@BombsAway said in BombsAway (Allies+20) vs Simon33 (Axis):
@simon33 making a habit of hanging my capitals
That is helpful for me!
Nothing at all built in London UK1!
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 destroyer, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
4 transports moved from 20 Sea Zone to 7 Sea Zone
1 armour, 1 artillery and 6 infantry moved from Japan to 7 Sea Zone
1 armour, 1 artillery, 6 infantry and 4 transports moved from 7 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 6 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Southern Manchuria to Korea
1 infantry moved from Shansi to Inner Mongolia
Japanese take Inner Mongolia from Chinese
1 infantry moved from Jehol to Shansi
1 infantry moved from Jehol to Shansi
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
Combat - Japanese
Battle in Korea
Japanese attack with 1 armour, 1 artillery, 1 fighter and 6 infantry
Russians defend with 1 artillery
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 6 infantry in Korea, round 2 : 2/9 hits, 2.50 expected hits
Russians roll dice for 1 artillery in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 armour, 1 artillery, 1 fighter and 6 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Davao
2 artilleries and 2 infantry moved from Southern Manchuria to 20 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
1 aaGun and 2 infantry moved from Southern Manchuria to Jehol
1 carrier, 1 cruiser and 1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 battleship, 6 carriers, 2 destroyers and 1 submarine moved from 7 Sea Zone to 35 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 battleship, 1 cruiser and 1 marine moved from 6 Sea Zone to 36 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 36 Sea Zone to Davao
1 armour, 1 artillery, 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Southern Manchuria to 35 Sea Zone
3 fighters moved from Japan to 35 Sea Zone
1 fighter moved from Korea to Japan
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
2 artilleries, 1 fighter and 6 infantry placed in Japan
2 armour and 1 mech_infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Japanese regular : -0.50
Russians regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 5 infantry, 1 marine, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Southern Caucasus to Southern Persia
2 fighters moved from Egypt to Southern Persia
Combat - Italians
Battle in Southern Persia
Italians attack with 1 armour and 2 fighters
British defend with 1 infantry
Italians roll dice for 1 armour and 2 fighters in Southern Persia, round 2 : 1/3 hits, 1.50 expected hits
British roll dice for 1 infantry in Southern Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Southern Persia
Italians win, taking Southern Persia from British with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Egypt to Southern Italy
2 transports moved from 100 Sea Zone to 97 Sea Zone
1 armour, 2 artilleries and 4 infantry moved from Egypt to Trans-Jordan
1 armour moved from Trans-Jordan to Iraq
1 fighter moved from Southern Persia to Trans-Jordan
1 fighter moved from Southern Persia to Trans-Jordan
2 infantry moved from Syria to Trans-Jordan
2 aaGuns and 2 infantry moved from Eastern Poland to Western Ukraine
Place Units - Italians
1 transport placed in 97 Sea Zone
3 mech_infantrys placed in Iraq
1 artillery, 5 infantry and 1 marine placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 96 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 30 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians regular : -0.50
British regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 6 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 artilleries and 19 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 armour moved from Leningrad to Northern Belarus
Germans take Northern Belarus from Russians
1 armour moved from Northern Belarus to Leningrad
1 infantry moved from Leningrad to Vologda
1 fighter moved from Leningrad to Vologda
1 infantry moved from Leningrad to Vologda
1 battleship moved from 113 Sea Zone to 115 Sea Zone
1 marine moved from Western Germany to 115 Sea Zone
1 battleship and 1 marine moved from 115 Sea Zone to 112 Sea Zone
1 marine moved from 112 Sea Zone to Eire
1 submarine moved from 113 Sea Zone to 107 Sea Zone
4 fighters moved from 113 Sea Zone to 107 Sea Zone
Combat - Germans
Battle in Eire
Battle in 107 Sea Zone
Germans attack with 4 fighters and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 107 Sea Zone
1 destroyer owned by the British lost in 107 Sea Zone
Germans win, taking Eire from Neutral_Allies with 4 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Vologda
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Vologda to Leningrad
3 mech_infantrys moved from Poland to Leningrad
1 aaGun, 7 artilleries and 13 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Holland Belgium to 113 Sea Zone
1 aaGun moved from Holland Belgium to 113 Sea Zone
1 aaGun, 2 carriers, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to Eire
4 fighters moved from 107 Sea Zone to 112 Sea Zone
2 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 submarine moved from 128 Sea Zone to 115 Sea Zone
Place Units - Germans
6 fighters placed in Western Germany
2 artilleries and 1 infantry placed in Leningrad
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : 0.83
British regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 armour and 1 mech_infantry moved from French Indo China to Yunnan
1 infantry moved from Inner Mongolia to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Shansi to Inner Mongolia
2 infantry moved from Jehol to Anhwe
1 armour moved from Korea to Northern Manchuria
Japanese take Northern Manchuria from Chinese
1 armour moved from Northern Manchuria to Southern Manchuria
1 armour, 4 artilleries, 5 infantry and 1 mech_infantry moved from Shan State to Yunnan
2 bombers moved from Shan State to Anhwe
2 infantry moved from Shan State to Yunnan
2 artilleries, 4 infantry and 1 marine moved from Davao to 36 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 4 infantry, 1 marine and 3 transports moved from 36 Sea Zone to 55 Sea Zone
2 artilleries, 4 infantry and 1 marine moved from 55 Sea Zone to New Guinea
1 battleship, 7 carriers, 1 cruiser, 3 destroyers and 1 submarine moved from 35 Sea Zone to 55 Sea Zone
5 fighters moved from Shan State to 55 Sea Zone
2 fighters moved from 35 Sea Zone to 55 Sea Zone
Combat - Japanese
Battle in New Guinea
Battle in Anhwe
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 artillery
Japanese roll dice for 2 bombers and 2 infantry in Anhwe, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Anhwe
Japanese win, taking New Guinea from ANZAC, taking Anhwe from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Yunnan
Japanese attack with 3 armour, 4 artilleries, 7 infantry and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 3 armour, 4 artilleries, 7 infantry and 2 mech_infantrys in Yunnan, round 2 : 6/16 hits, 5.33 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 armour, 4 artilleries, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
2 bombers moved from Anhwe to Kwangtung
1 aaGun, 2 artilleries and 5 infantry moved from Japan to 6 Sea Zone
1 aaGun, 2 artilleries, 5 infantry and 4 transports moved from 6 Sea Zone to 21 Sea Zone
1 aaGun, 2 artilleries and 5 infantry moved from 21 Sea Zone to Kwangtung
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 5 infantry moved from Korea to Southern Manchuria
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
2 fighters moved from Japan to Davao
3 tactical_bombers moved from Shan State to 55 Sea Zone
3 tactical_bombers moved from Shan State to Davao
1 aaGun moved from Jehol to Anhwe
Place Units - Japanese
3 armour placed in French Indo China
3 artilleries, 2 fighters and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Japanese regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Italians
Italians repair damage of 5x factory_minor; Remaining resources: 33 PUs;
Italians buy 2 armour, 1 carrier and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Iraq to Southern Caucasus
1 armour moved from Southern Persia to Northeast Persia
Italians take Northeast Persia from Neutral_Allies
1 armour moved from Northeast Persia to Northwest Persia
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Egypt
2 fighters moved from Trans-Jordan to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 2 fighters and 2 infantry
British defend with 1 airfield, 1 harbour and 1 infantry
Italians roll dice for 2 fighters and 2 infantry in Egypt, round 2 : 2/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Egypt
Italians win, taking Egypt from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Southern Caucasus
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Southern Caucasus, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Southern Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Southern Caucasus
Italians win, taking Southern Caucasus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 mech_infantrys moved from Iraq to Trans-Jordan
2 fighters moved from Egypt to 97 Sea Zone
1 artillery, 5 infantry and 2 marines moved from Northern Italy to Southern Italy
3 aaGuns, 3 armour and 4 infantry moved from Western Ukraine to Ukraine
Place Units - Italians
1 carrier placed in 97 Sea Zone
2 armour and 1 mech_infantry placed in Iraq
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
EDIT: Adding units owned by Italians to Iraq: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 25 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 31 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians regular : 0.83
Russians regular : -0.33
British regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 carriers, 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Leningrad to Northern Belarus
1 fighter moved from Leningrad to Northern Belarus
1 submarine moved from 115 Sea Zone to 107 Sea Zone
1 battleship, 2 carriers, 2 destroyers, 4 fighters and 1 submarine moved from 112 Sea Zone to 107 Sea Zone
2 armour and 6 mech_infantrys moved from Eastern Poland to Leningrad
4 armour and 4 mech_infantrys moved from Leningrad to Nenetsia
Germans take Nenetsia from Russians
Combat - Germans
Battle in 107 Sea Zone
Germans attack with 1 battleship, 2 carriers, 2 destroyers, 4 fighters and 2 submarines
British defend with 1 destroyer
Germans roll dice for 2 submarines in 107 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 battleship, 2 carriers, 2 destroyers and 4 fighters in 107 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
British roll dice for 1 destroyer in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 107 Sea Zone
1 destroyer owned by the British lost in 107 Sea Zone
Germans win with 1 battleship, 2 carriers, 2 destroyers, 4 fighters and 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Northern Belarus
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Northern Belarus, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Northern Belarus
Germans win, taking Northern Belarus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 artillery moved from Western Germany to Holland Belgium
2 bombers, 3 fighters and 1 tactical_bomber moved from Southern Italy to Western Germany
1 fighter moved from Western Germany to 113 Sea Zone
1 fighter moved from Western Germany to 113 Sea Zone
1 fighter moved from Northern Belarus to Leningrad
1 aaGun, 7 artilleries and 13 infantry moved from Western Ukraine to Ukraine
Place Units - Germans
2 carriers and 1 destroyer placed in 113 Sea Zone
1 submarine placed in 115 Sea Zone
1 factory_minor placed in Ukraine
3 artilleries placed in Leningrad
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : -0.67
British regular : 0.67
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 airfield, 2 artilleries, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from Dutch
2 artilleries, 3 infantry and 1 marine moved from New Guinea to 55 Sea Zone
2 artilleries, 2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 9 fighters, 3 infantry, 1 marine, 1 submarine, 5 tactical_bombers and 3 transports moved from 55 Sea Zone to 31 Sea Zone
2 artilleries, 3 infantry and 1 marine moved from 31 Sea Zone to Johnston Island
1 fighter moved from 31 Sea Zone to Johnston Island
8 fighters and 5 tactical_bombers moved from 31 Sea Zone to 32 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
1 infantry moved from Kwangtung to Fukien
1 infantry moved from Yunnan to Szechwan
1 bomber moved from Kwangtung to Fukien
1 bomber moved from Kwangtung to Szechwan
1 destroyer and 4 transports moved from 21 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 artillery and 6 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 destroyer, 7 infantry and 4 transports moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 7 infantry moved from 20 Sea Zone to Kiangsu
Combat Hit Differential Summary :
@nikola scrambles?
No.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 airfield, 2 artilleries, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from Dutch
2 artilleries, 3 infantry and 1 marine moved from New Guinea to 55 Sea Zone
2 artilleries, 2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 9 fighters, 3 infantry, 1 marine, 1 submarine, 5 tactical_bombers and 3 transports moved from 55 Sea Zone to 31 Sea Zone
2 artilleries, 3 infantry and 1 marine moved from 31 Sea Zone to Johnston Island
1 fighter moved from 31 Sea Zone to Johnston Island
8 fighters and 5 tactical_bombers moved from 31 Sea Zone to 32 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
1 infantry moved from Kwangtung to Fukien
1 infantry moved from Yunnan to Szechwan
1 bomber moved from Kwangtung to Fukien
1 bomber moved from Kwangtung to Szechwan
1 destroyer and 4 transports moved from 21 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 artillery and 6 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 destroyer, 7 infantry and 4 transports moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 7 infantry moved from 20 Sea Zone to Kiangsu
Combat - Japanese
Battle in Johnston Island
Battle in 32 Sea Zone
Japanese attack with 8 fighters and 5 tactical_bombers
Americans defend with 1 cruiser and 1 transport
Japanese roll dice for 8 fighters and 5 tactical_bombers in 32 Sea Zone, round 2 : 9/13 hits, 7.33 expected hits
Americans roll dice for 1 cruiser and 1 transport in 32 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 32 Sea Zone
Japanese win, taking Johnston Island from Americans with 8 fighters and 5 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Americans: 1 cruiser and 1 transport
Battle in Szechwan
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Japanese attack with 1 artillery and 7 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 7 infantry in Kiangsu, round 2 : 1/8 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsu
1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery and 6 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Fukien
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Fukien, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Fukien, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Fukien
1 bomber owned by the Japanese retreated
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 aaGun, 2 artilleries and 1 infantry moved from Kwangtung to Kwangsi
1 armour, 1 artillery and 5 infantry moved from Southern Manchuria to Jehol
2 fighters moved from Japan to French Indo China
3 armour moved from French Indo China to Yunnan
2 fighters and 3 tactical_bombers moved from Davao to Yunnan
1 bomber moved from Szechwan to French Indo China
1 bomber moved from Fukien to French Indo China
8 fighters and 5 tactical_bombers moved from 32 Sea Zone to 31 Sea Zone
1 fighter moved from Johnston Island to 31 Sea Zone
Place Units - Japanese
1 airfield and 3 mech_infantrys placed in French Indo China
2 artilleries, 1 fighter and 5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Americans regular : -0.50
Japanese regular : 0.67
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery, 3 infantry and 2 marines moved from Southern Italy to 97 Sea Zone
1 artillery, 3 infantry, 2 marines and 3 transports moved from 97 Sea Zone to 98 Sea Zone
1 artillery, 3 infantry and 2 marines moved from 98 Sea Zone to Malta
1 battleship, 1 carrier, 2 cruisers, 2 fighters and 1 submarine moved from 97 Sea Zone to 96 Sea Zone
3 fighters moved from Southern Italy to 96 Sea Zone
1 fighter moved from Iraq to 96 Sea Zone
3 armour and 4 infantry moved from Ukraine to Kursk
Combat Hit Differential Summary :
@nikola1975 scrambles? My understanding is that you cannot scramble to SZ 98, as there are no surface warships there.
https://www.axisandallies.org/forums/topic/33238/g40-balance-mod-and-path-to-victory
Carrier Scramble: A carrier may scramble one plane to battles in adjacent sea zones/territories where there is at least one defending surface warship/land unit. No more than three planes may be scrambled from a particular sea zone in this manner. The number of planes that may be scrambled from a sea zone (up to the three-plane maximum) is determined by the number of undamaged carriers in that sea zone (one per carrier). This is true irrespective of how the planes may be allocated among the carriers. For example, if a sea zone contains an American carrier with two planes and a British carrier with no planes, the total number of planes that may be scrambled from that sea zone is two. Damaged carriers are disregarded for purpose of determining the scramble capacity of a sea zone (player enforced).
From page 31 of the A&A Europe 1940 pdf:
sea Units
Battleships, aircraft carriers, cruisers, destroyers,
submarines, and transports move, attack, and defend
in sea zones. They can’t move into territories. For the
sake of these rules, the following are surface warships:
battleships, carriers, cruisers, and destroyers. Transports
are not warships. Submarines are warships, but they are
not surface warships
If I’m overlooking something, let me know and I’ll fix my turn.
No scramble.