Just to add to Panzer’s above, Elites also can’t be part of a Corps. They can be part of a Army Group.
Have Fun
Prosit
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 9
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 transports; Remaining resources: 2 PUs;
Non Combat Move - ANZAC
2 fighters moved from 37 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 carrier and 2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 10
Research Technology - Germans
Combat Move - Germans
2 fighters moved from Romania to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Baltic States to Belarus
2 fighters moved from Eastern Poland to Belarus
1 fighter moved from Western Germany to Belarus
1 bomber moved from Romania to Western Ukraine
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 49 PUs;
Germans buy 1 airfield, 3 armour, 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat - Germans
Battle in Western Ukraine
Germans attack with 1 bomber, 2 fighters and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Western Ukraine, round 2 : 2/0 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Western Ukraine
2 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 3 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 3 fighters and 2 infantry in Belarus, round 2 : 2/1 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 fighters moved from Belarus to Novgorod
1 mech_infantry moved from Finland to Novgorod
3 aaGuns, 3 artilleries and 10 infantry moved from Baltic States to Novgorod
2 armour moved from Eastern Poland to Romania
2 mech_infantrys moved from Eastern Poland to Novgorod
3 armour moved from Eastern Poland to Novgorod
2 infantry moved from Eastern Poland to Romania
2 fighters moved from Western Ukraine to Romania
1 bomber moved from Western Ukraine to Romania
1 fighter moved from Western Germany to Romania
3 bombers moved from Algeria to Romania
1 infantry moved from Germany to Poland
Place Units - Germans
1 destroyer and 1 transport placed in 100 Sea Zone
1 airfield placed in Romania
3 armour placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,3,4
Germans collect 46 PUs (2 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Russians regular : 0.00
Germans regular : 0.17
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Romania : 1 airfield, 2 armour, 4 bombers, 1 factory_minor, 3 fighters and 2 infantry
Poland : 1 infantry
Germany : 1 aaGun and 1 factory_major
Belarus : 1 flag, 2 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag
Western Ukraine : 1 flag, 1 infantry
Novgorod : 1 flag, 3 aaGuns, 1 airfield, 6 armour, 6 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 23 infantry and 3 mech_infantrys
100 Sea Zone : 1 destroyer and 1 transport
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 48 / 57
Russians : 24 / 35
Japanese : 39 / 40
Americans : 49 / 61
Chinese : 10 / 16
British : 35 / 41
UK_Pacific : 21 / 21
Italians : 17 / 11
ANZAC : 17 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 70 times
2 was rolled 49 times
3 was rolled 59 times
4 was rolled 62 times
5 was rolled 60 times
6 was rolled 51 times
Average roll : 3.416
Median : 3.000
Variance : 0.839
Standard Deviation : 0.916
Total rolls : 351
Null / Other
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 11 times
6 was rolled 7 times
Average roll : 3.733
Median : 4.000
Variance : 0.534
Standard Deviation : 0.731
Total rolls : 45
Germans Combat
1 was rolled 11 times
2 was rolled 14 times
3 was rolled 9 times
4 was rolled 12 times
5 was rolled 8 times
6 was rolled 11 times
Average roll : 3.385
Median : 3.000
Variance : 0.357
Standard Deviation : 0.597
Total rolls : 65
British Combat
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 11 times
6 was rolled 7 times
Average roll : 3.733
Median : 4.000
Variance : 0.534
Standard Deviation : 0.731
Total rolls : 45
Italians Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.115
Median : 3.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 26
Americans Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.677
Median : 4.000
Variance : 0.228
Standard Deviation : 0.477
Total rolls : 31
Neutral_Axis Combat
1 was rolled 2 times
3 was rolled 1 times
Average roll : 1.667
Median : 1.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 13 times
2 was rolled 8 times
3 was rolled 10 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 11 times
Average roll : 3.357
Median : 3.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 56
French Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 4.500
Median : 5.000
Variance : 1.619
Standard Deviation : 1.272
Total rolls : 8
ANZAC Combat
1 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.400
Median : 1.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 5
Neutral_Allies Combat
1 was rolled 2 times
3 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 4
Chinese Combat
1 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 3.182
Median : 3.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 11
UK_Pacific Combat
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
Average roll : 4.167
Median : 4.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6
Russians Combat
1 was rolled 11 times
2 was rolled 8 times
3 was rolled 11 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.022
Median : 3.000
Variance : 0.874
Standard Deviation : 0.935
Total rolls : 46
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
2 infantry moved from Ukraine to Western Ukraine
1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine
3 infantry moved from Smolensk to Belarus
1 fighter and 1 tactical_bomber moved from Ukraine to Belarus
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 2 PUs;
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/1 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 1/1 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Belarus, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Belarus
1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 1/1 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
1 fighter moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Western Ukraine to Bryansk
6 mech_infantrys moved from Russia to Bryansk
14 armour moved from Archangel to Bryansk
6 artilleries and 9 infantry moved from Archangel to Smolensk
2 aaGuns moved from Kansu to Novosibirsk
6 infantry moved from Chahar to Hopei
10 infantry moved from Yakut S.S.R. to Dzavhan
Place Units - Russians
3 infantry placed in Ukraine
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : -1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
2 infantry moved from Ukraine to Western Ukraine
1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine
3 infantry moved from Smolensk to Belarus
1 fighter and 1 tactical_bomber moved from Ukraine to Belarus
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 2 PUs;
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/1 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 1/1 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Belarus, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Belarus
1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 1/1 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
1 fighter moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Western Ukraine to Bryansk
6 mech_infantrys moved from Russia to Bryansk
14 armour moved from Archangel to Bryansk
6 artilleries and 9 infantry moved from Archangel to Smolensk
2 aaGuns moved from Kansu to Novosibirsk
6 infantry moved from Chahar to Hopei
10 infantry moved from Yakut S.S.R. to Dzavhan
Place Units - Russians
3 infantry placed in Ukraine
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 29 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Smolensk: 1 infantry
EDIT: Adding units owned by Russians to Archangel: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : -1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 10
Combat Move - Japanese
1 artillery and 1 infantry moved from Alaska to 2 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to British Columbia
1 artillery moved from 1 Sea Zone to British Columbia
1 armour and 1 infantry moved from Alaska to British Columbia
1 cruiser moved from 2 Sea Zone to 1 Sea Zone
1 bomber moved from Japan to British Columbia
1 destroyer moved from 2 Sea Zone to 9 Sea Zone
1 transport moved from 2 Sea Zone to 7 Sea Zone
1 fighter moved from Jehol to Philippines
1 fighter moved from Jehol to Philippines
3 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Manchuria to Jehol
1 armour moved from Siberia to Manchuria
6 armour, 1 artillery and 1 infantry moved from Hunan to Kweichow
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kwangsi to Yunnan
4 fighters moved from Kwangtung to Yunnan
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
2 bombers moved from Caroline Islands to 36 Sea Zone
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 34 PUs; 6 SuicideAttackTokens;
Japanese buy 1 destroyer, 2 infantry and 3 submarines; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in British Columbia
Japanese attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
Americans defend with 2 armour and 2 infantry
Japanese roll dice for 1 cruiser in British Columbia, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in British Columbia, round 2 : 2/0 hits, 2.00 expected hits
British roll dice for 2 armour and 2 infantry in British Columbia, round 2 : 2/1 hits, 1.67 expected hits
2 infantry owned by the Japanese lost in British Columbia
2 infantry owned by the Americans lost in British Columbia
Japanese roll dice for 1 armour, 1 artillery and 1 bomber in British Columbia, round 3 : 2/1 hits, 1.50 expected hits
British roll dice for 2 armour in British Columbia, round 3 : 1/0 hits, 1.00 expected hits
1 artillery owned by the Japanese lost in British Columbia
2 armour owned by the Americans lost in British Columbia
Japanese win, taking British Columbia from British with 1 armour and 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Americans: 2 armour and 2 infantry
Battle in Kweichow
Japanese attack with 6 armour, 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 6 armour, 1 artillery and 1 infantry in Kweichow, round 2 : 4/1 hits, 3.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 6 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 4 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 4 fighters and 2 infantry in Yunnan, round 2 : 2/1 hits, 2.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
British defend with 1 submarine
Japanese roll dice for 2 bombers and 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 1.67 expected hits
British roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
Non Combat Move - Japanese
2 bombers moved from 36 Sea Zone to Philippines
5 fighters moved from Japan to Philippines
4 fighters moved from Yunnan to Kwangtung
1 infantry moved from Hunan to Kwangsi
1 mech_infantry moved from Kwangsi to Kwangtung
1 armour moved from Kwangsi to Kwangtung
1 armour and 4 mech_infantrys moved from Kwangsi to Kweichow
1 bomber moved from British Columbia to Alaska
Place Units - Japanese
2 infantry placed in Kwangtung
1 destroyer and 3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 42 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : -0.67
British regular : 0.17
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Jehol : 1 flag, 8 infantry and 1 mech_infantry
Manchuria : 1 flag, 1 aaGun, 1 armour and 1 factory_minor
Yunnan : 1 flag, 2 infantry
Kweichow : 1 flag, 7 armour, 1 artillery, 1 infantry and 4 mech_infantrys
Hunan : 1 flag
Anhwe : 1 flag
British Columbia : 1 flag, 1 armour
Kwangtung : 1 flag, 1 armour, 1 factory_minor, 4 fighters, 1 harbour, 2 infantry and 2 mech_infantrys
Philippines : 1 flag, 1 airfield, 2 bombers, 7 fighters and 1 harbour
Alaska : 1 flag, 1 bomber
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
43 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 1 destroyer
Central Mongolia : 1 flag
2 Sea Zone : 7 submarines
1 Sea Zone : 1 cruiser and 1 transport
7 Sea Zone : 1 transport
9 Sea Zone : 1 destroyer
6 Sea Zone : 1 destroyer and 5 submarines
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Production/PUs Summary :
Germans : 45 / 57
Russians : 27 / 29
Japanese : 42 / 44
Americans : 49 / 61
Chinese : 8 / 16
British : 34 / 41
UK_Pacific : 21 / 21
Italians : 17 / 11
ANZAC : 17 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 63 times
2 was rolled 47 times
3 was rolled 54 times
4 was rolled 55 times
5 was rolled 49 times
6 was rolled 49 times
Average roll : 3.401
Median : 3.000
Variance : 0.547
Standard Deviation : 0.740
Total rolls : 317
Germans Combat
1 was rolled 11 times
2 was rolled 15 times
3 was rolled 9 times
4 was rolled 13 times
5 was rolled 8 times
6 was rolled 12 times
Average roll : 3.412
Median : 3.000
Variance : 0.498
Standard Deviation : 0.705
Total rolls : 68
British Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 11 times
6 was rolled 7 times
Average roll : 3.721
Median : 4.000
Variance : 0.639
Standard Deviation : 0.799
Total rolls : 43
Italians Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.115
Median : 3.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 26
French Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 4.500
Median : 5.000
Variance : 1.619
Standard Deviation : 1.272
Total rolls : 8
Americans Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.677
Median : 4.000
Variance : 0.228
Standard Deviation : 0.477
Total rolls : 31
ANZAC Combat
1 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.400
Median : 1.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 5
Neutral_Allies Combat
1 was rolled 2 times
3 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 4
Chinese Combat
1 was rolled 3 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 3.154
Median : 3.000
Variance : 1.569
Standard Deviation : 1.253
Total rolls : 13
UK_Pacific Combat
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
Average roll : 4.167
Median : 4.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6
Russians Combat
1 was rolled 11 times
2 was rolled 8 times
3 was rolled 11 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.163
Median : 3.000
Variance : 0.601
Standard Deviation : 0.775
Total rolls : 49
Neutral_Axis Combat
1 was rolled 2 times
3 was rolled 1 times
Average roll : 1.667
Median : 1.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 13 times
2 was rolled 9 times
3 was rolled 11 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 13 times
Average roll : 3.426
Median : 3.000
Variance : 0.547
Standard Deviation : 0.740
Total rolls : 61
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 10
Combat Move - Americans
2 submarines moved from 10 Sea Zone to 9 Sea Zone
3 submarines moved from 10 Sea Zone to 1 Sea Zone
1 infantry moved from Western United States to British Columbia
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to Alaska
2 fighters moved from 10 Sea Zone to Alaska
1 bomber moved from Western United States to 7 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to British Columbia
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
2 infantry moved from 89 Sea Zone to West Indies
2 bombers moved from Western United States to West Indies
2 bombers moved from Archangel to 100 Sea Zone
1 artillery and 1 mech_infantry moved from French Indo China to Yunnan
2 fighters moved from 37 Sea Zone to Yunnan
1 bomber moved from New Zealand to 36 Sea Zone
Purchase Units - Americans
Americans buy 1 armour, 4 destroyers and 3 transports; Remaining resources: 2 PUs;
Combat - Americans
Germans scrambles 3 units out of Romania to defend against the attack in 100 Sea Zone
Battle in 7 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 7 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 100 Sea Zone
Americans attack with 2 bombers
Germans defend with 1 destroyer, 3 fighters and 1 transport
Americans roll dice for 2 bombers in 100 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits
Germans roll dice for 1 destroyer, 3 fighters and 1 transport in 100 Sea Zone, round 2 : 2/1 hits, 2.33 expected hits
2 bombers owned by the Americans lost in 100 Sea Zone
1 destroyer owned by the Germans and 1 fighter owned by the Germans lost in 100 Sea Zone
Germans win with 2 fighters and 1 transport remaining. Battle score for attacker is -6
Casualties for Americans: 2 bombers
Casualties for Germans: 1 destroyer and 1 fighter
Battle in 9 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 9 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 9 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in West Indies
Americans attack with 2 bombers and 2 infantry
Italians defend with 1 armour and 1 infantry
Americans roll dice for 2 bombers and 2 infantry in West Indies, round 2 : 2/1 hits, 1.67 expected hits
Italians roll dice for 1 armour and 1 infantry in West Indies, round 2 : 1/1 hits, 0.83 expected hits
1 infantry owned by the Americans lost in West Indies
1 infantry owned by the Italians and 1 armour owned by the Italians lost in West Indies
Americans win, taking West Indies from Italians with 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Italians: 1 armour and 1 infantry
Battle in British Columbia
Americans attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 armour
Americans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in British Columbia, round 2 : 2/1 hits, 1.83 expected hits
Japanese roll dice for 1 armour in British Columbia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in British Columbia
Americans win, taking British Columbia from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in 1 Sea Zone
Americans attack with 3 submarines and 1 transport
Japanese defend with 1 cruiser and 1 transport
Americans roll dice for 3 submarines in 1 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
1 cruiser owned by the Japanese lost in 1 Sea Zone
Americans roll dice for 1 transport in 1 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
Japanese roll dice for 1 transport in 1 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
1 transport owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Neutral with 3 submarines and 1 transport remaining. Battle score for attacker is 19
Casualties for Japanese: 1 cruiser and 1 transport
Battle in Alaska
Americans attack with 2 fighters and 1 infantry
Japanese defend with 1 bomber
Americans roll dice for 2 fighters and 1 infantry in Alaska, round 2 : 2/1 hits, 1.17 expected hits
Japanese roll dice for 1 bomber in Alaska, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in Yunnan
Americans attack with 1 artillery, 2 fighters and 1 mech_infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 1.67 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/1 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Yunnan
Americans roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Yunnan, round 3 : 2/1 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Americans win, taking Yunnan from Japanese with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 36 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber in 36 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans lost in 36 Sea Zone
1 destroyer owned by the Japanese lost in 36 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 100 Sea Zone back to originating territory: Romania
Moving scrambled unit from 100 Sea Zone back to originating territory: Romania
Non Combat Move - Americans
2 fighters moved from Alaska to 10 Sea Zone
2 fighters moved from British Columbia to Western United States
1 tactical_bomber moved from British Columbia to Western United States
2 bombers moved from West Indies to Eastern United States
2 submarines moved from 89 Sea Zone to 91 Sea Zone
2 fighters moved from Yunnan to 37 Sea Zone
1 bomber moved from 7 Sea Zone to Midway
Place Units - Americans
1 armour placed in Western United States
1 destroyer and 3 transports placed in 101 Sea Zone
3 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;
Combat - Chinese
Non Combat Move - Chinese
1 fighter and 12 infantry moved from Hopei to Shensi
Place Units - Chinese
4 artilleries placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Move - British
4 fighters moved from 96 Sea Zone to 100 Sea Zone
1 armour and 2 infantry moved from Tunisia to Algeria
2 infantry moved from Tunisia to Algeria
2 infantry moved from Tunisia to Algeria
1 armour and 2 mech_infantrys moved from Shan State to Kwangsi
3 armour, 4 artilleries and 15 infantry moved from French Indo China to Kwangsi
1 mech_infantry moved from Shan State to Hunan
Chinese take Hunan from Japanese
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
2 fighters moved from United Kingdom to 125 Sea Zone
1 submarine moved from 109 Sea Zone to 125 Sea Zone
Purchase Units - British
British buy 1 destroyer, 2 fighters and 1 transport; Remaining resources: 6 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 7 PUs;
Combat - British
Battle in 100 Sea Zone
British attack with 4 fighters
Germans defend with 1 transport
1 transport owned by the Germans lost in 100 Sea Zone
British win with 4 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 125 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 submarine
British roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Algeria
British attack with 1 armour and 6 infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 6 infantry in Algeria, round 2 : 1/1 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Algeria
British win, taking Algeria from Italians with 1 armour and 6 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Kwangsi
British attack with 4 armour, 4 artilleries, 15 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 4 armour, 4 artilleries, 15 infantry and 2 mech_infantrys in Kwangsi, round 2 : 6/1 hits, 6.83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 4 armour, 4 artilleries, 15 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from French Indo China to 37 Sea Zone
1 tactical_bomber moved from French Indo China to India
1 artillery and 1 infantry moved from Shan State to French Indo China
1 armour and 1 mech_infantry moved from India to Shan State
4 fighters moved from 100 Sea Zone to 98 Sea Zone
2 carriers and 2 destroyers moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
2 fighters moved from 125 Sea Zone to Scotland
1 artillery and 1 infantry moved from Tunisia to Libya
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 submarine moved from 96 Sea Zone to 98 Sea Zone
Place Units - British
2 fighters placed in United Kingdom
1 destroyer placed in 98 Sea Zone
1 transport placed in 109 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in French Indo China
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 28 PUs
Some Units in French Indo China change ownership: 1 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Americans regular : 2.33
Italians regular : -0.17
Japanese regular : -1.67
Germans regular : -0.50
British regular : -2.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 10
Combat Move - Italians
1 infantry moved from Romania to Bessarabia
2 fighters moved from Greece to Bessarabia
1 bomber moved from Greece to Bessarabia
Purchase Units - Italians
Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Bessarabia
Italians attack with 1 bomber, 2 fighters and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Bessarabia, round 2 : 2/1 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 fighters moved from Bessarabia to Greece
1 bomber moved from Bessarabia to Greece
Place Units - Italians
1 destroyer placed in 100 Sea Zone
1 infantry placed in Greece
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,2,1
Italians collect 9 PUs (6 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Italians regular : 0.17
Russians regular : -0.33
Territory Summary for Italians :
Morocco : 1 flag, 2 artilleries and 1 mech_infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Romania : 6 infantry
Northern Italy : 1 aaGun, 1 armour, 2 artilleries, 1 factory_major and 5 infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
Bessarabia : 1 flag, 1 infantry
100 Sea Zone : 1 destroyer
93 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters and 3 infantry
Production/PUs Summary :
Germans : 45 / 57
Russians : 27 / 29
Japanese : 36 / 44
Americans : 52 / 74
Chinese : 11 / 15
British : 36 / 47
UK_Pacific : 21 / 28
Italians : 15 / 9
ANZAC : 17 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 77 times
2 was rolled 63 times
3 was rolled 60 times
4 was rolled 66 times
5 was rolled 68 times
6 was rolled 63 times
Average roll : 3.438
Median : 3.000
Variance : 0.452
Standard Deviation : 0.672
Total rolls : 397
Null / Other
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 12 times
6 was rolled 10 times
Average roll : 3.706
Median : 4.000
Variance : 0.710
Standard Deviation : 0.843
Total rolls : 51
Germans Combat
1 was rolled 11 times
2 was rolled 15 times
3 was rolled 10 times
4 was rolled 13 times
5 was rolled 8 times
6 was rolled 13 times
Average roll : 3.443
Median : 3.000
Variance : 0.454
Standard Deviation : 0.674
Total rolls : 70
British Combat
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 12 times
6 was rolled 10 times
Average roll : 3.706
Median : 4.000
Variance : 0.710
Standard Deviation : 0.843
Total rolls : 51
Italians Combat
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 0.673
Standard Deviation : 0.820
Total rolls : 29
Americans Combat
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3.487
Median : 4.000
Variance : 0.408
Standard Deviation : 0.639
Total rolls : 39
Neutral_Axis Combat
1 was rolled 2 times
3 was rolled 1 times
Average roll : 1.667
Median : 1.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 13 times
2 was rolled 11 times
3 was rolled 11 times
4 was rolled 9 times
5 was rolled 11 times
6 was rolled 13 times
Average roll : 3.485
Median : 3.000
Variance : 0.169
Standard Deviation : 0.411
Total rolls : 68
French Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 4.500
Median : 5.000
Variance : 1.619
Standard Deviation : 1.272
Total rolls : 8
ANZAC Combat
1 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.400
Median : 1.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 5
Neutral_Allies Combat
1 was rolled 2 times
3 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 4
Chinese Combat
1 was rolled 3 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 3.154
Median : 3.000
Variance : 1.569
Standard Deviation : 1.253
Total rolls : 13
UK_Pacific Combat
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
Average roll : 4.167
Median : 4.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6
Russians Combat
1 was rolled 11 times
2 was rolled 8 times
3 was rolled 11 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.180
Median : 3.000
Variance : 0.558
Standard Deviation : 0.747
Total rolls : 50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 10
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 6 PUs;
Non Combat Move - ANZAC
1 carrier, 1 cruiser, 2 destroyers and 2 submarines moved from 37 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
Place Units - ANZAC
2 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
1 fighter placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 11
Research Technology - Germans
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
2 bombers moved from Romania to Yunnan
2 bombers moved from Romania to Belarus
2 armour moved from Romania to Western Ukraine
2 fighters moved from Romania to Belarus
2 infantry moved from Novgorod to Belarus
2 infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Novgorod to Finland
2 fighters moved from Novgorod to Archangel
1 fighter moved from Novgorod to Archangel
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 factory_upgrade, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat - Germans
Battle in Western Ukraine
Germans attack with 2 armour
Russians defend with 1 infantry
Germans roll dice for 2 armour in Western Ukraine, round 2 : 1/0 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yunnan
Germans attack with 2 bombers
Americans defend with 1 artillery and 1 mech_infantry
Germans roll dice for 2 bombers in Yunnan, round 2 : 1/1 hits, 1.33 expected hits
Chinese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0.67 expected hits
1 bomber owned by the Germans lost in Yunnan
1 mech_infantry owned by the Americans lost in Yunnan
Germans roll dice for 1 bomber in Yunnan, round 3 : 0/1 hits, 0.67 expected hits
Chinese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber in Yunnan, round 4 : 1/1 hits, 0.67 expected hits
Chinese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Germans lost in Yunnan
1 artillery owned by the Americans lost in Yunnan
Chinese win with no units remaining. Battle score for attacker is -16
Casualties for Germans: 2 bombers
Casualties for Americans: 1 artillery and 1 mech_infantry
Battle in Belarus
Germans attack with 2 bombers, 2 fighters and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers, 2 fighters and 2 infantry in Belarus, round 2 : 3/1 hits, 2.67 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/1 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 3 fighters and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 3 fighters and 2 infantry in Archangel, round 2 : 2/1 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Archangel
2 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 fighters moved from Belarus to Romania
2 bombers moved from Belarus to Southern Italy
1 fighter moved from Archangel to Romania
2 fighters moved from Archangel to Germany
1 aaGun moved from Normandy Bordeaux to France
1 infantry moved from Normandy Bordeaux to France
2 aaGuns moved from Western Germany to France
1 infantry moved from Western Germany to France
1 infantry moved from Poland to Eastern Poland
Place Units - Germans
1 artillery and 2 mech_infantrys placed in France
1 armour and 1 infantry placed in Germany
3 infantry placed in Novgorod
1 transport placed in 100 Sea Zone
Units in Romania being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in Romania
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,3,1
Germans collect 45 PUs (4 lost to blockades); end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Russians regular : -0.67
Germans regular : -0.17
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 infantry
France : 1 flag, 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 infantry and 2 mech_infantrys
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Romania : 1 airfield, 1 factory_upgrade, 3 fighters and 2 infantry
Germany : 1 aaGun, 1 armour, 1 factory_major, 2 fighters and 1 infantry
Southern Italy : 2 bombers
Belarus : 1 flag, 2 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag, 1 infantry
Western Ukraine : 1 flag, 2 armour
Novgorod : 1 flag, 3 aaGuns, 1 airfield, 6 armour, 6 artilleries, 1 factory_minor, 1 harbour, 22 infantry and 1 mech_infantry
100 Sea Zone : 1 transport
Yugoslavia : 1 flag
Finland : 1 flag, 2 mech_infantrys
Production/PUs Summary :
Germans : 49 / 55
Russians : 23 / 29
Japanese : 36 / 44
Americans : 52 / 74
Chinese : 11 / 15
British : 36 / 47
UK_Pacific : 21 / 28
Italians : 15 / 9
ANZAC : 17 / 33
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 76 times
2 was rolled 63 times
3 was rolled 66 times
4 was rolled 72 times
5 was rolled 70 times
6 was rolled 67 times
Average roll : 3.478
Median : 4.000
Variance : 0.262
Standard Deviation : 0.511
Total rolls : 414
Null / Other
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 10 times
5 was rolled 13 times
6 was rolled 11 times
Average roll : 3.852
Median : 4.000
Variance : 0.792
Standard Deviation : 0.890
Total rolls : 54
Germans Combat
1 was rolled 11 times
2 was rolled 15 times
3 was rolled 13 times
4 was rolled 14 times
5 was rolled 8 times
6 was rolled 14 times
Average roll : 3.467
Median : 3.000
Variance : 0.453
Standard Deviation : 0.673
Total rolls : 75
British Combat
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 10 times
5 was rolled 13 times
6 was rolled 11 times
Average roll : 3.852
Median : 4.000
Variance : 0.792
Standard Deviation : 0.890
Total rolls : 54
Italians Combat
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 0.673
Standard Deviation : 0.820
Total rolls : 29
Americans Combat
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3.487
Median : 4.000
Variance : 0.408
Standard Deviation : 0.639
Total rolls : 39
Neutral_Axis Combat
1 was rolled 2 times
3 was rolled 1 times
Average roll : 1.667
Median : 1.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 13 times
2 was rolled 11 times
3 was rolled 11 times
4 was rolled 9 times
5 was rolled 11 times
6 was rolled 13 times
Average roll : 3.485
Median : 3.000
Variance : 0.169
Standard Deviation : 0.411
Total rolls : 68
French Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 4.500
Median : 5.000
Variance : 1.619
Standard Deviation : 1.272
Total rolls : 8
ANZAC Combat
1 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.400
Median : 1.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 5
Neutral_Allies Combat
1 was rolled 2 times
3 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 4
Chinese Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 1.156
Standard Deviation : 1.075
Total rolls : 16
UK_Pacific Combat
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
Average roll : 4.167
Median : 4.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6
Russians Combat
1 was rolled 11 times
2 was rolled 9 times
3 was rolled 12 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.208
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 53
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 11
Combat Move - Russians
9 infantry moved from Ukraine to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
2 infantry moved from Smolensk to Archangel
10 infantry moved from Dzavhan to Ulaanbaatar
Russians take Ulaanbaatar from Japanese
1 artillery and 12 infantry moved from Hopei to Kweichow
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 2 PUs;
Combat - Russians
Battle in Kweichow
Russians attack with 1 artillery and 12 infantry
Japanese defend with 7 armour, 1 artillery, 1 infantry and 4 mech_infantrys
Russians roll dice for 1 artillery and 12 infantry in Kweichow, round 2 : 2/1 hits, 2.50 expected hits
Japanese roll dice for 7 armour, 1 artillery, 1 infantry and 4 mech_infantrys in Kweichow, round 2 : 6/1 hits, 5.50 expected hits
6 infantry owned by the Russians lost in Kweichow
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kweichow
Russians roll dice for 1 artillery and 6 infantry in Kweichow, round 3 : 1/1 hits, 1.50 expected hits
Japanese roll dice for 7 armour, 1 artillery and 3 mech_infantrys in Kweichow, round 3 : 5/1 hits, 4.83 expected hits
5 infantry owned by the Russians lost in Kweichow
1 mech_infantry owned by the Japanese lost in Kweichow
Russians roll dice for 1 artillery and 1 infantry in Kweichow, round 4 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 7 armour, 1 artillery and 2 mech_infantrys in Kweichow, round 4 : 4/1 hits, 4.50 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Kweichow
1 mech_infantry owned by the Japanese lost in Kweichow
Japanese win with 7 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -25
Casualties for Russians: 1 artillery and 12 infantry
Casualties for Japanese: 1 infantry and 3 mech_infantrys
Battle in Western Ukraine
Russians attack with 1 fighter, 9 infantry and 1 tactical_bomber
Germans defend with 2 armour
Russians roll dice for 1 fighter, 9 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/1 hits, 2.67 expected hits
Germans roll dice for 2 armour in Western Ukraine, round 2 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Western Ukraine
2 armour owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for Germans: 2 armour
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/1 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
1 armour and 2 mech_infantrys moved from Bryansk to Volgograd
13 armour and 4 mech_infantrys moved from Bryansk to Russia
8 infantry moved from Russia to Smolensk
2 aaGuns moved from Novosibirsk to Samara
Place Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Volgograd
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 28 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Japanese regular : 0.17
Germans regular : -0.33
Russians regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 11
Combat Move - Japanese
7 armour and 1 mech_infantry moved from Kweichow to Kwangsi
Japanese take Yunnan from Chinese
1 artillery moved from Kweichow to Hunan
1 mech_infantry moved from Jehol to Hunan
1 armour, 4 fighters, 2 infantry and 2 mech_infantrys moved from Kwangtung to Kwangsi
2 bombers and 7 fighters moved from Philippines to Kwangsi
4 submarines moved from 2 Sea Zone to 1 Sea Zone
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Kwangsi
Japanese attack with 8 armour, 2 bombers, 11 fighters, 2 infantry and 3 mech_infantrys
British defend with 4 armour, 4 artilleries, 15 infantry and 2 mech_infantrys
Japanese roll dice for 8 armour, 2 bombers, 11 fighters, 2 infantry and 3 mech_infantrys in Kwangsi, round 2 : 11/1 hits, 11.67 expected hits
Chinese roll dice for 4 armour, 4 artilleries, 15 infantry and 2 mech_infantrys in Kwangsi, round 2 : 9/0 hits, 9.00 expected hits
2 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese and 4 armour owned by the Japanese lost in Kwangsi
11 infantry owned by the British lost in Kwangsi
Japanese roll dice for 4 armour, 2 bombers and 11 fighters in Kwangsi, round 3 : 9/1 hits, 8.83 expected hits
Chinese roll dice for 4 armour, 4 artilleries, 4 infantry and 2 mech_infantrys in Kwangsi, round 3 : 5/1 hits, 5.33 expected hits
2 fighters owned by the Japanese and 3 armour owned by the Japanese lost in Kwangsi
2 mech_infantrys owned by the British, 3 artilleries owned by the British and 4 infantry owned by the British lost in Kwangsi
Japanese roll dice for 1 armour, 2 bombers and 9 fighters in Kwangsi, round 4 : 7/1 hits, 6.33 expected hits
Chinese roll dice for 4 armour and 1 artillery in Kwangsi, round 4 : 2/1 hits, 2.33 expected hits
2 fighters owned by the Japanese lost in Kwangsi
1 artillery owned by the British and 4 armour owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour, 2 bombers and 7 fighters remaining. Battle score for attacker is -7
Casualties for Japanese: 7 armour, 4 fighters, 2 infantry and 3 mech_infantrys
Casualties for British: 4 armour, 4 artilleries, 15 infantry and 2 mech_infantrys
Battle in Hunan
Japanese attack with 1 artillery and 1 mech_infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0.67 expected hits
Chinese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Hunan
1 mech_infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery
Casualties for British: 1 mech_infantry
Battle in 1 Sea Zone
Japanese attack with 4 submarines
Americans defend with 3 submarines and 1 transport
3 submarines owned by the Americans submerged
1 transport owned by the Americans lost in 1 Sea Zone
Japanese win, taking 1 Sea Zone from Americans with 4 submarines remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Chahar: 1 armour
EDIT: Removing units owned by Japanese from Manchuria: 1 armour
EDIT: Changing ownership of Chahar from Chinese to Japanese
EDIT: Turning off Edit Mode
2 bombers and 7 fighters moved from Kwangsi to Kwangtung
8 infantry moved from Jehol to Buyant-Uhaa
3 submarines moved from 2 Sea Zone to 7 Sea Zone
Place Units - Japanese
1 bomber placed in Japan
1 submarine placed in 6 Sea Zone
3 infantry placed in Kwangtung
2 armour and 1 mech_infantry placed in Manchuria
Japanese undo move 4.
Japanese undo move 3.
2 infantry and 1 mech_infantry placed in Kwangtung
2 armour and 1 infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 40 PUs; end with 41 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : 0.50
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 armour
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 3 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 2 armour, 1 factory_minor and 1 infantry
Yunnan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 1 mech_infantry
Chahar : 1 flag, 1 armour
Anhwe : 1 flag
Kwangtung : 1 flag, 2 bombers, 1 factory_minor, 7 fighters, 1 harbour, 2 infantry and 1 mech_infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
43 Sea Zone : 1 flag
36 Sea Zone : 1 flag
Central Mongolia : 1 flag
1 Sea Zone : 1 flag, 4 submarines
7 Sea Zone : 3 submarines
6 Sea Zone : 1 destroyer and 6 submarines
Buyant-Uhaa : 1 flag, 8 infantry
Production/PUs Summary :
Germans : 46 / 55
Russians : 26 / 33
Japanese : 40 / 41
Americans : 52 / 74
Chinese : 7 / 15
British : 36 / 47
UK_Pacific : 21 / 28
Italians : 15 / 9
ANZAC : 17 / 33
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 69 times
2 was rolled 57 times
3 was rolled 64 times
4 was rolled 63 times
5 was rolled 58 times
6 was rolled 58 times
Average roll : 3.428
Median : 3.000
Variance : 0.298
Standard Deviation : 0.545
Total rolls : 369
Germans Combat
1 was rolled 11 times
2 was rolled 15 times
3 was rolled 14 times
4 was rolled 14 times
5 was rolled 8 times
6 was rolled 14 times
Average roll : 3.461
Median : 3.000
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 76
British Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 12 times
6 was rolled 10 times
Average roll : 3.894
Median : 4.000
Variance : 0.888
Standard Deviation : 0.942
Total rolls : 47
Italians Combat
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 0.673
Standard Deviation : 0.820
Total rolls : 29
French Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 4.500
Median : 5.000
Variance : 1.619
Standard Deviation : 1.272
Total rolls : 8
Americans Combat
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3.487
Median : 4.000
Variance : 0.408
Standard Deviation : 0.639
Total rolls : 39
ANZAC Combat
1 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.400
Median : 1.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 5
Neutral_Allies Combat
1 was rolled 2 times
3 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 4
Chinese Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 4 times
Average roll : 3.053
Median : 3.000
Variance : 1.269
Standard Deviation : 1.126
Total rolls : 19
UK_Pacific Combat
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
Average roll : 4.167
Median : 4.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6
Russians Combat
1 was rolled 12 times
2 was rolled 10 times
3 was rolled 12 times
4 was rolled 10 times
5 was rolled 5 times
6 was rolled 9 times
Average roll : 3.224
Median : 3.000
Variance : 0.585
Standard Deviation : 0.765
Total rolls : 58
Neutral_Axis Combat
1 was rolled 2 times
3 was rolled 1 times
Average roll : 1.667
Median : 1.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 13 times
2 was rolled 12 times
3 was rolled 14 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 15 times
Average roll : 3.533
Median : 3.000
Variance : 0.291
Standard Deviation : 0.539
Total rolls : 75
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 11
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 9 Sea Zone to 7 Sea Zone
1 bomber moved from Midway to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 1 Sea Zone
Purchase Units - Americans
Americans buy 1 armour, 2 carriers, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in 7 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 3 submarines
Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 7 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 3 submarines in 7 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Americans lost in 7 Sea Zone
1 submarine owned by the Japanese lost in 7 Sea Zone
Americans roll dice for 1 bomber and 1 destroyer in 7 Sea Zone, round 3 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 2 submarines in 7 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 7 Sea Zone
Americans roll dice for 1 bomber and 1 destroyer in 7 Sea Zone, round 4 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 7 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans lost in 7 Sea Zone
1 submarine owned by the Japanese lost in 7 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 3 submarines
Battle in 1 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber
Japanese defend with 4 submarines
Americans roll dice for 3 submarines in 1 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 1 Sea Zone, round 2 : 2/1 hits, 1.50 expected hits
Japanese roll dice for 3 submarines in 1 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Americans lost in 1 Sea Zone
2 submarines owned by the Japanese lost in 1 Sea Zone
Americans roll dice for 2 submarines in 1 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Japanese with 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 4 submarines
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 1 Sea Zone to 26 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 9 Sea Zone to 26 Sea Zone
1 infantry moved from British Columbia to Western United States
1 infantry moved from Alaska to British Columbia
2 bombers moved from Eastern United States to United Kingdom
1 destroyer and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from West Indies to 89 Sea Zone
1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 battleship, 1 carrier and 2 fighters moved from 37 Sea Zone to 35 Sea Zone
1 bomber moved from 7 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter placed in Western United States
1 armour and 1 infantry placed in Eastern United States
Americans undo move 3.
1 fighter placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Move - Chinese
4 artilleries and 12 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Shensi to Suiyuyan
Place Units - Chinese
5 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Combat Move - British
1 armour and 1 mech_infantry moved from Shan State to Hunan
Chinese take Yunnan from Japanese
1 armour and 1 mech_infantry moved from French Indo China to Hunan
1 artillery and 1 infantry moved from French Indo China to Kwangsi
1 fighter moved from 37 Sea Zone to Kwangsi
1 tactical_bomber moved from India to Kwangsi
1 armour and 6 infantry moved from Algeria to Morocco
Purchase Units - British
British buy 2 carriers, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat - British
Battle in Hunan
British attack with 2 armour and 2 mech_infantrys
Japanese defend with 1 mech_infantry
British roll dice for 2 armour and 2 mech_infantrys in Hunan, round 2 : 1/1 hits, 1.33 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Morocco
British attack with 1 armour and 6 infantry
Italians defend with 2 artilleries and 1 mech_infantry
British roll dice for 1 armour and 6 infantry in Morocco, round 2 : 2/1 hits, 1.50 expected hits
Italians roll dice for 2 artilleries and 1 mech_infantry in Morocco, round 2 : 1/0 hits, 1.00 expected hits
1 infantry owned by the British lost in Morocco
1 mech_infantry owned by the Italians and 1 artillery owned by the Italians lost in Morocco
British roll dice for 1 armour and 5 infantry in Morocco, round 3 : 2/1 hits, 1.33 expected hits
Italians roll dice for 1 artillery in Morocco, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Morocco
British win, taking Morocco from Italians with 1 armour and 5 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Italians: 2 artilleries and 1 mech_infantry
Battle in Kwangsi
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/1 hits, 1.83 expected hits
Japanese roll dice for 1 armour in Kwangsi, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British lost in Kwangsi
1 armour owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - British
1 battleship, 1 carrier, 1 destroyer and 1 fighter moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 fighter moved from Kwangsi to French Indo China
1 mech_infantry moved from French Indo China to Hunan
2 fighters moved from United Kingdom to Gibraltar
1 destroyer moved from 125 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from Libya to Tobruk
1 infantry moved from Egypt to Trans-Jordan
Place Units - British
2 carriers, 1 destroyer and 1 transport placed in 109 Sea Zone
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
3 infantry placed in French Indo China
1 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour and 3 mech_infantrys
Some Units in French Indo China change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : 0.50
Italians regular : -0.33
Japanese regular : 1.67
British regular : 1.00
Test summary from TripleA, engine version: 2.6.14330, time: 5:14:37 PM
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