Thank you for the set-up!
No scrambling in SZ111
Full scrambling in SZ110
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 armour, 3 artilleries, 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Tunisia to 96 Sea Zone
1 armour moved from Tunisia to 96 Sea Zone
4 infantry moved from Algeria to 96 Sea Zone
1 armour, 4 infantry, 1 mech_infantry and 3 transports moved from 96 Sea Zone to 94 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from 94 Sea Zone to Gibraltar
3 fighters moved from Malta to Gibraltar
1 armour moved from Egypt to Anglo-Egyptian Sudan
Italians take Anglo-Egyptian Sudan from British
1 armour moved from Anglo-Egyptian Sudan to Egypt
2 mech_infantrys moved from Iraq to Southern Caucasus
1 fighter moved from Ukraine to Southern Caucasus
1 infantry moved from Smolensk to Yaroslavl
Italians take Yaroslavl from Russians
Combat - Italians
British scrambles 2 units out of 93 Sea Zone to defend against the attack in Gibraltar
Battle in Gibraltar
Italians attack with 1 armour, 3 fighters, 4 infantry and 1 mech_infantry
British defend with 1 airfield and 1 harbour; Americans defend with 1 artillery, 2 fighters and 4 infantry
Italians roll dice for 1 armour, 3 fighters, 4 infantry and 1 mech_infantry in Gibraltar, round 2 : 3/9 hits, 3.00 expected hits
British roll dice for 1 artillery, 2 fighters and 4 infantry in Gibraltar, round 2 : 4/7 hits, 3.00 expected hits
4 infantry owned by the Italians lost in Gibraltar
3 infantry owned by the Americans lost in Gibraltar
Italians roll dice for 1 armour, 3 fighters and 1 mech_infantry in Gibraltar, round 3 : 2/5 hits, 2.33 expected hits
British roll dice for 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 3 : 1/4 hits, 2.00 expected hits
1 mech_infantry owned by the Italians lost in Gibraltar
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Gibraltar
Italians roll dice for 1 armour and 3 fighters in Gibraltar, round 4 : 2/4 hits, 2.00 expected hits
British roll dice for 2 fighters in Gibraltar, round 4 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Italians lost in Gibraltar
2 fighters owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 1 armour and 2 fighters remaining. Battle score for attacker is 9
Casualties for Italians: 1 fighter, 4 infantry and 1 mech_infantry
Casualties for Americans: 1 artillery, 2 fighters and 4 infantry
Battle in Southern Caucasus
Italians attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 2 mech_infantrys in Southern Caucasus, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Southern Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Southern Caucasus
Italians roll dice for 1 fighter and 1 mech_infantry in Southern Caucasus, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Southern Caucasus, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Southern Caucasus
1 fighter owned by the Italians retreated
Russians win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Italians: 2 mech_infantrys
Non Combat Move - Italians
1 fighter moved from Southern Caucasus to Iraq
1 fighter moved from Gibraltar to Algeria
1 fighter moved from Gibraltar to Algeria
2 fighters moved from Egypt to Algeria
3 aaGuns and 2 infantry moved from Bryansk to Tula
1 armour moved from Rostov to Tula
1 fighter moved from Southern Belarus to Tula
1 mech_infantry moved from Iraq to Egypt
Place Units - Italians
3 artilleries placed in Egypt
2 armour and 1 mech_infantry placed in Iraq
1 destroyer placed in 97 Sea Zone
1 carrier placed in 97 Sea Zone
1 bomber and 1 fighter placed in Southern Italy
Italians undo move 5.
Italians undo move 4.
Italians undo move 3.
1 bomber and 2 fighters placed in Southern Italy
Italians undo move 3.
1 destroyer placed in 97 Sea Zone
1 carrier placed in 97 Sea Zone
2 fighters placed in Southern Italy
1 bomber placed in Northern Italy
Turn Complete - Italians
Italians collect 32 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 43 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 46 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Italians regular : -1.83
Russians regular : 1.33
British regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 15 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Kursk to Tambov
Germans take Tambov from Russians
1 submarine moved from 112 Sea Zone to 107 Sea Zone
4 fighters and 3 tactical_bombers moved from Western Germany to 93 Sea Zone
2 bombers moved from Western Germany to 93 Sea Zone
1 bomber moved from Germany to 107 Sea Zone
1 fighter moved from Western Germany to 93 Sea Zone
Combat - Germans
Battle in 107 Sea Zone
Germans attack with 1 bomber and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber in 107 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 107 Sea Zone
1 destroyer owned by the British lost in 107 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in 93 Sea Zone
Germans attack with 2 bombers, 5 fighters and 3 tactical_bombers
British defend with 1 destroyer; Americans defend with 2 carriers, 3 destroyers, 3 submarines and 2 transports
3 submarines owned by the Americans submerged
Germans roll dice for 2 bombers, 5 fighters and 3 tactical_bombers in 93 Sea Zone, round 2 : 4/10 hits, 5.50 expected hits
Americans roll dice for 2 carriers, 4 destroyers and 2 transports in 93 Sea Zone, round 2 : 2/6 hits, 1.67 expected hits
2 fighters owned by the Germans lost in 93 Sea Zone
2 carriers owned by the Americans lost in 93 Sea Zone
Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 93 Sea Zone, round 3 : 6/8 hits, 4.50 expected hits
Americans roll dice for 4 destroyers and 2 transports in 93 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
1 tactical_bomber owned by the Germans lost in 93 Sea Zone
1 destroyer owned by the British, 3 destroyers owned by the Americans and 2 transports owned by the Americans lost in 93 Sea Zone
Germans win with 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 46
Casualties for Germans: 2 fighters and 1 tactical_bomber
Casualties for Americans: 2 carriers, 3 destroyers and 2 transports
Casualties for British: 1 destroyer
Non Combat Move - Germans
2 artilleries and 5 infantry moved from Western Germany to 115 Sea Zone
2 artilleries, 1 battleship, 4 carriers, 3 destroyers, 5 infantry and 4 transports moved from 115 Sea Zone to 113 Sea Zone
1 artillery moved from Normandy Bordeaux to 113 Sea Zone
3 artilleries, 1 battleship, 4 carriers, 3 destroyers, 5 infantry and 4 transports moved from 113 Sea Zone to 93 Sea Zone
3 artilleries and 5 infantry moved from 93 Sea Zone to Gibraltar
1 bomber moved from 93 Sea Zone to Gibraltar
1 bomber moved from 93 Sea Zone to Gibraltar
1 cruiser moved from 96 Sea Zone to 93 Sea Zone
1 transport moved from 97 Sea Zone to 93 Sea Zone
1 bomber moved from 107 Sea Zone to Gibraltar
5 fighters moved from Western Germany to Algeria
3 fighters moved from 93 Sea Zone to Gibraltar
1 fighter and 4 tactical_bombers moved from Germany to Leningrad
1 mech_infantry moved from Kursk to Tambov
18 armour and 16 mech_infantrys moved from Rostov to Tambov
1 aaGun moved from Kursk to Rostov
1 armour and 2 mech_infantrys moved from Ukraine to Tambov
1 aaGun moved from Kursk to Tambov
1 armour and 2 mech_infantrys moved from Leningrad to Southern Belarus
1 aaGun, 18 artilleries and 47 infantry moved from Kursk to Tula
1 infantry moved from Kursk to Bryansk
Place Units - Germans
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Leningrad
10 infantry placed in Western Germany
3 infantry placed in Normandy Bordeaux
2 infantry placed in France
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 55 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 68 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Germans regular : 0.17
British regular : 0.67
I might be finished. You are using my errors and punishing each one, while the Eastern front came to the point where the power had to prevail. Japan will probably have a difficult time, so I can focus on Europe again, but I am now guessing it is too late.
I was hoping for some big overlook or mistake from your side to turn this around, but these are not happening :)
Let’s play some more, maybe you will relax a bit and head into some abyss.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 5 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Hopei to Kiangsi
1 armour moved from Hopei to Kiangsi
2 bombers moved from French Indo China to Kiangsi
1 artillery and 2 infantry moved from Jehol to Shantung
4 artilleries and 8 infantry moved from Jehol to Anhwe
1 armour moved from Hopei to Kiangsi
1 infantry moved from Java to 43 Sea Zone
1 artillery moved from Java to 43 Sea Zone
1 artillery, 2 battleships, 9 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 infantry, 3 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 artillery, 6 fighters, 1 infantry and 3 tactical_bombers moved from 36 Sea Zone to Paulau
5 fighters moved from Davao to Paulau
1 artillery and 1 infantry moved from Japan to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Paulau
1 destroyer and 1 submarine moved from 7 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in Paulau
Japanese attack with 2 artilleries, 11 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 1 artillery
Japanese roll dice for 2 battleships and 1 cruiser in Paulau, round 2 : 0/3 hits, 1.83 expected hits
Japanese roll dice for 2 artilleries, 11 fighters, 2 infantry and 3 tactical_bombers in Paulau, round 2 : 4/18 hits, 8.83 expected hits
Americans roll dice for 1 artillery in Paulau, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Paulau
Japanese win, taking Paulau from Americans with 2 artilleries, 11 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Anhwe
Japanese attack with 4 artilleries and 8 infantry
Chinese defend with 1 infantry
Japanese roll dice for 4 artilleries and 8 infantry in Anhwe, round 2 : 2/12 hits, 3.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 4 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 2 armour, 2 bombers and 1 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 armour, 2 bombers and 1 infantry in Kiangsi, round 2 : 2/5 hits, 2.17 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Shantung
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Shantung, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shantung
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 artilleries and 2 infantry moved from Sumatra to 38 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 38 Sea Zone to 37 Sea Zone
2 artilleries, 2 fighters and 2 infantry moved from 37 Sea Zone to French Indo China
10 fighters moved from Paulau to 36 Sea Zone
1 fighter moved from Paulau to 36 Sea Zone
3 tactical_bombers moved from Paulau to 36 Sea Zone
4 fighters moved from Japan to 36 Sea Zone
1 fighter moved from Japan to French Indo China
1 fighter moved from Japan to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 40 Sea Zone
2 bombers moved from Kiangsi to French Indo China
Place Units - Japanese
3 infantry placed in French Indo China
5 fighters placed in Japan
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.33
Japanese regular : -8.00
@nikola1975 Thanks. I feel like I made a lot of mistakes in Japan - that strike in Baja being perhaps the biggest - but I’m recovering now. Japan is not going to win this, but I don’t see how you stop Germany/Italy (Italy/Germany? lol) from winning.
This is why I like playing one game at a time. Less likely to forget something!
@shin-ji I will play tomorrow, it was a tough few days in Belgrade this week. We are not used to what was going on
@nikola1975 I understand - just saw the news. I hope you and yours are safe.
Scramble?
triplea_39724_12us scr.tsvg
@nikola1975 My understanding is that I cannot carrier scramble to SZ 22, as you have no surface warships there. I will do a full scramble to Paulau though. There are no other scramble opportunities that I see. Scrambling to 94 is pointless - I can’t hit your subs there.
@nikola1975 Hello?
Bump #4
That’s game.