NML 1914 Team Game 8
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Game History
Round: 2 Research Technology - Turkey Turkey spend 5 on tech rolls Turkey roll 1,5 and gets 0 hits Combat Move - Turkey 1 infantry moved from Al-Dammam to Sea Zone 72 Persian Gulf 1 infantry moved from Sea Zone 72 Persian Gulf to Oman Turkey take Oman from Arabia 3 cavalrys, 2 field_guns and 2 infantry moved from Al-Dammam to Arabia 5 infantry moved from Mesopotamia to Arabia 1 cavalry moved from Georgia to Azerbaijan Turkey take Azerbaijan from Russia 1 cavalry moved from Azerbaijan to Georgia 1 cavalry and 1 infantry moved from Jordan to Hejaz 4 infantry moved from Palestine to Hejaz 1 fighter moved from Mesopotamia to Hejaz 1 cavalry moved from Damascus to Hejaz 1 infantry moved from Bulgaria to Sea Zone 68 Aegean Sea 1 infantry and 1 transport moved from Sea Zone 68 Aegean Sea to Sea Zone 69 Sea of Crete 1 infantry moved from Sea Zone 69 Sea of Crete to Crete Turkey take Crete from Serbia Purchase Units - Turkey Turkey buy 1 battleship, 7 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Combat - Turkey Battle in Hejaz Turkey attack with 2 cavalrys, 1 fighter and 5 infantry Arabia defend with 1 Bedouin Turkey roll dice for 2 cavalrys, 1 fighter and 5 infantry in Hejaz, round 2 : 1/8 hits, 1,67 expected hits Arabia roll dice for 1 Bedouin in Hejaz, round 2 : 0/1 hits, 0,33 expected hits 1 Bedouin owned by the Arabia lost in Hejaz Turkey win, taking Hejaz from Arabia with 2 cavalrys, 1 fighter and 5 infantry remaining. Battle score for attacker is 2 Casualties for Arabia: 1 Bedouin Battle in Arabia Turkey attack with 3 cavalrys, 2 field_guns and 7 infantry Arabia defend with 1 Bedouin Turkey roll dice for 3 cavalrys, 2 field_guns and 7 infantry in Arabia, round 2 : 3/12 hits, 2,67 expected hits Arabia roll dice for 1 Bedouin in Arabia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Turkey and 1 Bedouin owned by the Arabia lost in Arabia Turkey win, taking Arabia from Arabia with 3 cavalrys, 2 field_guns and 6 infantry remaining. Battle score for attacker is -1 Casualties for Turkey: 1 infantry Casualties for Arabia: 1 Bedouin Non Combat Move - Turkey Turning on Edit Mode EDIT: Changing ownership of Azerbaijan from Turkey to Russia EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Azerbaijan from Russia to Turkey EDIT: Turning off Edit Mode 3 infantry moved from Baghdad to Mesopotamia 2 infantry moved from Syria to Mesopotamia 2 infantry moved from Damascus to Palestine 2 infantry moved from Damascus to Jordan 1 field_gun moved from Smyrna to Armenia 1 infantry moved from Smyrna to Armenia 4 infantry moved from Georgia to Armenia 1 field_gun moved from Georgia to Armenia 2 infantry moved from Smyrna to Syria 1 battlecruiser, 1 battleship and 4 cruisers moved from Sea Zone 68 Aegean Sea to Sea Zone 69 Sea of Crete 1 fighter moved from Hejaz to Sinai Place Units - Turkey 1 battleship and 1 transport placed in Sea Zone 68 Aegean Sea 1 infantry placed in Constantinople 3 infantry placed in Damascus 3 infantry placed in Baghdad Turn Complete - Turkey Turkey collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
Arabia regular : 0,33 Turkey regular : -0,33
@Witt UK up
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How about some event cards, like Ireland revolts; or ship fire explodes munitions and ship has to repair in port; or fighter lost in non-combat flight accident. Or USA burns Parliament or Buckingham Palace in retaliation for the 100th anniversary of the British burning of the U.S. White House in 1814.
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@fmerwinrommel or your leader shoots him self in the Head
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@dawgoneit said in NML 1914 Team Game 8:
@fmerwinrommel or your leader shoots him self in the Head
You got me there :blush: Altho wrong world war. That would have been a benefit if it had happened late 1940 instead of 1945.
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@fmerwinrommel your rite:grimacing:
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I think you mistakenly put figs in picardy?
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@Witt if you wana fix that
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oh, you had to. sad
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@Witt You sneaky b, I thought there was no way you could take Belgium with one transport, and you wouldn’t risk your figs even if you used your cavalry from Paris. Didn’t realize those Brits in EngCha were on French transport.
So I didn’t abandon Champ and go en masse to Belgium like the prior German players in our team games.I didn’t count on you using DD from Med to reach my subs off Africa. Should have gone to Persian Gulf with my CA.
Your tech luck is going to be the end of my navy. Get a naval tech on turns 1 and 2 with just one die each turn.
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@fmerwinrommel glad you like my sneak attacks. Surprises are my favourite things. For my enemies!
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@witt Just don’t send any surveillance balloons disguised as weather balloons over Germany, or we will deflate them. :blush:
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@fmerwinrommel china’s not in this comfertation
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@dawgoneit UK controlled Hong Kong and some other Chinese ports back then.
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This has gotten completely out of hand. UK and Italy each got a tech from one die roll on round 1. UK and Rus each got a tech from one die roll on round 2.
The world is upside down. Ger is on the defense on Western Front. France put an unusually large defense in Burgundy, while Ger will be too busy retaking Belg & Pic. So Ger is the one building trenches, as the Burg troops can join offensively with Paris.
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despite the tech luck, i think CPs are in quite a comfortable position still
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@colt45554 Saw right thru me. How did you know I was trying to lull you into complacency?
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if i can emulate my allies’ tech success and get my favorite tech(propoganda) then i will agree with you that it’s GG!
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Game History
Round: 2 Research Technology - Communists Communists rolls : 0/1 hits, 0,00 expected hits Combat Move - Communists 1 cavalry and 2 conscripts moved from Tiksi to Bratsk 4 cavalrys, 7 conscripts and 2 field_guns moved from Aldan to Bratsk 1 cavalry moved from Sakhe to Bratsk Purchase Units - Communists Communists buy 4 conscripts and 4 field_guns; Remaining resources: 0 PUs; 1 techTokens; Combat - Communists Battle in Bratsk Communists attack with 6 cavalrys, 9 conscripts and 2 field_guns Russia defend with 2 conscripts, 1 field_gun and 1 trench Communists roll dice for 6 cavalrys, 9 conscripts and 2 field_guns in Bratsk, round 2 : 1/10 hits, 2,00 expected hits Units damaged: 1 trench owned by the Russia Russia roll dice for 2 conscripts, 1 field_gun and 1 trench in Bratsk, round 2 : 3/3 hits, 0,67 expected hits 3 conscripts owned by the Communists lost in Bratsk Communists roll dice for 6 cavalrys, 6 conscripts and 2 field_guns in Bratsk, round 3 : 1/10 hits, 2,00 expected hits Russia roll dice for 2 conscripts, 1 field_gun and 1 trench in Bratsk, round 3 : 1/3 hits, 0,67 expected hits 1 trench owned by the Russia and 1 conscript owned by the Communists lost in Bratsk Communists roll dice for 6 cavalrys, 5 conscripts and 2 field_guns in Bratsk, round 4 : 3/10 hits, 2,00 expected hits Russia roll dice for 2 conscripts and 1 field_gun in Bratsk, round 4 : 0/3 hits, 0,67 expected hits 1 field_gun owned by the Russia and 2 conscripts owned by the Russia lost in Bratsk Communists win, taking Bratsk from Russia with 6 cavalrys, 5 conscripts and 2 field_guns remaining. Battle score for attacker is 3 Casualties for Communists: 4 conscripts Casualties for Russia: 2 conscripts, 1 field_gun and 1 trench Non Combat Move - Communists 1 conscript moved from Yakutsk to Tiksi 6 conscripts and 5 field_guns moved from Yakutsk to Aldan Place Units - Communists 4 conscripts and 4 field_guns placed in Yakutsk Turn Complete - Communists Communists collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Communists rolls : 0,00 Communists regular : -1,00 Russia regular : 2,00