Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 4 PUs; Combat Move - ANZAC 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from South Australia to New South Wales 1 cruiser moved from 56 Sea Zone to 62 Sea Zone 3 fighters moved from Western Australia to South Australia 3 fighters moved from South Australia to New South Wales 1 destroyer moved from 55 Sea Zone to 46 Sea Zone 1 infantry moved from South Australia to New South Wales Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUsGlobal 42
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Glad that you’re partial to using edit mode to do things you forgot to do. I forget and use edit mode all the time.
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@superbattleshipyamato said in Global 42:
Glad that you’re partial to using edit mode to do things you forgot to do. I forget and use edit mode all the time.
Pretty easy going for this game, probably wouldn’t do it in a league game.
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I see.
By the way, why did you attack the Axis in Romania? You had way less than a 90% chance and AndrewAAGamer’s believes that 95% is optimal.
What caused you to make such a risky attack? Thank you!
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@superbattleshipyamato Don’t know if I’ve been playing optimally, missed moving my tac in on the last Russia attack.
I like to play hyper aggressive , especially with the Allies. More fun that way.
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@superbattleshipyamato We can start a new game. You pick.
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Thank you! I’m Allies, you’re Axis:
Do you want to do normal or quick victory?
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@superbattleshipyamato Normal victory.
Keeping your sub in the battle for sz 8 or submerge?
If I only get 1 hit in sz 14 what do you want to take off?
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@superbattleshipyamato Posting Russia?
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