Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsL23 PTV Shin-Ji (Axis +8) vs Nikola1975 (Allies)
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@nikola1975 Sorry for the edits - it should have let me fly the bombers over Syria, but the game wasn’t coded for that. So I just fixed the landing part.
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Hm, are you sure about that? I thought you are not able to fly over neutral territories.
Can you check that?
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https://axisallies.com/global-1940-second-edition-rules/
“Moving into a neutral territory is considered a combat move, and any combat must be resolved during the conduct combat phase (see ‘Combat Move‘). Before the neutral territory can be taken control of by the invading power, all of the neutral’s standing army units must be eliminated. Air units can’t fly over a neutral unless they are attacking it.”
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@nikola1975 I did check it. In the Balance Mod rules post, it specifically mentions that the flyover rules for neutrals do not apply to Vichy France ones.
"Game Consequences of Franco-German Armistice
French Territorial Control: At the beginning of France’s first turn in which Armistice conditions are met, all originally French territories not already under Axis control immediately change ownership to Pro-Axis Neutrals, except: (1) French Equatorial Africa; (2) New Hebrides; (2) any French territories containing non-French allied land units.
Any non-French allied air units in Vichy-controlled territory are destroyed upon conversion of the territory to Vichy control.
With the exception of Southern France (see discussion of “Zone Libere” below), Vichy French territory operates the same way as other Pro-Axis Neutral territory. An Axis player may capture Vichy French territory and commandeer its forces by moving a land unit into the territory during the non-combat phase of his turn.
Fly-over restrictions applicable to other Neutral territories do not apply to Vichy French territory."
https://www.axisandallies.org/forums/topic/27451/g40-balance-mod-rules-and-download
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It is easily missed, that’s for sure! We’re playing PtV, which points to Balance Mod for that, and then it’s buried at the end of a few paragraphs, lol.
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Hm, you are right.
Anyway, good moves so far, you are extremely efficient fascist :) It’s quite amazing that it is only round 4 and what you have achieved with Italians so far.
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@nikola1975 I appreciate the compliment(?), but I fear you may have out-Communist-ed me here - both China and Russia have me quite nervous. Should have the Japan post later today - always hard to decide where to put things when I have so many good options!
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@nikola1975 Still putting together the details, but what OOL would you like for Yunnan? Kill the Brits first, or the Chinese?
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TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries, 8 infantry and 1 mech_infantry moved from Szechwan to Yunnan 1 infantry moved from Shan State to Yunnan 1 artillery, 3 fighters, 2 infantry and 4 tactical_bombers moved from French Indo China to Yunnan 1 armour moved from Malaya to Yunnan 1 fighter and 1 tactical_bomber moved from 132 Sea Zone to Yunnan 2 bombers moved from Davao to Yunnan 1 artillery, 1 infantry and 1 marine moved from Caroline Islands to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 artillery moved from 6 Sea Zone to Korea 1 battleship and 1 marine moved from 35 Sea Zone to 6 Sea Zone 1 cruiser moved from 35 Sea Zone to 6 Sea Zone Combat - Japanese Japanese creates battle in territory 132 Sea Zone
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries, 8 infantry and 1 mech_infantry moved from Szechwan to Yunnan 1 infantry moved from Shan State to Yunnan 1 artillery, 3 fighters, 2 infantry and 4 tactical_bombers moved from French Indo China to Yunnan 1 armour moved from Malaya to Yunnan 1 fighter and 1 tactical_bomber moved from 132 Sea Zone to Yunnan 2 bombers moved from Davao to Yunnan 1 artillery, 1 infantry and 1 marine moved from Caroline Islands to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 artillery moved from 6 Sea Zone to Korea 1 battleship and 1 marine moved from 35 Sea Zone to 6 Sea Zone 1 cruiser moved from 35 Sea Zone to 6 Sea Zone Combat - Japanese Japanese creates battle in territory 132 Sea Zone Battle in Yunnan Japanese attack with 1 armour, 3 artilleries, 2 bombers, 4 fighters, 11 infantry, 1 mech_infantry and 5 tactical_bombers British defend with 2 aaGuns, 1 artillery, 1 fighter and 8 infantry; Chinese defend with 2 artilleries, 1 fighter and 12 infantry British roll AA dice in Yunnan : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 4 fighters, 11 infantry, 1 mech_infantry and 5 tactical_bombers in Yunnan, round 2 : 11/27 hits, 10.50 expected hits
Combat Hit Differential Summary :
Japanese regular : 0.50 British AA : -1.00
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@nikola1975 The dice LOVE me this game! I got 11 hits - how would you like them assigned?
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Bump #3.
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10 Chi inf.
1 Bri inf. -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries, 8 infantry and 1 mech_infantry moved from Szechwan to Yunnan 1 infantry moved from Shan State to Yunnan 1 artillery, 3 fighters, 2 infantry and 4 tactical_bombers moved from French Indo China to Yunnan 1 armour moved from Malaya to Yunnan 1 fighter and 1 tactical_bomber moved from 132 Sea Zone to Yunnan 2 bombers moved from Davao to Yunnan 1 artillery, 1 infantry and 1 marine moved from Caroline Islands to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 artillery moved from 6 Sea Zone to Korea 1 battleship and 1 marine moved from 35 Sea Zone to 6 Sea Zone 1 cruiser moved from 35 Sea Zone to 6 Sea Zone Combat - Japanese Japanese creates battle in territory 132 Sea Zone Battle in Yunnan Japanese attack with 1 armour, 3 artilleries, 2 bombers, 4 fighters, 11 infantry, 1 mech_infantry and 5 tactical_bombers British defend with 2 aaGuns, 1 artillery, 1 fighter and 8 infantry; Chinese defend with 2 artilleries, 1 fighter and 12 infantry British roll AA dice in Yunnan : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 4 fighters, 11 infantry, 1 mech_infantry and 5 tactical_bombers in Yunnan, round 2 : 11/27 hits, 10.50 expected hits Chinese roll dice for 2 aaGuns, 3 artilleries, 2 fighters and 20 infantry in Yunnan, round 2 : 14/25 hits, 9.00 expected hits 11 infantry owned by the Japanese and 3 artilleries owned by the Japanese lost in Yunnan 10 infantry owned by the Chinese and 1 infantry owned by the British lost in Yunnan 4 fighters owned by the Japanese, 5 tactical_bombers owned by the Japanese and 2 bombers owned by the Japanese retreated 1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese retreated to French Indo China Chinese win, taking 132 Sea Zone from UK_Pacific with 2 aaGuns, 3 artilleries, 2 fighters and 9 infantry remaining. Battle score for attacker is -12 Casualties for Japanese: 3 artilleries and 11 infantry Casualties for British: 1 infantry Casualties for Chinese: 10 infantry Battle in Korea Japanese attack with 1 artillery and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Korea 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 marine moved from 6 Sea Zone to Japan 3 artilleries and 6 infantry moved from Malaya to Shan State 1 transport moved from 132 Sea Zone to 21 Sea Zone 1 artillery moved from Kwangtung to 21 Sea Zone 1 infantry moved from Kwangtung to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Southern Manchuria 1 artillery moved from 20 Sea Zone to Southern Manchuria 3 infantry moved from Anhwe to Jehol 1 infantry moved from Hopei to Szechwan 1 artillery moved from Hopei to Anhwe 4 transports moved from 132 Sea Zone to 20 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 132 Sea Zone to 20 Sea Zone 1 battleship, 3 carriers and 1 destroyer moved from 35 Sea Zone to 7 Sea Zone 1 infantry moved from Japan to 7 Sea Zone 1 artillery moved from Japan to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Southern Manchuria 1 artillery moved from 20 Sea Zone to Southern Manchuria 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Southern Manchuria 1 bomber moved from Yunnan to French Indo China 1 bomber moved from Yunnan to French Indo China 1 fighter and 1 tactical_bomber moved from Yunnan to Shan State 3 fighters and 3 tactical_bombers moved from Yunnan to French Indo China 1 tactical_bomber moved from Yunnan to Shan State 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 7 Sea Zone 3 fighters moved from Caroline Islands to Japan Place Units - Japanese 1 carrier and 1 destroyer placed in 7 Sea Zone 1 artillery and 2 infantry placed in French Indo China 1 armour, 1 artillery and 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese regular : 5.00 Japanese regular : 0.33 British AA : -1.00 Russians regular : 0.67
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@nikola1975 wow, and I thought the dice liked ME. They love you!
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What do you mean by those bumps? Are you just impatient to play, or are you actually counting them for formal reasons? I hope we are both here for the same reason - to have fun.
I would like to play more, but sometimes it’s not possible and I apologize that you sometimes wait for more than you would like to.
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@nikola1975 The bumps are in the League rules. And yes, they are formal warnings. When you mentioned that you couldn’t play until Saturday that time, that was fine. But when you don’t respond for 3 days, that’s a bump.
5 - Posting Schedule
The following is for the benefit of waiting players to be able to claim a win on an abandoned game and do not have to be exercised.
5a - Time Limits - There is a 72 hour time limit per move (3 full days). This may be negotiated by the players at game start. If you agree to different time limits, you need to post it at the beginning of the game thread for the moderators to enforce. Of course, longer limits may always be allowed by a player to his opponent during the game - post these in the thread in case there is a dispute, for the moderators.For good sportsmanship, you should give defender decisions (casualty choices, scramble/intercept/submerge/ kamikaze decisions) to your opponent as soon as possible.
5b - 72 hour warnings: If 72 hours goes by and there is no game-play post from your opponent (i.e. at least a game decision made), simply post “bump” and the number of the bump (Bump#1, Bump #2, or Bump #3), which creates the “warning”. (Note: only post “bump” in your warnings to make it clear you are issuing a warning. Do not add any other text in your warning post.)
5c - “Bump” warning and consequences - Each “bump” warning resets the clock for another 72 hrs. However, on the 4th “bump” warning the offending player will be disqualified and declared the loser for that game. You cannot retroactively issue a “bump” warning (after your opponent posts). “Bump” warnings can be issued for posting of partial turns (for example, someone only posted their combat move), OOL requests, etc. but they follow the same 72 hour requirement.
https://www.axisandallies.org/forums/topic/28660/league-rules
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Italians Italians buy 1 factory_minor, 3 fighters and 1 marine; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Iraq to Northwest Persia Italians take Northwest Persia from Neutral_Allies 1 armour moved from Northwest Persia to Southern Caucasus Italians take Southern Caucasus from Russians 1 bomber moved from Egypt to 80 Sea Zone 1 mech_infantry moved from Iraq to Southern Persia Italians take Southern Persia from British Combat - Italians Battle in 80 Sea Zone Italians attack with 1 bomber British defend with 1 artillery, 1 infantry and 1 transport 1 transport owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in 80 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 13 Casualties for British: 1 artillery, 1 infantry and 1 transport Non Combat Move - Italians 1 bomber moved from 80 Sea Zone to Iraq 1 infantry moved from Trans-Jordan to Syria Italians take Syria from Neutral_Axis 1 artillery moved from Trans-Jordan to Egypt 2 fighters moved from Southern Italy to Egypt 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 armour and 1 infantry moved from Tunisia to 96 Sea Zone 1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 100 Sea Zone 1 infantry moved from 100 Sea Zone to Egypt 1 armour moved from 100 Sea Zone to Egypt 1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 94 Sea Zone to 97 Sea Zone 2 infantry moved from Yugoslavia to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone 2 infantry moved from 100 Sea Zone to Egypt 1 armour moved from Romania to Western Ukraine 1 aaGun and 2 infantry moved from Eastern Poland to Western Ukraine 1 armour moved from Baltic States to Western Ukraine 2 aaGuns moved from Romania to Eastern Poland 2 infantry moved from Romania to Eastern Poland Place Units - Italians 3 fighters placed in Southern Italy 1 marine placed in Northern Italy 1 factory_minor placed in Iraq Turn Complete - Italians Italians collect 26 PUs; end with 26 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 37 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 40 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
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Whatever. I thought we are having fun.
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