@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 8
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 6 armour, 3 fighters and 1 infantry; Remaining resources: 1 PUs; 
    Combat Move - Germans
        2 bombers, 7 fighters and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
        4 fighters moved from 107 Sea Zone to 96 Sea Zone
        1 submarine moved from 115 Sea Zone to 93 Sea Zone
        1 battleship, 2 carriers, 2 destroyers and 1 submarine moved from 107 Sea Zone to 93 Sea Zone
        1 infantry moved from Leningrad to Northern Belarus
        1 fighter moved from Leningrad to Northern Belarus
        1 infantry moved from Vologda to Novgorod
              Germans take Novgorod from Russians
        2 carriers, 1 destroyer and 2 fighters moved from 113 Sea Zone to 93 Sea Zone
        1 infantry moved from Holland Belgium to Western Germany
        1 artillery moved from Holland Belgium to Western Germany
        1 transport moved from 113 Sea Zone to 115 Sea Zone
    Combat - Germans
        Battle in Northern Belarus
            Germans attack with 1 fighter and 1 infantry
            Russians defend with 1 infantry
                Germans roll dice for 1 fighter and 1 infantry in Northern Belarus, round 2 : 1/2 hits, 0.67 expected hits
                Russians roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Northern Belarus
            Germans win, taking Northern Belarus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in 93 Sea Zone
            Germans attack with 1 battleship, 4 carriers, 3 destroyers, 2 fighters and 2 submarines
            Russians defend with 1 submarine
                Germans roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                Germans roll dice for 1 battleship, 4 carriers, 3 destroyers and 2 fighters in 93 Sea Zone, round 2 : 4/6 hits, 2.67 expected hits
                Russians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Russians lost in 93 Sea Zone
            Germans win with 1 battleship, 4 carriers, 3 destroyers, 2 fighters and 2 submarines remaining. Battle score for attacker is 6
            Casualties for Russians: 1 submarine
        Battle in 96 Sea Zone
            Germans attack with 2 bombers, 11 fighters and 1 tactical_bomber
            British defend with 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 transport; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 4 transports
            1 submarine owned by the Americans submerged
                Germans roll dice for 2 bombers, 11 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 8/14 hits, 7.17 expected hits
Combat Hit Differential Summary :
Russians regular : -0.50
Germans regular : 1.83
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 6 armour, 3 fighters and 1 infantry; Remaining resources: 1 PUs; 
    Combat Move - Germans
        2 bombers, 7 fighters and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
        4 fighters moved from 107 Sea Zone to 96 Sea Zone
        1 submarine moved from 115 Sea Zone to 93 Sea Zone
        1 battleship, 2 carriers, 2 destroyers and 1 submarine moved from 107 Sea Zone to 93 Sea Zone
        1 infantry moved from Leningrad to Northern Belarus
        1 fighter moved from Leningrad to Northern Belarus
        1 infantry moved from Vologda to Novgorod
              Germans take Novgorod from Russians
        2 carriers, 1 destroyer and 2 fighters moved from 113 Sea Zone to 93 Sea Zone
        1 infantry moved from Holland Belgium to Western Germany
        1 artillery moved from Holland Belgium to Western Germany
        1 transport moved from 113 Sea Zone to 115 Sea Zone
    Combat - Germans
        Battle in Northern Belarus
            Germans attack with 1 fighter and 1 infantry
            Russians defend with 1 infantry
                Germans roll dice for 1 fighter and 1 infantry in Northern Belarus, round 2 : 1/2 hits, 0.67 expected hits
                Russians roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Northern Belarus
            Germans win, taking Northern Belarus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in 93 Sea Zone
            Germans attack with 1 battleship, 4 carriers, 3 destroyers, 2 fighters and 2 submarines
            Russians defend with 1 submarine
                Germans roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                Germans roll dice for 1 battleship, 4 carriers, 3 destroyers and 2 fighters in 93 Sea Zone, round 2 : 4/6 hits, 2.67 expected hits
                Russians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Russians lost in 93 Sea Zone
            Germans win with 1 battleship, 4 carriers, 3 destroyers, 2 fighters and 2 submarines remaining. Battle score for attacker is 6
            Casualties for Russians: 1 submarine
        Battle in 96 Sea Zone
            Germans attack with 2 bombers, 11 fighters and 1 tactical_bomber
            British defend with 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 transport; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 4 transports
            1 submarine owned by the Americans submerged
                Germans roll dice for 2 bombers, 11 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 8/14 hits, 7.17 expected hits
                Americans roll dice for 2 carriers, 2 cruisers, 4 destroyers, 3 fighters and 5 transports in 96 Sea Zone, round 2 : 5/11 hits, 4.67 expected hits
                5 fighters owned by the Germans lost in 96 Sea Zone
                3 destroyers owned by the British, 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 1 carrier owned by the British lost in 96 Sea Zone
                Germans roll dice for 2 bombers, 6 fighters and 1 tactical_bomber in 96 Sea Zone, round 3 : 4/9 hits, 4.67 expected hits
                Americans roll dice for 2 cruisers, 3 fighters and 5 transports in 96 Sea Zone, round 3 : 4/5 hits, 3.00 expected hits
                4 fighters owned by the Germans lost in 96 Sea Zone
                1 cruiser owned by the Americans, 1 cruiser owned by the British and 2 fighters owned by the Americans lost in 96 Sea Zone
                Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 4 : 1/5 hits, 2.67 expected hits
                Americans roll dice for 1 fighter and 5 transports in 96 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                1 fighter owned by the Germans lost in 96 Sea Zone
                1 fighter owned by the British lost in 96 Sea Zone
                1 transport owned by the British and 4 transports owned by the Americans lost in 96 Sea Zone
            Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 46
            Casualties for Germans: 10 fighters
            Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports
            Casualties for British: 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 transport
    Non Combat Move - Germans
        1 bomber moved from 96 Sea Zone to Southern Italy
        1 bomber moved from 96 Sea Zone to Southern Italy
        1 fighter moved from 96 Sea Zone to Malta
        1 tactical_bomber moved from 96 Sea Zone to Malta
        1 transport moved from 97 Sea Zone to 95 Sea Zone
        1 cruiser moved from 97 Sea Zone to 98 Sea Zone
        10 artilleries and 32 infantry moved from Ukraine to Kursk
        2 aaGuns, 7 armour, 8 artilleries, 20 infantry and 10 mech_infantrys moved from Leningrad to Novgorod
        4 armour and 4 mech_infantrys moved from Nenetsia to Novgorod
        1 fighter moved from Northern Belarus to Leningrad
    Place Units - Germans
        3 armour placed in Ukraine
        3 armour placed in Leningrad
        3 fighters and 1 infantry placed in Western Germany
        Turning on Edit Mode
        EDIT: Removing units owned by Germans from Western Germany: 1 infantry
        EDIT: Adding units owned by Germans to Holland Belgium: 1 infantry
        EDIT: Turning off Edit Mode
    Turn Complete - Germans
        Germans collect 50 PUs; end with 51 PUs
        Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 54 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
        Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 62 PUs
        Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
        Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 1.67
Russians regular : -0.50
Germans regular : -0.50
@nikola1975 Thank you! It didn’t work out quite as well as I had hoped, but I’m happy with the results.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8
    Purchase Units - Japanese
        Japanese buy 1 armour, 3 artilleries, 1 carrier, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 infantry moved from Johnston Island to 31 Sea Zone
        1 artillery moved from Johnston Island to 31 Sea Zone
        1 infantry moved from Johnston Island to 31 Sea Zone
        1 artillery moved from Johnston Island to 31 Sea Zone
        1 infantry moved from Johnston Island to 31 Sea Zone
        1 marine moved from Johnston Island to 31 Sea Zone
        1 cruiser and 1 marine moved from 31 Sea Zone to 33 Sea Zone
        1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
        1 infantry moved from 33 Sea Zone to Marshall Islands
        1 marine moved from 33 Sea Zone to Gilbert Islands
        1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 32 Sea Zone
        1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island
        1 artillery, 2 battleships, 7 carriers, 1 cruiser, 3 destroyers, 9 fighters, 1 infantry, 1 submarine, 5 tactical_bombers and 1 transport moved from 31 Sea Zone to 27 Sea Zone
              Japanese take 27 Sea Zone from Americans
        1 artillery, 9 fighters, 1 infantry and 5 tactical_bombers moved from 27 Sea Zone to Hawaiian Islands
        1 infantry moved from Dutch New Guinea to New Guinea
        1 infantry moved from Shansi to Inner Mongolia
        1 armour moved from Jehol to Inner Mongolia
        1 infantry moved from Chahar to Inner Mongolia
        1 infantry moved from Jehol to Chahar
        1 infantry moved from Jehol to Shansi
        1 bomber moved from French Indo China to Inner Mongolia
        1 infantry moved from Kwangtung to Kiangsi
        1 infantry moved from Kwangtung to Kiangsi
        1 infantry moved from Kiangsu to Fukien
              Japanese take Fukien from Chinese
        1 artillery and 4 infantry moved from Kiangsu to Anhwe
              Japanese take Anhwe from Chinese
        1 artillery and 3 infantry moved from Jehol to Anhwe
        1 infantry moved from Kiangsu to Anhwe
        4 transports moved from 20 Sea Zone to 6 Sea Zone
        3 artilleries and 5 infantry moved from Japan to 6 Sea Zone
        3 artilleries, 5 infantry and 4 transports moved from 6 Sea Zone to 20 Sea Zone
        3 artilleries and 5 infantry moved from 20 Sea Zone to Shantung
        1 infantry moved from Kwangsi to Kweichow
              Japanese take Kweichow from Chinese
        2 artilleries moved from Kwangsi to Yunnan
        1 infantry moved from Kwangsi to Yunnan
        1 mech_infantry moved from Yunnan to Hunan
              Japanese take Hunan from Chinese
        6 armour and 1 mech_infantry moved from Yunnan to Szechwan
        3 mech_infantrys moved from French Indo China to Szechwan
        1 bomber moved from French Indo China to Kiangsi
    Combat - Japanese
        Battle in Wake Island
        Battle in Marshall Islands
        Battle in Gilbert Islands
        Battle in Hawaiian Islands
            Japanese attack with 1 artillery, 9 fighters, 1 infantry and 5 tactical_bombers
            Americans defend with 1 airfield, 1 harbour and 2 infantry
                Japanese roll dice for 2 battleships in Hawaiian Islands, round 2 : 1/2 hits, 1.33 expected hits
                Japanese roll dice for 1 artillery, 9 fighters, 1 infantry and 5 tactical_bombers in Hawaiian Islands, round 2 : 10/16 hits, 8.50 expected hits
                Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese lost in Hawaiian Islands
                2 infantry owned by the Americans lost in Hawaiian Islands
            Japanese win, taking Wake Island from Americans, taking Marshall Islands from Americans, taking Gilbert Islands from UK_Pacific, taking Hawaiian Islands from Americans with 1 artillery, 9 fighters and 5 tactical_bombers remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
            Casualties for Americans: 2 infantry
        Battle in Inner Mongolia
            Japanese attack with 1 armour, 1 bomber and 2 infantry
            Chinese defend with 1 artillery and 2 infantry
                Japanese roll dice for 1 armour, 1 bomber and 2 infantry in Inner Mongolia, round 2 : 3/4 hits, 1.33 expected hits
                Chinese roll dice for 1 artillery and 2 infantry in Inner Mongolia, round 2 : 1/3 hits, 1.00 expected hits
                1 infantry owned by the Japanese lost in Inner Mongolia
                2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Inner Mongolia
            Japanese win, taking Inner Mongolia from Chinese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 infantry
            Casualties for Chinese: 1 artillery and 2 infantry
        Battle in Szechwan
            Japanese attack with 6 armour and 4 mech_infantrys
            Chinese defend with 1 infantry
                Japanese roll dice for 6 armour and 4 mech_infantrys in Szechwan, round 2 : 3/10 hits, 4.33 expected hits
                Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Japanese lost in Szechwan
                1 infantry owned by the Chinese lost in Szechwan
            Japanese win, taking Szechwan from Chinese with 6 armour and 3 mech_infantrys remaining. Battle score for attacker is -2
            Casualties for Japanese: 1 mech_infantry
            Casualties for Chinese: 1 infantry
        Battle in Shantung
            Japanese attack with 3 artilleries and 5 infantry
            Chinese defend with 1 infantry
                Japanese roll dice for 3 artilleries and 5 infantry in Shantung, round 2 : 2/8 hits, 2.33 expected hits
                Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Shantung
            Japanese win, taking Shantung from Chinese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
        Battle in Kiangsi
            Japanese attack with 1 bomber and 2 infantry
            Chinese defend with 1 infantry
                Japanese roll dice for 1 bomber and 2 infantry in Kiangsi, round 2 : 2/3 hits, 0.83 expected hits
                Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Kiangsi
                1 infantry owned by the Chinese lost in Kiangsi
            Japanese win, taking Kiangsi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 infantry
            Casualties for Chinese: 1 infantry
    Non Combat Move - Japanese
        1 bomber moved from Inner Mongolia to Yunnan
        2 fighters moved from French Indo China to Japan
        2 fighters and 3 tactical_bombers moved from Yunnan to French Indo China
        1 aaGun moved from Kwangsi to Yunnan
        1 bomber moved from Kiangsi to French Indo China
        9 fighters and 5 tactical_bombers moved from Hawaiian Islands to 27 Sea Zone
    Place Units - Japanese
        1 submarine placed in 6 Sea Zone
        1 carrier placed in 7 Sea Zone
        1 armour and 2 mech_infantrys placed in French Indo China
        3 artilleries and 4 infantry placed in Japan
    Turn Complete - Japanese
        Japanese collect 55 PUs; end with 55 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
        Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
        Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Americans regular : 0.33
Japanese regular : 2.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8
    Purchase Units - Japanese
        Japanese buy 1 armour, 3 artilleries, 1 carrier, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 infantry moved from Johnston Island to 31 Sea Zone
        1 artillery moved from Johnston Island to 31 Sea Zone
        1 infantry moved from Johnston Island to 31 Sea Zone
        1 artillery moved from Johnston Island to 31 Sea Zone
        1 infantry moved from Johnston Island to 31 Sea Zone
        1 marine moved from Johnston Island to 31 Sea Zone
        1 cruiser and 1 marine moved from 31 Sea Zone to 33 Sea Zone
        1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
        1 infantry moved from 33 Sea Zone to Marshall Islands
        1 marine moved from 33 Sea Zone to Gilbert Islands
        1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 32 Sea Zone
        1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island
        1 artillery, 2 battleships, 7 carriers, 1 cruiser, 3 destroyers, 9 fighters, 1 infantry, 1 submarine, 5 tactical_bombers and 1 transport moved from 31 Sea Zone to 27 Sea Zone
              Japanese take 27 Sea Zone from Americans
        1 artillery, 9 fighters, 1 infantry and 5 tactical_bombers moved from 27 Sea Zone to Hawaiian Islands
        1 infantry moved from Dutch New Guinea to New Guinea
        1 infantry moved from Shansi to Inner Mongolia
        1 armour moved from Jehol to Inner Mongolia
        1 infantry moved from Chahar to Inner Mongolia
        1 infantry moved from Jehol to Chahar
        1 infantry moved from Jehol to Shansi
        1 bomber moved from French Indo China to Inner Mongolia
        1 infantry moved from Kwangtung to Kiangsi
        1 infantry moved from Kwangtung to Kiangsi
        1 infantry moved from Kiangsu to Fukien
              Japanese take Fukien from Chinese
        1 artillery and 4 infantry moved from Kiangsu to Anhwe
              Japanese take Anhwe from Chinese
        1 artillery and 3 infantry moved from Jehol to Anhwe
        1 infantry moved from Kiangsu to Anhwe
        4 transports moved from 20 Sea Zone to 6 Sea Zone
        3 artilleries and 5 infantry moved from Japan to 6 Sea Zone
        3 artilleries, 5 infantry and 4 transports moved from 6 Sea Zone to 20 Sea Zone
        3 artilleries and 5 infantry moved from 20 Sea Zone to Shantung
        1 infantry moved from Kwangsi to Kweichow
              Japanese take Kweichow from Chinese
        2 artilleries moved from Kwangsi to Yunnan
        1 infantry moved from Kwangsi to Yunnan
        1 mech_infantry moved from Yunnan to Hunan
              Japanese take Hunan from Chinese
        6 armour and 1 mech_infantry moved from Yunnan to Szechwan
        3 mech_infantrys moved from French Indo China to Szechwan
        1 bomber moved from French Indo China to Kiangsi
    Combat - Japanese
        Battle in Wake Island
        Battle in Marshall Islands
        Battle in Gilbert Islands
        Battle in Hawaiian Islands
            Japanese attack with 1 artillery, 9 fighters, 1 infantry and 5 tactical_bombers
            Americans defend with 1 airfield, 1 harbour and 2 infantry
                Japanese roll dice for 2 battleships in Hawaiian Islands, round 2 : 1/2 hits, 1.33 expected hits
                Japanese roll dice for 1 artillery, 9 fighters, 1 infantry and 5 tactical_bombers in Hawaiian Islands, round 2 : 10/16 hits, 8.50 expected hits
                Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese lost in Hawaiian Islands
                2 infantry owned by the Americans lost in Hawaiian Islands
            Japanese win, taking Wake Island from Americans, taking Marshall Islands from Americans, taking Gilbert Islands from UK_Pacific, taking Hawaiian Islands from Americans with 1 artillery, 9 fighters and 5 tactical_bombers remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
            Casualties for Americans: 2 infantry
        Battle in Inner Mongolia
            Japanese attack with 1 armour, 1 bomber and 2 infantry
            Chinese defend with 1 artillery and 2 infantry
                Japanese roll dice for 1 armour, 1 bomber and 2 infantry in Inner Mongolia, round 2 : 3/4 hits, 1.33 expected hits
                Chinese roll dice for 1 artillery and 2 infantry in Inner Mongolia, round 2 : 1/3 hits, 1.00 expected hits
                1 infantry owned by the Japanese lost in Inner Mongolia
                2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Inner Mongolia
            Japanese win, taking Inner Mongolia from Chinese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 infantry
            Casualties for Chinese: 1 artillery and 2 infantry
        Battle in Szechwan
            Japanese attack with 6 armour and 4 mech_infantrys
            Chinese defend with 1 infantry
                Japanese roll dice for 6 armour and 4 mech_infantrys in Szechwan, round 2 : 3/10 hits, 4.33 expected hits
                Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Japanese lost in Szechwan
                1 infantry owned by the Chinese lost in Szechwan
            Japanese win, taking Szechwan from Chinese with 6 armour and 3 mech_infantrys remaining. Battle score for attacker is -2
            Casualties for Japanese: 1 mech_infantry
            Casualties for Chinese: 1 infantry
        Battle in Shantung
            Japanese attack with 3 artilleries and 5 infantry
            Chinese defend with 1 infantry
                Japanese roll dice for 3 artilleries and 5 infantry in Shantung, round 2 : 2/8 hits, 2.33 expected hits
                Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Shantung
            Japanese win, taking Shantung from Chinese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
        Battle in Kiangsi
            Japanese attack with 1 bomber and 2 infantry
            Chinese defend with 1 infantry
                Japanese roll dice for 1 bomber and 2 infantry in Kiangsi, round 2 : 2/3 hits, 0.83 expected hits
                Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Kiangsi
                1 infantry owned by the Chinese lost in Kiangsi
            Japanese win, taking Kiangsi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 infantry
            Casualties for Chinese: 1 infantry
    Non Combat Move - Japanese
        1 bomber moved from Inner Mongolia to Yunnan
        2 fighters moved from French Indo China to Japan
        2 fighters and 3 tactical_bombers moved from Yunnan to French Indo China
        1 aaGun moved from Kwangsi to Yunnan
        1 bomber moved from Kiangsi to French Indo China
        9 fighters and 5 tactical_bombers moved from Hawaiian Islands to 27 Sea Zone
    Place Units - Japanese
        1 submarine placed in 6 Sea Zone
        1 carrier placed in 7 Sea Zone
        1 armour and 2 mech_infantrys placed in French Indo China
        3 artilleries and 4 infantry placed in Japan
    Turn Complete - Japanese
        Japanese collect 55 PUs; end with 55 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
        Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
        Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Americans regular : 0.33
Japanese regular : 2.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8
    Purchase Units - Italians
        Italians repair damage of 5x factory_minor; Remaining resources: 34 PUs; 
        Italians buy 1 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Italians
        2 infantry moved from Malta to 98 Sea Zone
        1 artillery moved from Malta to 98 Sea Zone
        2 marines moved from Malta to 98 Sea Zone
        1 artillery, 2 infantry, 2 marines and 3 transports moved from 98 Sea Zone to 100 Sea Zone
        1 artillery, 2 infantry and 2 marines moved from 100 Sea Zone to Egypt
        2 artilleries, 4 infantry and 2 mech_infantrys moved from Trans-Jordan to Egypt
        3 armour and 1 mech_infantry moved from Iraq to Egypt
        1 armour and 1 mech_infantry moved from Iraq to Southern Caucasus
        1 armour moved from Kursk to Smolensk
              Italians take Bryansk from Russians
              Italians take Smolensk from Russians
        1 armour moved from Kursk to Southern Belarus
              Italians take Southern Belarus from Russians
    Combat - Italians
        Battle in Egypt
            Italians attack with 3 armour, 3 artilleries, 6 infantry, 2 marines and 3 mech_infantrys
            British defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                Italians roll dice for 3 armour, 3 artilleries, 6 infantry, 2 marines and 3 mech_infantrys in Egypt, round 2 : 5/17 hits, 5.67 expected hits
                British roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits
                1 artillery owned by the British and 1 infantry owned by the British lost in Egypt
            Italians win, taking Egypt from British with 3 armour, 3 artilleries, 6 infantry, 2 marines and 3 mech_infantrys remaining. Battle score for attacker is 7
            Casualties for British: 1 artillery and 1 infantry
        Battle in Southern Caucasus
            Italians attack with 1 armour and 1 mech_infantry
            Russians defend with 1 infantry
                Italians roll dice for 1 armour and 1 mech_infantry in Southern Caucasus, round 2 : 0/2 hits, 0.83 expected hits
                Russians roll dice for 1 infantry in Southern Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                Italians roll dice for 1 armour and 1 mech_infantry in Southern Caucasus, round 3 : 0/2 hits, 0.83 expected hits
                Russians roll dice for 1 infantry in Southern Caucasus, round 3 : 1/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Italians lost in Southern Caucasus
                Italians roll dice for 1 armour in Southern Caucasus, round 4 : 0/1 hits, 0.50 expected hits
                Russians roll dice for 1 infantry in Southern Caucasus, round 4 : 0/1 hits, 0.33 expected hits
                Italians roll dice for 1 armour in Southern Caucasus, round 5 : 1/1 hits, 0.50 expected hits
                Russians roll dice for 1 infantry in Southern Caucasus, round 5 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Southern Caucasus
            Italians win, taking Southern Caucasus from Russians with 1 armour remaining. Battle score for attacker is -2
            Casualties for Italians: 1 mech_infantry
            Casualties for Russians: 1 infantry
    Non Combat Move - Italians
        3 infantry moved from Iraq to Trans-Jordan
        2 fighters moved from Southern Italy to 93 Sea Zone
        1 fighter moved from Southern Italy to Kursk
        1 fighter moved from Southern Italy to Kursk
        1 fighter moved from Southern Italy to Iraq
        1 fighter moved from Southern Italy to Iraq
    Place Units - Italians
        6 infantry placed in Northern Italy
        1 armour and 2 mech_infantrys placed in Iraq
    Turn Complete - Italians
        Italians collect 28 PUs; end with 28 PUs
        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
        Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 39 PUs
        Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 42 PUs
        Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Italians regular : -2.33
Russians regular : -0.33
British regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 2 armour, 4 fighters and 4 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 infantry moved from Kursk to Rostov
        1 infantry moved from Kursk to Rostov
        1 bomber moved from Southern Italy to Rostov
        1 armour moved from Novgorod to Yaroslavl
              Germans take Yaroslavl from Russians
        1 armour moved from Yaroslavl to Smolensk
    Combat - Germans
        Battle in Rostov
            Germans attack with 1 bomber and 2 infantry
            Russians defend with 1 infantry
                Germans roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 0/3 hits, 0.83 expected hits
                Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 1 bomber and 2 infantry in Rostov, round 3 : 2/3 hits, 0.83 expected hits
                Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Rostov
                1 infantry owned by the Russians lost in Rostov
            Germans win, taking Rostov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Germans: 1 infantry
            Casualties for Russians: 1 infantry
    Non Combat Move - Germans
        1 aaGun and 3 armour moved from Ukraine to Kursk
        1 bomber moved from Rostov to Ukraine
        1 artillery and 1 infantry moved from Trans-Jordan to Egypt
        1 fighter moved from Malta to Egypt
        1 tactical_bomber moved from Malta to Egypt
        1 cruiser moved from 98 Sea Zone to 100 Sea Zone
        1 transport moved from 95 Sea Zone to 100 Sea Zone
        2 aaGuns, 10 armour, 8 artilleries, 21 infantry and 14 mech_infantrys moved from Novgorod to Smolensk
        3 armour and 1 fighter moved from Leningrad to Smolensk
        2 fighters moved from Western Germany to Smolensk
        1 fighter moved from Western Germany to 93 Sea Zone
        1 artillery moved from Western Germany to 115 Sea Zone
        1 infantry moved from Holland Belgium to Normandy Bordeaux
        1 aaGun moved from Western Germany to Holland Belgium
        1 infantry moved from Western Germany to 115 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 93 Sea Zone
    Place Units - Germans
        4 fighters placed in Western Germany
        1 armour and 2 mech_infantrys placed in Ukraine
        1 armour and 2 mech_infantrys placed in Leningrad
    Turn Complete - Germans
        Germans collect 52 PUs; end with 52 PUs
        Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 55 PUs
        Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
        Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 68 PUs
        Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
        Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9
    Purchase Units - Japanese
        Japanese buy 1 armour, 3 artilleries, 2 carriers, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 infantry moved from Marshall Islands to 33 Sea Zone
        1 marine moved from Gilbert Islands to 33 Sea Zone
        1 cruiser and 1 marine moved from 33 Sea Zone to 50 Sea Zone
        1 marine moved from 50 Sea Zone to Solomon Islands
        1 infantry and 1 transport moved from 33 Sea Zone to 48 Sea Zone
        1 infantry moved from 48 Sea Zone to New Britain
        9 fighters and 5 tactical_bombers moved from 27 Sea Zone to 14 Sea Zone
        1 infantry moved from Anhwe to Shansi
        1 infantry moved from Kiangsi to Hopei
              Japanese take Hopei from Chinese
        1 infantry moved from Fukien to Kiangsi
        1 armour moved from Szechwan to Kansu
              Japanese take Tsinghai from Chinese
        1 mech_infantry moved from Hunan to Tsinghai
        1 infantry moved from Kweichow to Hunan
        1 infantry moved from Yunnan to Kweichow
        2 artilleries and 7 infantry moved from Anhwe to Jehol
        3 artilleries and 5 infantry moved from Shantung to Jehol
        4 transports moved from 20 Sea Zone to 6 Sea Zone
        4 artilleries and 4 infantry moved from Japan to 6 Sea Zone
        4 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 20 Sea Zone
        4 artilleries and 4 infantry moved from 20 Sea Zone to Jehol
        1 bomber moved from Yunnan to Shansi
    Combat - Japanese
        Battle in New Britain
        Battle in Solomon Islands
        Battle in 14 Sea Zone
            Japanese attack with 9 fighters and 5 tactical_bombers
            ANZAC defend with 1 destroyer
                Japanese roll dice for 9 fighters and 5 tactical_bombers in 14 Sea Zone, round 2 : 8/14 hits, 7.83 expected hits
                ANZAC roll dice for 1 destroyer in 14 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 fighter owned by the Japanese lost in 14 Sea Zone
                1 destroyer owned by the ANZAC lost in 14 Sea Zone
            Japanese win, taking New Britain from ANZAC, taking Solomon Islands from ANZAC with 8 fighters and 5 tactical_bombers remaining. Battle score for attacker is -2
            Casualties for Japanese: 1 fighter
            Casualties for ANZAC: 1 destroyer
        Battle in Shansi
            Japanese attack with 1 bomber and 1 infantry
            Chinese defend with 1 infantry
                Japanese roll dice for 1 bomber and 1 infantry in Shansi, round 2 : 0/2 hits, 0.67 expected hits
                Chinese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 bomber and 1 infantry in Shansi, round 3 : 0/2 hits, 0.67 expected hits
                Chinese roll dice for 1 infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Shansi
            1 bomber owned by the Japanese retreated
            Chinese win with 1 infantry remaining. Battle score for attacker is -3
            Casualties for Japanese: 1 infantry
        Battle in Jehol
            Japanese attack with 9 artilleries and 16 infantry
            Russians defend with 1 infantry
                Japanese roll dice for 9 artilleries and 16 infantry in Jehol, round 2 : 3/25 hits, 7.17 expected hits
                Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Jehol
            Japanese win, taking Jehol from Chinese with 9 artilleries and 16 infantry remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
    Non Combat Move - Japanese
        1 bomber moved from Shansi to Kiangsu
        1 mech_infantry moved from Szechwan to Anhwe
        5 armour and 2 mech_infantrys moved from Szechwan to Kansu
        1 infantry moved from Yunnan to Szechwan
        1 armour and 2 mech_infantrys moved from French Indo China to Yunnan
        8 fighters and 5 tactical_bombers moved from 14 Sea Zone to Hawaiian Islands
        3 fighters moved from Japan to Hawaiian Islands
        2 battleships, 7 carriers, 1 cruiser, 3 destroyers and 1 submarine moved from 27 Sea Zone to 7 Sea Zone
        1 transport moved from 27 Sea Zone to 32 Sea Zone
        1 infantry moved from Wake Island to 32 Sea Zone
        1 artillery moved from Wake Island to 32 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 27 Sea Zone
        1 infantry moved from 27 Sea Zone to Hawaiian Islands
        1 artillery moved from 27 Sea Zone to Hawaiian Islands
        1 bomber, 2 fighters and 3 tactical_bombers moved from French Indo China to Japan
        1 destroyer moved from 20 Sea Zone to 7 Sea Zone
    Place Units - Japanese
        2 carriers placed in 7 Sea Zone
        4 infantry placed in Japan
        2 artilleries and 1 infantry placed in French Indo China
        1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in Japan
    Turn Complete - Japanese
        Japanese collect 55 PUs; end with 55 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
        Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
        Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
        Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : -5.33
ANZAC regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9
    Purchase Units - Japanese
        Japanese buy 1 armour, 3 artilleries, 2 carriers, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 infantry moved from Marshall Islands to 33 Sea Zone
        1 marine moved from Gilbert Islands to 33 Sea Zone
        1 cruiser and 1 marine moved from 33 Sea Zone to 50 Sea Zone
        1 marine moved from 50 Sea Zone to Solomon Islands
        1 infantry and 1 transport moved from 33 Sea Zone to 48 Sea Zone
        1 infantry moved from 48 Sea Zone to New Britain
        9 fighters and 5 tactical_bombers moved from 27 Sea Zone to 14 Sea Zone
        1 infantry moved from Anhwe to Shansi
        1 infantry moved from Kiangsi to Hopei
              Japanese take Hopei from Chinese
        1 infantry moved from Fukien to Kiangsi
        1 armour moved from Szechwan to Kansu
              Japanese take Tsinghai from Chinese
        1 mech_infantry moved from Hunan to Tsinghai
        1 infantry moved from Kweichow to Hunan
        1 infantry moved from Yunnan to Kweichow
        2 artilleries and 7 infantry moved from Anhwe to Jehol
        3 artilleries and 5 infantry moved from Shantung to Jehol
        4 transports moved from 20 Sea Zone to 6 Sea Zone
        4 artilleries and 4 infantry moved from Japan to 6 Sea Zone
        4 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 20 Sea Zone
        4 artilleries and 4 infantry moved from 20 Sea Zone to Jehol
        1 bomber moved from Yunnan to Shansi
    Combat - Japanese
        Battle in New Britain
        Battle in Solomon Islands
        Battle in 14 Sea Zone
            Japanese attack with 9 fighters and 5 tactical_bombers
            ANZAC defend with 1 destroyer
                Japanese roll dice for 9 fighters and 5 tactical_bombers in 14 Sea Zone, round 2 : 8/14 hits, 7.83 expected hits
                ANZAC roll dice for 1 destroyer in 14 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 fighter owned by the Japanese lost in 14 Sea Zone
                1 destroyer owned by the ANZAC lost in 14 Sea Zone
            Japanese win, taking New Britain from ANZAC, taking Solomon Islands from ANZAC with 8 fighters and 5 tactical_bombers remaining. Battle score for attacker is -2
            Casualties for Japanese: 1 fighter
            Casualties for ANZAC: 1 destroyer
        Battle in Shansi
            Japanese attack with 1 bomber and 1 infantry
            Chinese defend with 1 infantry
                Japanese roll dice for 1 bomber and 1 infantry in Shansi, round 2 : 0/2 hits, 0.67 expected hits
                Chinese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 bomber and 1 infantry in Shansi, round 3 : 0/2 hits, 0.67 expected hits
                Chinese roll dice for 1 infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Shansi
            1 bomber owned by the Japanese retreated
            Chinese win with 1 infantry remaining. Battle score for attacker is -3
            Casualties for Japanese: 1 infantry
        Battle in Jehol
            Japanese attack with 9 artilleries and 16 infantry
            Russians defend with 1 infantry
                Japanese roll dice for 9 artilleries and 16 infantry in Jehol, round 2 : 3/25 hits, 7.17 expected hits
                Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Jehol
            Japanese win, taking Jehol from Chinese with 9 artilleries and 16 infantry remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
    Non Combat Move - Japanese
        1 bomber moved from Shansi to Kiangsu
        1 mech_infantry moved from Szechwan to Anhwe
        5 armour and 2 mech_infantrys moved from Szechwan to Kansu
        1 infantry moved from Yunnan to Szechwan
        1 armour and 2 mech_infantrys moved from French Indo China to Yunnan
        8 fighters and 5 tactical_bombers moved from 14 Sea Zone to Hawaiian Islands
        3 fighters moved from Japan to Hawaiian Islands
        2 battleships, 7 carriers, 1 cruiser, 3 destroyers and 1 submarine moved from 27 Sea Zone to 7 Sea Zone
        1 transport moved from 27 Sea Zone to 32 Sea Zone
        1 infantry moved from Wake Island to 32 Sea Zone
        1 artillery moved from Wake Island to 32 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 27 Sea Zone
        1 infantry moved from 27 Sea Zone to Hawaiian Islands
        1 artillery moved from 27 Sea Zone to Hawaiian Islands
        1 bomber, 2 fighters and 3 tactical_bombers moved from French Indo China to Japan
        1 destroyer moved from 20 Sea Zone to 7 Sea Zone
    Place Units - Japanese
        2 carriers placed in 7 Sea Zone
        4 infantry placed in Japan
        2 artilleries and 1 infantry placed in French Indo China
        1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in Japan
    Turn Complete - Japanese
        Japanese collect 55 PUs; end with 55 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
        Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
        Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
        Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from Japan: 2 fighters and 3 tactical_bombers
        EDIT: Adding units owned by Japanese to 7 Sea Zone: 2 fighters and 3 tactical_bombers
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : -5.33
ANZAC regular : 0.67
@nikola1975 You around?
@shin-ji Hey, I am back. Will post soon.
@nikola1975 Right on!
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 9
    Purchase Units - Italians
        Italians buy 1 factory_minor, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 armour moved from Kursk to Northern Caucasus
        1 fighter moved from Kursk to Northern Caucasus
        1 fighter and 4 infantry moved from Kursk to Bryansk
        1 armour moved from Southern Belarus to Bryansk
        1 armour moved from Smolensk to Bryansk
        1 armour moved from Egypt to Anglo-Egyptian Sudan
              Italians take Anglo-Egyptian Sudan from British
        1 armour moved from Anglo-Egyptian Sudan to Egypt
        1 artillery, 3 infantry and 2 marines moved from Egypt to 100 Sea Zone
        1 artillery, 3 infantry, 2 marines and 3 transports moved from 100 Sea Zone to 96 Sea Zone
        1 artillery, 3 infantry and 2 marines moved from 96 Sea Zone to Algeria
        2 fighters moved from 93 Sea Zone to Algeria
    Combat - Italians
        Battle in Northern Caucasus
            Italians attack with 1 armour and 1 fighter
            Russians defend with 1 infantry
                Italians roll dice for 1 armour and 1 fighter in Northern Caucasus, round 2 : 1/2 hits, 1.00 expected hits
                Russians roll dice for 1 infantry in Northern Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Northern Caucasus
            Italians win, taking Northern Caucasus from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in Algeria
            Italians attack with 1 artillery, 2 fighters, 3 infantry and 2 marines
            British defend with 1 armour and 1 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 3 infantry and 2 mech_infantrys
                Italians roll dice for 1 artillery, 2 fighters, 3 infantry and 2 marines in Algeria, round 2 : 3/8 hits, 2.67 expected hits
Combat Hit Differential Summary :
Italians regular : 0.33
Russians regular : -0.33
@nikola1975 I’ll need OOL - basically, do you want to lose the bomber at this point? I got three hits. I assumed you didn’t want to scramble next to Moscow, but if you do, let me know.
No, leave the bomber for now.