@sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:
holy moly… shockingly bad dice lol
-3 Luftwaffe but you won all the important battles and kept the BB. Only lost inf in France. So could be worse.
I learned.
@crockett36 japan-5-axis-and-allies-crockett36-vs-myygame-2.tsvg
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 fighters, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 armour moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 armour moved from Chahar to Jehol
1 artillery, 2 bombers, 1 fighter, 4 infantry, 2 mech_infantrys and 2 tactical_bombers moved from Anhwe to Jehol
1 armour and 2 infantry moved from Shantung to Jehol
1 tactical_bomber moved from 6 Sea Zone to Jehol
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from Kweichow to Jehol
1 fighter moved from Yunnan to Jehol
1 tactical_bomber moved from Yunnan to Szechwan
1 armour moved from Burma to Szechwan
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 tactical_bomber moved from 42 Sea Zone to India
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to New Guinea
Combat - Japanese
Battle in Dutch New Guinea
Battle in New Guinea
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter and 1 tactical_bomber in New Guinea, round 2 : 2/2 hits, 1,17 expected hits
ANZAC roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Szechwan
Japanese attack with 1 armour, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 0/4 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Szechwan, round 3 : 1/4 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 2 armour, 1 artillery, 2 bombers, 3 fighters, 8 infantry, 2 mech_infantrys and 4 tactical_bombers
Chinese defend with 15 infantry
Japanese roll dice for 2 armour, 1 artillery, 2 bombers, 3 fighters, 8 infantry, 2 mech_infantrys and 4 tactical_bombers in Jehol, round 2 : 9/22 hits, 8,67 expected hits
Chinese roll dice for 15 infantry in Jehol, round 2 : 4/15 hits, 5,00 expected hits
4 infantry owned by the Japanese and 9 infantry owned by the Chinese lost in Jehol
Japanese roll dice for 2 armour, 1 artillery, 2 bombers, 3 fighters, 4 infantry, 2 mech_infantrys and 4 tactical_bombers in Jehol, round 3 : 8/18 hits, 8,00 expected hits
Chinese roll dice for 6 infantry in Jehol, round 3 : 1/6 hits, 2,00 expected hits
1 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 armour, 1 artillery, 2 bombers, 3 fighters, 3 infantry, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 30
Casualties for Japanese: 5 infantry
Casualties for Chinese: 15 infantry
Battle in India
Japanese attack with 2 infantry and 1 tactical_bomber
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 infantry and 1 tactical_bomber in India, round 2 : 2/3 hits, 0,83 expected hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 transport moved from 41 Sea Zone to 37 Sea Zone
1 carrier moved from 42 Sea Zone to 39 Sea Zone
1 cruiser moved from 42 Sea Zone to 35 Sea Zone
1 cruiser moved from 44 Sea Zone to 35 Sea Zone
2 carriers moved from 55 Sea Zone to 33 Sea Zone
1 destroyer moved from 55 Sea Zone to 33 Sea Zone
1 transport moved from 55 Sea Zone to 33 Sea Zone
1 battleship moved from 56 Sea Zone to 37 Sea Zone
2 submarines moved from 56 Sea Zone to 62 Sea Zone
1 fighter and 1 tactical_bomber moved from New Guinea to 33 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 33 Sea Zone
1 carrier moved from 44 Sea Zone to 55 Sea Zone
1 infantry moved from Shan State to Burma
1 tactical_bomber moved from Szechwan to Kweichow
1 tactical_bomber moved from India to 39 Sea Zone
1 fighter and 2 tactical_bombers moved from Jehol to Korea
1 fighter moved from Jehol to Kweichow
1 fighter moved from Jehol to Anhwe
2 tactical_bombers moved from Jehol to Anhwe
2 bombers moved from Jehol to Anhwe
1 fighter moved from Japan to 6 Sea Zone
1 battleship, 2 carriers, 3 destroyers, 4 fighters and 4 submarines moved from 6 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Anhwe to Kweichow
Place Units - Japanese
3 fighters and 2 infantry placed in Japan
1 infantry and 2 mech_infantrys placed in Shantung
1 destroyer placed in 6 Sea Zone
3 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 62 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : -2,67
Japanese regular : 0,33
UK_Pacific regular : 0,67
ANZAC regular : -0,33
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 bombers and 3 submarines; Remaining resources: 5 PUs;
Combat Move - Americans
1 submarine moved from 23 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
3 submarines moved from 31 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Wake Island to 6 Sea Zone
4 fighters moved from 31 Sea Zone to 6 Sea Zone
1 fighter moved from Wake Island to 6 Sea Zone
1 fighter moved from Wake Island to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Western United States to Central United States
1 mech_infantry moved from Western United States to Central United States
1 armour and 1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 submarine moved from 91 Sea Zone to 96 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 7 fighters, 6 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 7 fighters, 6 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
1 battleship, 2 carriers, 2 cruisers and 2 destroyers moved from 31 Sea Zone to 6 Sea Zone
2 infantry and 1 transport moved from 31 Sea Zone to 7 Sea Zone
2 carriers, 1 destroyer and 5 submarines moved from 10 Sea Zone to 7 Sea Zone
1 bomber moved from United Kingdom to Novgorod
1 fighter moved from 91 Sea Zone to Gibraltar
Place Units - Americans
3 submarines placed in 1 Sea Zone
4 bombers placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Japanese regular : -0.33[3.27.23.12.tsvg](/forums/assets/uploads/files/1679975602236-3.27.23.12.tsvg)
hey, i would like to edit the us fleet into 92. would you like to scramble?
@crockett36 said in L23 Crockett (L+38) vs Myygames (X) OOB:
full scramble in the adria please.
first casualties will be to turn AC and BB and then lose sub and DD, but I might change the order then to keep the AC alive depending on the rolls. would be nice if ou posted results and asked for casualties.
5 total so far
@crockett36 said in L23 Crockett (L+38) vs Myygames (X) OOB:
5 total so far
Ok, then sink AC, DD and sub, damage BB
@crockett36 if you havent continued yet i would change my mind. Its probably better to lose the italian tact first.
So: damage aaC and BB, lose tact, DD, sub
Hey, so at the end there was a choice of diver, fighter or italian battleship. pick one. I had a sub and a fighter. If you would have chosen the battleship, I have set up a like battle off the west coast of south america. fight that, knowing that you are the British and I am the Italians. And of course, if Italy/I win, the transport is toast as well. I hope that is acceptable.
@crockett36 said in L23 Crockett (L+38) vs Myygames (X) OOB:
Hey, so at the end there was a choice of diver, fighter or italian battleship. pick one. I had a sub and a fighter. If you would have chosen the battleship, I have set up a like battle off the west coast of south america. fight that, knowing that you are the British and I am the Italians. And of course, if Italy/I win, the transport is toast as well. I hope that is acceptable.
OK, I see I have one unit left. I will edit that to the BB and remove the tact.
Also, I read that you wanted to move the americal units from 91 to 92. Shall I edit that for you?
I will not be able to make my turn before sunday.
@crockett36 Ok, I read your Post again. You want to continue the Fight, ok.
So i have a damaged BB and you have a sub, fighter and tactical are removed.
Lets go:-)
@crockett36 …and then I understand that you have 2 units left: Fighter and sub.
I will still keep my damaged BB there, so you need to initiate a fight for that.
attack on 97 finale off Easter Island.tsvg
I attacked with an Italian sub and fig against a british dam bb. the excellent sub commander took the ship down without casualty.
@crockett36 said in L23 Crockett (L+38) vs Myygames (X) OOB:
attack on 97 finale off Easter Island.tsvg
I attacked with an Italian sub and fig against a british dam bb. the excellent sub commander took the ship down without casualty.
This is probably because the battle was teleported to friendly waters. The commander would have been lost in our seas, e.g. East of Ancona. Nevertheless, congratulations.
I am traveling and can probably only review the mediteranian desaster on sunday.
@myygames traveling in Germany or to other parts of the world?
@crockett36 italy-5-axis-and-allies-crockett36-vs-myygame-2.tsvg
I was traveling in europe this week.
I have speed up my italian turn since I expect to end this game in J7 anyways… here is italy 5.
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 3 PUs;
Combat Move - Italians
1 armour moved from Ukraine to Tambov
1 armour moved from Rostov to Tambov
1 bomber moved from Southern Italy to Egypt
Combat - Italians
Strategic bombing raid in Egypt
British roll AA dice in Egypt : 0/1 hits, 0,17 expected hits
Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Egypt causes 4 damage total.
Battle in Tambov
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Tambov, round 2 : 1/2 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Tambov
Italians win, taking Tambov from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 infantry moved from Ukraine to Rostov
1 bomber moved from Egypt to Greece
1 aaGun, 1 artillery and 3 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Western Germany to France
1 infantry moved from France to Western Germany
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 mech_infantry placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
Italians collect 14 PUs (3 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
Italians regular : 0,00
British AA : -0,17
Russians regular : 0,67