• @captainwalker
    Round: 20

        Research Technology - Britain
            Britain spend 10 on tech rolls
            Britain removing all Technology Tokens after successful research.
            Britain discover victoryBonds
    
        Combat Move - Britain
            1 transport moved from Sea Zone 122 Bismarck Sea to Sea Zone 120 Arafura Sea
            1 cavalry moved from Queensland to Sea Zone 120 Arafura Sea
            1 cavalry and 1 transport moved from Sea Zone 120 Arafura Sea to Sea Zone 122 Bismarck Sea
            1 cavalry moved from Sea Zone 122 Bismarck Sea to German New Guinea
            3 battlecruisers, 2 battleships and 2 cruisers moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 69 Sea of Crete
            1 tank moved from Baluchistan to Fars
            7 field_guns, 1 heavy_gun and 47 infantry moved from Sistan to Fars
            1 cruiser and 4 transports moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea
            1 field_gun moved from Baluchistan to Sea Zone 73 Arabian Sea
            1 heavy_gun moved from Baluchistan to Sea Zone 73 Arabian Sea
            1 field_gun moved from Bombay to Sea Zone 73 Arabian Sea
            1 infantry moved from Bombay to Sea Zone 73 Arabian Sea
            1 infantry moved from Goa to Sea Zone 73 Arabian Sea
            1 infantry moved from Madras to Sea Zone 73 Arabian Sea
            1 cavalry moved from Madras to Sea Zone 73 Arabian Sea
            1 cavalry, 2 cruisers, 2 field_guns, 1 heavy_gun, 3 infantry and 4 transports moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf
            1 cavalry, 2 field_guns, 1 heavy_gun and 3 infantry moved from Sea Zone 72 Persian Gulf to Fars
            1 infantry moved from Madras to Sea Zone 73 Arabian Sea
            1 infantry moved from Baluchistan to Sea Zone 73 Arabian Sea
            2 infantry and 1 transport moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf
            1 infantry moved from Orissa to Madras
            2 infantry moved from Sea Zone 72 Persian Gulf to Fars
            7 heavy_guns moved from Lower Egypt to Cairo-Suez
            4 infantry moved from Piedmont to Tuscany
            2 cruisers and 2 submarines moved from Sea Zone 15 English Channel to Sea Zone 14 Helgoland Bight
            2 transports moved from Sea Zone 14 Helgoland Bight to Sea Zone 15 English Channel
            4 infantry moved from London to Sea Zone 15 English Channel
            4 infantry and 2 transports moved from Sea Zone 15 English Channel to Sea Zone 14 Helgoland Bight
            2 infantry moved from Sea Zone 14 Helgoland Bight to Denmark
            2 infantry moved from Sea Zone 14 Helgoland Bight to Holland
            1 late_fighter moved from London to Holland
            1 late_fighter moved from Sea Zone 14 Helgoland Bight to Holland
    
        Purchase Units - Britain
            Britain buy 1 Factory, 3 cruisers, 1 destroyer, 3 field_guns, 8 infantry, 1 submarine and 1 trench; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Britain
            Battle in Holland
                Britain attack with 2 infantry and 2 late_fighters
                Germany defend with 1 field_gun and 2 infantry
                Britain win, taking Holland from Germany with 1 infantry and 2 late_fighters remaining. Battle score for attacker is 7
                Casualties for Britain: 1 infantry
                Casualties for Germany: 1 field_gun and 2 infantry
            Battle in Denmark
                Britain attack with 2 infantry
                Germany defend with 1 cavalry and 1 infantry
                Britain win, taking Denmark from Germany with 1 infantry remaining. Battle score for attacker is 4
                Casualties for Britain: 1 infantry
                Casualties for Germany: 1 cavalry and 1 infantry
            Battle in Fars
                Britain attack with 1 cavalry, 9 field_guns, 2 heavy_guns, 52 infantry and 1 tank
                Turkey defend with 1 infantry
                Britain win, taking Fars from Turkey with 9 field_guns, 2 heavy_guns, 52 infantry and 1 tank remaining. Battle score for attacker is -1
                Casualties for Britain: 1 cavalry
                Casualties for Turkey: 1 infantry
            Battle in Sea Zone 69 Sea of Crete
                Britain attack with 3 battlecruisers, 2 battleships and 2 cruisers
                Austria defend with 1 battlecruiser, 1 cruiser and 1 submarine
                Units damaged: 1 battleship owned by the Britain
                Britain win with 3 battlecruisers, 2 battleships and 2 cruisers remaining. Battle score for attacker is 33
                Casualties for Austria: 1 battlecruiser, 1 cruiser and 1 submarine
    
        Non Combat Move - Britain
            Turning on Edit Mode
            EDIT: Adding units owned by Austria to Sea Zone 69 Sea of Crete: 1 submarine
            EDIT: Turning off Edit Mode
            2 late_fighters moved from Holland to Sea Zone 14 Helgoland Bight
    
        Place Units - Britain
            1 destroyer placed in Sea Zone 70 Eastern Mediterranean
            3 cruisers placed in Sea Zone 15 English Channel
            1 submarine placed in Sea Zone 16 North Sea
            1 Factory placed in England
            1 trench placed in Sistan
            2 field_guns and 2 infantry placed in Baluchistan
            1 field_gun placed in London
            2 infantry placed in Bombay
            2 infantry placed in Goa
            2 infantry placed in London
    
        Activate Technology - Britain
            Britain activating victoryBonds
            Trigger BritainP: Britain has 3 infantry placed in London
    
        Turn Complete - Britain
            Britain collect 112 PUs; end with 112 PUs
            1 unit repaired.
    

    Territory Summary for Britain :

    Bismarck Islands : 1 flag
    Dar es Salaam : 1 flag, 1 Factory
    German East Africa : 1 flag
    German New Guinea : 1 flag, 1 Factory and 1 cavalry
    German Southwest Africa : 1 flag, 6 trenchs
    Mariana Islands : 1 flag
    Marshall Islands : 1 flag
    Palau : 1 flag
    Rwanda : 1 flag
    Samoa : 1 flag
    Shanghai 2 : 1 flag
    Solomon Islands : 1 flag
    Tsingtao : 1 flag
    Picardy : 1 infantry
    Piedmont : 5 colonials, 1 field_gun and 22 infantry
    Tuscany : 4 infantry
    Oman : 1 flag, 6 trenchs
    Bombay : 1 Factory and 2 infantry
    Cairo-Suez : 1 Factory, 1 aaGun, 20 heavy_guns, 11 infantry and 26 trenchs
    Calcutta : 1 Factory
    Cape Town : 1 Factory
    Congo : 3 trenchs
    England : 1 Factory and 1 trench
    Goa : 1 Factory and 2 infantry
    London : 1 Factory, 1 field_gun, 5 infantry and 2 trenchs
    Madras : 1 infantry
    Nova Scotia : 1 Factory
    Ottawa-Montreal : 1 Factory
    Singapore : 1 Factory
    Southern Rhodesia : 1 trench
    Sydney-Canberra : 1 Factory
    Primorsky : 1 infantry
    Sea Zone 14 Helgoland Bight : 1 battlecruiser, 3 battleships, 1 carrier, 8 cruisers, 1 destroyer, 2 late_fighters, 35 submarines and 3 transports
    Sea Zone 15 English Channel : 3 cruisers
    Sea Zone 16 North Sea : 1 submarine
    Sea Zone 69 Sea of Crete : 3 battlecruisers, 2 battleships and 2 cruisers
    Sea Zone 70 Eastern Mediterranean : 1 destroyer
    Sea Zone 72 Persian Gulf : 2 cruisers and 5 transports
    Sea Zone 81 Bay of Bengal : 1 transport
    Sea Zone 122 Bismarck Sea : 1 transport
    Baluchistan : 1 flag, 1 Factory, 1 aaGun, 2 field_guns, 2 infantry and 2 trenchs
    Denmark : 1 flag, 1 infantry
    Fars : 1 flag, 9 field_guns, 2 heavy_guns, 52 infantry and 1 tank
    Holland : 1 flag, 1 infantry
    Madeira : 1 flag, 1 infantry
    Sistan : 1 flag, 1 trench
    

    Production/PUs Summary :

    Germany : 125 / 131
    France : 74 / 81
    Serbia : 0 / 0
    Austria : 106 / 117
    Italy : 25 / 31
    Arabia : 0 / 0
    Turkey : 75 / 76
    Britain : 112 / 112
    Russia : 69 / 89
    Communists : 28 / 38
    USA : 132 / 132
    

    Britain 20.tsvg


  • Can someone roll VBs for me , please?


  • [dice 2d6[


  • [dice 2d6]


  • 2d6: 5, 2



  • UK gained 4 tech in the last 6 turns and G gained 0, for a total of 12 vs 6. No barrage or any land defense.


  • The CP concede,
    conditional on the USA returning all neutral territories to their rightful owners and destroy all ICs by Earth Day. :blush:


  • @fmerwinrommel

    it is over!! Congrats!

    080b2549-dace-47b9-93c3-4b71c9694433-image.png


  • Great game guys, G couldn’t repeat its performance from the prior game.
    Who’s up for game 9? I’m in.

  • '20

    Good game. For a while, I truly did think we would lose. I am in for another


  • Well played Entente. Somehow you triumphed despite our far superior Generalship! :stuck_out_tongue_winking_eye: Superior to Leo’s at least!

    Please count me in for the next one.


  • @colt45554 I thought we had , after you kindly lost me my fkeet , when I had my first ever holiday away in 3 1/2 years !

    Realky enjoyed it guys . Thanks . It was in the balance for so long. A very different game to usual.


  • …. But I wasn’t losing to Adam.

  • 2024 '22 '19 '17 '15

    @colt45554 We had some good battles, BUT made no ground… The setting does not really promote aggressive play… you fight hard over deeply entrenched 1 or 2 PU territories, and meanwhile Entente gets richer each turn.

    may be it is just me, but I see no other path than Paris for Centrals to balance they playfield. albeit after Paris game is usually over anyways…

    G40 and WaW are kind of forcing a strategy onto Axis as well, but NML seems really one tracked in comparison… hmm :-/


  • I’ll play again


  • @elrood If G can get industry and barrage tech early and concentrate on Paris, it has a good chance, depending on whether Entente also makes an all out defense of Paris.

    Some balance is helpful for G, not ignoring its other fronts, but not overspending on them.

    Russia is also critical, as its allies can’t rescue it. So an early collapse gives CP enough income to close the income gap, even if Paris holds.


  • @fmerwinrommel
    Russia is too easily defended with trenches and Rekruts.
    Paris can only fall if Germany is somewhat lucky with tech and early battles.

    hence:
    I believe a buff for Centrals is necessary… e.g. that Türk buff that we had in play before…


  • 1914 has a mechanism to prevent play from going on endlessly. USA’s involvement starts slowly, but can gain income from many neutrals, which don’t need to be defended. So eventually, as long as the Entente is holding its own, USA can overwhelm a massive land defense by G and A.

    Sort of like the game RISK, which could go on forever, with everyone ganging up on the current strong power, and back and forth. So RISK uses cards to earn free armies, and after a set of cards are redeemed for armies, the next set earns progressively more armies, until its such a huge amount that one power just overwhelms the others.


  • @elrood Since no-one ever goes for R from the off (before too many trenches can be built or bunkers discovered) with all 4 CPs co-ordinating against the one enemy they can all attack - which is also that enemy which is most remote from allied help - we will never know. Instead the received wisdom stops anything new being tried and thus anything new being learned.

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