@FMErwinRommel 2 small edits, the attack on Morocco changed to have occurred from sz54 not sz53. And to move a DD in Med that didn’t move,
NML 1914 Team Game 8
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@fmerwinrommel only suggestions.
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@colt45554 said in NML 1914 Team Game 8:
I’ve mentioned it before but the top two dice rollers would be captains and do the 1v1 bidding
G40 bidding seemed to be fairly predictable within a limited range. Based on the discussions for 1914, there was a lot of opposition to giving certain strong powers like G, too much advantage. If it’s a strait X # of P.U.s, to any power on your side for anything they chose, it would be the Wild West. Even with the restrictions in G40. Also, a monetary bid excludes granting tech.
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@colt45554 said in NML 1914 Team Game 8:
And then the other players would pick their countries as normal. Captain of CP then confers with team and applies bid
I like the idea of the other players choosing their side, rather than the captains choosing.
Perhaps with a few limitations or exclusions, bidding might work, since the size of the bid will likely be small. But with no bid experience for 1914, I don’t know. -
Here’s another potential bid proposal. G40 uses major and minor ICs. It seems unfair to charge the same for 2 and 3 point ICs as for bigger ones.
Cheaper minor ICs would benefit G building in Rhine, Alsace or E Prus. But also UK in England. Turkey has many 2-3 point territories that would benefit. Perhaps this would offset not starting with Industry tech anymore. Even Shanghai might spout ICs.
Some powers like France, already have ICs in most eligible territories. -
I think we should try some of the ideas. If they don’t work we just quit that game and go to the next. we could all agree on lets say 6 ideas. roll the 1d6 dice and go with that one.
like I say if we find out that the idea is unfair or we just don’t like it quit the game and go to the next one.
I think we should play accordingly. the best players get the better powers so we can get a good feel for that rule and say yes or no.
this is just a suggestion.
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@captainwalker I think everyone has said they want to play again except waiting for captainwalker. Is this correct?
Now its a matter of the bid and other ideas.
Personally, I think creating a minor IC for 12 PUs for all players, somewhat compensates T for losing the industry tech; and reduces G’s dependence on luck in getting industry tech to offset its lack of and need for multiple ICs on the Paris front
Yet its not one-sided, as UK will likely build an IC in Eng sooner than otherwise, thus at least partially offsetting the benefit to G. -
I’ll vouch for captain. he’s in
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Great that everyone is playing again.
Happy with whatever the majority want to do re nation selection. My own suggestion would be to carry on as we are with dice rolls because it’s simple.
Again, happy re any variation in the CP bid, particularly if it varies the standard pattern of play. A G factory in W Prussia is an interesting suggestion. But also leave T’s starting bid unchanged, as it is the sick man of the CPs.
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yes, i’m good even if we keep it the same.
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@dawgoneit fine with me as well. especially since I played against the buffed Turks twice and got them when they got nerfed again… cry
And I also get the fleeing that we try to fix an inherently flawed game for all the right reasons with the wrong methods. :-D
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Any other comments before we start rolling dice for nations as usual?
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Just so we are clear: same rules as previous game?
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@colt45554 i vote for buffing Turks again
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@elrood so do you want the 3 inf again and a return of the industry tech? Or something else in mind?
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@colt45554 said in NML 1914 Team Game 8:
@elrood so do you want the 3 inf again and a return of the industry tech? Or something else in mind?
That!
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Shall I assume there are no dissenting voices and roll the dice for everyone?
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@private-panic since you all are so agreeable to my proposals I would add a plus 10 bonus to my roll since I am lately always pretty much last to pick 😅
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Instead of industry tech to Turkey, I still think allowing every player the G40 style minor IC. It especially helps T, since he can build cheaper ICs in great locations like Meso and Armenia.
If you don’t like the minor IC for everyone and 3 inf for Turkey, then perhaps :
since 3 inf and a tech were too much and 3 inf without tech were not enough, how about just the tech? -
@fmerwinrommel how would you implement it. I like to stick tongue tools we have and not sth we need to edit all the time or need to remember
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@elrood There would only need to be an adjustment to a player’s income for minor IC builds, which wouldn’t happen often and once they are built, no further adjustment required.