Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUsL23 Crockett (L+38) vs Myygames (X) OOB
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@crockett36
scramble into 111
no scramble into 109 -
Didn’t notice you had responded. Excited to see how this approach works. Hey the ool in 111 was obvious until the last one. I was keeping the subs. You probably would have kept the last fighter instead of keeping the damaged battleship. So roll the battle dice under the game tab. And take a bomber off if I get a casualty. TADA! Happy days!
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@crockett36 myygames-vs-crockett-r1.tsvg
@crockett36 here is R1
I just want to clarify that we do this game out of fun, without league result and without using the gameserver. Fully OK for me :-)
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@crockett36 said in L23 Crockett (L+38) vs Myygames (X) OOB:
Didn’t notice you had responded. Excited to see how this approach works. Hey the ool in 111 was obvious until the last one. I was keeping the subs. You probably would have kept the last fighter instead of keeping the damaged battleship. So roll the battle dice under the game tab. And take a bomber off if I get a casualty. TADA! Happy days!
That is corrct, with all the subs present I would have lost the BB and kept the fighter. That would have meant I have a fighter agains your 2 bombers. I think you have not rolled for that battle, or have you?
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@Myygames Actually you are correct. 2 bombers vs 1 fig. We could change this over to emailing dice. Yes, this is for fun. What do you think about the destroy the destroyers approach? I hate to give you ideas, but I was tickled.
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@crockett36 said in L23 Crockett (L+38) vs Myygames (X) OOB:
@Myygames Actually you are correct. 2 bombers vs 1 fig. We could change this over to emailing dice. Yes, this is for fun. What do you think about the destroy the destroyers approach? I hate to give you ideas, but I was tickled.
I am fully fine with local dice. This is for fun so none of us will cheat ;-)
You can run the 2 B vs 1 F battle locally and edit the result. I just wanted to make sure that you do the correction correct (and that you do not forget that the 2 bombers also need to hit)
Removing all DD is generally thought not bad, but a) I think 106 is dicy and might turn the other way, and b) i think not destroying 110 will turn against you later… but let’s see!
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It was supposed to be a raid but turned into a victory. You got a bomber.
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@crockett36 did u leave two units in the seazone 6 intentionally (INF & ARTI)?
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@crockett36 myygames-vs-crockett-UK1.tsvg
please consider moving the transport and/or the units you left in SZ6
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@Myygames not able to do anything until tonight. Are they vulnerable? US is not at war.
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@crockett36 said in L23 Crockett (L+38) vs Myygames (X) OOB:
@Myygames not able to do anything until tonight. Are they vulnerable? US is not at war.
Not vulnerable, but could have gone to Korea I guess. Correct with Italy if you like.
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@Myygames said in L23 Crockett (L+38) vs Myygames (X) OOB:
@crockett36 myygames-vs-crockett-UK1.tsvg
please consider moving the transport and/or the units you left in SZ6
Here is the safe
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@Myygames My turn?
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@Myygames hey Italy is throwing everything at 92 and the kitchen sink. I need ool.
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@crockett36 now I’m waffling.
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@crockett36 said in L23 Crockett (L+38) vs Myygames (X) OOB:
@Myygames hey Italy is throwing everything at 92 and the kitchen sink. I need ool.
I am unsure I got “waffling” translated correctly… But I assume you are serious with this, meaning Italy has 1 Bomber, 1 BB, 2 CR, 1 DD, 1 sub against my full AC, BB, 2 CR and DD. Its 7 vs 9 with an expected IPC change of -27… but OK, will not argue with you :-)
Please use standard OOL, except: If you have onyl 3 hits in round 1 lose Cr instead of DD. If you keep the sub after round 1 please post and ask again.
Good Luck!
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OK, Sry for this, here corrected OOL:
turn AC and BB
Cr
DD
AC
Cr
Fighters
BBIn case you still have a sub in round 2, please ask for my losses again in round 2.
Thanks
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Ok, just use standard oil and max damage… will work