@Myygames If you have read my article, Warfare Principles of Axis and Allies, you would know I do not like dice either. An important portion of that article was how to minimize the luck of the dice.
Personally, I like you, prefer less luck and more strategy in my gaming. I know that perspective is definitely in the minority. I have found most people like the dice because a) they like to roll the dice and find that fun, b) they want the variance in the game that high and low dice rolling provides or c) they don’t want a chess game where the better player almost always wins.
I understand your feelings about getting diced as most of the time when I lose dice are a big part of it. I unfortunately do have games where I make mistakes and lose, or the other player just outplays me and I lose however, the majority of my losses are dice related and that is frustrating which is why I try and teach how to minimize the dice as much as possible. And when you cannot avoid bad dice you just have to go “Oh well, the dice hate me as much as I hate them.”
If we ever play each other we will definitely have to play Low Luck.
In regards to how Low Luck effects Global 1940 I am not sure I agree with you.
@myygames said in Low Luck explained (& advertised):
Does Low Luck favour Allies or Axis?
That’s the usual question I get when discussion this option, and, honestly, I am not so sure here. Reviewing the above mentioned game implications I tend to say that Low Luck favours the allies more in the beginning, but this gets less and less during the game. This is, because in the beginning the axis has more potential to bring overwhelming forces (e.g. against china or russia) to level out the luck than the allies have. On the other hand, the allies are given better opportunity to hold precious spots (e.g. sea zones) with a marginal edge. Secure territory trading is something that is valuable for both, but also favours the allies I would say. Burma comes to my mind, which can be really game changing of you fail to trade as UK. Being able to more precisely predict the leftovers in a battle is clearly in favour of the axis. Overall, I tend to bid slightly less for Low Luck games than with usual dice.
In my opinion Low Luck favors the attacker. As the attacker I am always worried that a battle will roll poorly and I do not accomplish my goal of winning the attack. With Low Luck you can eliminate any chance of the defender winning based on unusual dice. This is especially important in game losing battles of attacking stacked capitals. A normal dice 80% battle is 100% in Low Luck which means I can take Capitals easier with less game losing worry.
You also can have “more” battles per round as I can split up my forces more as I do not need overwhelming forces to win each battle. For example, as you mentioned, I can make a two infantry +1 bomber attack and be assured of victory against a single infantry every time and I KNOW that I will have at least a single infantry left to take the territory. With normal dice there is a 3.4% chance I will fail to take the territory which necessitates bringing in a fighter to drop that down to just 1%. So instead of two battles of 2 infantry, fighter, bomber I can have three battles of 2 inf, bomber + 2 inf, bomber + 2 inf, 2 fighters with actually more certainty of success.
The only place, that I see, where Low Luck favors the defender is for strafe attacks. As the attacker moves forward I can hit him with exactly the right amount of force to kill all but one of his units and still not worry about taking the territory.
Since the Axis is the primary attacker in Global 1940 I would say Low Luck favors the Axis.
Again, I will always be happy to play Low Luck if my opponent is willing to play with it.