TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First
Game History
Round: 1 Politics - GermansCombat Hit Differential Summary :
Oh, cuz of all the gass! Never mind lol
Expensive attacks but when Uk shoots like that…
@Witt Please wait to take UK turn, Turkey forgot to NCM subs in Aegean and may have other edits.
@fmerwinrommel didn’t see this message . I am sorry .
Seb: text me what you wanted to do, please .
@captainwalker please wait on Colt. I have moved out of Burgundy and want to be sure he is happy with that.
Unless Seb doesn’t mind my moving back to Burgundy, if that is what Colt wants, after Steve’s Russian go. Needs to be before Germany though.
@Witt That sounds as if you have posted GB’s turn Leo? In which case I cannot see it.
@witt I can’t do my turn until you post UK…
@witt Seb said he is okay with his subs staying where they are. So you can proceed with UK turn.
Regarding your comment to your allies that your units left Burgundy, UK didn’t have any units in Burgundy as of the end of Turkey’s turn.
And I also don’t see any UK turn posting.
@captainwalker sorry. wrote the message and didn’t Britain 17.tsvg post! Colt says Rhone retreat part of the Grand Plan. Please continue.
@Elrood russian bonds [dice 2d6]
2d6: 2, 6
@Elrood
Game History
Round: 17
Research Technology - Russia
Russia spend 0 on tech rolls
Russia roll 2,6 and gets 1 hit
Russia removing all Technology Tokens after successful research.
Russia discover industry
Combat Move - Russia
3 fighters moved from Belarus to Dnieper
1 fighter moved from Don to Dnieper
2 conscripts moved from Don to Dnieper
1 conscript moved from Belarus to Odessa
Russia take Odessa from Austria
4 conscripts, 1 fighter, 1 heavy_gun and 2 infantry moved from Primorsky to Khabarovsk
Purchase Units - Russia
Russia buy 1 Factory, 1 cavalry, 14 conscripts, 2 field_guns, 2 heavy_guns, 1 infantry and 10 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Russia
Battle in Khabarovsk
Russia attack with 4 conscripts, 1 fighter, 1 heavy_gun and 2 infantry
Communists defend with 1 conscript and 1 trench
Russia roll dice for 4 conscripts, 1 fighter, 1 heavy_gun and 2 infantry in Khabarovsk, round 2 : 2/6 hits, 1.33 expected hits
Units damaged: 1 trench owned by the Communists
Communists roll dice for 1 conscript and 1 trench in Khabarovsk, round 2 : 1/2 hits, 0.33 expected hits
1 conscript owned by the Russia and 1 conscript owned by the Communists lost in Khabarovsk
Russia roll dice for 3 conscripts, 1 fighter, 1 heavy_gun and 2 infantry in Khabarovsk, round 3 : 3/6 hits, 1.33 expected hits
Communists roll dice for 1 trench in Khabarovsk, round 3 : 0/1 hits, 0.17 expected hits
1 trench owned by the Communists lost in Khabarovsk
Russia win, taking Khabarovsk from Communists with 3 conscripts, 1 fighter, 1 heavy_gun and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russia: 1 conscript
Casualties for Communists: 1 conscript and 1 trench
Battle in Dnieper
Russia attack with 2 conscripts and 4 fighters
Austria defend with 1 infantry
Russia roll dice for 2 conscripts and 4 fighters in Dnieper, round 2 : 0/6 hits, 1.67 expected hits
Austria roll dice for 1 infantry in Dnieper, round 2 : 0/1 hits, 0.33 expected hits
Russia roll dice for 2 conscripts and 4 fighters in Dnieper, round 3 : 4/6 hits, 1.67 expected hits
Austria roll dice for 1 infantry in Dnieper, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Austria lost in Dnieper
Russia win, taking Dnieper from Austria with 2 conscripts and 4 fighters remaining. Battle score for attacker is 3
Casualties for Austria: 1 infantry
Non Combat Move - Russia
4 fighters moved from Dnieper to Belarus
1 field_gun moved from Don to Belarus
1 conscript, 1 heavy_gun and 1 infantry moved from Minsk to Belarus
1 field_gun moved from Lithuania to Belarus
2 conscripts and 1 field_gun moved from Moscow to Don
1 heavy_gun and 3 infantry moved from Latvia to Lithuania
3 conscripts moved from Latvia to Belarus
1 heavy_gun and 3 infantry moved from Pskov to Latvia
3 conscripts, 1 field_gun, 1 heavy_gun and 3 infantry moved from St. Petersburg to Pskov
1 heavy_gun and 1 infantry moved from Kazakhstan to Caucasus
1 conscript moved from Omsk to Kazakhstan
1 infantry moved from Kazan to Kazakhstan
1 conscript moved from Omsk to Novosibirsk
1 conscript, 1 heavy_gun and 1 infantry moved from Irkutsk to Bratsk
1 heavy_gun moved from Chita to Bratsk
1 fighter moved from Khabarovsk to Bratsk
1 conscript, 1 heavy_gun and 1 infantry moved from Vladivostok to Primorsky
Place Units - Russia
2 trenchs placed in Caucasus
1 Factory placed in Volgograd
2 trenchs placed in Lithuania
2 trenchs placed in Eastern Poland
2 trenchs placed in Belarus
2 trenchs placed in Bratsk
2 conscripts and 1 heavy_gun placed in Minsk
1 field_gun and 1 infantry placed in Omsk
2 conscripts and 1 field_gun placed in Moscow
3 conscripts placed in Vladivostok
3 conscripts placed in Irkutsk
1 cavalry, 4 conscripts and 1 heavy_gun placed in St. Petersburg
Activate Technology - Russia
Russia activating industry
Trigger RussiaP: Russia has 3 infantry placed in St. Petersburg
Trigger RussiaS: Russia met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - Russia
Russia collect 84 PUs; end with 84 PUs
Turning on Edit Mode
EDIT: Changing PUs for Russia from 84 to 92
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Communists regular : 0.50
Austria regular : -0.67
Russia regular : 3.00
Territory Summary for Russia :
Belarus : 9 conscripts, 2 field_guns, 4 fighters, 6 heavy_guns, 6 infantry and 32 trenchs
Bratsk : 9 conscripts, 1 field_gun, 1 fighter, 5 heavy_guns, 7 infantry and 12 trenchs
Caucasus : 5 conscripts, 1 field_gun, 3 heavy_guns, 4 infantry and 2 trenchs
Chita : 1 conscript
Dnieper : 2 conscripts
Don : 5 cavalrys, 2 conscripts, 1 field_gun and 3 trenchs
Eastern Poland : 1 conscript, 2 heavy_guns, 1 infantry and 5 trenchs
Evenkia : 1 conscript
Finland : 9 conscripts, 4 field_guns, 3 heavy_guns, 17 infantry and 10 trenchs
Irkutsk : 1 Factory, 3 conscripts and 8 trenchs
Kazakhstan : 1 conscript, 1 infantry and 2 trenchs
Khabarovsk : 3 conscripts, 1 heavy_gun and 2 infantry
Koryak : 2 trenchs
Latvia : 1 heavy_gun and 3 infantry
Lithuania : 1 heavy_gun, 3 infantry and 2 trenchs
Minsk : 1 Factory, 2 conscripts and 1 heavy_gun
Norilsk : 1 conscript and 1 trench
Novosibirsk : 1 conscript and 6 trenchs
Odessa : 1 conscript
Omsk : 1 Factory, 1 field_gun and 1 infantry
Primorsky : 1 cavalry, 1 conscript, 1 heavy_gun, 1 infantry and 1 trench
Pskov : 3 conscripts, 1 field_gun, 1 heavy_gun and 3 infantry
St. Petersburg : 1 Factory, 1 aaGun, 1 cavalry, 4 conscripts, 1 heavy_gun, 3 infantry and 5 trenchs
Turkmenistan : 5 conscripts, 2 heavy_guns and 5 trenchs
Vladivostok : 1 Factory, 3 conscripts and 2 trenchs
Volgograd : 1 Factory and 3 trenchs
Moscow : 1 flag, 1 Factory, 2 conscripts and 1 field_gun
@dawgoneit commie bonds [dice 2d6]
2d6: 2, 5
@dawgoneit Game History
Round: 17
Research Technology - Communists
Communists spend 5 on tech rolls
Communists roll 5,4 and gets 0 hits
Combat Move - Communists
1 conscript and 1 field_gun moved from Tiksi to Evenkia
1 conscript, 1 field_gun and 1 infantry moved from Tiksi to Norilsk
1 conscript moved from Tiksi to Norilsk
Purchase Units - Communists
Communists buy 2 cavalrys, 4 conscripts and 4 field_guns; Remaining resources: 0 PUs; 2 techTokens;
Combat - Communists
Battle in Evenkia
Communists attack with 1 conscript and 1 field_gun
Russia defend with 1 conscript
Communists roll dice for 1 conscript and 1 field_gun in Evenkia, round 2 : 0/2 hits, 0,50 expected hits
Russia roll dice for 1 conscript in Evenkia, round 2 : 0/1 hits, 0,17 expected hits
Communists roll dice for 1 conscript and 1 field_gun in Evenkia, round 3 : 0/2 hits, 0,50 expected hits
Russia roll dice for 1 conscript in Evenkia, round 3 : 0/1 hits, 0,17 expected hits
Communists roll dice for 1 conscript and 1 field_gun in Evenkia, round 4 : 1/2 hits, 0,50 expected hits
Russia roll dice for 1 conscript in Evenkia, round 4 : 0/1 hits, 0,17 expected hits
1 conscript owned by the Russia lost in Evenkia
Communists win, taking Evenkia from Russia with 1 conscript and 1 field_gun remaining. Battle score for attacker is 2
Casualties for Russia: 1 conscript
Battle in Norilsk
Communists attack with 2 conscripts, 1 field_gun and 1 infantry
Russia defend with 1 conscript and 1 trench
Communists roll dice for 2 conscripts, 1 field_gun and 1 infantry in Norilsk, round 2 : 0/3 hits, 0,67 expected hits
Russia roll dice for 1 conscript and 1 trench in Norilsk, round 2 : 1/2 hits, 0,33 expected hits
1 conscript owned by the Communists lost in Norilsk
Communists roll dice for 1 conscript, 1 field_gun and 1 infantry in Norilsk, round 3 : 2/3 hits, 0,67 expected hits
Units damaged: 1 trench owned by the Russia
Russia roll dice for 1 conscript and 1 trench in Norilsk, round 3 : 0/2 hits, 0,33 expected hits
1 conscript owned by the Russia lost in Norilsk
Communists roll dice for 1 conscript, 1 field_gun and 1 infantry in Norilsk, round 4 : 1/3 hits, 0,67 expected hits
Russia roll dice for 1 trench in Norilsk, round 4 : 0/1 hits, 0,17 expected hits
1 trench owned by the Russia lost in Norilsk
Communists win, taking Norilsk from Russia with 1 conscript, 1 field_gun and 1 infantry remaining. Battle score for attacker is 3
Casualties for Communists: 1 conscript
Casualties for Russia: 1 conscript and 1 trench
Non Combat Move - Communists
6 conscripts moved from Yakutsk to Tiksi
3 conscripts moved from Yakutsk to Aldan
3 conscripts moved from Yakutsk to Aldan
2 conscripts moved from Yakutsk to Tiksi
1 infantry moved from Yakutsk to Aldan
1 infantry moved from Yakutsk to Tiksi
1 infantry moved from Yakutsk to Aldan
2 conscripts moved from Yakutsk to Tiksi
1 conscript moved from Yakutsk to Aldan
Place Units - Communists
2 cavalrys, 4 conscripts and 4 field_guns placed in Yakutsk
Activate Technology - Communists
Trigger CommunistsP: Communists has 3 infantry placed in Yakutsk
Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 3 techTokens
Turn Complete - Communists
Communists collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Communists regular : 0,50
Russia regular : -0,33
@elrood 28ea5e8d-f418-4d75-a9da-20f9f839f5fe-USA 17.tsvg
Game History
Round: 17
Research Technology - USA
USA spend 10 on tech rolls
USA roll 2,6,3 and gets 1 hit
USA removing all Technology Tokens after successful research.
USA discover industry
Combat Move - USA
USA loses 0 PUs for violating Majorcas neutrality.
1 late_fighter moved from Morocco to Sea Zone 70 Eastern Mediterranean
1 heavy_gun moved from Morocco to Sea Zone 54 Alboran Sea
1 heavy_gun and 1 transport moved from Sea Zone 54 Alboran Sea to Sea Zone 56 Gulf of Lyon
1 heavy_gun moved from Sea Zone 56 Gulf of Lyon to Majorca
USA take Majorca from Neutral
2 infantry moved from Catalonia to Toledo
8 field_guns moved from Madrid to Toledo
1 field_gun and 4 infantry moved from Castile to Norte
2 infantry moved from Leon to Norte
2 tanks moved from Leon to Norte
3 heavy_guns moved from Madrid to Toledo
5 destroyers moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 70 Eastern Mediterranean
2 submarines moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 59 Central Mediterranean
1 cavalry, 2 field_guns, 2 fighters and 5 infantry moved from Panama to Colombia
1 cavalry moved from Nicaragua to Panama
1 cavalry moved from Guatemala to Nicaragua
3 cavalrys moved from Mexico City to Acapulco
3 field_guns and 1 infantry moved from San Francisco to Sea Zone 153 Pacific Ocean
2 infantry moved from California to Sea Zone 153 Pacific Ocean
2 infantry moved from Oregon to Sea Zone 153 Pacific Ocean
3 field_guns, 5 infantry and 4 transports moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea
4 transports moved from Sea Zone 151 Bering Sea to Sea Zone 153 Pacific Ocean
1 transport moved from Sea Zone 145 Pacific Ocean to Sea Zone 141 Pacific Ocean
3 field_guns and 5 infantry moved from Sea Zone 151 Bering Sea to Chukotka
1 field_gun and 1 infantry moved from Koryak to Chukotka
Purchase Units - USA
USA buy 1 Factory, 4 cavalrys, 3 field_guns, 15 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat - USA
Battle in Norte
USA attack with 1 field_gun, 6 infantry and 2 tanks
Neutral defend with 8 infantry
USA roll dice for 1 field_gun, 6 infantry and 2 tanks in Norte, round 2 : 1/9 hits, 3.17 expected hits
Neutral roll dice for 8 infantry in Norte, round 2 : 2/8 hits, 2.67 expected hits
1 infantry owned by the Neutral and 2 infantry owned by the USA lost in Norte
USA roll dice for 1 field_gun, 4 infantry and 2 tanks in Norte, round 3 : 5/7 hits, 2.83 expected hits
Neutral roll dice for 7 infantry in Norte, round 3 : 1/7 hits, 2.33 expected hits
5 infantry owned by the Neutral and 1 infantry owned by the USA lost in Norte
USA roll dice for 1 field_gun, 3 infantry and 2 tanks in Norte, round 4 : 1/6 hits, 2.67 expected hits
Neutral roll dice for 2 infantry in Norte, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Neutral lost in Norte
USA roll dice for 1 field_gun, 3 infantry and 2 tanks in Norte, round 5 : 3/6 hits, 2.67 expected hits
Neutral roll dice for 1 infantry in Norte, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral and 1 infantry owned by the USA lost in Norte
USA loses 0 PUs for violating Nortes neutrality.
USA win, taking Norte from Neutral with 1 field_gun, 2 infantry and 2 tanks remaining. Battle score for attacker is 12
Casualties for USA: 4 infantry
Casualties for Neutral: 8 infantry
Battle in Toledo
USA attack with 8 field_guns, 3 heavy_guns and 2 infantry
Neutral defend with 1 heavy_gun and 5 infantry
USA roll dice for 8 field_guns, 3 heavy_guns and 2 infantry in Toledo, round 2 : 5/13 hits, 4.33 expected hits
Neutral roll dice for 1 heavy_gun and 5 infantry in Toledo, round 2 : 3/6 hits, 2.33 expected hits
5 infantry owned by the Neutral, 1 field_gun owned by the USA and 2 infantry owned by the USA lost in Toledo
USA roll dice for 7 field_guns and 3 heavy_guns in Toledo, round 3 : 3/10 hits, 3.33 expected hits
Neutral roll dice for 1 heavy_gun in Toledo, round 3 : 1/1 hits, 0.67 expected hits
1 heavy_gun owned by the Neutral and 1 field_gun owned by the USA lost in Toledo
USA loses 0 PUs for violating Toledos neutrality.
USA win, taking Toledo from Neutral with 6 field_guns and 3 heavy_guns remaining. Battle score for attacker is 6
Casualties for USA: 2 field_guns and 2 infantry
Casualties for Neutral: 1 heavy_gun and 5 infantry
Battle in Colombia
USA attack with 1 cavalry, 2 field_guns, 2 fighters and 5 infantry
Neutral defend with 6 infantry
USA roll dice for 1 cavalry, 2 field_guns, 2 fighters and 5 infantry in Colombia, round 2 : 5/10 hits, 3.00 expected hits
Neutral roll dice for 6 infantry in Colombia, round 2 : 4/6 hits, 2.00 expected hits
5 infantry owned by the Neutral, 3 infantry owned by the USA and 1 cavalry owned by the USA lost in Colombia
USA roll dice for 2 field_guns, 2 fighters and 2 infantry in Colombia, round 3 : 2/6 hits, 2.00 expected hits
Neutral roll dice for 1 infantry in Colombia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral and 1 infantry owned by the USA lost in Colombia
USA loses 0 PUs for violating Colombias neutrality.
USA win, taking Colombia from Neutral with 2 field_guns, 2 fighters and 1 infantry remaining. Battle score for attacker is 2
Casualties for USA: 1 cavalry and 4 infantry
Casualties for Neutral: 6 infantry
Non Combat Move - USA
2 fighters moved from Colombia to Panama
1 infantry moved from New York to Sea Zone 29 Mid Atlantic
1 infantry and 1 transport moved from Sea Zone 29 Mid Atlantic to Sea Zone 27 Mid Atlantic
1 transport moved from Sea Zone 27 Mid Atlantic to Sea Zone 33 Mid Atlantic
1 transport moved from Sea Zone 27 Mid Atlantic to Sea Zone 33 Mid Atlantic
1 transport moved from Sea Zone 27 Mid Atlantic to Sea Zone 33 Mid Atlantic
2 transports moved from Sea Zone 54 Alboran Sea to Sea Zone 53 Mid Atlantic
1 late_fighter moved from Morocco to British Guiana
Place Units - USA
Turning on Edit Mode
EDIT: Removing units owned by USA from Honolulu: 2 infantry
EDIT: Adding units owned by USA to Kamchatka: 2 infantry
EDIT: Turning off Edit Mode
1 transport placed in Sea Zone 145 Pacific Ocean
1 Factory placed in Madrid
2 infantry placed in Catalonia
3 infantry placed in Castile
2 infantry placed in Leon
Turning on Edit Mode
EDIT: Removing units owned by USA from Sea Zone 27 Mid Atlantic: 1 infantry and 1 transport
EDIT: Adding units owned by USA to Sea Zone 27 Mid Atlantic: 1 transport
EDIT: Adding units owned by USA to Leon: 1 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Morocco
3 field_guns and 1 infantry placed in San Francisco
2 infantry placed in California
2 infantry placed in Oregon
4 cavalrys placed in Mexico City
Activate Technology - USA
USA activating industry
Turn Complete - USA
USA collect 119 PUs; end with 119 PUs
Combat Hit Differential Summary :
USA regular : 1.00
Neutral regular : 1.67
6f4a19a2-62f4-4cc1-ab72-553eadc2b308-USA 17.tsvg
please use this file.
@Witt Your edit is not allowable. You were confused. UK started turn with all 5 tt’s in Red Sea. You moved 3 tt’s to Arabian Sea and 2 to Indian Ocean.
Then you edited the 2 tt’s from Indian Ocean to Arabian Sea and edited 3 units from GEA > Baluch. Those 2 tt’s started in Red Sea, so could not have moved 2 spaces to Indian Ocean, picked up units in GEA, and then moved another 2 spaces to drop them off in Baluch.
I assume you will want those 2 tt’s put back to your original move to GEA, to pick up those units in GEA next turn, and convoy them to Baluch next turn.
If you don’t correct the edit to how you want it before I take my turn, I will make that edit.
@dawgoneit Nuts, you noticed my LFs in Switz and posted your revised turn to send 3 DD’s back to guard the 4 Entente tt’s off of Piedmont. Would have been a sweet gotcha for me, and a painful surprise for Entente.
The LFs moved there for defense of Switz, not a sneak attack. But would have been a very nice bonus.
@dawgoneit I’ve never seen USA make it into Columbia, or so far into Spain and Portugal before. Soon, you will have the biggest income. And none of those former neutral territories have to been defended, while all CP conquests have to be defended.
Usually this far into the game, when the Entente income lead has not been narrowed, some or all of the CP want to concede. This hasn’t happened so far, but time is running out for the CP.