TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First
Game History
Round: 1 Politics - GermansCombat Hit Differential Summary :
Austria VBs: [dice 2d6]
2d6: 5, 2
Game History
Round: 15
Research Technology - Austria
Austria spend 10 on tech rolls
Austria roll 2,3 and gets 0 hits
Combat Move - Austria
Purchase Units - Austria
Austria buy 6 field_guns, 6 heavy_guns, 15 infantry and 3 trenchs; Remaining resources: 1 PUs; 2 techTokens;
Combat - Austria
Non Combat Move - Austria
4 infantry moved from Romania to Galicia
4 infantry moved from Belgrade to Romania
2 gass moved from Hungary to Tyrol
4 field_guns moved from Tyrol to Milan
2 infantry moved from Tyrol to Milan
2 cavalrys moved from Venice to Milan
7 infantry moved from Venice to Milan
10 heavy_guns moved from Venice to Milan
6 infantry moved from Trieste to Venice
Place Units - Austria
4 heavy_guns and 3 trenchs placed in Venice
4 field_guns and 2 infantry placed in Tyrol
6 infantry placed in Trieste
Austria undo move 2.
4 field_guns and 2 infantry placed in Tyrol
2 field_guns, 2 heavy_guns and 2 infantry placed in Galicia
4 infantry placed in Belgrade
1 infantry placed in Greece
Turning on Edit Mode
EDIT: Changing PUs for Austria from 1 to 8
EDIT: Turning off Edit Mode
Turn Complete - Austria
Austria collect 97 PUs; end with 105 PUs
Combat Hit Differential Summary :
Did you accidentally give yourself an extra buck or am I trippin
Nvm you saved one, now I see
@colt45554 it wasn’t an accident . It was interest . The Austrian Government invested well that turn.
@witt so your trippin then. :grin:
@dawgoneit astute deduction ;-)
Reading this witty repartee is so much more interesting than Italy’s turn will be … zzzz
@private-panic War is not a popularity contest! ;-)
@private-panic the most exciting part of Italy’s turn will be how much does it get from VB
Italy VBs: [dice 2d6]
2d6: 6, 5
Game History
Round: 15
Research Technology - Italy
Italy rolls : 0/1 hits, 0.00 expected hits
Combat Move - Italy
3 infantry moved from Latium to Tuscany
2 infantry moved from Rome to Sea Zone 57 Ligurian Sea
2 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany
1 infantry moved from Rome to Latium
Purchase Units - Italy
Italy buy 4 heavy_guns and 4 trenchs; Remaining resources: 2 PUs; 1 techTokens;
Non Combat Move - Italy
4 heavy_guns moved from Piedmont to Tuscany
1 heavy_gun moved from Piedmont to Tuscany
Place Units - Italy
3 trenchs placed in Tuscany
3 heavy_guns and 1 trench placed in Piedmont
1 heavy_gun placed in Rome
Activate Technology - Italy
Trigger ItalyP: Italy has 3 infantry placed in Rome
triggerAttachmenItalyS: Italy met a national objective for an additional 1 techTokens; end with 2 techTokens
Turn Complete - Italy
Italy collect 25 PUs; end with 27 PUs
Turning on Edit Mode
EDIT: Changing PUs for Italy from 27 to 38
EDIT: Turning off Edit Mode
@Witt
Game History
Round: 15
Research Technology - Turkey
Turkey spend 5 on tech rolls
Turkey roll 4,3 and gets 0 hits
Combat Move - Turkey
9 field_guns and 13 infantry moved from Georgia to Caucasus
1 infantry moved from Azerbaijan to Caucasus
2 infantry moved from Armenia to Sea Zone 66 Black Sea
2 infantry and 1 transport moved from Sea Zone 66 Black Sea to Sea Zone 64 Sea of Azov
2 infantry moved from Sea Zone 64 Sea of Azov to Caucasus
1 gas moved from Baghdad to Caucasus
1 zeppelin moved from Greece to Caucasus
1 field_gun and 2 infantry moved from Mesopotamia to Fars
1 zeppelin moved from Sinai to Fars
Purchase Units - Turkey
Turkey buy 6 field_guns, 4 gass, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 2 techTokens;
Combat - Turkey
Battle in Fars
Turkey attack with 1 field_gun, 2 infantry and 1 zeppelin
Neutral defend with 2 cavalrys
Turkey roll dice for 1 field_gun, 2 infantry and 1 zeppelin in Fars, round 2 : 2/4 hits, 1,33 expected hits
Neutral roll dice for 2 cavalrys in Fars, round 2 : 0/2 hits, 0,33 expected hits
2 cavalrys owned by the Neutral lost in Fars
Turkey loses 0 PUs for violating Farss neutrality.
Turkey win, taking Fars from Neutral with 1 field_gun, 2 infantry and 1 zeppelin remaining. Battle score for attacker is 8
Casualties for Neutral: 2 cavalrys
Battle in Caucasus
Turkey attack with 9 field_guns, 1 gas, 16 infantry and 1 zeppelin
Russia defend with 2 conscripts, 2 field_guns, 2 heavy_guns, 4 infantry and 7 trenchs
Turkey roll dice for 1 gas in Caucasus, round 2 : 1/1 hits, 0,83 expected hits
1 conscript owned by the Russia lost in Caucasus
1 gas owned by the Turkey lost in Caucasus
Turkey roll dice for 9 field_guns, 16 infantry and 1 zeppelin in Caucasus, round 2 : 9/26 hits, 9,00 expected hits
Units damaged: 6 trenchs owned by the Russia
Russia roll dice for 1 conscript, 2 field_guns, 2 heavy_guns, 4 infantry and 7 trenchs in Caucasus, round 2 : 3/16 hits, 5,00 expected hits
1 trench owned by the Russia, 1 conscript owned by the Russia and 3 infantry owned by the Turkey lost in Caucasus
Turkey roll dice for 9 field_guns, 13 infantry and 1 zeppelin in Caucasus, round 3 : 7/23 hits, 8,50 expected hits
Russia roll dice for 2 field_guns, 2 heavy_guns, 4 infantry and 6 trenchs in Caucasus, round 3 : 7/14 hits, 4,67 expected hits
1 infantry owned by the Russia, 6 trenchs owned by the Russia and 7 infantry owned by the Turkey lost in Caucasus
Turkey roll dice for 9 field_guns, 6 infantry and 1 zeppelin in Caucasus, round 4 : 4/16 hits, 6,67 expected hits
Russia roll dice for 2 field_guns, 2 heavy_guns and 3 infantry in Caucasus, round 4 : 3/7 hits, 3,33 expected hits
1 field_gun owned by the Russia, 3 infantry owned by the Russia, 1 zeppelin owned by the Turkey and 2 infantry owned by the Turkey lost in Caucasus
Turkey roll dice for 9 field_guns and 4 infantry in Caucasus, round 5 : 7/13 hits, 5,83 expected hits
Russia roll dice for 1 field_gun and 2 heavy_guns in Caucasus, round 5 : 1/3 hits, 2,00 expected hits
1 field_gun owned by the Russia, 2 heavy_guns owned by the Russia and 1 infantry owned by the Turkey lost in Caucasus
Turkey win, taking Caucasus from Russia with 9 field_guns and 3 infantry remaining. Battle score for attacker is -4
Casualties for Russia: 2 conscripts, 2 field_guns, 2 heavy_guns, 4 infantry and 7 trenchs
Casualties for Turkey: 1 gas, 13 infantry and 1 zeppelin
Non Combat Move - Turkey
Turning on Edit Mode
EDIT: Removing units owned by Turkey from Caucasus: 1 infantry
EDIT: Adding units owned by Turkey to Caucasus: 1 zeppelin
EDIT: Turning off Edit Mode
1 zeppelin moved from Caucasus to Georgia
2 field_guns and 1 infantry moved from Baghdad to Lurs
6 gass moved from Mecca to Damascus
8 gass moved from Jordan to Damascus
2 field_guns and 2 infantry moved from Hejaz to Sinai
1 field_gun and 2 infantry moved from Palestine to Sinai
2 transports moved from Sea Zone 66 Black Sea to Sea Zone 68 Aegean Sea
2 submarines moved from Sea Zone 68 Aegean Sea to Sea Zone 69 Sea of Crete
1 infantry moved from Khurasan to Lurs
1 zeppelin moved from Fars to Baghdad
2 infantry moved from Arabia to Hejaz
1 field_gun moved from Arabia to Hejaz
1 field_gun moved from Arabia to Hejaz
1 infantry moved from Constantinople to Smyrna
Place Units - Turkey
2 field_guns and 2 infantry placed in Mecca
2 field_guns and 2 infantry placed in Damascus
1 field_gun and 1 infantry placed in Baghdad
1 field_gun placed in Mecca
1 infantry placed in Baghdad
2 gass placed in Baghdad
1 gas placed in Damascus
1 gas placed in Mecca
2 submarines placed in Sea Zone 68 Aegean Sea
Activate Technology - Turkey
Trigger TurkeyS: Turkey met a national objective for an additional 1 techTokens; end with 3 techTokens
Turn Complete - Turkey
Turkey collect 76 PUs; end with 76 PUs
Combat Hit Differential Summary :
Russia regular : -1,00
Neutral regular : -0,33
Turkey regular : -2,17
@witt Witt’s dice luck is killing me. Last turn he beat the odds in GEA. This turn he rolled better than and I rolled worse than expected in Dar E S. He got tech on the last 3 turns, and I got only 1. He didn’t get the tech he wanted, industry, but he eliminated the other 2 choices in 2 turns. It took me 6 or 7 tries to get industry. Which is why I have no economic or barrage or gas tech. G got 9 tech in 15 turns from 33 dice, while I have 6 tech from 38 dice. My great naval victories in the opening round were negated by UK getting a naval tech with 1 die on round 1, and another naval tech with 1 die on round 2, resulting in sinking my worldwide fleets, except for my home fleet.
If i didn’t mess up in the sixth round with Witt’s UK hiatus, the CPs might have been toast. With my screw-up, the CP have been able to achieve the slow bleed necessary to win, despite their lamentations about dice all game long