@Witt @Private-Panic are you guys still not using the pre release version of tripleA which allows you to post at the end of turn with logs and savegame etc.?
NML 1914 Team Game 8
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bonds
[dice 2d6] -
2d6: 1, 4
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Game History
Round: 11 Research Technology - Austria Austria spend 5 on tech rolls Austria rolls : 0/1 hits, 0.00 expected hits Combat Move - Austria 1 heavy_gun moved from Galicia to Eastern Poland Austria take Eastern Poland from Russia Purchase Units - Austria Austria buy 4 cavalrys, 7 field_guns, 2 gass, 2 heavy_guns and 13 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat - Austria Non Combat Move - Austria 6 field_guns and 4 infantry moved from Romania to Galicia 4 infantry moved from Belgrade to Romania 4 infantry moved from Venice to Milan 3 field_guns moved from Tyrol to Milan 3 cavalrys and 3 infantry moved from Trieste to Venice 3 cavalrys moved from Tyrol to Venice Place Units - Austria 4 infantry placed in Belgrade 3 field_guns, 1 heavy_gun and 2 infantry placed in Galicia 1 heavy_gun and 3 infantry placed in Venice 2 cavalrys and 4 field_guns placed in Tyrol 2 cavalrys and 4 infantry placed in Trieste 2 gass placed in Hungary Turning on Edit Mode EDIT: Changing PUs for Austria from 0 to 5 EDIT: Turning off Edit Mode Turn Complete - Austria Austria collect 99 PUs; end with 104 PUs
Combat Hit Differential Summary :
Austria rolls : 0.00
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@private-panic well I guess if you do not roll, at least Marti cannot eff you over! 😅
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@elrood Quite. It’s my new strategy. I will leave you and FM to lose the battles from here on in.
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@private-panic That does not sound very challenging!
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@Entek : suggesting a small NCM Edit. please wait
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@Entek : no NCM edit needed. You may proceed
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@elrood Matt has asked me to do Italy for him.
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@witt Oh no, here comes the Italian BB.
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We have a Sub; don’t need a BB now.
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@witt said in NML 1914 Team Game 8:
We have a Sub; don’t need a BB now.
No you don’t!
Game History
Round: 11 Research Technology - Turkey Turkey spend 5 on tech rolls Combat Move - Turkey 1 zeppelin moved from Constantinople to Sea Zone 65 Caspian Sea 1 destroyer and 1 submarine moved from Sea Zone 68 Aegean Sea to Sea Zone 60 Central Mediterranean 1 zeppelin moved from Sinai to Sea Zone 60 Central Mediterranean 1 fighter moved from Baghdad to Kuwait 1 field_gun and 1 infantry moved from Mesopotamia to Kuwait Purchase Units - Turkey Turkey buy 8 field_guns, 5 infantry, 2 submarines and 3 trenchs; Remaining resources: 0 PUs; 2 techTokens; Combat - Turkey Battle in Sea Zone 65 Caspian Sea Turkey attack with 1 zeppelin Russia defend with 1 transport Turkey win with 1 zeppelin remaining. Battle score for attacker is 7 Casualties for Russia: 1 transport Battle in Sea Zone 60 Central Mediterranean Turkey attack with 1 destroyer, 1 submarine and 1 zeppelin Italy defend with 1 submarine Turkey win with 1 destroyer and 1 zeppelin remaining. Battle score for attacker is 0 Casualties for Turkey: 1 submarine Casualties for Italy: 1 submarine Battle in Kuwait Turkey attack with 1 field_gun, 1 fighter and 1 infantry Britain defend with 1 infantry and 1 trench Units damaged: 1 trench owned by the Britain Turkey win, taking Kuwait from Britain with 1 field_gun and 1 fighter remaining. Battle score for attacker is 3 Casualties for Turkey: 1 infantry Casualties for Britain: 1 infantry and 1 trench Non Combat Move - Turkey 1 fighter moved from Kuwait to Mesopotamia 2 field_guns and 4 infantry moved from Smyrna to Armenia 4 infantry moved from Constantinople to Smyrna 1 submarine moved from Sea Zone 68 Aegean Sea to Sea Zone 69 Sea of Crete 1 zeppelin moved from Sea Zone 60 Central Mediterranean to Trieste 1 field_gun and 2 infantry moved from Palestine to Sinai 1 infantry moved from Hejaz to Sinai 2 infantry moved from Mecca to Hejaz 2 infantry moved from Mecca to Arabia 2 infantry moved from Mesopotamia to Al-Dammam 2 field_guns and 1 infantry moved from Mesopotamia to Arabia 1 infantry moved from Baghdad to Lurs 2 infantry moved from Baghdad to Mesopotamia 3 infantry moved from Damascus to Palestine 1 zeppelin moved from Sea Zone 65 Caspian Sea to Khurasan Place Units - Turkey 1 trench placed in Basra 1 trench placed in Al-Dammam 1 trench placed in Hejaz 2 submarines placed in Sea Zone 68 Aegean Sea 2 field_guns and 2 infantry placed in Mecca 2 field_guns and 1 infantry placed in Baghdad 2 field_guns and 1 infantry placed in Damascus 2 field_guns and 1 infantry placed in Constantinople Activate Technology - Turkey Trigger TurkeyS: Turkey met a national objective for an additional 1 techTokens; end with 3 techTokens Turn Complete - Turkey Turkey collect 70 PUs; end with 70 PUs
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@witt It was inevitable you would get your wish. Call them what you may, you call them trenches, I call them graves. Either way, we will bury you in them.
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@elrood “You sank my submarine!” doesn’t have the same ring to it that “You sank my Battleship!” does.
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@entek it certainly does not
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Bonds: <dice 2d6>
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@elrood bonds [dice 2d6]