@captainwalker france is up
NML 1914 Team Game 8
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@witt the advantage of industry would also be that Turks do not need to roll on that table and have less uncertainty.
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Im ok with just tech for Turks if we want to do that. Maybe we can try Rommel suggestion next time if people don’t have fun this go around
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@colt45554 fun? Fun is for love and animals! This is war! 😄
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Can the rest of you please respond
choose either:
A) keep as is just 3 infantry for T
B) or T gets 3 infantry and industry tech as used to be
C) or T gets just industry tech
D) or go with whatever the majority decides -
@fmerwinrommel if Germany is getting an IC , then Turkey chooses either A or C.
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D
I don’t feel that strongly either way -
@witt said in NML 1914 Team Game 8:
@fmerwinrommel if Germany is getting an IC , then Turkey chooses either A or C.
That seems like too much for CP doesn’t it?
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@colt45554 na.
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@witt said in NML 1914 Team Game 8:
@fmerwinrommel if Germany is getting an IC , then Turkey chooses either A or C.
My proposal gives Germany nothing.
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B) …to get to more than 8 characters …
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no tech for any one. no tech in this game at all. something different.
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@dawgoneit said in NML 1914 Team Game 8:
no tech for any one. no tech in this game at all. something different.
That might be interesting, but at this point, let’s just go with the current treatment for T, the prior treatment or just tech no inf.
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@fmerwinrommel I think the industry tech and three inf for the Ottomans would be ok… no IC for Germany though
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I think we’re all ready if someone wants to set it up.
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Previously, we removed the industry tech benefit for T because the consensus was that infantry and tech was too much benefit. So we removed the industry tech and found that just infantry wasn’t enough. So it seems the best compromise was to restore the industry tech, since getting a tech is dependent on chance, luck, and getting the 1 out of 3 tech that T really needs, was even more uncertain. And, eliminate the infantry, which is of smaller benefit.
Following the thread was difficult with its twists and turns, but it does look like in the end, we’re returning to both tech and 3 infantry for T, and nothing for G but a lump of coal from the Ruhr.
Restoring industry tech to T is the most important thing, so I can live with the infantry as icing on the cake. And would be happy to play T under these conditions.
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Rolling for team game 9:
Captain Walker [dice 1d100]
Colt [dice 1d100]
dawgoneit [dice 1d100]
Elrood [dice 1d100]
Entek [dice 1d100]
FMERommel [dice 1d100]
Private-Panic [dice 1d100]
redrum [dice 1d100]
witt [dice 1d100]BTW, I reached out to Redrum, but he said he will be away for at least a month, so he declined to join this game.
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1d100: 43
1d100: 65
1d100: 83
1d100: 6
1d100: 59
1d100: 1
1d100: 16
1d100: 2
1d100: 50 -
Ignore Redrum, he was on the list from last time.
And sorry Elrood, even if we gave you the 10 point bonus you asked for, you would just have tied with the person in front of you.Order of choosing:
83 Dawg
65 Colt
59 Entek
50 Witt
43 Walker
16 PP
6 Elrood
1 Rommel ouch -
I will try Germany. Sorry to those who choose to be my ally.