@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsL23 GeneralDisarray (X) vs. Pejon_88 (A+18), BM3/4, game 1
-
-
Game History
Round: 16 Purchase Units - Japanese Japanese repair damage of 3x factory_minor; Remaining resources: 81 PUs; 6 SuicideAttackTokens; Japanese buy 1 artillery, 1 carrier, 1 destroyer, 3 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Burma to Sumatra 1 bomber moved from Philippines to Java 1 marine moved from Philippines to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 35 Sea Zone to 41 Sea Zone Japanese take 37 Sea Zone from Americans 1 fighter and 1 tactical_bomber moved from Philippines to 38 Sea Zone 1 submarine moved from 35 Sea Zone to 38 Sea Zone 1 artillery and 2 infantry moved from Novosibirsk to Samara Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 cruiser Americans defend with 1 transport 1 transport owned by the Americans lost in 42 Sea Zone 1 infantry owned by the Americans lost in Java Japanese win, taking 42 Sea Zone from Americans with 1 cruiser remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 41 Sea Zone Japanese attack with 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 38 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 38 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 38 Sea Zone 1 destroyer owned by the Americans lost in 38 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Samara Japanese attack with 1 artillery and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Samara, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Japanese win, taking Samara from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Java Japanese attack with 1 bomber and 1 marine Japanese win, taking Java from Americans with 1 bomber and 1 marine remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Sumatra Japanese attack with 1 bomber and 2 infantry ANZAC defend with 1 artillery Japanese roll dice for 1 bomber and 2 infantry in Sumatra, round 2 : 2/3 hits, 1.00 expected hits ANZAC roll dice for 1 artillery in Sumatra, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sumatra 1 artillery owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 bomber and 1 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery Non Combat Move - Japanese 1 bomber moved from Sumatra to Burma 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Burma 3 mech_infantrys moved from Yunnan to Burma 1 mech_infantry moved from Szechwan to Burma 1 infantry moved from Sikang to Szechwan 1 infantry moved from Tsinghai to Sikang 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Timguska to Novosibirsk 1 aaGun and 2 artilleries moved from Timguska to Kansu 3 mech_infantrys moved from Kwangtung to Yunnan 3 infantry moved from French Indo China to Yunnan 1 bomber moved from Java to Malaya 20 mech_infantrys moved from Burma to Malaya 3 infantry moved from Malaya to Shan State 1 infantry moved from Anhwe to Hunan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Jehol to Chahar 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Suiyuyan to Kansu 1 aaGun and 5 infantry moved from Jehol to Anhwe 1 carrier, 2 destroyers and 3 submarines moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines 1 fighter moved from Japan to 35 Sea Zone 3 armour moved from Burma to Malaya 2 armour moved from Burma to Malaya Place Units - Japanese 1 artillery and 2 infantry placed in Malaya 1 infantry placed in French Indo China Japanese undo move 1. 1 artillery placed in French Indo China 2 infantry placed in Malaya 1 carrier, 1 destroyer, 5 submarines and 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 76 PUs; end with 76 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : 0.67 ANZAC regular : 0.67 Russians regular : -0.33 -
@GeneralDisarray What happened around Java :O ?
No dice were rolled and when looking in the game log Battle SZ42 my US inf suddenly disappeared. Please have a look.
-
@Pejon_88 Not sure I just hit the space bar till it’s done. I’ll review the marti dice and see as well.
-
I don’t see any dice roll at all either odd never seen that. Being said my marti dice are half in spam half out but if you cant find it either. Not like there was an edit in between so it seems odd your guy would just disappear. How do I re roll this in a staged game, or I believe someone did a dice roll on the forum once.
-
-
@gamerman01 says I just win no dice rolled any idea why?
-
dice roll in forum is
[dice Xd6<5]Where X is number of dice
<5 means it will count all hits that are 4 or less.
<2 would only count 1’s rolledI’ll look at your file now
-
It disappeared during the auto-roll of Z42. Hopefully it’s a bug in this version and it doesn’t happen to you again.
Use the forum roller for this Java battle
-
@gamerman01 So does he just need to roll his defense then?
-
I didn’t see an offense roll either, so it needs to be rolled too
-
@GeneralDisarray please go ahead and roll for the battle, all dice, per gamerman’s instructions.
-
@Pejon_88 Not sure how I do that.
-
@GeneralDisarray here in a forum reply you use the formula [dice Xd6<5] but swap the X for number of a specific for and <Y where Y is one above the max possible for a hit. Bombers for example would be <5 in attack.
I believe for our battle you need three separate formulas with one die in each and <5 for your bomber, <3 for your marine and <3 for my inf. Just try to specify which die you roll, that is in which order for clarity.
-
@Pejon_88 *swap X for a specific die
-
@Pejon_88 sorry, hard writing on my mobile phone. X is number of dice. For us it should be 1 for all three units. Bomber, marine and inf
-
@Pejon_88 and that heart symbol should be < 3 (less than 3) 🙄🙄🙄
-
@Pejon_88 sorry still confuse would be ok if you threw the roll out to keep the game going.
-
@GeneralDisarray Sure, but I’ll let you edit afterwards.
Marine [dice 1d6<3]
Bomber [dice 1d6<5]
Inf [dice 1d6<3] -
1d6<3: 2; Hits: 1
1d6<5: 3; Hits: 1
1d6<3: 6; Hits: 0





