Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 4 PUs; Combat Move - ANZAC 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from South Australia to New South Wales 1 cruiser moved from 56 Sea Zone to 62 Sea Zone 3 fighters moved from Western Australia to South Australia 3 fighters moved from South Australia to New South Wales 1 destroyer moved from 55 Sea Zone to 46 Sea Zone 1 infantry moved from South Australia to New South Wales Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUsGlobal 42
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I also decided to move an infantry from Siam into Shan State instead of French Indochina. I don’t think it would’ve affected the battle.
Also, keep in mind that I’m deciding on whether to change my casualties in that battle to one infantry and one artillery. I’m not sure yet though, so I left it as it is. Incorporate this information into your planning.
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@superbattleshipyamato Went ahead and played my move. Not sure what you mean by changing your casualties?
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Since you seemingly killed Japan in French Indochina, it doesn’t matter now.
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I forgot to add the planes as Italy to Greece the first time, so I restarted the turn. Sorry about that.
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@superbattleshipyamato No worries.
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Wanna scramble?Scramble Question 2.tsvg
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@superbattleshipyamato no scramble
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Not sure if you do this. After I download the sve game file I open it in “Start Local Game” and play through my turn, without the dice being logged, see what it looks like and make some adjustments until I’m satisfied. Then go live.
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I don’t really do that. Why are you bringing this up now?
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@superbattleshipyamato I mentioned it because I noticed you edited your Japan buy. Makes it easier when you play your move to the end then figure out what you need.
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@superbattleshipyamato Russia sweating a bit here.
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