Game History
Round: 1 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 10 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from New Zealand to Western Australia 1 cruiser moved from 63 Sea Zone to 56 Sea Zone 1 destroyer moved from 62 Sea Zone to 56 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to South Australia 2 aaGuns and 2 infantry moved from New South Wales to South Australia 2 infantry moved from Queensland to South Australia 1 artillery moved from Queensland to South Australia 1 fighter moved from Queensland to Western Australia Turn Complete - ANZAC ANZAC collect 10 PUs; end with 20 PUsGlobal 42
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Used edit mode to change my purchases, hope that’s okay with you.
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@superbattleshipyamato Don’t like it. Crazy rolls are a good part of the game. I do use it sometimes when playing solo, testing strategy.
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While you still haven’t won the game yet, let’s do a post mortem of the Eastern Front.
What did I do wrong?
What should I have done instead?Do you have any ideas? Thank you!
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@superbattleshipyamato Spread out your army too much, and put your fighter in a pretty bad dead zone. I would have taken the center (west russia) with all available ground troops.