Game History
Round: 1 Purchase Units - Japanese Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 3 infantry moved from Kwangsi to Yunnan 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 1 fighter moved from Kiangsu to Yunnan 1 cruiser moved from 20 Sea Zone to 37 Sea Zone 2 bombers moved from Japan to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 fighter moved from Formosa to Philippines 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 tactical_bomber moved from 6 Sea Zone to Kwangtung 2 fighters moved from Japan to Kwangtung 1 fighter moved from Okinawa to Kwangtung 1 tactical_bomber moved from Japan to Kwangtung 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Japan to Kwangtung 1 carrier and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 artillery moved from Kiangsi to Kwangtung 3 infantry moved from Kiangsi to Hunan 1 tactical_bomber moved from Kiangsu to Yunnan 2 infantry moved from Korea to Amur 1 fighter moved from Korea to Amur Combat - Japanese Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports Americans defend with 1 destroyer, 1 fighter and 1 submarine Units damaged: 1 battleship owned by the Japanese Japanese win with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 24 Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine Battle in Philippines Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Battle in Hunan Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 5 infantry Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 3 infantry Casualties for Chinese: 5 infantry Battle in Kwangtung Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 37 Sea Zone Japanese attack with 2 bombers and 1 cruiser British defend with 1 battleship Japanese win, taking 37 Sea Zone from Neutral with 2 bombers and 1 cruiser remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Battle in Amur Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese win, taking Amur from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to French Indo China: 1 infantry EDIT: Adding units owned by Japanese to Shan State: 1 infantry EDIT: Removing units owned by Japanese from Siam: 2 infantry EDIT: Changing ownership of French Indo China from French to Japanese EDIT: Changing ownership of Shan State from UK_Pacific to Japanese EDIT: Turning off Edit Mode 1 fighter moved from Amur to Japan 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 3 fighters and 3 tactical_bombers moved from Kwangtung to Kwangsi 2 bombers moved from 37 Sea Zone to Kwangsi 1 mech_infantry moved from Manchuria to Anhwe 2 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone 2 carriers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 artillery moved from Kiangsu to Kiangsi 1 artillery moved from Jehol to Chahar 1 artillery moved from Shantung to Jehol 2 infantry moved from Shantung to Anhwe 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Manchuria to Jehol 2 infantry moved from Korea to Manchuria Place Units - Japanese 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 39 PUs; end with 44 PUsL23 PTV Shin-Ji (Axis +8) vs Nikola1975 (Allies)
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 armour, 3 artilleries, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 armour and 1 mech_infantry moved from French Indo China to Yunnan 1 infantry moved from Inner Mongolia to Kansu Japanese take Kansu from Chinese 1 infantry moved from Shansi to Inner Mongolia 2 infantry moved from Jehol to Anhwe 1 armour moved from Korea to Northern Manchuria Japanese take Northern Manchuria from Chinese 1 armour moved from Northern Manchuria to Southern Manchuria 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry moved from Shan State to Yunnan 2 bombers moved from Shan State to Anhwe 2 infantry moved from Shan State to Yunnan 2 artilleries, 4 infantry and 1 marine moved from Davao to 36 Sea Zone 2 artilleries, 1 battleship, 1 cruiser, 4 infantry, 1 marine and 3 transports moved from 36 Sea Zone to 55 Sea Zone 2 artilleries, 4 infantry and 1 marine moved from 55 Sea Zone to New Guinea 1 battleship, 7 carriers, 1 cruiser, 3 destroyers and 1 submarine moved from 35 Sea Zone to 55 Sea Zone 5 fighters moved from Shan State to 55 Sea Zone 2 fighters moved from 35 Sea Zone to 55 Sea Zone Combat - Japanese Battle in New Guinea Battle in Anhwe Japanese attack with 2 bombers and 2 infantry Chinese defend with 1 artillery Japanese roll dice for 2 bombers and 2 infantry in Anhwe, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Anhwe Japanese win, taking New Guinea from ANZAC, taking Anhwe from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Battle in Yunnan Japanese attack with 3 armour, 4 artilleries, 7 infantry and 2 mech_infantrys Chinese defend with 2 infantry Japanese roll dice for 3 armour, 4 artilleries, 7 infantry and 2 mech_infantrys in Yunnan, round 2 : 6/16 hits, 5.33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 armour, 4 artilleries, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 bombers moved from Anhwe to Kwangtung 1 aaGun, 2 artilleries and 5 infantry moved from Japan to 6 Sea Zone 1 aaGun, 2 artilleries, 5 infantry and 4 transports moved from 6 Sea Zone to 21 Sea Zone 1 aaGun, 2 artilleries and 5 infantry moved from 21 Sea Zone to Kwangtung 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 artillery and 5 infantry moved from Korea to Southern Manchuria 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone 2 fighters moved from Japan to Davao 3 tactical_bombers moved from Shan State to 55 Sea Zone 3 tactical_bombers moved from Shan State to Davao 1 aaGun moved from Jehol to Anhwe Place Units - Japanese 3 armour placed in French Indo China 3 artilleries, 2 fighters and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : 0.33
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - Italians Italians repair damage of 5x factory_minor; Remaining resources: 33 PUs; Italians buy 2 armour, 1 carrier and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Iraq to Southern Caucasus 1 armour moved from Southern Persia to Northeast Persia Italians take Northeast Persia from Neutral_Allies 1 armour moved from Northeast Persia to Northwest Persia 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Trans-Jordan to Egypt 2 fighters moved from Trans-Jordan to Egypt Combat - Italians Battle in Egypt Italians attack with 2 fighters and 2 infantry British defend with 1 airfield, 1 harbour and 1 infantry Italians roll dice for 2 fighters and 2 infantry in Egypt, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Egypt Italians win, taking Egypt from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Southern Caucasus Italians attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Southern Caucasus, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Southern Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Southern Caucasus Italians win, taking Southern Caucasus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 2 mech_infantrys moved from Iraq to Trans-Jordan 2 fighters moved from Egypt to 97 Sea Zone 1 artillery, 5 infantry and 2 marines moved from Northern Italy to Southern Italy 3 aaGuns, 3 armour and 4 infantry moved from Western Ukraine to Ukraine Place Units - Italians 1 carrier placed in 97 Sea Zone 2 armour and 1 mech_infantry placed in Iraq Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 fighter EDIT: Adding units owned by Italians to Iraq: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 25 PUs; end with 25 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 31 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians regular : 0.83 Russians regular : -0.33 British regular : -0.33
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 2 carriers, 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Leningrad to Northern Belarus 1 fighter moved from Leningrad to Northern Belarus 1 submarine moved from 115 Sea Zone to 107 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 4 fighters and 1 submarine moved from 112 Sea Zone to 107 Sea Zone 2 armour and 6 mech_infantrys moved from Eastern Poland to Leningrad 4 armour and 4 mech_infantrys moved from Leningrad to Nenetsia Germans take Nenetsia from Russians Combat - Germans Battle in 107 Sea Zone Germans attack with 1 battleship, 2 carriers, 2 destroyers, 4 fighters and 2 submarines British defend with 1 destroyer Germans roll dice for 2 submarines in 107 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 battleship, 2 carriers, 2 destroyers and 4 fighters in 107 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits British roll dice for 1 destroyer in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 107 Sea Zone 1 destroyer owned by the British lost in 107 Sea Zone Germans win with 1 battleship, 2 carriers, 2 destroyers, 4 fighters and 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in Northern Belarus Germans attack with 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 1 infantry in Northern Belarus, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Northern Belarus Germans win, taking Northern Belarus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 artillery moved from Western Germany to Holland Belgium 2 bombers, 3 fighters and 1 tactical_bomber moved from Southern Italy to Western Germany 1 fighter moved from Western Germany to 113 Sea Zone 1 fighter moved from Western Germany to 113 Sea Zone 1 fighter moved from Northern Belarus to Leningrad 1 aaGun, 7 artilleries and 13 infantry moved from Western Ukraine to Ukraine Place Units - Germans 2 carriers and 1 destroyer placed in 113 Sea Zone 1 submarine placed in 115 Sea Zone 1 factory_minor placed in Ukraine 3 artilleries placed in Leningrad Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -0.67 British regular : 0.67
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TripleA Manual Gamesave Post: Japanese round 7
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 airfield, 2 artilleries, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from New Guinea to Dutch New Guinea Japanese take Dutch New Guinea from Dutch 2 artilleries, 3 infantry and 1 marine moved from New Guinea to 55 Sea Zone 2 artilleries, 2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 9 fighters, 3 infantry, 1 marine, 1 submarine, 5 tactical_bombers and 3 transports moved from 55 Sea Zone to 31 Sea Zone 2 artilleries, 3 infantry and 1 marine moved from 31 Sea Zone to Johnston Island 1 fighter moved from 31 Sea Zone to Johnston Island 8 fighters and 5 tactical_bombers moved from 31 Sea Zone to 32 Sea Zone 1 infantry moved from Kwangtung to Kwangsi Japanese take Kwangsi from Chinese 1 infantry moved from Kwangtung to Fukien 1 infantry moved from Yunnan to Szechwan 1 bomber moved from Kwangtung to Fukien 1 bomber moved from Kwangtung to Szechwan 1 destroyer and 4 transports moved from 21 Sea Zone to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 artillery and 6 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 destroyer, 7 infantry and 4 transports moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 7 infantry moved from 20 Sea Zone to Kiangsu
Combat Hit Differential Summary :
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@nikola scrambles?
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No.
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 airfield, 2 artilleries, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from New Guinea to Dutch New Guinea Japanese take Dutch New Guinea from Dutch 2 artilleries, 3 infantry and 1 marine moved from New Guinea to 55 Sea Zone 2 artilleries, 2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 9 fighters, 3 infantry, 1 marine, 1 submarine, 5 tactical_bombers and 3 transports moved from 55 Sea Zone to 31 Sea Zone 2 artilleries, 3 infantry and 1 marine moved from 31 Sea Zone to Johnston Island 1 fighter moved from 31 Sea Zone to Johnston Island 8 fighters and 5 tactical_bombers moved from 31 Sea Zone to 32 Sea Zone 1 infantry moved from Kwangtung to Kwangsi Japanese take Kwangsi from Chinese 1 infantry moved from Kwangtung to Fukien 1 infantry moved from Yunnan to Szechwan 1 bomber moved from Kwangtung to Fukien 1 bomber moved from Kwangtung to Szechwan 1 destroyer and 4 transports moved from 21 Sea Zone to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 artillery and 6 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 destroyer, 7 infantry and 4 transports moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 7 infantry moved from 20 Sea Zone to Kiangsu Combat - Japanese Battle in Johnston Island Battle in 32 Sea Zone Japanese attack with 8 fighters and 5 tactical_bombers Americans defend with 1 cruiser and 1 transport Japanese roll dice for 8 fighters and 5 tactical_bombers in 32 Sea Zone, round 2 : 9/13 hits, 7.33 expected hits Americans roll dice for 1 cruiser and 1 transport in 32 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 32 Sea Zone Japanese win, taking Johnston Island from Americans with 8 fighters and 5 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Americans: 1 cruiser and 1 transport Battle in Szechwan Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kiangsu Japanese attack with 1 artillery and 7 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 7 infantry in Kiangsu, round 2 : 1/8 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsu 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery and 6 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Fukien Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Fukien, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Fukien 1 bomber owned by the Japanese retreated Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 aaGun, 2 artilleries and 1 infantry moved from Kwangtung to Kwangsi 1 armour, 1 artillery and 5 infantry moved from Southern Manchuria to Jehol 2 fighters moved from Japan to French Indo China 3 armour moved from French Indo China to Yunnan 2 fighters and 3 tactical_bombers moved from Davao to Yunnan 1 bomber moved from Szechwan to French Indo China 1 bomber moved from Fukien to French Indo China 8 fighters and 5 tactical_bombers moved from 32 Sea Zone to 31 Sea Zone 1 fighter moved from Johnston Island to 31 Sea Zone Place Units - Japanese 1 airfield and 3 mech_infantrys placed in French Indo China 2 artilleries, 1 fighter and 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : -0.50 Japanese regular : 0.67
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TripleA Manual Gamesave Post: Italians round 7
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 7 Purchase Units - Italians Italians buy 3 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery, 3 infantry and 2 marines moved from Southern Italy to 97 Sea Zone 1 artillery, 3 infantry, 2 marines and 3 transports moved from 97 Sea Zone to 98 Sea Zone 1 artillery, 3 infantry and 2 marines moved from 98 Sea Zone to Malta 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 1 submarine moved from 97 Sea Zone to 96 Sea Zone 3 fighters moved from Southern Italy to 96 Sea Zone 1 fighter moved from Iraq to 96 Sea Zone 3 armour and 4 infantry moved from Ukraine to Kursk
Combat Hit Differential Summary :
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@nikola1975 scrambles? My understanding is that you cannot scramble to SZ 98, as there are no surface warships there.
https://www.axisandallies.org/forums/topic/33238/g40-balance-mod-and-path-to-victory
Carrier Scramble: A carrier may scramble one plane to battles in adjacent sea zones/territories where there is at least one defending surface warship/land unit. No more than three planes may be scrambled from a particular sea zone in this manner. The number of planes that may be scrambled from a sea zone (up to the three-plane maximum) is determined by the number of undamaged carriers in that sea zone (one per carrier). This is true irrespective of how the planes may be allocated among the carriers. For example, if a sea zone contains an American carrier with two planes and a British carrier with no planes, the total number of planes that may be scrambled from that sea zone is two. Damaged carriers are disregarded for purpose of determining the scramble capacity of a sea zone (player enforced).
From page 31 of the A&A Europe 1940 pdf:
sea Units
Battleships, aircraft carriers, cruisers, destroyers,
submarines, and transports move, attack, and defend
in sea zones. They can’t move into territories. For the
sake of these rules, the following are surface warships:
battleships, carriers, cruisers, and destroyers. Transports
are not warships. Submarines are warships, but they are
not surface warshipsIf I’m overlooking something, let me know and I’ll fix my turn.
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No scramble.
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@nikola1975 Sorry, I forgot that I would need to ask. Do you want your subs to fight?
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A general OOL would be helpful too, but you can of course wait for the hits first.
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Eh, I’ll assume you want it to stay and fight. If not, we can prob fix it later.
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7 Purchase Units - Italians Italians buy 3 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery, 3 infantry and 2 marines moved from Southern Italy to 97 Sea Zone 1 artillery, 3 infantry, 2 marines and 3 transports moved from 97 Sea Zone to 98 Sea Zone 1 artillery, 3 infantry and 2 marines moved from 98 Sea Zone to Malta 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 1 submarine moved from 97 Sea Zone to 96 Sea Zone 3 fighters moved from Southern Italy to 96 Sea Zone 1 fighter moved from Iraq to 96 Sea Zone 3 armour and 4 infantry moved from Ukraine to Kursk Combat - Italians Battle in Malta Italians attack with 1 artillery, 3 infantry and 2 marines British defend with 1 airfield; Americans defend with 1 artillery and 1 infantry Italians roll dice for 1 artillery, 3 infantry and 2 marines in Malta, round 2 : 2/6 hits, 1.67 expected hits British roll dice for 1 artillery and 1 infantry in Malta, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Malta 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Malta Italians win, taking Malta from British with 1 artillery, 2 infantry and 2 marines remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Kursk Italians attack with 3 armour and 4 infantry Russians defend with 1 infantry Italians roll dice for 3 armour and 4 infantry in Kursk, round 2 : 3/7 hits, 2.17 expected hits Russians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kursk Italians win, taking Kursk from Russians with 3 armour and 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 96 Sea Zone Italians attack with 1 battleship, 1 carrier, 2 cruisers, 6 fighters and 1 submarine British defend with 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 transport; Americans defend with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 4 transports Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 6 fighters in 96 Sea Zone, round 2 : 1/6 hits, 3.00 expected hits Italians roll dice for 1 battleship, 1 carrier and 2 cruisers in 96 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits Americans roll dice for 2 carriers, 2 cruisers, 6 destroyers, 3 fighters and 5 transports in 96 Sea Zone, round 2 : 6/13 hits, 5.33 expected hits Units damaged: 1 battleship owned by the Italians 2 fighters owned by the Italians, 1 submarine owned by the Italians and 1 carrier owned by the Italians lost in 96 Sea Zone 1 destroyer owned by the Americans lost in 96 Sea Zone Americans roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 4 fighters in 96 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits Italians roll dice for 1 battleship and 2 cruisers in 96 Sea Zone, round 3 : 0/3 hits, 1.67 expected hits Americans roll dice for 2 carriers, 2 cruisers, 5 destroyers, 3 fighters and 5 transports in 96 Sea Zone, round 3 : 4/12 hits, 5.00 expected hits 2 cruisers owned by the Italians, 1 fighter owned by the Italians and 1 battleship owned by the Italians lost in 96 Sea Zone 1 destroyer owned by the Americans lost in 96 Sea Zone 3 fighters owned by the Italians retreated Americans win with 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 submarine and 5 transports remaining. Battle score for attacker is -76 Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 3 fighters and 1 submarine Casualties for Americans: 2 destroyers Non Combat Move - Italians 3 fighters moved from 96 Sea Zone to Southern Italy 1 armour and 1 mech_infantry moved from Southern Caucasus to Iraq 1 armour moved from Northwest Persia to Iraq 3 aaGuns moved from Ukraine to Kursk Place Units - Italians 3 infantry placed in Iraq 3 fighters placed in Southern Italy Turn Complete - Italians Italians collect 25 PUs; end with 25 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 31 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Italians regular : -5.50 Russians regular : -0.33 British regular : 0.33
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Well that was a disaster! Anyway, you lost two US destroyers total (sob), so if you want to change that, go ahead and edit.
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Hm, yes. But also, that was a relatively brave attack - even counting that Germans might clean them up with Luftwaffe in the next round.