@cwglee51 You said an Artillary in Kwiechei, where exactly is that? And also you can not place chinease artillary for the bid as per league rules, all the other bid placments are done, I’m just wondering what you wanna do with that last 4 IPC
L23 Pejon_88 (X) vs. Ghostglider (A+16), BM3/4, game 1
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TripleA Turn Summary: Japanese round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 24 Purchase Units - Japanese Japanese buy 1 fighter, 6 infantry, 2 submarines, 2 tactical_bombers and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Malaya to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 fighter moved from 35 Sea Zone to 44 Sea Zone 10 fighters and 10 tactical_bombers moved from 35 Sea Zone to Paulau Island 5 fighters and 6 tactical_bombers moved from 35 Sea Zone to Celebes 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 mech_infantry moved from French Indo China to 36 Sea Zone 1 mech_infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry and 1 mech_infantry moved from 34 Sea Zone to Paulau Island Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Paulau Island Japanese attack with 10 fighters, 1 infantry, 1 mech_infantry and 10 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese roll dice for 10 fighters, 1 infantry, 1 mech_infantry and 10 tactical_bombers in Paulau Island, round 2 : 9/22 hits, 12.00 expected hits Americans roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Paulau Island Japanese win, taking Paulau Island from Americans with 10 fighters, 1 infantry, 1 mech_infantry and 10 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Celebes Japanese attack with 1 artillery, 5 fighters, 1 infantry and 6 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 6 tactical_bombers in Celebes, round 2 : 7/13 hits, 7.00 expected hits ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery, 5 fighters, 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 fighter moved from 44 Sea Zone to Philippines 5 fighters and 6 tactical_bombers moved from Celebes to 35 Sea Zone 10 fighters and 10 tactical_bombers moved from Paulau Island to 35 Sea Zone 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone 2 bombers moved from Japan to French Indo China 2 fighters and 1 tactical_bomber moved from Japan to 35 Sea Zone 2 tactical_bombers moved from French Indo China to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from Kansu to Timguska 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Hunan to Kwangsi 1 mech_infantry moved from Anhwe to Kwangsi 2 infantry moved from Manchuria to Jehol Place Units - Japanese 2 transports placed in 36 Sea Zone 1 infantry placed in French Indo China 3 infantry placed in Malaya 1 submarine placed in 19 Sea Zone 1 submarine placed in 6 Sea Zone 1 infantry placed in Manchuria 1 fighter and 2 tactical_bombers placed in Japan 1 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 67 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : -3.00 ANZAC regular : -0.33 -
TripleA Turn Summary: UK_Pacific round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 24 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 4 fighters, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from 33 Sea Zone to 34 Sea Zone 1 destroyer moved from 33 Sea Zone to 42 Sea Zone Combat - Americans Battle in 34 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 34 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 2 infantry and 2 mech_infantrys moved from French West Africa to French Central Africa 2 infantry and 2 mech_infantrys moved from French Central Africa to French Equatorial Africa 4 infantry and 2 mech_infantrys moved from French Equatorial Africa to Anglo Egyptian Sudan 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from Tobruk to Alexandria 1 infantry moved from Alexandria to Egypt 5 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Trans-Jordan to Iraq 1 artillery and 8 infantry moved from Iraq to Northwest Persia 1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 93 Sea Zone to 92 Sea Zone 2 fighters moved from 92 Sea Zone to Gibraltar 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 carrier, 1 cruiser and 1 fighter moved from 110 Sea Zone to 112 Sea Zone 2 infantry and 2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 89 Sea Zone to 87 Sea Zone 2 transports moved from 87 Sea Zone to 89 Sea Zone 2 infantry and 2 mech_infantrys moved from Central United States to Southeast Mexico 2 infantry and 2 mech_infantrys moved from 87 Sea Zone to French West Africa 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 2 carriers, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from 34 Sea Zone to 33 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 2 carriers, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 4 fighters moved from Western United States to 26 Sea Zone 1 fighter moved from 33 Sea Zone to Queensland Place Units - Americans 2 infantry and 2 mech_infantrys placed in Central United States 2 carriers and 1 transport placed in 10 Sea Zone 1 artillery, 4 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 6 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 6 PUs Purchase Units - British British buy 1 fighter and 12 infantry; Remaining resources: 0 PUs; Combat Move - British 2 battleships and 2 cruisers moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from 112 Sea Zone to Denmark 1 fighter moved from United Kingdom to Denmark 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 4 infantry moved from 112 Sea Zone to Denmark 5 destroyers moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from 93 Sea Zone to 112 Sea Zone Combat - British Battle in Denmark British attack with 2 fighters and 4 infantry Germans defend with 2 infantry, 1 marine and 1 mech_infantry British roll dice for 2 battleships and 2 cruisers in Denmark, round 2 : 2/4 hits, 2.33 expected hits British roll dice for 2 fighters and 4 infantry in Denmark, round 2 : 0/6 hits, 1.67 expected hits Germans roll dice for 2 infantry, 1 marine and 1 mech_infantry in Denmark, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the British lost in Denmark 2 infantry owned by the Germans lost in Denmark British roll dice for 2 fighters and 2 infantry in Denmark, round 3 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 marine and 1 mech_infantry in Denmark, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Denmark 1 mech_infantry owned by the Germans and 1 marine owned by the Germans lost in Denmark British win, taking Denmark from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 3 infantry Casualties for Germans: 2 infantry, 1 marine and 1 mech_infantry Non Combat Move - British 1 fighter moved from Denmark to United Kingdom 1 fighter moved from Denmark to 112 Sea Zone 1 submarine moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 110 Sea Zone to 125 Sea Zone 6 infantry moved from United Kingdom to 110 Sea Zone 6 infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone 6 infantry moved from 92 Sea Zone to Algeria 1 fighter moved from 93 Sea Zone to Syria 1 carrier moved from 93 Sea Zone to 92 Sea Zone 3 infantry moved from Tunisia to Libya 2 artilleries and 2 infantry moved from Tobruk to Alexandria 3 infantry moved from Union of South Africa to Rhodesia 3 infantry moved from Rhodesia to Belgian Congo 3 infantry moved from Belgian Congo to Anglo Egyptian Sudan 3 infantry moved from Anglo Egyptian Sudan to Egypt 6 infantry moved from Egypt to Trans-Jordan 6 infantry moved from Trans-Jordan to Iraq 14 infantry moved from Iraq to Northwest Persia Place Units - British 3 infantry placed in Egypt 3 infantry placed in Union of South Africa 1 fighter and 6 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -0.17 Germans regular : 1.00 British regular : -1.33 -
I assumed no scramble to z112.
If you want to scramble to avoid support shots, I will reroll the z112 battle and reroll the liberation of Denmark. -
@Ghostglider All good thanks.
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TripleA Turn Summary: Italians round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 24 Purchase Units - Italians Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 5 fighters and 1 infantry moved from Western Germany to Denmark Combat - Italians Battle in Denmark Italians attack with 5 fighters and 1 infantry British defend with 1 infantry Italians roll dice for 5 fighters and 1 infantry in Denmark, round 2 : 3/6 hits, 2.67 expected hits British roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Denmark Italians win, taking Denmark from British with 5 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 infantry moved from Southern France to Normandy Bordeaux 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Western Germany to Holland Belgium 2 artilleries and 2 infantry moved from Greece to Bulgaria 1 mech_infantry moved from Northern Italy to Romania 2 fighters moved from Denmark to Western Germany 3 fighters moved from Denmark to Southern Italy 2 fighters and 4 mech_infantrys moved from Russia to Samara 1 armour moved from Caucasus to Volgograd 1 artillery and 3 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Southern France 3 infantry moved from Northern Italy to Western Germany 2 infantry moved from Northern Italy to Southern Italy Place Units - Italians 3 infantry placed in Normandy Bordeaux 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4,5,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,4,1,4,3,6,3,3,4,4,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5 Italians collect 14 PUs (11 lost to blockades); end with 14 PUsCombat Hit Differential Summary :
Italians regular : 0.33 British regular : -0.33 -
TripleA Turn Summary: French round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 24 Purchase Units - ANZAC ANZAC buy 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island 6 fighters moved from 33 Sea Zone to Paulau Island Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java 1 infantry owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Battle in Paulau Island ANZAC attack with 6 fighters and 2 infantry Japanese defend with 1 infantry and 1 mech_infantry ANZAC roll dice for 6 fighters and 2 infantry in Paulau Island, round 2 : 3/8 hits, 3.33 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Paulau Island ANZAC win, taking Paulau Island from Japanese with 6 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - ANZAC 6 fighters moved from Paulau Island to 33 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 infantry placed in New South Wales 1 infantry placed in Queensland 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0.00 ANZAC regular : -0.00 -
z33: still 6 ANZ FTRs on 3 US carriers
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TripleA Turn Summary: Germans round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 25 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 9 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians 1 bomber moved from French Indo China to 34 Sea Zone Combat - Germans Battle in 34 Sea Zone Germans attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 34 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Non Combat Move - Germans 3 infantry moved from Rostov to Caucasus 3 infantry moved from Volgograd to Caucasus 2 infantry moved from Bryansk to Rostov 3 infantry moved from Ukraine to Rostov 3 infantry moved from Belarus to Bryansk 1 aaGun and 5 infantry moved from Novgorod to Belarus 1 bomber moved from Romania to Yugoslavia 1 infantry and 2 mech_infantrys moved from Greece to Bulgaria 4 infantry moved from Romania to Bulgaria 1 armour and 12 mech_infantrys moved from Bessarabia to Rostov 2 infantry moved from Eastern Poland to Belarus 1 aaGun, 2 armour, 3 artilleries, 2 fighters, 80 infantry, 36 mech_infantrys and 2 tactical_bombers moved from Russia to Samara 1 armour and 16 mech_infantrys moved from Ukraine to Caucasus 10 mech_infantrys moved from Caucasus to Samara 8 mech_infantrys moved from Germany to Romania 3 infantry moved from Western Germany to Denmark 8 mech_infantrys moved from Holland Belgium to Denmark 2 mech_infantrys moved from Bulgaria to Yugoslavia 2 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Northern Italy to Western Germany 1 fighter moved from Western Germany to Yugoslavia 1 fighter and 1 tactical_bomber moved from Volgograd to Yugoslavia 2 fighters and 2 tactical_bombers moved from Russia to Romania 1 tactical_bomber moved from Russia to Volgograd 1 mech_infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Denmark 1 bomber moved from 34 Sea Zone to French Indo China Place Units - Germans 2 armour, 5 mech_infantrys and 1 tactical_bomber placed in Western Germany 3 infantry placed in Novgorod 3 artilleries placed in Volgograd 3 infantry placed in Russia 3 infantry placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,2,1,3,1,6,4,1,3,5,3 Germans collect 54 PUs (7 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 25 Combat Move - Russians 2 armour, 10 artilleries, 162 infantry and 2 mech_infantrys moved from Novosibirsk to Vologda Combat - Russians Battle in Vologda Russians attack with 2 armour, 10 artilleries, 162 infantry and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 2 armour, 10 artilleries, 162 infantry and 2 mech_infantrys in Vologda, round 2 : 29/176 hits, 33.33 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 armour, 10 artilleries, 162 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 4 aaGuns moved from Novosibirsk to Vologda Turn Complete - RussiansCombat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -4.33 -
TripleA Turn Summary: Japanese round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 25 Purchase Units - Japanese Japanese buy 1 carrier, 1 fighter, 3 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 10 fighters and 10 tactical_bombers moved from 35 Sea Zone to Paulau Island 6 fighters and 6 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone 1 mech_infantry moved from Kwangsi to 36 Sea Zone 1 mech_infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 21 Sea Zone to 34 Sea Zone 1 infantry and 1 mech_infantry moved from 34 Sea Zone to Paulau Island 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 bomber moved from French Indo China to Java 2 fighters and 3 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from Philippines to 42 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 destroyer, 6 fighters and 6 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 6 fighters and 6 tactical_bombers in 44 Sea Zone, round 2 : 6/13 hits, 7.33 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 42 Sea Zone Japanese attack with 3 fighters, 1 submarine, 3 tactical_bombers and 1 transport Americans defend with 1 destroyer; ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters, 3 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 6/6 hits, 3.50 expected hits Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 3 fighters, 1 submarine, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery, 1 bomber and 1 infantry ANZAC defend with 1 artillery Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 2/3 hits, 1.33 expected hits ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in Paulau Island Japanese attack with 10 fighters, 1 infantry, 1 mech_infantry and 10 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 10 fighters, 1 infantry, 1 mech_infantry and 10 tactical_bombers in Paulau Island, round 2 : 17/22 hits, 12.00 expected hits ANZAC roll dice for 2 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Paulau Island Japanese win, taking Paulau Island from ANZAC with 10 fighters, 1 infantry, 1 mech_infantry and 10 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Non Combat Move - Japanese 10 fighters and 10 tactical_bombers moved from Paulau Island to 35 Sea Zone 6 fighters and 6 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone 3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from French Indo China to Philippines 1 tactical_bomber moved from Japan to 35 Sea Zone 1 infantry moved from Timguska to Urals 1 mech_infantry moved from Urals to Yenisey 1 infantry moved from Malaya to Shan State 1 bomber moved from Java to Malaya 1 mech_infantry moved from Anhwe to Kwangsi 2 infantry moved from Jehol to Anhwe 1 armour moved from Anhwe to Jehol 1 infantry moved from Manchuria to Jehol 1 fighter moved from French Indo China to Japan Place Units - Japanese 1 submarine placed in 6 Sea Zone 1 fighter and 1 tactical_bomber placed in Japan 1 submarine placed in 19 Sea Zone 1 carrier and 2 transports placed in 36 Sea Zone 1 submarine placed in 37 Sea Zone 2 infantry placed in Malaya 1 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Shan State: 1 infantry EDIT: Adding units owned by Japanese to Malaya: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 6.50 ANZAC regular : -1.17 -
TripleA Turn Summary: UK_Pacific round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 25 Purchase Units - Americans Americans buy 2 carriers, 4 fighters and 4 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from 33 Sea Zone to 34 Sea Zone 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 6 fighters and 2 tactical_bombers moved from 33 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone Combat - Americans Battle in 34 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 34 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone Americans attack with 1 destroyer, 7 fighters and 3 tactical_bombers Japanese defend with 1 submarine and 1 transport Americans roll dice for 1 destroyer, 7 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 7/11 hits, 5.83 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 transport in 42 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits 1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 destroyer, 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 33 Sea Zone: 3 carriers EDIT: Removing units owned by ANZAC from 33 Sea Zone: 6 fighters EDIT: Adding units owned by Americans to 55 Sea Zone: 3 carriers EDIT: Adding units owned by ANZAC to 55 Sea Zone: 6 fighters EDIT: Turning off Edit Mode 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 55 Sea Zone 1 artillery moved from 55 Sea Zone to Northern Territory 1 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 55 Sea Zone 1 infantry moved from 55 Sea Zone to Northern Territory 1 battleship, 31 carriers, 2 cruisers, 3 destroyers, 51 fighters and 7 submarines moved from 33 Sea Zone to 55 Sea Zone 7 fighters and 3 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 2 carriers moved from 26 Sea Zone to 63 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone 3 fighters moved from Caroline Islands to 33 Sea Zone 1 fighter moved from 26 Sea Zone to 33 Sea Zone 3 fighters moved from 26 Sea Zone to Queensland 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone 1 fighter moved from 33 Sea Zone to Queensland 1 fighter moved from 34 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 4 fighters moved from Western United States to 10 Sea Zone 1 artillery, 2 carriers, 4 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Tunisia to Algeria 2 infantry moved from Alexandria to Egypt 2 infantry and 2 mech_infantrys moved from French West Africa to French Central Africa 2 infantry and 2 mech_infantrys moved from French Central Africa to French Equatorial Africa 2 infantry and 2 mech_infantrys moved from French Equatorial Africa to Anglo Egyptian Sudan 4 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt 1 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan 5 infantry and 2 mech_infantrys moved from Trans-Jordan to Iraq 1 artillery moved from Iraq to Northwest Persia 2 infantry and 2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 89 Sea Zone to 87 Sea Zone 2 infantry and 2 mech_infantrys moved from 87 Sea Zone to French West Africa 2 transports moved from 87 Sea Zone to 89 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 infantry and 2 mech_infantrys moved from Central United States to Southeast Mexico 1 carrier, 1 cruiser and 2 fighters moved from 112 Sea Zone to 110 Sea Zone 1 carrier and 1 transport moved from 92 Sea Zone to 110 Sea Zone Place Units - Americans 2 carriers placed in 10 Sea Zone 4 fighters placed in Western United States 4 infantry placed in Central United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 6 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 6 PUs Purchase Units - British British buy 1 artillery, 2 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 2 battleships, 2 cruisers, 5 destroyers, 1 submarine and 2 transports moved from 112 Sea Zone to 110 Sea Zone 2 fighters moved from United Kingdom to 110 Sea Zone 6 infantry moved from Algeria to Tunisia 3 infantry moved from Libya to Tobruk 3 infantry moved from Union of South Africa to Rhodesia 3 infantry moved from Rhodesia to Belgian Congo 3 infantry moved from Belgian Congo to Anglo Egyptian Sudan 3 infantry moved from Anglo Egyptian Sudan to Egypt 2 artilleries and 2 infantry moved from Alexandria to Egypt 6 infantry moved from Egypt to Trans-Jordan 6 infantry moved from Trans-Jordan to Iraq 6 infantry moved from Iraq to Northwest Persia 3 transports moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from Syria to 92 Sea Zone Place Units - British 3 infantry placed in Union of South Africa 3 infantry placed in Egypt 1 artillery, 2 fighters and 2 infantry placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : 1.17 Japanese regular : -0.17 -
TripleA Turn Summary: Italians round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 25 Purchase Units - Italians Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With TrueNeutrals Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral Combat Move - Italians 1 infantry moved from Southern France to Spain 8 infantry moved from Normandy Bordeaux to Spain 1 mech_infantry moved from Northern Italy to Spain 1 mech_infantry moved from Holland Belgium to Spain 2 fighters moved from Western Germany to Spain 1 bomber and 3 fighters moved from Southern Italy to Turkey 2 armour, 3 infantry and 2 mech_infantrys moved from Caucasus to Turkey 1 armour and 2 mech_infantrys moved from Volgograd to Turkey Combat - Italians Battle in Turkey Italians attack with 3 armour, 1 bomber, 3 fighters, 3 infantry and 4 mech_infantrys Neutral_True defend with 8 infantry Italians roll dice for 3 armour, 1 bomber, 3 fighters, 3 infantry and 4 mech_infantrys in Turkey, round 2 : 4/14 hits, 4.83 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits 3 infantry owned by the Italians lost in Turkey 4 infantry owned by the Neutral_True lost in Turkey Italians roll dice for 3 armour, 1 bomber, 3 fighters and 4 mech_infantrys in Turkey, round 3 : 3/11 hits, 4.33 expected hits Neutral_True roll dice for 4 infantry in Turkey, round 3 : 3/4 hits, 1.33 expected hits 3 mech_infantrys owned by the Italians lost in Turkey 3 infantry owned by the Neutral_True lost in Turkey Italians roll dice for 3 armour, 1 bomber, 3 fighters and 1 mech_infantry in Turkey, round 4 : 3/8 hits, 3.83 expected hits Neutral_True roll dice for 1 infantry in Turkey, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Turkey Italians win, taking Turkey from Neutral_True with 3 armour, 1 bomber, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 3 infantry and 3 mech_infantrys Casualties for Neutral_True: 8 infantry Battle in Spain Italians attack with 2 fighters, 9 infantry and 2 mech_infantrys Neutral_True defend with 6 infantry Italians roll dice for 2 fighters, 9 infantry and 2 mech_infantrys in Spain, round 2 : 2/13 hits, 2.83 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 4/6 hits, 2.00 expected hits 4 infantry owned by the Italians lost in Spain 2 infantry owned by the Neutral_True lost in Spain Italians roll dice for 2 fighters, 5 infantry and 2 mech_infantrys in Spain, round 3 : 3/9 hits, 2.17 expected hits Neutral_True roll dice for 4 infantry in Spain, round 3 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Italians lost in Spain 3 infantry owned by the Neutral_True lost in Spain Italians roll dice for 2 fighters, 3 infantry and 2 mech_infantrys in Spain, round 4 : 4/7 hits, 1.83 expected hits Neutral_True roll dice for 1 infantry in Spain, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Spain Italians win, taking Spain from Neutral_True with 2 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Italians: 6 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Italians 1 fighter moved from Turkey to Volgograd 1 fighter moved from Turkey to Ukraine 1 fighter moved from Turkey to Romania 1 bomber moved from Turkey to Southern Italy 2 aaGuns moved from Caucasus to Turkey 1 mech_infantry moved from Romania to Greece 2 artilleries and 2 infantry moved from Bulgaria to Greece 2 fighters and 4 mech_infantrys moved from Samara to Russia 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery and 4 infantry moved from Yugoslavia to Romania 2 fighters moved from Spain to Normandy Bordeaux Place Units - Italians 3 infantry placed in Normandy Bordeaux 1 mech_infantry placed in Southern France Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun and 6 infantry EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun and 6 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5,2,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,1,4,1,1,6,4,6,4,5,3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1 Italians collect 19 PUs (10 lost to blockades); end with 20 PUsCombat Hit Differential Summary :
Italians regular : -0.83 Neutral_True regular : 4.00 -
TripleA Turn Summary: French round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 25 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 4 fighters moved from 55 Sea Zone to Java 1 fighter moved from 55 Sea Zone to 44 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 fighter moved from 55 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 5 fighters and 2 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 5 fighters and 2 infantry in Java, round 2 : 2/7 hits, 2.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 5 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in 44 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 44 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 44 Sea Zone to 55 Sea Zone 5 fighters moved from Java to 55 Sea Zone 2 carriers, 1 cruiser, 4 fighters and 1 submarine moved from 33 Sea Zone to 55 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 55 Sea Zone Place Units - ANZAC 1 infantry placed in Queensland 1 artillery placed in New South Wales 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Politics - French Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Combat Move - French Non Combat Move - French 1 fighter moved from Gibraltar to United Kingdom Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -1.00 ANZAC regular : -0.67 -
6 ANZ FTRs on 3 US carriers
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TripleA Turn Summary: Germans round 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 26 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Samara to Novosibirsk Germans take Novosibirsk from Russians 1 bomber moved from Yugoslavia to 87 Sea Zone 2 infantry moved from Denmark to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Sweden 1 artillery and 20 infantry moved from Norway to Sweden Combat - Germans Battle in 87 Sea Zone Germans attack with 1 bomber Americans defend with 2 transports 2 transports owned by the Americans lost in 87 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Sweden Germans attack with 1 artillery and 22 infantry Neutral_True defend with 6 infantry Germans roll dice for 1 battleship and 1 cruiser in Sweden, round 2 : 0/2 hits, 1.17 expected hits Germans roll dice for 1 artillery and 22 infantry in Sweden, round 2 : 5/23 hits, 4.17 expected hits Neutral_True roll dice for 6 infantry in Sweden, round 2 : 0/6 hits, 2.00 expected hits 5 infantry owned by the Neutral_True lost in Sweden Germans roll dice for 1 artillery and 22 infantry in Sweden, round 3 : 6/23 hits, 4.17 expected hits Neutral_True roll dice for 1 infantry in Sweden, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Sweden Germans win, taking Sweden from Neutral_True with 1 artillery and 22 infantry remaining. Battle score for attacker is 18 Casualties for Neutral_True: 6 infantry Non Combat Move - Germans 1 bomber moved from 87 Sea Zone to Spain 1 aaGun, 8 artilleries and 10 infantry moved from Normandy Bordeaux to Spain 1 aaGun and 3 infantry moved from Holland Belgium to Normandy Bordeaux 4 mech_infantrys moved from Holland Belgium to Spain 1 mech_infantry moved from Holland Belgium to Spain 3 mech_infantrys moved from Holland Belgium to Normandy Bordeaux 2 armour and 2 mech_infantrys moved from Western Germany to Normandy Bordeaux 3 mech_infantrys moved from Western Germany to Normandy Bordeaux 2 mech_infantrys moved from Yugoslavia to Greece 8 mech_infantrys moved from Denmark to Western Germany 1 aaGun, 25 armour, 21 artilleries, 31 infantry and 41 mech_infantrys moved from Caucasus to Turkey 3 infantry moved from Bryansk to Rostov 1 armour and 12 mech_infantrys moved from Rostov to Turkey 1 mech_infantry moved from Volgograd to Turkey 3 infantry moved from Ukraine to Rostov 79 infantry and 36 mech_infantrys moved from Samara to Russia 2 fighters and 2 tactical_bombers moved from Samara to Russia 1 aaGun, 2 armour, 3 artilleries and 10 mech_infantrys moved from Samara to Volgograd 1 aaGun moved from Volgograd to Rostov 2 tactical_bombers moved from Caucasus to Russia 1 fighter moved from Volgograd to Russia 2 fighters and 3 tactical_bombers moved from Volgograd to Yugoslavia 2 fighters and 2 tactical_bombers moved from Romania to Yugoslavia 1 fighter moved from Ukraine to Yugoslavia 1 tactical_bomber moved from Western Germany to Yugoslavia 1 fighter and 1 tactical_bomber moved from Yugoslavia to Turkey 8 mech_infantrys moved from Romania to Greece 2 infantry moved from Yugoslavia to Romania 2 infantry moved from Bulgaria to Greece 3 infantry moved from Bulgaria to Romania 3 mech_infantrys moved from Normandy Bordeaux to Spain 5 infantry moved from Rostov to Volgograd 1 infantry moved from Belarus to Archangel 1 infantry moved from Belarus to Smolensk 3 infantry moved from Novgorod to Belarus 1 aaGun moved from Norway to Sweden Place Units - Germans 1 fighter, 1 infantry and 1 tactical_bomber placed in Novgorod 3 infantry placed in Russia 3 artilleries placed in Volgograd 3 armour placed in Ukraine 4 infantry and 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,6,4,6,1,5,4,5,6,6,5 Germans collect 59 PUs (5 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUsCombat Hit Differential Summary :
Germans regular : 1.50 Neutral_True regular : -2.33 -
TripleA Turn Summary: Russians round 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 26 Politics - Russians Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Vologda to Samara Russians take Samara from Germans Combat - Russians Non Combat Move - Russians 4 aaGuns, 2 armour, 10 artilleries, 161 infantry and 2 mech_infantrys moved from Vologda to Samara 1 submarine moved from 97 Sea Zone to 99 Sea Zone Turn Complete - RussiansCombat Hit Differential Summary :
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@Ghostglider Sorry for being non-respondent here for sometime. I am now on vacation and will not be able to play regularly. I hope that is ok?
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TripleA Turn Summary: Japanese round 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 26 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 armour moved from Manchuria to Siberia Japanese take Amur from Russians Japanese take Siberia from Russians 1 armour and 1 infantry moved from Jehol to Buyant-Uhaa 2 artilleries and 6 infantry moved from Manchuria to Buyant-Uhaa 1 marine moved from Philippines to 35 Sea Zone 10 fighters and 10 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 9 fighters and 10 tactical_bombers moved from 35 Sea Zone to Java 2 battleships, 23 carriers, 2 cruisers, 6 destroyers, 1 marine and 38 submarines moved from 35 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 36 Sea Zone to 42 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 destroyer, 10 fighters and 10 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 10 fighters and 10 tactical_bombers in 44 Sea Zone, round 2 : 12/21 hits, 12.00 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 10 fighters and 10 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 42 Sea Zone Japanese attack with 2 battleships, 24 carriers, 2 cruisers, 7 destroyers, 40 submarines and 1 transport Americans defend with 1 destroyer; ANZAC defend with 1 transport Japanese roll dice for 40 submarines in 42 Sea Zone, round 2 : 16/40 hits, 13.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 24 carriers, 2 cruisers, 7 destroyers, 40 submarines and 1 transport remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 9 fighters, 2 infantry, 1 marine and 10 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 9 fighters, 2 infantry, 1 marine and 10 tactical_bombers in Java, round 2 : 15/22 hits, 11.67 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Java 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 9 fighters, 1 infantry, 1 marine and 10 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Buyant-Uhaa Japanese attack with 1 armour, 2 artilleries and 7 infantry Mongolians defend with 2 infantry Japanese roll dice for 1 armour, 2 artilleries and 7 infantry in Buyant-Uhaa, round 2 : 3/10 hits, 2.67 expected hits Mongolians roll dice for 2 infantry in Buyant-Uhaa, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Buyant-Uhaa 2 infantry owned by the Mongolians lost in Buyant-Uhaa Japanese win, taking Buyant-Uhaa from Mongolians with 1 armour, 2 artilleries and 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Mongolians: 2 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 infantry moved from Urals to Vologda 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 mech_infantry moved from Kwangsi to Kiangsu 2 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Hunan to Anhwe 1 aaGun and 2 infantry moved from Manchuria to Amur 10 fighters and 10 tactical_bombers moved from 44 Sea Zone to 42 Sea Zone 9 fighters and 10 tactical_bombers moved from Java to 42 Sea Zone 5 fighters and 4 tactical_bombers moved from French Indo China to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to French Indo China 3 fighters moved from Philippines to French Indo China 3 infantry moved from Malaya to Shan State 1 bomber moved from French Indo China to Japan 1 bomber moved from Malaya to French Indo China Place Units - Japanese Turning on Edit Mode EDIT: Changing ownership of Vologda from Russians to Japanese EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Yenisey: 1 mech_infantry EDIT: Adding units owned by Japanese to Kansu: 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 19 Sea Zone: 2 submarines and 1 transport EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer and 2 submarines EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 transport EDIT: Removing units owned by Japanese from Shan State: 2 infantry EDIT: Adding units owned by Japanese to French Indo China: 2 infantry EDIT: Removing units owned by Japanese from Kiangsu: 1 mech_infantry EDIT: Adding units owned by Japanese to Anhwe: 1 mech_infantry EDIT: Removing units owned by Japanese from Japan: 1 bomber EDIT: Adding units owned by Japanese to French Indo China: 1 bomber EDIT: Turning off Edit Mode 1 carrier and 2 destroyers placed in 36 Sea Zone 3 submarines placed in 37 Sea Zone 1 fighter and 1 tactical_bomber placed in Japan 1 submarine placed in 19 Sea Zone Turn Complete - Japanese Japanese collect 70 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : 6.33 Mongolians regular : 0.33 ANZAC regular : 0.17 -
Forgot the walk-on in Vologda and sorry for the many NCM edits at the end.
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Sure no problem.





