placed in Russia
1 infantry placed in Volgograd
5 fighters and 1 tactical_bomber placed in Western Germany
Germans undo move 5.
1 fighter placed in 113 Sea Zone
1 fighter placed in 113 Sea Zone
1 fighter placed in 113 Sea Zone
2 fighters and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,1,5,4,3,6,6,2,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6
Germans collect 66 PUs (6 lost to blockades); end with 66 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs
Combat Hit Differential Summary :
British AA : 0.00
Russians regular : -0.67
Germans regular : -6.33
British regular : 5.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 carrier, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 8 carriers, 2 cruisers, 3 destroyers, 14 fighters, 7 submarines, 2 tactical_bombers and 3 transports
Americans defend with 1 submarine
Japanese roll dice for 7 submarines in 6 Sea Zone, round 2 : 3/7 hits, 2.33 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 2 battleships, 8 carriers, 2 cruisers, 3 destroyers, 14 fighters, 7 submarines, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 carrier and 2 fighters placed in 6 Sea Zone
1 mech_infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5
Japanese collect 34 PUs (3 lost to blockades); end with 34 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 37 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
Well, I skipped the ANZAC, French and Russian turns because they can’t affect the outcome in Europe. Battle won.
Barring an epic fail on defense of Japan, I should win. Please feel free to make all moves on the Pacific.
GG. Signing out for a few weeks.
@surfer GG, well played, was fun! I will post the result.