@Witt It’s just that an ally, who shall remain unnamed, was sure that this game was all but over. But I was worried that the Commies under your brilliant strategy and with the aid of your Turks, was capable of taking out Russia; which was the only path for CP victory.
NML 1914 Team Game 8
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bond
[dice 2d6] -
2d6: 2, 4
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Darn! I seem to have accidently closed the game. The only dice rolled was tech which missed. I will simply redo the turn but keep 5 ipus back allowing me to buy 2 dice next turn.
And while I am on - here is my VB roll: [dice 2d6]
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2d6: 4, 5
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Game History
Round: 14 Combat Move - Austria Turning on Edit Mode EDIT: Turning off Edit Mode Purchase Units - Austria Austria buy 6 field_guns, 2 gass, 4 heavy_guns and 18 infantry; Remaining resources: 7 PUs; 0 techTokens; Non Combat Move - Austria 4 infantry moved from Romania to Galicia 4 infantry moved from Belgrade to Romania 3 field_guns and 3 infantry moved from Tyrol to Milan 2 cavalrys moved from Milan to Venice 1 heavy_gun moved from Venice to Milan 7 infantry moved from Venice to Milan 4 gass moved from Trieste to Tyrol 6 infantry moved from Trieste to Venice 2 gass moved from Hungary to Tyrol Place Units - Austria 1 heavy_gun and 1 infantry placed in Greece 3 heavy_guns and 1 infantry placed in Venice 4 field_guns and 2 infantry placed in Tyrol 2 gass placed in Hungary 4 infantry placed in Belgrade 2 field_guns and 4 infantry placed in Galicia 6 infantry placed in Trieste Turning on Edit Mode EDIT: Changing PUs for Austria from 7 to 16 EDIT: Turning off Edit Mode Turn Complete - Austria Austria collect 97 PUs; end with 113 PUs
Combat Hit Differential Summary :
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@entek You should roll dicebot for victory bonds, which took effect before end of turn. If you want Elrood to roll for you, let him know.
I’m feeling left out, 6 powers have working women and now 5 have victory bonds.
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@fmerwinrommel thx. Please do the roll for me @Elrood
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@entek VB for Italy [dice 2d6]
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2d6: 2, 5
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Guys. Flying over a territory with an AA gets me shot at? that seems new… or am I wrong? Did we had this setting before?
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Game History
Round: 14 Research Technology - Turkey Turkey spend 0 on tech rolls Turkey roll 3,4,6 and gets 1 hit Turkey removing all Technology Tokens after successful research. Turkey discover mustardGas Purchase Units - Turkey Turkey buy 6 field_guns, 12 gass, 2 infantry and 1 trench; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Turkey 2 field_guns and 1 infantry moved from Palestine to Sinai 4 field_guns and 3 infantry moved from Hejaz to Sinai 1 field_gun and 2 infantry moved from Damascus to Palestine 5 gass moved from Baghdad to Jordan 1 gas moved from Damascus to Jordan 2 gass moved from Mecca to Jordan 2 field_guns and 2 infantry moved from Mecca to Hejaz 1 zeppelin moved from Mesopotamia to Sinai 1 fighter moved from Mesopotamia to Sinai 1 zeppelin moved from Milan to Greece 1 field_gun moved from Constantinople to Sea Zone 68 Aegean Sea 2 field_guns moved from Smyrna to Sea Zone 68 Aegean Sea 3 infantry moved from Smyrna to Sea Zone 68 Aegean Sea 3 field_guns, 3 infantry and 3 transports moved from Sea Zone 68 Aegean Sea to Sea Zone 66 Black Sea 3 field_guns and 3 infantry moved from Sea Zone 66 Black Sea to Georgia 2 field_guns and 1 infantry moved from Armenia to Georgia 1 field_gun moved from Azerbaijan to Georgia 1 infantry moved from Georgia to Azerbaijan 1 infantry moved from Lurs to Khurasan 1 field_gun moved from Lurs to Georgia 1 field_gun moved from Mesopotamia to Arabia 2 infantry moved from Smyrna to Armenia 1 destroyer moved from Sea Zone 68 Aegean Sea to Sea Zone 69 Sea of Crete 2 submarines moved from Sea Zone 68 Aegean Sea to Sea Zone 69 Sea of Crete 1 infantry moved from Arabia to Mesopotamia Place Units - Turkey 1 trench placed in Kuwait 5 gass placed in Damascus 6 gass placed in Mecca 3 field_guns, 1 gas and 1 infantry placed in Baghdad 3 field_guns and 1 infantry placed in Constantinople Activate Technology - Turkey Turkey activating mustardGas Trigger TurkeyS: Turkey met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Turkey Turkey collect 72 PUs; end with 72 PUs
Combat Hit Differential Summary :
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russian bonds [dice 2d6]
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2d6: 5, 5
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communists bonds [dice 2d6]
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2d6: 2, 5