sorry yes sub in 106 stay and fight
if you get 1 hit the first round and i get 0 hits, remove dd and submerge sub
otherwise let me know how many hits and i’ll decide from there
@Sovietishcat Did you accidentally save this game using ver 2.5? I cannot load the game says bad version.
@Sovietishcat Ok, some deeper trouble shooting. I tried using 2.5 and definitely not that version.
The error is
Error loading save game, saved version might not be compatible with current engine.
EOFException: Unexpected end of ZLIB input stream
Did you update your version of TripleA? I’m using
2.6.14247
@surfer I have the latest 2.6.14319, the one I started the game with!
https://github.com/triplea-game/triplea/releases/tag/2.6.14319 here you can find the new version. You only have to d/l the file from the folder where your pc puts it when you try to open it
@sovietishcat Since it was working before we started playing, I don’t think that a minor update is the problem…but it could be.
Could you try loading the game UK-4.tsvg that you sent, and report if it works for you? The error indicates a file corruption type error–ended without terminating correctly.
@surfer Yes I uploaded it. It worked okay.
@surfer You could download the new version and make a different shortcut ie do not overide your old version and open our game with the newer version.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 aaGun, 1 infantry and 1 mech_infantry moved from Romania to Bessarabia
1 artillery moved from Bulgaria to Romania
2 infantry moved from Yugoslavia to Romania
2 armour and 1 mech_infantry moved from Eastern Poland to Bessarabia
1 aaGun and 2 artilleries moved from Northern Italy to Southern Italy
Place Units - Italians
2 submarines and 1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 3 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from 80 Sea Zone to India
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 infantry moved from Alexandria to Tobruk
French take Tobruk from Italians
Combat - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
Combat Hit Differential Summary :
Ugh. Forgot to SB Moscow…
Only using 1 Bomber
Rolling here
AA attack
[dice 1d6]
1d6: 2
cool. Miss.
SB attack
[dice 1d6]
1d6: 3
Damage = 5 IPC
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter, 1 infantry, 7 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
4 infantry moved from Western Ukraine to Ukraine
2 armour moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Western Ukraine to Ukraine
4 artilleries moved from Western Ukraine to Ukraine
Combat - Germans
Battle in Ukraine
Germans attack with 2 armour, 4 artilleries, 4 infantry and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 armour, 4 artilleries, 4 infantry and 2 mech_infantrys in Ukraine, round 2 : 2/12 hits, 4.00 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 armour, 4 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 5
EDIT: Turning off Edit Mode
3 aaGuns, 7 armour, 2 artilleries, 16 infantry and 8 mech_infantrys moved from Western Ukraine to Ukraine
10 mech_infantrys moved from Eastern Poland to Ukraine
1 armour moved from Romania to Ukraine
1 mech_infantry moved from Belarus to Bessarabia
2 infantry moved from Novgorod to Belarus
1 infantry moved from Finland to 127 Sea Zone
1 infantry moved from Karelia to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Nenetsia
1 battleship, 1 carrier and 1 cruiser moved from 127 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 127 Sea Zone to Novgorod
4 infantry moved from Karelia to Novgorod
1 aaGun moved from Finland to Karelia
8 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from Eastern Poland to Novgorod
1 infantry moved from Western Germany to Northern Italy
1 bomber moved from Western Germany to Novgorod
1 fighter moved from Western Germany to Novgorod
1 fighter moved from 95 Sea Zone to Southern Italy
1 tactical_bomber moved from Southern Italy to Eastern Poland
1 bomber moved from Eastern Poland to Szechwan
1 bomber moved from Eastern Poland to Novgorod
Place Units - Germans
1 bomber, 1 fighter and 1 infantry placed in Western Germany
3 mech_infantrys placed in Novgorod
4 mech_infantrys placed in Germany
1 transport placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : -2.00
@surfer I see your bringing German back up in China…
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 35 PUs;
Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
2 fighters and 1 tactical_bomber moved from Bryansk to Vologda
14 armour, 7 artilleries, 18 infantry and 4 mech_infantrys moved from Bryansk to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 14 armour, 7 artilleries, 18 infantry and 4 mech_infantrys
Germans defend with 1 aaGun, 1 artillery and 2 infantry
Russians roll dice for 14 armour, 7 artilleries, 18 infantry and 4 mech_infantrys in Belarus, round 2 : 20/43 hits, 14.17 expected hits
Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Belarus
1 aaGun owned by the Germans, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 14 armour, 7 artilleries, 16 infantry and 4 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 2 infantry
Casualties for Germans: 1 aaGun, 1 artillery and 2 infantry
Battle in Vologda
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 3/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Vologda to Russia
4 infantry moved from Bryansk to Belarus
2 infantry moved from Russia to Bryansk
1 aaGun moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Russia
1 submarine moved from 91 Sea Zone to 105 Sea Zone
2 aaGuns and 18 infantry moved from Manchuria to Jehol
Place Units - Russians
5 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : 7.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor, 1 infantry, 1 marine and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 infantry moved from Korea to Manchuria
Japanese take Manchuria from Chinese
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Shan State
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 bomber moved from Japan to Iwo Jima
3 fighters moved from 36 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 36 Sea Zone to 21 Sea Zone
1 fighter moved from Philippines to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from Philippines to 21 Sea Zone
1 bomber moved from French Indo China to Shan State
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Iwo Jima
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 bomber and 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Iwo Jima, round 2 : 0/3 hits, 1.33 expected hits
Americans roll dice for 1 bomber and 2 infantry in Iwo Jima, round 2 : 1/3 hits, 0.83 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Japanese roll dice for 1 artillery and 1 bomber in Iwo Jima, round 3 : 1/2 hits, 1.00 expected hits
Combat Hit Differential Summary :
Americans regular : 0.17
Japanese regular : -1.33
OOL in Iwo Jima. You have 1 hit.
BTW this should be a 70-30 battle…but I’ve run 4 sims and lost every time. But this one is ridiculous because with 6 rolls, I’ve hit 1x.
@surfer yes dice game can be very frustrating, better to bring more just in case! , I was sure you were going to do all out sz 6, you had very good odds at destroying my navy!
Please take the Bomber.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor, 1 infantry, 1 marine and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 infantry moved from Korea to Manchuria
Japanese take Manchuria from Chinese
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Shan State
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 bomber moved from Japan to Iwo Jima
3 fighters moved from 36 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 36 Sea Zone to 21 Sea Zone
1 fighter moved from Philippines to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from Philippines to 21 Sea Zone
1 bomber moved from French Indo China to Shan State
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Iwo Jima
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 bomber and 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Iwo Jima, round 2 : 0/3 hits, 1.33 expected hits
Americans roll dice for 1 bomber and 2 infantry in Iwo Jima, round 2 : 1/3 hits, 0.83 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Japanese roll dice for 1 artillery and 1 bomber in Iwo Jima, round 3 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 bomber and 2 infantry in Iwo Jima, round 3 : 1/3 hits, 0.83 expected hits
1 artillery owned by the Japanese lost in Iwo Jima
1 bomber owned by the Americans lost in Iwo Jima
1 bomber owned by the Japanese retreated
Americans win with 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 bomber
Battle in 20 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 cruiser
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
Americans roll dice for 1 cruiser in 20 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Japanese lost in 20 Sea Zone
1 cruiser owned by the Americans lost in 20 Sea Zone
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 cruiser
Battle in Shan State
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2.17 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 cruiser
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Americans lost in 21 Sea Zone
Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
1 carrier moved from 42 Sea Zone to 36 Sea Zone
1 carrier and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to 36 Sea Zone
1 bomber moved from Shan State to French Indo China
1 armour moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Szechwan
1 aaGun moved from Yunnan to Szechwan
2 artilleries moved from Hunan to Kwangsi
1 infantry moved from Kwangsi to Hunan
1 aaGun and 7 infantry moved from Korea to Amur
4 fighters and 2 tactical_bombers moved from Korea to Japan
1 fighter moved from Japan to Caroline Islands
1 fighter moved from 21 Sea Zone to 35 Sea Zone
1 fighter moved from 19 Sea Zone to Japan
1 tactical_bomber moved from Japan to Philippines
1 fighter moved from Japan to Philippines
1 bomber moved from Iwo Jima to Japan
Place Units - Japanese
1 factory_minor placed in Malaya
1 carrier placed in 36 Sea Zone
1 infantry and 1 marine placed in French Indo China
2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,6,3,5,3,6,6,3,5,6,3,3,5,6,3,2,3,2,1,5,5,4,1,3,3,5
Japanese collect 43 PUs (11 lost to blockades); end with 43 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans regular : 0.83
Japanese regular : -2.33
UK_Pacific regular : 0.67