@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
It’s crazy to think that including China, 5 countries are currently out of the game due to their capital been taken.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 29
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry and 1 transport moved from 55 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry and 1 transport moved from 55 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
6 fighters moved from 35 Sea Zone to Borneo
Combat - ANZAC
Battle in Malaya
Battle in Borneo
ANZAC attack with 1 artillery, 6 fighters and 1 infantry
Japanese defend with 1 infantry and 1 mech_infantry
ANZAC roll dice for 1 artillery, 6 fighters and 1 infantry in Borneo, round 2 : 1/8 hits, 3.67 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Borneo
ANZAC roll dice for 1 artillery, 6 fighters and 1 infantry in Borneo, round 3 : 4/8 hits, 3.67 expected hits
Japanese roll dice for 1 mech_infantry in Borneo, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Borneo
1 mech_infantry owned by the Japanese lost in Borneo
ANZAC win, taking Malaya from Japanese, taking Borneo from Japanese with 1 artillery and 6 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
6 fighters moved from Borneo to 35 Sea Zone
2 carriers, 1 cruiser and 4 fighters moved from 55 Sea Zone to 35 Sea Zone
1 artillery moved from New South Wales to Queensland
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Queensland to Northern Territory
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 25 PUs; end with 25 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.00
ANZAC regular : -2.33
It is indeed a very memorable game :-)
I am enjoying the game a lot
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 30
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 5 artilleries, 1 fighter, 1 infantry and 13 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
6 artilleries and 14 infantry moved from Northern Italy to Southern Italy
3 mech_infantrys moved from France to Southern Italy
9 mech_infantrys moved from Northern Italy to Southern Italy
1 fighter moved from Northern Italy to 95 Sea Zone
1 infantry moved from Russia to Samara
Germans take Samara from Russians
2 infantry moved from Caucasus to Northwest Persia
1 bomber moved from Turkey to Northwest Persia
1 fighter and 1 tactical_bomber moved from Yugoslavia to Northwest Persia
Combat - Germans
Battle in 95 Sea Zone
Germans attack with 1 fighter
Americans defend with 3 transports
3 transports owned by the Americans lost in 95 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in Northwest Persia
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 2/5 hits, 2.17 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Northwest Persia
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Southern Italy
Germans attack with 6 artilleries, 14 infantry and 12 mech_infantrys
Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Germans roll dice for 6 artilleries, 14 infantry and 12 mech_infantrys in Southern Italy, round 2 : 11/32 hits, 7.33 expected hits
Americans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Southern Italy, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Germans lost in Southern Italy
3 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Southern Italy
Germans win, taking Southern Italy from Americans with 6 artilleries, 13 infantry and 12 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery, 3 infantry and 1 mech_infantry
Non Combat Move - Germans
5 mech_infantrys moved from Yugoslavia to Southern Italy
2 fighters and 2 tactical_bombers moved from Gibraltar to Yugoslavia
1 aaGun moved from France to Northern Italy
1 infantry moved from Western Germany to Northern Italy
3 infantry moved from Greater Southern Germany to Northern Italy
5 infantry moved from Yugoslavia to Bulgaria
1 fighter and 2 tactical_bombers moved from Northern Italy to Yugoslavia
1 fighter moved from 95 Sea Zone to Yugoslavia
3 armour moved from Yugoslavia to Bulgaria
2 armour moved from Northern Italy to Bulgaria
1 fighter moved from Germany to Yugoslavia
5 mech_infantrys moved from Yugoslavia to Bulgaria
6 mech_infantrys moved from Germany to Yugoslavia
1 aaGun and 9 infantry moved from Caucasus to Turkey
1 bomber, 1 fighter and 1 tactical_bomber moved from Northwest Persia to Turkey
1 infantry moved from Rostov to Caucasus
2 mech_infantrys moved from Rostov to Turkey
96 infantry and 38 mech_infantrys moved from Russia to Tambov
1 infantry moved from Bryansk to Tambov
3 infantry moved from Rostov to Tambov
1 infantry moved from Ukraine to Rostov
3 infantry moved from Novgorod to Belarus
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport moved from 119 Sea Zone to 112 Sea Zone
1 fighter moved from 112 Sea Zone to Western Germany
Place Units - Germans
2 artilleries and 1 infantry placed in Russia
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
1 fighter placed in Western Germany
10 mech_infantrys placed in Germany
Germans undo move 5.
Germans undo move 4.
Germans undo move 3.
Germans undo move 2.
Germans undo move 1.
1 armour and 9 mech_infantrys placed in Germany
1 fighter placed in Western Germany
3 mech_infantrys placed in Ukraine
Germans undo move 3.
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
2 artilleries and 1 infantry placed in Russia
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5,3,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,1,2,5,4,1,2
Germans collect 56 PUs (4 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Germans regular : 3.50
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 30
Combat Move - Russians
1 armour, 10 artilleries, 161 infantry and 2 mech_infantrys moved from Volgograd to Samara
Combat - Russians
Battle in Samara
Russians attack with 1 armour, 10 artilleries, 161 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 armour, 10 artilleries, 161 infantry and 2 mech_infantrys in Samara, round 2 : 27/174 hits, 32.67 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 armour, 10 artilleries, 161 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 aaGuns moved from Volgograd to Samara
2 aaGuns and 13 infantry moved from Tsagaan Olom to Olgiy
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : -5.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 30
Purchase Units - Japanese
Japanese buy 2 carriers, 3 fighters and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from French Indo China to 43 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
1 fighter moved from 36 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Japan to 35 Sea Zone
2 battleships, 28 carriers, 2 cruisers, 9 destroyers, 26 fighters, 2 infantry, 1 marine, 49 submarines, 27 tactical_bombers and 2 transports moved from 36 Sea Zone to 35 Sea Zone
2 infantry and 1 marine moved from 35 Sea Zone to Philippines
2 bombers, 15 fighters and 9 tactical_bombers moved from French Indo China to 35 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 28 carriers, 2 cruisers, 9 destroyers, 41 fighters, 51 submarines, 38 tactical_bombers and 2 transports
Americans defend with 1 battleship, 42 carriers, 2 cruisers, 4 destroyers, 75 fighters, 1 infantry, 6 submarines, 3 tactical_bombers and 1 transport; ANZAC defend with 2 carriers, 1 cruiser and 6 fighters
Japanese roll dice for 51 submarines in 35 Sea Zone, round 2 : 20/51 hits, 17.00 expected hits
Units damaged: 2 carriers owned by the ANZAC and 18 carriers owned by the Americans
Japanese roll dice for 2 battleships, 2 bombers, 28 carriers, 2 cruisers, 9 destroyers, 41 fighters, 38 tactical_bombers and 2 transports in 35 Sea Zone, round 2 : 38/94 hits, 52.50 expected hits
Combat Hit Differential Summary :
Japanese regular : -11.50
@Ghostglider was impossible to see but apparently -11.50 first round. Max d? Thought it might be relevant to ask due to subs later but most likely not.
Want to save one dd?
The grand naval battle!
Please ask for casualties round by round.
Round 1:
In addition to the sub hits, Please kill 2 ANZ AC + damage BB + kill all 6 subs + kill 4 DD (all DD’s dead) + Damage 24 US AC’s + kill one of the damaged ACs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 30
Purchase Units - Japanese
Japanese buy 2 carriers, 3 fighters and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from French Indo China to 43 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
1 fighter moved from 36 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Japan to 35 Sea Zone
2 battleships, 28 carriers, 2 cruisers, 9 destroyers, 26 fighters, 2 infantry, 1 marine, 49 submarines, 27 tactical_bombers and 2 transports moved from 36 Sea Zone to 35 Sea Zone
2 infantry and 1 marine moved from 35 Sea Zone to Philippines
2 bombers, 15 fighters and 9 tactical_bombers moved from French Indo China to 35 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 28 carriers, 2 cruisers, 9 destroyers, 41 fighters, 51 submarines, 38 tactical_bombers and 2 transports
Americans defend with 1 battleship, 42 carriers, 2 cruisers, 4 destroyers, 75 fighters, 1 infantry, 6 submarines, 3 tactical_bombers and 1 transport; ANZAC defend with 2 carriers, 1 cruiser and 6 fighters
Japanese roll dice for 51 submarines in 35 Sea Zone, round 2 : 20/51 hits, 17.00 expected hits
Units damaged: 2 carriers owned by the ANZAC and 18 carriers owned by the Americans
Japanese roll dice for 2 battleships, 2 bombers, 28 carriers, 2 cruisers, 9 destroyers, 41 fighters, 38 tactical_bombers and 2 transports in 35 Sea Zone, round 2 : 38/94 hits, 52.50 expected hits
Units damaged: 23 carriers owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 6 submarines in 35 Sea Zone, round 2 : 0/6 hits, 1.00 expected hits
Americans roll dice for 1 battleship, 44 carriers, 3 cruisers, 4 destroyers, 81 fighters, 3 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 73/136 hits, 73.67 expected hits
Combat Hit Differential Summary :
Americans regular : -1.67
Japanese regular : -11.50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 30
Purchase Units - Japanese
Japanese buy 2 carriers, 3 fighters and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from French Indo China to 43 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
1 fighter moved from 36 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Japan to 35 Sea Zone
2 battleships, 28 carriers, 2 cruisers, 9 destroyers, 26 fighters, 2 infantry, 1 marine, 49 submarines, 27 tactical_bombers and 2 transports moved from 36 Sea Zone to 35 Sea Zone
2 infantry and 1 marine moved from 35 Sea Zone to Philippines
2 bombers, 15 fighters and 9 tactical_bombers moved from French Indo China to 35 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 28 carriers, 2 cruisers, 9 destroyers, 41 fighters, 51 submarines, 38 tactical_bombers and 2 transports
Americans defend with 1 battleship, 42 carriers, 2 cruisers, 4 destroyers, 75 fighters, 1 infantry, 6 submarines, 3 tactical_bombers and 1 transport; ANZAC defend with 2 carriers, 1 cruiser and 6 fighters
Japanese roll dice for 51 submarines in 35 Sea Zone, round 2 : 20/51 hits, 17.00 expected hits
Units damaged: 2 carriers owned by the ANZAC and 18 carriers owned by the Americans
Japanese roll dice for 2 battleships, 2 bombers, 28 carriers, 2 cruisers, 9 destroyers, 41 fighters, 38 tactical_bombers and 2 transports in 35 Sea Zone, round 2 : 38/94 hits, 52.50 expected hits
Units damaged: 23 carriers owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 6 submarines in 35 Sea Zone, round 2 : 0/6 hits, 1.00 expected hits
Americans roll dice for 1 battleship, 44 carriers, 3 cruisers, 4 destroyers, 81 fighters, 3 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 73/136 hits, 73.67 expected hits
Units damaged: 2 battleships owned by the Japanese
28 carriers owned by the Japanese and 15 submarines owned by the Japanese lost in 35 Sea Zone
2 carriers owned by the ANZAC, 6 submarines owned by the Americans, 4 destroyers owned by the Americans and 1 carrier owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 36 submarines in 35 Sea Zone, round 3 : 15/36 hits, 12.00 expected hits
15 carriers owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 2 cruisers, 9 destroyers, 41 fighters, 38 tactical_bombers and 2 transports in 35 Sea Zone, round 3 : 41/94 hits, 52.50 expected hits
Combat Hit Differential Summary :
Americans regular : -1.67
Japanese regular : -20.00
Haha -20 ouch!
Need 41 hits to assign. I can do max d for you?
round 2:
Please keep 5 damaged AC’s alive after round 2.
->
kill:
1 ANC CRU
21 AC
2 US CRU
1 US BB
13 US FTR
3 US T.BMB
Tough battle to be below average.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 30
Purchase Units - Japanese
Japanese buy 2 carriers, 3 fighters and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from French Indo China to 43 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
1 fighter moved from 36 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Japan to 35 Sea Zone
2 battleships, 28 carriers, 2 cruisers, 9 destroyers, 26 fighters, 2 infantry, 1 marine, 49 submarines, 27 tactical_bombers and 2 transports moved from 36 Sea Zone to 35 Sea Zone
2 infantry and 1 marine moved from 35 Sea Zone to Philippines
2 bombers, 15 fighters and 9 tactical_bombers moved from French Indo China to 35 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 28 carriers, 2 cruisers, 9 destroyers, 41 fighters, 51 submarines, 38 tactical_bombers and 2 transports
Americans defend with 1 battleship, 42 carriers, 2 cruisers, 4 destroyers, 75 fighters, 1 infantry, 6 submarines, 3 tactical_bombers and 1 transport; ANZAC defend with 2 carriers, 1 cruiser and 6 fighters
Japanese roll dice for 51 submarines in 35 Sea Zone, round 2 : 20/51 hits, 17.00 expected hits
Units damaged: 2 carriers owned by the ANZAC and 18 carriers owned by the Americans
Japanese roll dice for 2 battleships, 2 bombers, 28 carriers, 2 cruisers, 9 destroyers, 41 fighters, 38 tactical_bombers and 2 transports in 35 Sea Zone, round 2 : 38/94 hits, 52.50 expected hits
Units damaged: 23 carriers owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 6 submarines in 35 Sea Zone, round 2 : 0/6 hits, 1.00 expected hits
Americans roll dice for 1 battleship, 44 carriers, 3 cruisers, 4 destroyers, 81 fighters, 3 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 73/136 hits, 73.67 expected hits
Units damaged: 2 battleships owned by the Japanese
28 carriers owned by the Japanese and 15 submarines owned by the Japanese lost in 35 Sea Zone
2 carriers owned by the ANZAC, 6 submarines owned by the Americans, 4 destroyers owned by the Americans and 1 carrier owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 36 submarines in 35 Sea Zone, round 3 : 15/36 hits, 12.00 expected hits
15 carriers owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 2 cruisers, 9 destroyers, 41 fighters, 38 tactical_bombers and 2 transports in 35 Sea Zone, round 3 : 41/94 hits, 52.50 expected hits
Americans roll dice for 81 fighters and 3 tactical_bombers in 35 Sea Zone, round 3 : 58/84 hits, 55.50 expected hits
Americans roll dice for 1 battleship, 26 carriers, 3 cruisers and 1 transport in 35 Sea Zone, round 3 : 13/30 hits, 10.83 expected hits
23 tactical_bombers owned by the Japanese, 24 fighters owned by the Japanese, 1 marine owned by the Japanese, 9 destroyers owned by the Japanese, 13 submarines owned by the Japanese and 2 cruisers owned by the Japanese lost in 35 Sea Zone
2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 3 tactical_bombers owned by the Americans, 21 carriers owned by the Americans, 13 fighters owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 23 submarines in 35 Sea Zone, round 4 : 9/23 hits, 7.67 expected hits
5 carriers owned by the Americans, 1 infantry owned by the Americans and 1 transport owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 17 fighters, 15 tactical_bombers and 2 transports in 35 Sea Zone, round 4 : 21/36 hits, 21.17 expected hits
Americans roll dice for 68 fighters in 35 Sea Zone, round 4 : 38/68 hits, 45.33 expected hits
2 infantry owned by the Japanese, 15 tactical_bombers owned by the Japanese, 17 fighters owned by the Japanese, 2 transports owned by the Japanese, 2 bombers owned by the Japanese and 2 battleships owned by the Japanese lost in 35 Sea Zone
6 fighters owned by the ANZAC and 15 fighters owned by the Americans lost in 35 Sea Zone
Americans and Japanese reach a stalemate
. Battle score for attacker is -422
Casualties for Japanese: 2 battleships, 2 bombers, 28 carriers, 2 cruisers, 9 destroyers, 41 fighters, 2 infantry, 1 marine, 28 submarines, 38 tactical_bombers and 2 transports
Casualties for ANZAC: 2 carriers, 1 cruiser and 6 fighters
Casualties for Americans: 1 battleship, 42 carriers, 2 cruisers, 4 destroyers, 28 fighters, 1 infantry, 6 submarines, 3 tactical_bombers and 1 transport
47 fighters owned by the Americans forced to land in Philippines
Non Combat Move - Japanese
Combat Hit Differential Summary :
Americans regular : -4.33
Japanese regular : -18.83
@Ghostglider Big congratulations for winning this game. 30 rounds is definitely my record :D
I had too take that battle at 5-10% odds winning. What I really needed would’ve been a big win to even out things. I wasn’t winning in Europe especially after losing Rome, but probably not before that either. I started out well taking Kairo, then to be honest you were somewhat lucky retaking it (you didn’t use everything available with the UK 2nd attack). I also took India, but probably Moscow too late. Great playing.
Thank you for a good game!