Enjoy.
http://www.mediafire.com/file/h3p3rbk0hq9xeiu/Revised.png/file
I am pleased to announce that my TripleA map, “WW2v3 1941 Deluxe,” which is heavily inspired by @vodot 's thoughts and images here, is now live and available for download using the TripleA app!
I am happy to playtest it with anyone who’s interested; I’ll take either side. I cannot be sure the map is balanced until I get some human testers, but so far it seems to me to be about equally difficult to beat the AI using either side.
Note that the description you see as you load the map is broken right now, but the rest of the game still works fine, and you should be able to access detailed game notes by using the Help > Game Notes menu option once the map is loaded.
@Argothair can’t wait to check it out!
Breaking up the US East coast, splitting SEUS (6) off from NEUS (was 12, now 10):
…and refining the West: NWUS to 4 IPC (was 2):
These changes net the US +6 IPCs, intended for a stronger US without NOs, or for a system that cuts the US income in half for a while e.g. 1940 and earlier starts.
Experimenting with new Med SZs:
And finally, some Soviet tweaks to add a few IPC and granularity:
Split Siberia (1) off from SFE
Split Irkutsk (1) off from Yakut
Net change of +2 for Soviets who have not gotten much from my other tweaks and have fallen somewhat behind in the IPC counts.
@Argothair Can you post some pics of the map, setup, unit mix?
@vodot My pleasure! Thanks for asking.
Unit mix is very similar to the standard ww2v3 game; I didn’t want people to feel the units were unfamiliar. The only changes are that naval units are now cheaper, there is an option to build a minor factory called a ‘barracks’, and there are a few 2-hit bunkers starting on the map at setup. You can’t build any new bunkers.
Here is the map; it’s less exciting than Vodot’s gorgeous artwork, but it should be functional enough for online games. You can see that I’ve added Free France as a playable power (in light blue), and that there are new territories in the Med and the south Pacific. If anyone cares to make a skin or if there’s anything I can do to help with that, I’d love to hear about it.
European setup:
Pacific setup:
And, finally, the reworked national objectives. These are easier to keep track of than you might think, both because the game automatically scores them for you, and because the oil derricks and Flying Tiger drop-off zones are marked with symbols on the map.
@Argothair said in [AA50/Anniversary] Modular Map Overlays - Splitting Australia, the Balkans, and Sea Zones; adding Cairo, Malaya, Singapore, Rio, Cape Town, Recruitment Centers and tons more!:
…Flying Tiger drop-off zones are marked with symbols on the map.
man that flying tiger rule slaps! I need to integrate something like that into the G40 lite rules…
Oh Canada! Overlays that add Canada as a playable Major Power with 8 IPCs:
SZ 5 (Baltic Sea) Split:
@vodot I have printed and assembled a bunch of your overlays on my map! They look great and I’m excited to play test them. Would you be able to make an overlay for a carved out Scotland territory on the Uk? The fix for Hokkaido is awesome so the US can actually land stuff there. Would be cool to see the same for the UK to give a sealion a possibility in this game.
I made these by printing on Matte Vynil sticker paper and applying it to a 3d printed shape .5mm thick so they should be durable. I blue tacked them straight to the board.
@TitusJames Awesome!! And I was just thinking about Scotland… coming up soon.
@vodot sweet. I don’t know if it’s possible to incorporate the map overlays I put on and maybe removing the mobilization zone and map art like Tojaks clean variant into a full map file. I think that would be a very versatile map for a better AA50 experience. Thank you for all of your great art work!
@Titus I noticed that I had picked up the art, mobi charts, and IPC trackers again. Also, Jehol’s conflicting coloration bugs me :P I will have to strip all that back out at some point. If I can get to it I’ll generate a clean version with no RCs for you.
@vodot No rush at all! I’m sure by then I’ll have cooked up some other hair brained scheme to waste my time on this game :D I should spend my time just playing instead! Anyway ill include some thoughts about a game I’m playing with a friend here after the game is over to see how the overlays affect play. I also did come up with a setup modification rule set for the set of overlays I applied which I will send to this thread soon.
@Titus said:
…I should spend my time just playing instead!
If only you knew the power of the dark side [of modifying endlessly a game you only rarely have the opportunity to play]… Can’t wait to hear your postgame notes!
@Titus looking at your overlays:
…all based on Tjoek’s “clean” version of the map.
Did I miss anything?
@vodot I think that’s it!
I’ve included a full PDF of various rules I’ve made for my “Deluxe AA50”. Noted below is the section regarding setup changes for this specific set of overlays.
Axis & Allies House Optional Rules - AA50.pdf
Map overlays have been added in the following areas:
1941 Setup: | 1942 Setup: | ||
---|---|---|---|
UK | +8 | UK | +7 |
US | +2 | US | +1 |
RUS | +2 | RUS | +2 |
ITL | +4 | ITL | +4 |
GER | +1 | GER | +1 |
JPN | +4 | JPN | +6 |
Allies Total | +12 | Allies Total | +10 |
Axis Total | +9 | Axis Total | +11 |
Addition of Anhwei (1) split off from Suiyuan (1) and Jehol Recolor (previous upload had Jehol and other Japanese-occupied Chinese TTs colored orange like Tjoek’s source img):
@vodot Sweet! Jehol recolor is awesome!! Scotland looks great too! Thank you for all your hard work.