sz20 Cru -> sz6
sz6 Cru + sub + 2dd -> sz33
sz19 BB+DD -> sz36
sz19 Sub -> sz35
Good to go.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 2 infantry moved from Northern Italy to Southern France
3 infantry moved from Northern Italy to Southern France
2 fighters moved from Southern Italy to Southern France
2 fighters moved from Western Germany to Southern France
1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 submarine moved from 98 Sea Zone to 95 Sea Zone
Combat - Italians
Battle in Malta
Battle in Southern France
Italians attack with 2 artilleries, 4 fighters and 5 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 artilleries, 4 fighters and 5 infantry in Southern France, round 2 : 3/11 hits, 3.83 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Malta from British, taking Southern France from Americans with 2 artilleries, 4 fighters and 5 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
3 fighters moved from Southern France to Western Germany
1 fighter moved from Southern France to Southern Italy
3 mech_infantrys moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern France
1 aaGun moved from France to Southern France
2 mech_infantrys moved from Western Germany to Southern France
1 aaGun and 1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Libya to Tobruk
1 infantry moved from Ukraine to Rostov
Place Units - Italians
2 infantry and 1 mech_infantry placed in Northern Italy
1 fighter placed in Southern Italy
1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : -0.83
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Trans-Jordan to 96 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 artillery and 1 transport moved from 34 Sea Zone to 21 Sea Zone
1 artillery moved from 21 Sea Zone to Guam
Combat - ANZAC
Battle in Guam
Battle in 96 Sea Zone
ANZAC attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
ANZAC win, taking Guam from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 35 Sea Zone to 18 Sea Zone
2 carriers and 3 fighters moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from 96 Sea Zone to Egypt
2 infantry moved from South Australia to Queensland
2 aaGuns moved from South Australia to Queensland
Place Units - ANZAC
2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Normandy Bordeaux to United Kingdom
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 103 PUs;
Germans buy 1 armour, 6 artilleries, 1 fighter, 9 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Russia to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
1 infantry moved from Kazakhstan to Samara
1 fighter and 1 tactical_bomber moved from Volgograd to Samara
1 infantry moved from Iraq to Syria
2 bombers moved from Bryansk to Syria
1 submarine moved from 80 Sea Zone to 75 Sea Zone
Combat - Germans
Battle in Samara
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
1 infantry owned by the Russians lost in Samara
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Syria
Germans attack with 2 bombers and 1 infantry
British defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Syria, round 2 : 1/3 hits, 1.50 expected hits
British roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Syria
Germans win, taking Syria from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
2 bombers moved from Syria to Persia
1 armour and 4 mech_infantrys moved from Eastern Persia to Persia
3 mech_infantrys moved from Caucasus to Iraq
1 mech_infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from Samara to Persia
3 mech_infantrys moved from Volgograd to Northwest Persia
2 infantry moved from Rostov to Volgograd
1 aaGun and 2 infantry moved from Bryansk to Russia
2 mech_infantrys moved from Ukraine to Caucasus
13 armour and 4 mech_infantrys moved from Russia to Volgograd
2 bombers moved from Novgorod to Southern Italy
3 infantry moved from Finland to Norway
2 transports moved from 115 Sea Zone to 113 Sea Zone
3 infantry moved from France to Southern France
1 fighter moved from Western Germany to Southern France
Place Units - Germans
3 artilleries placed in Persia
3 mech_infantrys placed in Caucasus
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 artilleries, 1 fighter and 6 infantry placed in Western Germany
3 infantry placed in France
1 armour placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5,2,3,2,5
Germans collect 65 PUs (1 lost to blockades); end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : -0.83
British regular : -0.33
Game History
Round: 12
Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 105 Sea Zone to 92 Sea Zone
1 aaGun and 18 infantry moved from Anhwe to Kiangsu
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Yunnan to Hunan
2 bombers and 1 tactical_bomber moved from Burma to Hunan
1 fighter moved from Burma to Hunan
2 infantry moved from Buyant-Uhaa to Jehol
2 fighters moved from Japan to Jehol
2 tactical_bombers moved from 6 Sea Zone to Jehol
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 18 Sea Zone
1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 18 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 18 Sea Zone
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to Jehol
1 fighter moved from 6 Sea Zone to Jehol
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
Combat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 17 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 17 Sea Zone
Japanese win, taking 17 Sea Zone from Americans with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 18 Sea Zone
Japanese attack with 3 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters in 18 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 18 Sea Zone
Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters in 19 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Hunan
Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 2/5 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 4 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Jehol, round 2 : 3/8 hits, 3.67 expected hits
Chinese roll dice for 2 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Jehol
2 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Midway from Americans to Japanese
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Midway from Japanese to Japanese
EDIT: Changing ownership of Midway from Japanese to Americans
EDIT: Changing ownership of Alaska from Americans to Japanese
EDIT: Turning off Edit Mode
4 fighters and 2 tactical_bombers moved from Jehol to 6 Sea Zone
3 fighters moved from 19 Sea Zone to Japan
1 fighter moved from 21 Sea Zone to 6 Sea Zone
3 fighters moved from 18 Sea Zone to 6 Sea Zone
3 fighters moved from 17 Sea Zone to 6 Sea Zone
3 fighters moved from 25 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to Burma
2 bombers moved from Hunan to Burma
3 infantry moved from French Indo China to Yunnan
4 infantry moved from Shan State to Burma
3 infantry moved from Malaya to Shan State
1 artillery, 5 infantry and 2 marines moved from 6 Sea Zone to Korea
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
1 infantry moved from 2 Sea Zone to Alaska
Place Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
4 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,6,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4,6,1
Japanese collect 37 PUs (6 lost to blockades); end with 37 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : -1.00
Japanese regular : 0.33
ANZAC regular : -0.33
I edited because I forgot to assault the free space in Alaska.
@surfer Despite the success of the allies, seems like Germany is gonna win this one… UK 12.tsvg
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 4 fighters, 2 mech_infantrys and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Anhwe to Hunan
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 transport moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
Combat - Americans
Battle in Algeria
Battle in 2 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans win, taking Algeria from Italians, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Hunan
Americans attack with 1 artillery, 1 fighter and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Americans win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
Americans attack with 3 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 4/6 hits, 3.00 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
3 fighters and 2 tactical_bombers moved from Holland Belgium to Normandy Bordeaux
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to Normandy Bordeaux
4 fighters moved from Trans-Jordan to Egypt
1 fighter and 1 tactical_bomber moved from Hunan to India
1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 aaGuns moved from Western United States to British Columbia
1 aaGun, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 fighters moved from Eastern United States to Gibraltar
1 fighter moved from Gibraltar to 110 Sea Zone
1 infantry moved from Central United States to Western United States
Place Units - Americans
1 carrier placed in 110 Sea Zone
2 fighters placed in Normandy Bordeaux
2 fighters placed in Eastern United States
1 armour and 2 mech_infantrys placed in Western United States
1 destroyer and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 62 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Chahar to Jehol
1 fighter moved from Anhwe to Jehol
Combat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Jehol, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Jehol to Anhwe
24 infantry moved from Kiangsu to Kiangsi
Place Units - Chinese
5 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 15 PUs; end with 16 PUs
Purchase Units - British
British buy 11 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Trans-Jordan to Syria
1 bomber and 2 fighters moved from Trans-Jordan to Syria
Combat - British
Battle in Syria
British attack with 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 bomber, 2 fighters and 1 infantry in Syria, round 2 : 3/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Syria
British win, taking Syria from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
2 fighters moved from Syria to Egypt
1 artillery and 8 infantry moved from Trans-Jordan to Egypt
1 bomber moved from Syria to Egypt
1 carrier, 2 destroyers and 2 fighters moved from 98 Sea Zone to 92 Sea Zone
1 transport moved from 110 Sea Zone to 92 Sea Zone
3 aaGuns moved from United Kingdom to 110 Sea Zone
3 aaGuns moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 aaGun moved from Gibraltar to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Algeria
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
Place Units - British
3 infantry placed in Egypt
8 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Place Units - UK_Pacific
2 artilleries and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Some Units in India change ownership: 2 artilleries and 4 infantry
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : 1.00
Japanese regular : 0.33
Germans regular : -0.67
British regular : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Iraq to Trans-Jordan
Italians take Trans-Jordan from British
1 artillery moved from Tobruk to Alexandria
1 bomber moved from Southern Italy to Alexandria
Combat - Italians
Battle in Alexandria
Italians attack with 1 artillery and 1 bomber
ANZAC defend with 1 infantry
Italians roll dice for 1 artillery and 1 bomber in Alexandria, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 bomber in Alexandria, round 3 : 0/2 hits, 1.00 expected hits
British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 bomber in Alexandria, round 4 : 1/2 hits, 1.00 expected hits
British roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Italians
1 bomber moved from Alexandria to Iraq
2 armour moved from Iraq to Trans-Jordan
1 infantry moved from Rostov to Volgograd
2 aaGuns, 2 artilleries and 5 infantry moved from Southern France to France
1 mech_infantry moved from Northern Italy to Southern Italy
1 aaGun and 3 infantry moved from Northern Italy to France
5 mech_infantrys moved from Southern France to Southern Italy
2 infantry moved from Western Germany to France
1 carrier, 1 cruiser, 2 destroyers, 3 submarines and 1 transport moved from 95 Sea Zone to 97 Sea Zone
Place Units - Italians
1 fighter and 1 mech_infantry placed in Southern Italy
2 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : -2.00
British regular : -1.00
@Sovietishcat Re: German win. I didn’t have much choice on strategy once the allies went really hard on KJF. I definitely underappreciated the ability of the US to blockade Japan. I knew you could get there, but I assumed a counter attack would win the day or the next–and meanwhile I would expand enough in the south to make up for the lost IPCs. But you continued to put up blockers that eventually I had to respond by moving the fleet.
However, the Indian surface fleet with the threat of joining with ANZACs (and later US) was real. I was surprised it worked so well, but the southern threat + US blockade was enough to make Japan crumble.
@surfer nonetheless It is probably the best game versus you I had.
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
Combat - ANZAC
Battle in Alexandria
ANZAC attack with 1 fighter and 1 infantry
Italians defend with 1 artillery
ANZAC roll dice for 1 fighter and 1 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Alexandria
ANZAC win, taking Alexandria from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - ANZAC
1 fighter moved from Alexandria to Egypt
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
4 infantry moved from Queensland to 54 Sea Zone
4 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
4 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 37 Sea Zone to 36 Sea Zone
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians regular : -0.33
ANZAC regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 11 infantry, 8 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Northwest Persia to Syria
2 bombers, 1 fighter and 1 tactical_bomber moved from Persia to Syria
2 infantry moved from Volgograd to Samara
Germans take Samara from Russians
2 infantry moved from Russia to Vologda
2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from 113 Sea Zone to Holland Belgium
1 fighter moved from Southern France to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 3 fighters and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Syria
Germans attack with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Syria, round 2 : 4/6 hits, 2.83 expected hits
British roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Syria
1 infantry owned by the British lost in Syria
Germans win, taking Syria from British with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
1 fighter moved from Syria to Trans-Jordan
1 tactical_bomber moved from Syria to Trans-Jordan
2 bombers moved from Syria to Southern Italy
1 mech_infantry moved from Northwest Persia to Trans-Jordan
2 aaGuns, 3 artilleries, 2 infantry and 11 mech_infantrys moved from Iraq to Trans-Jordan
1 armour and 3 mech_infantrys moved from Persia to Trans-Jordan
5 artilleries moved from Persia to Iraq
5 mech_infantrys moved from Caucasus to Iraq
14 armour and 7 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
1 aaGun moved from Russia to Vologda
3 infantry moved from Southern France to France
2 fighters moved from Holland Belgium to France
1 armour moved from Germany to Western Germany
1 artillery and 9 infantry moved from Norway to Finland
3 artilleries moved from Western Germany to France
3 infantry moved from Western Germany to France
1 submarine moved from 75 Sea Zone to 72 Sea Zone
1 fighter moved from Holland Belgium to Western Germany
Place Units - Germans
3 infantry placed in Novgorod
3 mech_infantrys placed in Caucasus
3 mech_infantrys placed in Persia
3 infantry placed in France
2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber placed in Western Germany
Germans undo move 5.
1 fighter placed in 113 Sea Zone
1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1
Germans collect 63 PUs (4 lost to blockades); end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Germans regular : 1.33
British regular : 0.67
Yep, you pressed me, but once you had won in the Pacific (or at least had an impressive advantage), I think you should have transitioned to a KG(next). And gone all in on Germany. If Japan got off the mat some, oh well. They were not going to win.
I never saw that you would be in a position to invade Japan, and Germany was becoming a real threat to win outright.
@surfer But Japan can easily comeback from 40$ to 60$ in one round…But ya I wished I balanced a bit more towards the end. Russia 13.tsvg
Game History
Round: 13
Combat Move - Russians
Non Combat Move - Russians
1 aaGun and 18 infantry moved from Kiangsu to Kiangsi
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters moved from 6 Sea Zone to 25 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 18 Sea Zone to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 fighter moved from Japan to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 mech_infantry moved from French Indo China to Hunan
3 infantry moved from Yunnan to Hunan
2 bombers, 1 fighter and 1 tactical_bomber moved from Burma to Hunan
1 submarine moved from 6 Sea Zone to 17 Sea Zone
Combat - Japanese
Japanese creates battle in territory 19 Sea Zone
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 8 carriers, 2 cruisers, 2 destroyers, 12 fighters, 6 submarines and 3 transports
Americans defend with 1 submarine
Japanese roll dice for 6 submarines in 6 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 2 battleships, 8 carriers, 2 cruisers, 2 destroyers, 12 fighters, 6 submarines and 3 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters, 2 tactical_bombers and 1 transport in 25 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 36 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Midway
Battle in Hunan
Japanese attack with 2 bombers, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 artillery; Chinese defend with 5 infantry
Japanese roll dice for 2 bombers, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 2/8 hits, 3.17 expected hits
Chinese roll dice for 1 artillery and 5 infantry in Hunan, round 2 : 5/6 hits, 2.00 expected hits
1 tactical_bomber owned by the Japanese, 3 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Hunan
2 infantry owned by the Chinese lost in Hunan
1 fighter owned by the Japanese and 2 bombers owned by the Japanese retreated
Chinese win, taking Midway from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is -18
Casualties for Japanese: 3 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
2 bombers and 1 fighter moved from Hunan to Burma
1 artillery and 1 infantry moved from French Indo China to Yunnan
3 infantry moved from Shan State to Burma
1 artillery and 2 infantry moved from Malaya to Shan State
1 fighter moved from 36 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 artillery and 1 infantry placed in Malaya
1 fighter placed in Japan
1 infantry placed in Malaya
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,4
Japanese collect 36 PUs (5 lost to blockades); end with 38 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 41 PUs
Combat Hit Differential Summary :
Chinese regular : 3.00
Americans regular : -0.33
Japanese regular : -0.67
ANZAC regular : -0.17
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys moved from Western United States to Alaska
1 fighter moved from Eastern United States to Alaska
1 mech_infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 destroyer and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in Alaska
Americans attack with 1 armour, 1 fighter and 2 mech_infantrys
Japanese defend with 2 infantry
Americans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Alaska, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Alaska, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Americans lost in Alaska
Americans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Alaska, round 3 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Alaska, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Alaska, round 4 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Alaska, round 4 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Americans lost in Alaska
Americans roll dice for 1 armour and 1 fighter in Alaska, round 5 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Alaska, round 5 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Americans lost in Alaska
2 infantry owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 armour remaining. Battle score for attacker is -12
Casualties for Americans: 1 fighter and 2 mech_infantrys
Casualties for Japanese: 2 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 transport in 25 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
1 submarine owned by the Americans lost in 25 Sea Zone
1 submarine owned by the Japanese lost in 25 Sea Zone
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 submarine and 1 transport
Non Combat Move - Americans
1 submarine moved from 1 Sea Zone to 10 Sea Zone
1 submarine moved from 2 Sea Zone to 10 Sea Zone
1 aaGun and 1 infantry moved from Morocco to 92 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
2 fighters and 1 tactical_bomber moved from India to Tanganyika Territory
1 infantry and 1 mech_infantry moved from Morocco to Algeria
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 artillery moved from 92 Sea Zone to Algeria
4 fighters moved from Gibraltar to Egypt
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from 110 Sea Zone to United Kingdom
7 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Gibraltar
1 submarine moved from 110 Sea Zone to 92 Sea Zone
3 carriers, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Hunan to Kwangsi
2 aaGuns moved from British Columbia to Alaska
Place Units - Americans
1 artillery placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 battleship, 1 carrier and 2 destroyers placed in 101 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Kweichow to Shensi
1 fighter moved from Anhwe to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
1 infantry owned by the Japanese lost in Shensi
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Anhwe
1 infantry moved from Hunan to Kweichow
1 infantry moved from Hunan to Kwangsi
11 infantry moved from Kiangsi to Anhwe
13 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Shantung to Anhwe
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Anhwe to Hunan
Place Units - Chinese
4 infantry placed in Kwangsi
1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 18 PUs; end with 19 PUs
Purchase Units - British
British buy 11 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Egypt to Persia
Combat - British
British creates battle in territory 19 Sea Zone
Strategic bombing raid in Persia
Germans roll AA dice in Persia : 0/1 hits, 0.17 expected hits
Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Non Combat Move - British
1 bomber moved from Persia to Egypt
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 110 Sea Zone to 92 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
2 fighters moved from 92 Sea Zone to Egypt
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from India to West India
1 infantry moved from India to West India
1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
Place Units - British
8 infantry placed in United Kingdom
3 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,1
British collect 27 PUs (1 lost to blockades); end with 27 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs
Place Units - UK_Pacific
2 artilleries and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Some Units in India change ownership: 2 artilleries and 4 infantry
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -2.67
Japanese regular : 1.50
Germans AA : -0.17
@surfer Almost a disaster in Alaska ouch :face_with_head_bandage: It is heartbreaking to have USA earning over 100$ in a losing cause :no_mouth:
@surfer please use second file posted. UK 13.tsvg
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Purchase Units - Italians
Italians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from France to Southern France
3 fighters moved from Western Germany to Southern France
3 fighters moved from Southern Italy to Southern France
1 bomber moved from Iraq to 98 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport; Americans defend with 1 transport
1 transport owned by the British and 1 transport owned by the Americans lost in 98 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 transport
Casualties for British: 1 transport
Battle in Southern France
Italians attack with 6 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Italians roll dice for 6 fighters and 2 infantry in Southern France, round 2 : 3/8 hits, 3.33 expected hits
Americans roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 6 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Italians
6 fighters moved from Southern France to Southern Italy
1 bomber moved from 98 Sea Zone to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Northern Italy to France
1 infantry moved from Volgograd to Kazakhstan
Place Units - Italians
3 infantry placed in Southern Italy
5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : -0.33
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 destroyers moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from Alexandria to Egypt
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 bombers, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
3 artilleries and 12 infantry moved from France to Normandy Bordeaux
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 armour and 7 mech_infantrys moved from Western Germany to Normandy Bordeaux
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
2 infantry moved from Samara to Novosibirsk
2 infantry moved from Vologda to Novosibirsk
Combat - Germans
Battle in Scotland
Battle in Normandy Bordeaux
Germans attack with 1 armour, 3 artilleries, 14 infantry and 7 mech_infantrys
British defend with 5 aaGuns and 8 infantry; Americans defend with 1 factory_minor and 1 harbour
Germans roll dice for 1 armour, 3 artilleries, 14 infantry and 7 mech_infantrys in Normandy Bordeaux, round 2 : 5/25 hits, 5.50 expected hits
Americans roll dice for 5 aaGuns and 8 infantry in Normandy Bordeaux, round 2 : 2/8 hits, 2.67 expected hits
2 infantry owned by the Germans lost in Normandy Bordeaux
5 aaGuns owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 armour, 3 artilleries, 12 infantry and 7 mech_infantrys in Normandy Bordeaux, round 3 : 3/23 hits, 5.17 expected hits
Americans roll dice for 8 infantry in Normandy Bordeaux, round 3 : 2/8 hits, 2.67 expected hits
2 infantry owned by the Germans lost in Normandy Bordeaux
3 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 armour, 3 artilleries, 10 infantry and 7 mech_infantrys in Normandy Bordeaux, round 4 : 6/21 hits, 4.83 expected hits
Americans roll dice for 5 infantry in Normandy Bordeaux, round 4 : 0/5 hits, 1.67 expected hits
5 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Scotland from British, taking Normandy Bordeaux from Americans with 1 armour, 3 artilleries, 10 infantry and 7 mech_infantrys remaining. Battle score for attacker is 37
Casualties for Germans: 4 infantry
Casualties for British: 5 aaGuns and 8 infantry
Battle in Novosibirsk
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans roll dice for 4 infantry in Novosibirsk, round 2 : 1/4 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novosibirsk
1 infantry owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Vologda to Novosibirsk
3 infantry moved from Novgorod to Archangel
1 artillery and 9 infantry moved from Finland to Norway
4 infantry moved from Western Germany to 113 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry, 2 submarines and 2 transports moved from 113 Sea Zone to 111 Sea Zone
2 fighters moved from 113 Sea Zone to Southern Italy
2 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy
2 fighters moved from France to Southern Italy
5 artilleries and 5 mech_infantrys moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Persia to Iraq
3 armour moved from Northwest Persia to Iraq
7 mech_infantrys moved from Northwest Persia to Iraq
4 mech_infantrys moved from Caucasus to Iraq
2 mech_infantrys moved from Iraq to Trans-Jordan
2 mech_infantrys moved from Caucasus to Iraq
11 armour moved from Northwest Persia to Trans-Jordan
1 mech_infantry moved from Syria to Trans-Jordan
4 infantry moved from 111 Sea Zone to Scotland
Place Units - Germans
1 transport placed in 113 Sea Zone
6 bombers and 1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1
Germans collect 71 PUs (1 lost to blockades); end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 111 Sea Zone: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -3.00
Russians regular : 0.67
Germans regular : -1.17