I have been playing around with different configurations for a custom table and wanted to note some things I’ve landed on that I really like. A main one thing is having the map mounted so that it can slide around as needed on top of a bigger playing area. My table is 65” x 95” in total with a 5.5” arm rest around the outside and the middle is a recessed neoprene surface. I have the OOB Global map mounted on 1/2” rigid foam with a 1/2” aluminum frame around it. This allows the map to slide up close to whoever’s turn it is, but then be in the middle so both players can roll dice In front of them without disturbing the map and in easy view of the other player. (Plus we like lots of room to roll the bones). This ability to adjust the surface along with a standing height, makes it comfortable for long uses because you can move around more and don’t feel as tied down.
Things I’ve learned and changed from original design - I originally used too big of a frame for the map and mounted it on too high of a foam block (you can see these pictures at the bottom) - it made it hard to see the other player’s dice and the big frame took up too much real estate. My global map is mounted on much thinner foam (the framing is bad, you can see if you look closely) but I also used much thinner aluminum angle for the frame. This gives just enough grip when needing to move the map around (I use furniture slides on the bottom, which glide very nicely on the neoprene) but doesn’t make the whole thing too bulky. Having it an inch or so off the surface keeps the dice off, but isn’t so heigh that you can’t see the other player’s dice rolls. When playing other versions (such as Zombies) the board is much smaller, but it can easily swap in and out on the same table since it can move around where ever it is needed or be pushed aside.
I originally made it normal table height, but found long reaches while sitting were harder and it just felt cramped. Standing height with a bar stool is a great way to have the best of both worlds.
The 5.5” rim around the table itself gives you a nice arm rest that doesn’t interfere with the gaming surface. I’m playing with how to best add some cushion to this part - open to suggestions. Sometimes I just lay a piece of leftover neoprene on it.
Dice bounce nice on the neoprene and stay off the floor. It also feels nice and has enough give to allow things to slide but be picked up easily. Wouldn’t definitely go with neoprene again as a surface covering.
I made the drawers open to the inside of the table so you can stay hunched over the action while accessing and stowing stuff away. 50/50 on whether I would keep this if I were to do it again. If I were doing it again, I might try to build customer drawers form scratch using actual drawer glides, but that was beyond my ability when I first did this, so I just used clear plexiglass boxes with aluminum pulls mounted on them. It’s nice having them clear, and I was happy with how the pulls came out, but without glides they can be a little fussy sliding in and out of their slots.
I originally designed the table so that I could put a cover surface back on top when not in use, but find I don’t really ever do that, so if I were to do it again, I might not mess with that part (I never even finished staining those as you can see in the pictures).
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[AA50/Anniversary] Modular Map Overlays - Splitting Australia, the Balkans, and Sea Zones; adding Cairo, Malaya, Singapore, Rio, Cape Town, Recruitment Centers and tons more!
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@Argothair Can you post some pics of the map, setup, unit mix?
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@vodot My pleasure! Thanks for asking.
Unit mix is very similar to the standard ww2v3 game; I didn’t want people to feel the units were unfamiliar. The only changes are that naval units are now cheaper, there is an option to build a minor factory called a ‘barracks’, and there are a few 2-hit bunkers starting on the map at setup. You can’t build any new bunkers.
Here is the map; it’s less exciting than Vodot’s gorgeous artwork, but it should be functional enough for online games. You can see that I’ve added Free France as a playable power (in light blue), and that there are new territories in the Med and the south Pacific. If anyone cares to make a skin or if there’s anything I can do to help with that, I’d love to hear about it.
European setup:
Pacific setup:
And, finally, the reworked national objectives. These are easier to keep track of than you might think, both because the game automatically scores them for you, and because the oil derricks and Flying Tiger drop-off zones are marked with symbols on the map.
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@Argothair said in [AA50/Anniversary] Modular Map Overlays - Splitting Australia, the Balkans, and Sea Zones; adding Cairo, Malaya, Singapore, Rio, Cape Town, Recruitment Centers and tons more!:
…Flying Tiger drop-off zones are marked with symbols on the map.
man that flying tiger rule slaps! I need to integrate something like that into the G40 lite rules…
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Oh Canada! Overlays that add Canada as a playable Major Power with 8 IPCs:
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SZ 5 (Baltic Sea) Split:
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@vodot I have printed and assembled a bunch of your overlays on my map! They look great and I’m excited to play test them. Would you be able to make an overlay for a carved out Scotland territory on the Uk? The fix for Hokkaido is awesome so the US can actually land stuff there. Would be cool to see the same for the UK to give a sealion a possibility in this game.
I made these by printing on Matte Vynil sticker paper and applying it to a 3d printed shape .5mm thick so they should be durable. I blue tacked them straight to the board.
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@TitusJames Awesome!! And I was just thinking about Scotland… coming up soon.
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@vodot sweet. I don’t know if it’s possible to incorporate the map overlays I put on and maybe removing the mobilization zone and map art like Tojaks clean variant into a full map file. I think that would be a very versatile map for a better AA50 experience. Thank you for all of your great art work!
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@Titus I noticed that I had picked up the art, mobi charts, and IPC trackers again. Also, Jehol’s conflicting coloration bugs me :P I will have to strip all that back out at some point. If I can get to it I’ll generate a clean version with no RCs for you.
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@vodot No rush at all! I’m sure by then I’ll have cooked up some other hair brained scheme to waste my time on this game :D I should spend my time just playing instead! Anyway ill include some thoughts about a game I’m playing with a friend here after the game is over to see how the overlays affect play. I also did come up with a setup modification rule set for the set of overlays I applied which I will send to this thread soon.
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@Titus said:
…I should spend my time just playing instead!
If only you knew the power of the dark side [of modifying endlessly a game you only rarely have the opportunity to play]… Can’t wait to hear your postgame notes!
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@Titus looking at your overlays:
- Rio, Cape Town, Cairo, and Singapore VCs
- Morocco
- Sardinia, Sicily, Greece & Italian East Africa
- Basic update to Med SZs incl Bosphorus
- Ceylon
- Malaya, Split DEI 3+3 but keep single SZs
- Aus split 1 + 2
- 1PC for all pacific Islands
- Hokkaido + Aluetians
- NW China + Jehol
- Siberia + Irkutsk
- a Scotland split
…all based on Tjoek’s “clean” version of the map.
Did I miss anything?
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@vodot I think that’s it!
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I’ve included a full PDF of various rules I’ve made for my “Deluxe AA50”. Noted below is the section regarding setup changes for this specific set of overlays.
Axis & Allies House Optional Rules - AA50.pdfMap overlays have been added in the following areas:
- Australia - split into two territories +1 UK. (Units placed during setups on East Australia).
- United Kingdom - Scotland added.
- Borneo/East Indies - Borneo has been split into Celebs and Borneo, East indies split into Java and Sumatra +4 UK.
(1941 Setup - no units) (1942 Setup - 1 UK Infantry on Borneo +3 UK, 1 JPN Control Marker on Java, Sumatra, Celebes. 1 JPN Infantry on Java, Sumatra, Celebes +1 JPN). - French Indo China - Malaya has been added (Singapore Victory City Added) +2 UK.
(1941 Setup - 1 Infantry) (1942 Setup - 2 Infantry). - India - Ceylon added +1 UK. (1941 Setup - no units added) (1942 Setup - 1 Infantry).
- South Africa - Cape Town Victory City added.
- Brazil - Rio Victory City added.
- Italian Africa - Swapped to Italian East Africa under Italian control +1 ITL -1 UK.
(1941 Setup - 1 Infantry) (1942 Setup - 1 Infantry). - Italy/Balkans - Sicily, Sardinia, Greece added +3 ITL.
(1941 Setup - 1 Infantry on Greece) (1942 Setup - 1 Infantry on Greece, 1 Infantry on Sicily). - Morocco/Algeria - Countries split into Morocco and Algeria +1 GER. Units from Morocco/Algeria moved
in setup to Algeria (1941 Setup - 1 Infantry on Morocco) (1942 Setup - 1 Infantry on Morocco). - Egypt - Cairo Victory City added.
- China - Chinghai split into Xinjiang and Tibet, Chinghai added +2 Territories CHI
(1941 setup using optional setup on “China Power Level Change” optional rule add 1 infantry unit to each new territory) (1942 Setup - Same as 1941 setup). - Soviet Far East - Siberia replaces SFE which is moved to the right +1 RUS.
All units to be placed in SFE are moved to Siberia (1941 Setup - 1 Infantry) (1942 Setup - 1 Infantry). - Yakut - Irkutsk added +1 RUS. (1941 Setup - 1 Infantry) (1942 Setup - 1 Infantry).
- Alaska - Aleutians added, no units for setup.
- Midway - 1 IPC value added +1 US.
- Wake Island - 1 IPC value added +1 US.
- Japan - Hokkaido added +1 JPN (1941 Setup - 1 Infantry) (1942 Setup - 1 Infantry, 1 AAA gun).
- Caroline Islands - 1 IPC value added +1 JPN.
- Iwo Jima - 1 IPC value added +1 JPN.
- Manchuria - Jehol added +1 JPN. (1941 Setup - 1 Infantry) (1942 Setup - 2 Infantry).
1941 Setup: 1942 Setup: UK +8 UK +7 US +2 US +1 RUS +2 RUS +2 ITL +4 ITL +4 GER +1 GER +1 JPN +4 JPN +6 Allies Total +12 Allies Total +10 Axis Total +9 Axis Total +11 -
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Addition of Anhwei (1) split off from Suiyuan (1) and Jehol Recolor (previous upload had Jehol and other Japanese-occupied Chinese TTs colored orange like Tjoek’s source img):
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@vodot Sweet! Jehol recolor is awesome!! Scotland looks great too! Thank you for all your hard work.
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@vodot would you be able to do a Scotland 0 ipc value variant? Thank you!
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@Titus When you cut out the overlay, just cut off the 2 :)
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@vodot You are a smarter man than me. XD