Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 4 PUs; Combat Move - ANZAC 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from South Australia to New South Wales 1 cruiser moved from 56 Sea Zone to 62 Sea Zone 3 fighters moved from Western Australia to South Australia 3 fighters moved from South Australia to New South Wales 1 destroyer moved from 55 Sea Zone to 46 Sea Zone 1 infantry moved from South Australia to New South Wales Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUsGlobal 42
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@superbattleshipyamato Sure.
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If Germany attacks sea zones 110, 111, and/or 109 on the first turn, do you want to scramble as the Allies?
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And how many planes do you want scrambled to each sea zone?
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@superbattleshipyamato Need to know what you’re bringing in on the attack. Can you save the game file and post, then I’ll decide?
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Okay then.
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No low luck I assume?
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@superbattleshipyamato Regular dice.
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@superbattleshipyamato No scramble
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@superbattleshipyamato I’m not sure if you can non combat your sub into a sz with an enemy destroyer?
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I think you can. You just can’t pass it, you have to stop in the sea zone the destroyer is in.
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Japan Turn 1 Scramble Question.tsvg
Scramble or not scramble in the Phillipines? Edit it if you need to.
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@superbattleshipyamato No scramble
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@superbattleshipyamato Scramble sz 97?
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The file sent was made by a newer version of TripleA and I can’t access it. Maybe send it made by an older version?
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