@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 6 fighters and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
5 artilleries and 12 infantry moved from Jehol to Southern Manchuria
5 fighters and 5 tactical_bombers moved from Hawaiian Islands to 66 Sea Zone
1 mech_infantry moved from Anhwe to Tsinghai
6 armour and 1 mech_infantry moved from Kansu to Tsinghai
1 infantry moved from Szechwan to Tsinghai
1 infantry moved from Hopei to Anhwe
1 infantry moved from Hunan to Hopei
1 infantry moved from Kweichow to Hunan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Szechwan
1 armour moved from Yunnan to Tsinghai
1 mech_infantry moved from Yunnan to Tsinghai
1 mech_infantry moved from Yunnan to Tsinghai
Combat - Japanese
Battle in 66 Sea Zone
Japanese attack with 5 fighters and 5 tactical_bombers
Americans defend with 2 carriers, 3 destroyers, 2 fighters, 2 submarines and 4 transports
2 submarines owned by the Americans submerged
Japanese roll dice for 5 fighters and 5 tactical_bombers in 66 Sea Zone, round 2 : 6/10 hits, 5.83 expected hits
Americans roll dice for 2 carriers, 3 destroyers, 2 fighters and 4 transports in 66 Sea Zone, round 2 : 6/7 hits, 2.67 expected hits
4 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese lost in 66 Sea Zone
2 destroyers owned by the Americans and 2 carriers owned by the Americans lost in 66 Sea Zone
Japanese roll dice for 3 fighters and 1 tactical_bomber in 66 Sea Zone, round 3 : 0/4 hits, 2.17 expected hits
Americans roll dice for 1 destroyer, 2 fighters and 4 transports in 66 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
2 fighters owned by the Japanese lost in 66 Sea Zone
Japanese roll dice for 1 fighter and 1 tactical_bomber in 66 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer, 2 fighters and 4 transports in 66 Sea Zone, round 4 : 3/3 hits, 1.67 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in 66 Sea Zone
1 destroyer owned by the Americans lost in 66 Sea Zone
Americans win with 2 fighters and 4 transports remaining. Battle score for attacker is -44
Casualties for Japanese: 5 fighters and 5 tactical_bombers
Casualties for Americans: 2 carriers and 3 destroyers
Battle in Southern Manchuria
Japanese attack with 5 artilleries and 12 infantry
Chinese defend with 3 infantry
Japanese roll dice for 5 artilleries and 12 infantry in Southern Manchuria, round 2 : 4/17 hits, 4.50 expected hits
Chinese roll dice for 3 infantry in Southern Manchuria, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Southern Manchuria
3 infantry owned by the Chinese lost in Southern Manchuria
Japanese win, taking Southern Manchuria from Chinese with 5 artilleries and 11 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Tsinghai
Japanese attack with 7 armour, 1 infantry and 4 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 7 armour, 1 infantry and 4 mech_infantrys in Tsinghai, round 2 : 6/12 hits, 5.00 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 7 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
2 fighters owned by the Americans forced to land in Southeast Mexico
Non Combat Move - Japanese
4 artilleries and 4 infantry moved from Jehol to 20 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 20 Sea Zone to 36 Sea Zone
4 artilleries and 4 infantry moved from 36 Sea Zone to Davao
1 submarine moved from 7 Sea Zone to 36 Sea Zone
1 carrier moved from 7 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 36 Sea Zone
1 destroyer moved from 7 Sea Zone to 36 Sea Zone
2 battleships, 9 carriers, 1 cruiser, 3 destroyers, 1 fighter and 2 tactical_bombers moved from 7 Sea Zone to 35 Sea Zone
1 bomber moved from Japan to Davao
1 bomber moved from Kiangsu to Davao
1 aaGun, 6 artilleries and 2 infantry moved from Yunnan to French Indo China
6 fighters moved from Hawaiian Islands to 35 Sea Zone
Place Units - Japanese
3 infantry placed in French Indo China
6 fighters and 3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 27 Sea Zone. Rolls: 4,2,1,6,6,3,4,4,5,1,4,1,3,5,1,6,2,3,2,5,2,6,4,5,2,5,3,6,1,4,4,3,6,4,3,6,2,6,1,5,3,6,1,5,1,4
Japanese collect 53 PUs (1 lost to blockades); end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : 5.00
Japanese regular : -1.67
Dang! That was a 91% win with like a 50 point margin, lol. Kudos to the USAers for defending their continent. The Battle of Baja will be remembered.
Hm, yes, that was a good plan, bit risky, but would probably have paid off. Japan still strong though, not to mention Italy.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 10
Purchase Units - Italians
Italians repair damage of 6x factory_minor; Remaining resources: 43 PUs;
Italians buy 1 artillery, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
Italians captures 30PUs while taking Russians capital
Italians converts factory_major into different units
1 infantry moved from Bryansk to Russia
Italians take Russia from Russians
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
Italians take Libya from Americans
Italians take Tunisia from Americans
3 transports moved from 96 Sea Zone to 97 Sea Zone
6 infantry moved from Northern Italy to 97 Sea Zone
6 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone
6 infantry moved from 96 Sea Zone to Algeria
3 fighters moved from Malta to Algeria
1 armour moved from Egypt to Anglo-Egyptian Sudan
Italians take Anglo-Egyptian Sudan from British
1 armour moved from Anglo-Egyptian Sudan to Egypt
1 infantry moved from Bryansk to Smolensk
1 fighter moved from Ukraine to Smolensk
2 armour moved from Bryansk to Rostov
1 fighter moved from Ukraine to Rostov
Combat - Italians
Battle in Algeria
Italians attack with 3 fighters and 6 infantry
British defend with 1 armour; French defend with 1 fighter
Italians roll dice for 3 fighters and 6 infantry in Algeria, round 2 : 2/9 hits, 2.50 expected hits
Americans roll dice for 1 armour and 1 fighter in Algeria, round 2 : 1/2 hits, 1.17 expected hits
1 infantry owned by the Italians lost in Algeria
1 fighter owned by the French and 1 armour owned by the British lost in Algeria
Italians win, taking Algeria from Americans with 3 fighters and 5 infantry remaining. Battle score for attacker is 13
Casualties for Italians: 1 infantry
Casualties for British: 1 armour
Casualties for French: 1 fighter
Battle in Rostov
Italians attack with 2 armour and 1 fighter
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 fighter in Rostov, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Italians lost in Rostov
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Battle in Smolensk
Italians attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Italians win, taking Smolensk from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
triggerRussiansDestroyPUsItalians: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Italians
1 fighter moved from Rostov to Ukraine
1 fighter moved from Smolensk to Southern Belarus
1 fighter moved from Southern Italy to Egypt
3 fighters moved from Algeria to Malta
1 fighter moved from Southern Italy to Egypt
3 mech_infantrys moved from Iraq to Egypt
Place Units - Italians
1 artillery and 2 infantry placed in Egypt
3 infantry placed in Iraq
Italians undo move 2.
3 mech_infantrys placed in Iraq
6 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 36 PUs; end with 66 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 71 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 77 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 80 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Italians regular : -0.67
Russians regular : 0.33
Italy is technically (for this round) the strongest nation on the planet!
Hm, yes, I dont really have a plan for them, I thought they will just slowly start falling with income. Somehow.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 4 infantry, 4 mech_infantrys and 4 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Southern Belarus to Yaroslavl
1 bomber moved from Leningrad to Yaroslavl
2 bombers moved from Western Germany to United Kingdom
3 fighters moved from 112 Sea Zone to United Kingdom
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 5 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits
Bombing raid in United Kingdom rolls: 3,7 and causes: 10 damage to unit: factory_major
Bombing raid in United Kingdom causes 10 damage total.
Battle in Yaroslavl
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Yaroslavl, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Yaroslavl, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Yaroslavl
1 infantry owned by the Russians lost in Yaroslavl
Germans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
7 fighters and 3 tactical_bombers moved from Leningrad to Western Germany
1 battleship, 4 carriers and 3 destroyers moved from 112 Sea Zone to 115 Sea Zone
3 fighters moved from United Kingdom to Western Germany
2 bombers moved from United Kingdom to Western Germany
1 bomber moved from Yaroslavl to Germany
1 fighter and 4 tactical_bombers moved from Ukraine to Germany
18 armour and 16 mech_infantrys moved from Bryansk to Rostov
3 aaGuns, 18 artilleries and 48 infantry moved from Bryansk to Kursk
1 armour and 1 mech_infantry moved from Southern Belarus to Kursk
1 cruiser moved from 97 Sea Zone to 96 Sea Zone
Place Units - Germans
4 transports placed in 115 Sea Zone
1 armour and 2 mech_infantrys placed in Leningrad
1 armour and 2 mech_infantrys placed in Ukraine
2 artilleries and 4 infantry placed in Western Germany
1 artillery placed in Normandy Bordeaux
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 54 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
British AA : -0.33
Russians regular : 0.67
Germans regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 5 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Davao to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 7 Sea Zone
1 infantry moved from 7 Sea Zone to Iwo Jima
1 artillery moved from 7 Sea Zone to Iwo Jima
3 artilleries and 3 infantry moved from Davao to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Java
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 38 Sea Zone
2 artilleries and 2 infantry moved from 38 Sea Zone to Sumatra
1 submarine moved from 36 Sea Zone to 42 Sea Zone
7 armour and 4 mech_infantrys moved from Tsinghai to Anhwe
1 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Yunnan
1 bomber moved from Davao to Yunnan
1 bomber moved from Davao to Shan State
1 infantry moved from Southern Manchuria to Korea
Japanese take Korea from Russians
1 destroyer moved from 36 Sea Zone to 38 Sea Zone
1 carrier moved from 36 Sea Zone to 38 Sea Zone
1 fighter moved from 36 Sea Zone to 38 Sea Zone
1 fighter moved from 35 Sea Zone to 38 Sea Zone
2 battleships, 9 carriers, 1 cruiser, 3 destroyers, 6 fighters and 2 tactical_bombers moved from 35 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from Japan to Iwo Jima
Combat - Japanese
Battle in Java
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Java from ANZAC, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in Sumatra
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Sumatra, round 2 : 2/4 hits, 1.33 expected hits
ANZAC roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Iwo Jima
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Iwo Jima, round 2 : 2/3 hits, 1.17 expected hits
ANZAC roll dice for 1 artillery in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
1 artillery owned by the ANZAC lost in Iwo Jima
Japanese win, taking Iwo Jima from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Battle in Yunnan
Japanese attack with 1 bomber and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 bomber and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
1 infantry owned by the British lost in Yunnan
Japanese win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 bomber and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 7 armour and 4 mech_infantrys
Chinese defend with 1 artillery and 8 infantry
Japanese roll dice for 7 armour and 4 mech_infantrys in Anhwe, round 2 : 2/11 hits, 4.83 expected hits
Chinese roll dice for 1 artillery and 8 infantry in Anhwe, round 2 : 2/9 hits, 3.00 expected hits
2 mech_infantrys owned by the Japanese lost in Anhwe
2 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 7 armour and 2 mech_infantrys in Anhwe, round 3 : 2/9 hits, 4.17 expected hits
Chinese roll dice for 1 artillery and 6 infantry in Anhwe, round 3 : 3/7 hits, 2.33 expected hits
2 mech_infantrys owned by the Japanese and 1 armour owned by the Japanese lost in Anhwe
2 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 6 armour in Anhwe, round 4 : 0/6 hits, 3.00 expected hits
Chinese roll dice for 1 artillery and 4 infantry in Anhwe, round 4 : 3/5 hits, 1.67 expected hits
3 armour owned by the Japanese lost in Anhwe
3 armour owned by the Japanese retreated to Hopei
Chinese win with 1 artillery and 4 infantry remaining. Battle score for attacker is -32
Casualties for Japanese: 4 armour and 4 mech_infantrys
Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 7 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 bomber moved from Yunnan to French Indo China
1 bomber moved from Shan State to French Indo China
5 fighters moved from Japan to Davao
5 artilleries and 10 infantry moved from Southern Manchuria to Jehol
1 fighter moved from Iwo Jima to Japan
Place Units - Japanese
1 submarine placed in 7 Sea Zone
5 fighters placed in Japan
1 artillery and 2 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : 2.33
Japanese regular : -6.83
UK_Pacific regular : 0.67
ANZAC regular : 0.00
@nikola1975 I honestly didn’t think it was statistically possible to roll that poorly. Off to make sacrifices to RNGeesus! Good thing it wasn’t a terribly important battle.
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 armour, 3 artilleries, 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Tunisia to 96 Sea Zone
1 armour moved from Tunisia to 96 Sea Zone
4 infantry moved from Algeria to 96 Sea Zone
1 armour, 4 infantry, 1 mech_infantry and 3 transports moved from 96 Sea Zone to 94 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from 94 Sea Zone to Gibraltar
3 fighters moved from Malta to Gibraltar
1 armour moved from Egypt to Anglo-Egyptian Sudan
Italians take Anglo-Egyptian Sudan from British
1 armour moved from Anglo-Egyptian Sudan to Egypt
2 mech_infantrys moved from Iraq to Southern Caucasus
1 fighter moved from Ukraine to Southern Caucasus
1 infantry moved from Smolensk to Yaroslavl
Italians take Yaroslavl from Russians
Combat - Italians
Combat Hit Differential Summary :
@nikola1975 Scramble to Gibraltar?
Yes, both planes.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 armour, 3 artilleries, 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Tunisia to 96 Sea Zone
1 armour moved from Tunisia to 96 Sea Zone
4 infantry moved from Algeria to 96 Sea Zone
1 armour, 4 infantry, 1 mech_infantry and 3 transports moved from 96 Sea Zone to 94 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from 94 Sea Zone to Gibraltar
3 fighters moved from Malta to Gibraltar
1 armour moved from Egypt to Anglo-Egyptian Sudan
Italians take Anglo-Egyptian Sudan from British
1 armour moved from Anglo-Egyptian Sudan to Egypt
2 mech_infantrys moved from Iraq to Southern Caucasus
1 fighter moved from Ukraine to Southern Caucasus
1 infantry moved from Smolensk to Yaroslavl
Italians take Yaroslavl from Russians
Combat - Italians
British scrambles 2 units out of 93 Sea Zone to defend against the attack in Gibraltar
Battle in Gibraltar
Italians attack with 1 armour, 3 fighters, 4 infantry and 1 mech_infantry
British defend with 1 airfield and 1 harbour; Americans defend with 1 artillery, 2 fighters and 4 infantry
Italians roll dice for 1 armour, 3 fighters, 4 infantry and 1 mech_infantry in Gibraltar, round 2 : 3/9 hits, 3.00 expected hits
British roll dice for 1 artillery, 2 fighters and 4 infantry in Gibraltar, round 2 : 4/7 hits, 3.00 expected hits
4 infantry owned by the Italians lost in Gibraltar
3 infantry owned by the Americans lost in Gibraltar
Italians roll dice for 1 armour, 3 fighters and 1 mech_infantry in Gibraltar, round 3 : 2/5 hits, 2.33 expected hits
British roll dice for 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 3 : 1/4 hits, 2.00 expected hits
1 mech_infantry owned by the Italians lost in Gibraltar
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Gibraltar
Italians roll dice for 1 armour and 3 fighters in Gibraltar, round 4 : 2/4 hits, 2.00 expected hits
British roll dice for 2 fighters in Gibraltar, round 4 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Italians lost in Gibraltar
2 fighters owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 1 armour and 2 fighters remaining. Battle score for attacker is 9
Casualties for Italians: 1 fighter, 4 infantry and 1 mech_infantry
Casualties for Americans: 1 artillery, 2 fighters and 4 infantry
Battle in Southern Caucasus
Italians attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 2 mech_infantrys in Southern Caucasus, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Southern Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Southern Caucasus
Italians roll dice for 1 fighter and 1 mech_infantry in Southern Caucasus, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Southern Caucasus, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Southern Caucasus
1 fighter owned by the Italians retreated
Russians win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Italians: 2 mech_infantrys
Non Combat Move - Italians
1 fighter moved from Southern Caucasus to Iraq
1 fighter moved from Gibraltar to Algeria
1 fighter moved from Gibraltar to Algeria
2 fighters moved from Egypt to Algeria
3 aaGuns and 2 infantry moved from Bryansk to Tula
1 armour moved from Rostov to Tula
1 fighter moved from Southern Belarus to Tula
1 mech_infantry moved from Iraq to Egypt
Place Units - Italians
3 artilleries placed in Egypt
2 armour and 1 mech_infantry placed in Iraq
1 destroyer placed in 97 Sea Zone
1 carrier placed in 97 Sea Zone
1 bomber and 1 fighter placed in Southern Italy
Italians undo move 5.
Italians undo move 4.
Italians undo move 3.
1 bomber and 2 fighters placed in Southern Italy
Italians undo move 3.
1 destroyer placed in 97 Sea Zone
1 carrier placed in 97 Sea Zone
2 fighters placed in Southern Italy
1 bomber placed in Northern Italy
Turn Complete - Italians
Italians collect 32 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 43 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 46 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Italians regular : -1.83
Russians regular : 1.33
British regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 15 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Kursk to Tambov
Germans take Tambov from Russians
1 submarine moved from 112 Sea Zone to 107 Sea Zone
4 fighters and 3 tactical_bombers moved from Western Germany to 93 Sea Zone
2 bombers moved from Western Germany to 93 Sea Zone
1 bomber moved from Germany to 107 Sea Zone
1 fighter moved from Western Germany to 93 Sea Zone
Combat - Germans
Battle in 107 Sea Zone
Germans attack with 1 bomber and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber in 107 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 107 Sea Zone
1 destroyer owned by the British lost in 107 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in 93 Sea Zone
Germans attack with 2 bombers, 5 fighters and 3 tactical_bombers
British defend with 1 destroyer; Americans defend with 2 carriers, 3 destroyers, 3 submarines and 2 transports
3 submarines owned by the Americans submerged
Germans roll dice for 2 bombers, 5 fighters and 3 tactical_bombers in 93 Sea Zone, round 2 : 4/10 hits, 5.50 expected hits
Americans roll dice for 2 carriers, 4 destroyers and 2 transports in 93 Sea Zone, round 2 : 2/6 hits, 1.67 expected hits
2 fighters owned by the Germans lost in 93 Sea Zone
2 carriers owned by the Americans lost in 93 Sea Zone
Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 93 Sea Zone, round 3 : 6/8 hits, 4.50 expected hits
Americans roll dice for 4 destroyers and 2 transports in 93 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
1 tactical_bomber owned by the Germans lost in 93 Sea Zone
1 destroyer owned by the British, 3 destroyers owned by the Americans and 2 transports owned by the Americans lost in 93 Sea Zone
Germans win with 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 46
Casualties for Germans: 2 fighters and 1 tactical_bomber
Casualties for Americans: 2 carriers, 3 destroyers and 2 transports
Casualties for British: 1 destroyer
Non Combat Move - Germans
2 artilleries and 5 infantry moved from Western Germany to 115 Sea Zone
2 artilleries, 1 battleship, 4 carriers, 3 destroyers, 5 infantry and 4 transports moved from 115 Sea Zone to 113 Sea Zone
1 artillery moved from Normandy Bordeaux to 113 Sea Zone
3 artilleries, 1 battleship, 4 carriers, 3 destroyers, 5 infantry and 4 transports moved from 113 Sea Zone to 93 Sea Zone
3 artilleries and 5 infantry moved from 93 Sea Zone to Gibraltar
1 bomber moved from 93 Sea Zone to Gibraltar
1 bomber moved from 93 Sea Zone to Gibraltar
1 cruiser moved from 96 Sea Zone to 93 Sea Zone
1 transport moved from 97 Sea Zone to 93 Sea Zone
1 bomber moved from 107 Sea Zone to Gibraltar
5 fighters moved from Western Germany to Algeria
3 fighters moved from 93 Sea Zone to Gibraltar
1 fighter and 4 tactical_bombers moved from Germany to Leningrad
1 mech_infantry moved from Kursk to Tambov
18 armour and 16 mech_infantrys moved from Rostov to Tambov
1 aaGun moved from Kursk to Rostov
1 armour and 2 mech_infantrys moved from Ukraine to Tambov
1 aaGun moved from Kursk to Tambov
1 armour and 2 mech_infantrys moved from Leningrad to Southern Belarus
1 aaGun, 18 artilleries and 47 infantry moved from Kursk to Tula
1 infantry moved from Kursk to Bryansk
Place Units - Germans
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Leningrad
10 infantry placed in Western Germany
3 infantry placed in Normandy Bordeaux
2 infantry placed in France
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 55 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 68 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Germans regular : 0.17
British regular : 0.67
I might be finished. You are using my errors and punishing each one, while the Eastern front came to the point where the power had to prevail. Japan will probably have a difficult time, so I can focus on Europe again, but I am now guessing it is too late.
I was hoping for some big overlook or mistake from your side to turn this around, but these are not happening :)
Let’s play some more, maybe you will relax a bit and head into some abyss.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 5 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Hopei to Kiangsi
1 armour moved from Hopei to Kiangsi
2 bombers moved from French Indo China to Kiangsi
1 artillery and 2 infantry moved from Jehol to Shantung
4 artilleries and 8 infantry moved from Jehol to Anhwe
1 armour moved from Hopei to Kiangsi
1 infantry moved from Java to 43 Sea Zone
1 artillery moved from Java to 43 Sea Zone
1 artillery, 2 battleships, 9 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 infantry, 3 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 artillery, 6 fighters, 1 infantry and 3 tactical_bombers moved from 36 Sea Zone to Paulau
5 fighters moved from Davao to Paulau
1 artillery and 1 infantry moved from Japan to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Paulau
1 destroyer and 1 submarine moved from 7 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in Paulau
Japanese attack with 2 artilleries, 11 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 1 artillery
Japanese roll dice for 2 battleships and 1 cruiser in Paulau, round 2 : 0/3 hits, 1.83 expected hits
Japanese roll dice for 2 artilleries, 11 fighters, 2 infantry and 3 tactical_bombers in Paulau, round 2 : 4/18 hits, 8.83 expected hits
Americans roll dice for 1 artillery in Paulau, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Paulau
Japanese win, taking Paulau from Americans with 2 artilleries, 11 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Anhwe
Japanese attack with 4 artilleries and 8 infantry
Chinese defend with 1 infantry
Japanese roll dice for 4 artilleries and 8 infantry in Anhwe, round 2 : 2/12 hits, 3.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 4 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 2 armour, 2 bombers and 1 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 armour, 2 bombers and 1 infantry in Kiangsi, round 2 : 2/5 hits, 2.17 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Shantung
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Shantung, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shantung
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 artilleries and 2 infantry moved from Sumatra to 38 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 38 Sea Zone to 37 Sea Zone
2 artilleries, 2 fighters and 2 infantry moved from 37 Sea Zone to French Indo China
10 fighters moved from Paulau to 36 Sea Zone
1 fighter moved from Paulau to 36 Sea Zone
3 tactical_bombers moved from Paulau to 36 Sea Zone
4 fighters moved from Japan to 36 Sea Zone
1 fighter moved from Japan to French Indo China
1 fighter moved from Japan to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 40 Sea Zone
2 bombers moved from Kiangsi to French Indo China
Place Units - Japanese
3 infantry placed in French Indo China
5 fighters placed in Japan
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.33
Japanese regular : -8.00