Game History
Round: 1 Purchase Units - Japanese Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 3 infantry moved from Kwangsi to Yunnan 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 1 fighter moved from Kiangsu to Yunnan 1 cruiser moved from 20 Sea Zone to 37 Sea Zone 2 bombers moved from Japan to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 fighter moved from Formosa to Philippines 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 tactical_bomber moved from 6 Sea Zone to Kwangtung 2 fighters moved from Japan to Kwangtung 1 fighter moved from Okinawa to Kwangtung 1 tactical_bomber moved from Japan to Kwangtung 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Japan to Kwangtung 1 carrier and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 artillery moved from Kiangsi to Kwangtung 3 infantry moved from Kiangsi to Hunan 1 tactical_bomber moved from Kiangsu to Yunnan 2 infantry moved from Korea to Amur 1 fighter moved from Korea to Amur Combat - Japanese Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports Americans defend with 1 destroyer, 1 fighter and 1 submarine Units damaged: 1 battleship owned by the Japanese Japanese win with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 24 Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine Battle in Philippines Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Battle in Hunan Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 5 infantry Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 3 infantry Casualties for Chinese: 5 infantry Battle in Kwangtung Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 37 Sea Zone Japanese attack with 2 bombers and 1 cruiser British defend with 1 battleship Japanese win, taking 37 Sea Zone from Neutral with 2 bombers and 1 cruiser remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Battle in Amur Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese win, taking Amur from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to French Indo China: 1 infantry EDIT: Adding units owned by Japanese to Shan State: 1 infantry EDIT: Removing units owned by Japanese from Siam: 2 infantry EDIT: Changing ownership of French Indo China from French to Japanese EDIT: Changing ownership of Shan State from UK_Pacific to Japanese EDIT: Turning off Edit Mode 1 fighter moved from Amur to Japan 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 3 fighters and 3 tactical_bombers moved from Kwangtung to Kwangsi 2 bombers moved from 37 Sea Zone to Kwangsi 1 mech_infantry moved from Manchuria to Anhwe 2 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone 2 carriers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 artillery moved from Kiangsu to Kiangsi 1 artillery moved from Jehol to Chahar 1 artillery moved from Shantung to Jehol 2 infantry moved from Shantung to Anhwe 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Manchuria to Jehol 2 infantry moved from Korea to Manchuria Place Units - Japanese 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 39 PUs; end with 44 PUsL23 PTV Shin-Ji (Axis +8) vs Nikola1975 (Allies)
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Hm, you are right.
Anyway, good moves so far, you are extremely efficient fascist :) It’s quite amazing that it is only round 4 and what you have achieved with Italians so far.
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@nikola1975 I appreciate the compliment(?), but I fear you may have out-Communist-ed me here - both China and Russia have me quite nervous. Should have the Japan post later today - always hard to decide where to put things when I have so many good options!
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@nikola1975 Still putting together the details, but what OOL would you like for Yunnan? Kill the Brits first, or the Chinese?
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TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries, 8 infantry and 1 mech_infantry moved from Szechwan to Yunnan 1 infantry moved from Shan State to Yunnan 1 artillery, 3 fighters, 2 infantry and 4 tactical_bombers moved from French Indo China to Yunnan 1 armour moved from Malaya to Yunnan 1 fighter and 1 tactical_bomber moved from 132 Sea Zone to Yunnan 2 bombers moved from Davao to Yunnan 1 artillery, 1 infantry and 1 marine moved from Caroline Islands to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 artillery moved from 6 Sea Zone to Korea 1 battleship and 1 marine moved from 35 Sea Zone to 6 Sea Zone 1 cruiser moved from 35 Sea Zone to 6 Sea Zone Combat - Japanese Japanese creates battle in territory 132 Sea Zone
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries, 8 infantry and 1 mech_infantry moved from Szechwan to Yunnan 1 infantry moved from Shan State to Yunnan 1 artillery, 3 fighters, 2 infantry and 4 tactical_bombers moved from French Indo China to Yunnan 1 armour moved from Malaya to Yunnan 1 fighter and 1 tactical_bomber moved from 132 Sea Zone to Yunnan 2 bombers moved from Davao to Yunnan 1 artillery, 1 infantry and 1 marine moved from Caroline Islands to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 artillery moved from 6 Sea Zone to Korea 1 battleship and 1 marine moved from 35 Sea Zone to 6 Sea Zone 1 cruiser moved from 35 Sea Zone to 6 Sea Zone Combat - Japanese Japanese creates battle in territory 132 Sea Zone Battle in Yunnan Japanese attack with 1 armour, 3 artilleries, 2 bombers, 4 fighters, 11 infantry, 1 mech_infantry and 5 tactical_bombers British defend with 2 aaGuns, 1 artillery, 1 fighter and 8 infantry; Chinese defend with 2 artilleries, 1 fighter and 12 infantry British roll AA dice in Yunnan : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 4 fighters, 11 infantry, 1 mech_infantry and 5 tactical_bombers in Yunnan, round 2 : 11/27 hits, 10.50 expected hits
Combat Hit Differential Summary :
Japanese regular : 0.50 British AA : -1.00
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@nikola1975 The dice LOVE me this game! I got 11 hits - how would you like them assigned?
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Bump #3.
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10 Chi inf.
1 Bri inf. -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries, 8 infantry and 1 mech_infantry moved from Szechwan to Yunnan 1 infantry moved from Shan State to Yunnan 1 artillery, 3 fighters, 2 infantry and 4 tactical_bombers moved from French Indo China to Yunnan 1 armour moved from Malaya to Yunnan 1 fighter and 1 tactical_bomber moved from 132 Sea Zone to Yunnan 2 bombers moved from Davao to Yunnan 1 artillery, 1 infantry and 1 marine moved from Caroline Islands to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 artillery moved from 6 Sea Zone to Korea 1 battleship and 1 marine moved from 35 Sea Zone to 6 Sea Zone 1 cruiser moved from 35 Sea Zone to 6 Sea Zone Combat - Japanese Japanese creates battle in territory 132 Sea Zone Battle in Yunnan Japanese attack with 1 armour, 3 artilleries, 2 bombers, 4 fighters, 11 infantry, 1 mech_infantry and 5 tactical_bombers British defend with 2 aaGuns, 1 artillery, 1 fighter and 8 infantry; Chinese defend with 2 artilleries, 1 fighter and 12 infantry British roll AA dice in Yunnan : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 4 fighters, 11 infantry, 1 mech_infantry and 5 tactical_bombers in Yunnan, round 2 : 11/27 hits, 10.50 expected hits Chinese roll dice for 2 aaGuns, 3 artilleries, 2 fighters and 20 infantry in Yunnan, round 2 : 14/25 hits, 9.00 expected hits 11 infantry owned by the Japanese and 3 artilleries owned by the Japanese lost in Yunnan 10 infantry owned by the Chinese and 1 infantry owned by the British lost in Yunnan 4 fighters owned by the Japanese, 5 tactical_bombers owned by the Japanese and 2 bombers owned by the Japanese retreated 1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese retreated to French Indo China Chinese win, taking 132 Sea Zone from UK_Pacific with 2 aaGuns, 3 artilleries, 2 fighters and 9 infantry remaining. Battle score for attacker is -12 Casualties for Japanese: 3 artilleries and 11 infantry Casualties for British: 1 infantry Casualties for Chinese: 10 infantry Battle in Korea Japanese attack with 1 artillery and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Korea 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 marine moved from 6 Sea Zone to Japan 3 artilleries and 6 infantry moved from Malaya to Shan State 1 transport moved from 132 Sea Zone to 21 Sea Zone 1 artillery moved from Kwangtung to 21 Sea Zone 1 infantry moved from Kwangtung to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Southern Manchuria 1 artillery moved from 20 Sea Zone to Southern Manchuria 3 infantry moved from Anhwe to Jehol 1 infantry moved from Hopei to Szechwan 1 artillery moved from Hopei to Anhwe 4 transports moved from 132 Sea Zone to 20 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 132 Sea Zone to 20 Sea Zone 1 battleship, 3 carriers and 1 destroyer moved from 35 Sea Zone to 7 Sea Zone 1 infantry moved from Japan to 7 Sea Zone 1 artillery moved from Japan to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Southern Manchuria 1 artillery moved from 20 Sea Zone to Southern Manchuria 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Southern Manchuria 1 bomber moved from Yunnan to French Indo China 1 bomber moved from Yunnan to French Indo China 1 fighter and 1 tactical_bomber moved from Yunnan to Shan State 3 fighters and 3 tactical_bombers moved from Yunnan to French Indo China 1 tactical_bomber moved from Yunnan to Shan State 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 7 Sea Zone 3 fighters moved from Caroline Islands to Japan Place Units - Japanese 1 carrier and 1 destroyer placed in 7 Sea Zone 1 artillery and 2 infantry placed in French Indo China 1 armour, 1 artillery and 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese regular : 5.00 Japanese regular : 0.33 British AA : -1.00 Russians regular : 0.67
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@nikola1975 wow, and I thought the dice liked ME. They love you!
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What do you mean by those bumps? Are you just impatient to play, or are you actually counting them for formal reasons? I hope we are both here for the same reason - to have fun.
I would like to play more, but sometimes it’s not possible and I apologize that you sometimes wait for more than you would like to.
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@nikola1975 The bumps are in the League rules. And yes, they are formal warnings. When you mentioned that you couldn’t play until Saturday that time, that was fine. But when you don’t respond for 3 days, that’s a bump.
5 - Posting Schedule
The following is for the benefit of waiting players to be able to claim a win on an abandoned game and do not have to be exercised.
5a - Time Limits - There is a 72 hour time limit per move (3 full days). This may be negotiated by the players at game start. If you agree to different time limits, you need to post it at the beginning of the game thread for the moderators to enforce. Of course, longer limits may always be allowed by a player to his opponent during the game - post these in the thread in case there is a dispute, for the moderators.For good sportsmanship, you should give defender decisions (casualty choices, scramble/intercept/submerge/ kamikaze decisions) to your opponent as soon as possible.
5b - 72 hour warnings: If 72 hours goes by and there is no game-play post from your opponent (i.e. at least a game decision made), simply post “bump” and the number of the bump (Bump#1, Bump #2, or Bump #3), which creates the “warning”. (Note: only post “bump” in your warnings to make it clear you are issuing a warning. Do not add any other text in your warning post.)
5c - “Bump” warning and consequences - Each “bump” warning resets the clock for another 72 hrs. However, on the 4th “bump” warning the offending player will be disqualified and declared the loser for that game. You cannot retroactively issue a “bump” warning (after your opponent posts). “Bump” warnings can be issued for posting of partial turns (for example, someone only posted their combat move), OOL requests, etc. but they follow the same 72 hour requirement.
https://www.axisandallies.org/forums/topic/28660/league-rules
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Italians Italians buy 1 factory_minor, 3 fighters and 1 marine; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Iraq to Northwest Persia Italians take Northwest Persia from Neutral_Allies 1 armour moved from Northwest Persia to Southern Caucasus Italians take Southern Caucasus from Russians 1 bomber moved from Egypt to 80 Sea Zone 1 mech_infantry moved from Iraq to Southern Persia Italians take Southern Persia from British Combat - Italians Battle in 80 Sea Zone Italians attack with 1 bomber British defend with 1 artillery, 1 infantry and 1 transport 1 transport owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in 80 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 13 Casualties for British: 1 artillery, 1 infantry and 1 transport Non Combat Move - Italians 1 bomber moved from 80 Sea Zone to Iraq 1 infantry moved from Trans-Jordan to Syria Italians take Syria from Neutral_Axis 1 artillery moved from Trans-Jordan to Egypt 2 fighters moved from Southern Italy to Egypt 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 armour and 1 infantry moved from Tunisia to 96 Sea Zone 1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 100 Sea Zone 1 infantry moved from 100 Sea Zone to Egypt 1 armour moved from 100 Sea Zone to Egypt 1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 94 Sea Zone to 97 Sea Zone 2 infantry moved from Yugoslavia to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone 2 infantry moved from 100 Sea Zone to Egypt 1 armour moved from Romania to Western Ukraine 1 aaGun and 2 infantry moved from Eastern Poland to Western Ukraine 1 armour moved from Baltic States to Western Ukraine 2 aaGuns moved from Romania to Eastern Poland 2 infantry moved from Romania to Eastern Poland Place Units - Italians 3 fighters placed in Southern Italy 1 marine placed in Northern Italy 1 factory_minor placed in Iraq Turn Complete - Italians Italians collect 26 PUs; end with 26 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 37 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 40 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
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Whatever. I thought we are having fun.
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 factory_minor, 1 marine, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 115 Sea Zone to 107 Sea Zone 4 fighters moved from Western Germany to 107 Sea Zone Combat - Germans Battle in 107 Sea Zone Germans attack with 4 fighters and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 4 fighters in 107 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits British roll dice for 1 destroyer in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 107 Sea Zone 4 fighters owned by the Germans retreated British win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Non Combat Move - Germans 1 submarine moved from 115 Sea Zone to 128 Sea Zone 1 battleship, 2 carriers, 2 destroyers and 2 submarines moved from 115 Sea Zone to 113 Sea Zone 4 fighters moved from 107 Sea Zone to 113 Sea Zone 2 aaGuns moved from Baltic States to Leningrad 1 infantry moved from Vyborg to Leningrad 7 infantry moved from Archangel to Leningrad 2 artilleries and 8 infantry moved from Eastern Poland to Western Ukraine 1 aaGun, 7 artilleries and 13 infantry moved from Poland to Eastern Poland 3 mech_infantrys moved from Western Germany to Poland 2 bombers, 3 fighters and 1 tactical_bomber moved from Trans-Jordan to Southern Italy 1 transport moved from 100 Sea Zone to 97 Sea Zone 1 cruiser moved from 94 Sea Zone to 97 Sea Zone 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from Western Germany to Leningrad 1 submarine moved from 73 Sea Zone to 74 Sea Zone Place Units - Germans 1 factory_minor placed in Leningrad 1 transport placed in 113 Sea Zone 1 artillery and 1 marine placed in Western Germany 2 armour and 6 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 48 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans regular : -2.33 British regular : 0.67
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 1 destroyer, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from French Indo China to Yunnan Japanese take Yunnan from Chinese 4 transports moved from 20 Sea Zone to 7 Sea Zone 1 armour, 1 artillery and 6 infantry moved from Japan to 7 Sea Zone 1 armour, 1 artillery, 6 infantry and 4 transports moved from 7 Sea Zone to 6 Sea Zone 1 armour, 1 artillery and 6 infantry moved from 6 Sea Zone to Korea 1 fighter moved from Southern Manchuria to Korea 1 infantry moved from Shansi to Inner Mongolia Japanese take Inner Mongolia from Chinese 1 infantry moved from Jehol to Shansi 1 infantry moved from Jehol to Shansi 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese Combat - Japanese Battle in Korea Japanese attack with 1 armour, 1 artillery, 1 fighter and 6 infantry Russians defend with 1 artillery Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 6 infantry in Korea, round 2 : 2/9 hits, 2.50 expected hits Russians roll dice for 1 artillery in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 armour, 1 artillery, 1 fighter and 6 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Japanese 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Davao 2 artilleries and 2 infantry moved from Southern Manchuria to 20 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone 1 aaGun and 2 infantry moved from Southern Manchuria to Jehol 1 carrier, 1 cruiser and 1 destroyer moved from 20 Sea Zone to 35 Sea Zone 1 battleship, 6 carriers, 2 destroyers and 1 submarine moved from 7 Sea Zone to 35 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 battleship, 1 cruiser and 1 marine moved from 6 Sea Zone to 36 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from 36 Sea Zone to Davao 1 armour, 1 artillery, 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Shan State 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Southern Manchuria to 35 Sea Zone 3 fighters moved from Japan to 35 Sea Zone 1 fighter moved from Korea to Japan Place Units - Japanese 1 destroyer placed in 6 Sea Zone 2 artilleries, 1 fighter and 6 infantry placed in Japan 2 armour and 1 mech_infantry placed in French Indo China Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Japanese regular : -0.50 Russians regular : -0.33
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery, 5 infantry, 1 marine, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Southern Caucasus to Southern Persia 2 fighters moved from Egypt to Southern Persia Combat - Italians Battle in Southern Persia Italians attack with 1 armour and 2 fighters British defend with 1 infantry Italians roll dice for 1 armour and 2 fighters in Southern Persia, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 1 infantry in Southern Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Southern Persia Italians win, taking Southern Persia from British with 1 armour and 2 fighters remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Egypt to Southern Italy 2 transports moved from 100 Sea Zone to 97 Sea Zone 1 armour, 2 artilleries and 4 infantry moved from Egypt to Trans-Jordan 1 armour moved from Trans-Jordan to Iraq 1 fighter moved from Southern Persia to Trans-Jordan 1 fighter moved from Southern Persia to Trans-Jordan 2 infantry moved from Syria to Trans-Jordan 2 aaGuns and 2 infantry moved from Eastern Poland to Western Ukraine Place Units - Italians 1 transport placed in 97 Sea Zone 3 mech_infantrys placed in Iraq 1 artillery, 5 infantry and 1 marine placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from 97 Sea Zone: 1 destroyer EDIT: Adding units owned by Italians to 96 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 24 PUs; end with 24 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 30 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians regular : -0.50 British regular : -0.33