@captainwalker nevermind the rolls done for Anzac. I was just fooling around with Anzac after my British move and forgot I was online.
@Private-Panic Anzac is up
Game History
Round: 4
Research Technology - France
France spend 0 on tech rolls
France roll 4,3,6 and gets 1 hit
France removing all Technology Tokens after successful research.
France discover victoryBonds
Combat Move - France
2 cavalrys moved from Western Sudan to Kamerun
2 infantry moved from Chad to Kamerun
1 cavalry moved from Gabon to Kamerun
1 colonial moved from Nigeria to Kamerun
1 transport moved from Sea Zone 15 English Channel to Sea Zone 25 Mid Atlantic
2 infantry moved from Brittany to Sea Zone 25 Mid Atlantic
2 infantry and 1 transport moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel
2 infantry moved from Sea Zone 15 English Channel to Picardy
1 field_gun and 1 fighter moved from Paris to Picardy
Purchase Units - France
France buy 4 colonials, 2 field_guns, 1 fighter, 3 heavy_guns, 8 infantry and 1 trench; Remaining resources: 0 PUs; 0 techTokens;
Combat - France
Battle in Picardy
France attack with 1 field_gun, 1 fighter and 2 infantry
Germany defend with 2 infantry
France roll dice for 1 battlecruiser in Picardy, round 2 : 1/1 hits, 0.67 expected hits
France roll dice for 1 field_gun, 1 fighter and 2 infantry in Picardy, round 2 : 2/4 hits, 1.33 expected hits
Germany roll dice for 2 infantry in Picardy, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germany and 1 infantry owned by the France lost in Picardy
France win, taking Picardy from Germany with 1 field_gun, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for France: 1 infantry
Casualties for Germany: 2 infantry
Battle in Kamerun
France attack with 3 cavalrys, 1 colonial and 2 infantry
Germany defend with 1 infantry and 1 trench
France roll dice for 3 cavalrys, 1 colonial and 2 infantry in Kamerun, round 2 : 2/6 hits, 1.17 expected hits
Germany roll dice for 1 infantry and 1 trench in Kamerun, round 2 : 0/1 hits, 0.33 expected hits
1 trench owned by the Germany lost in Kamerun
France roll dice for 3 cavalrys, 1 colonial and 2 infantry in Kamerun, round 3 : 2/6 hits, 1.17 expected hits
Germany roll dice for 1 infantry in Kamerun, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germany lost in Kamerun
France win, taking Kamerun from Germany with 3 cavalrys, 1 colonial and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germany: 1 infantry and 1 trench
Non Combat Move - France
2 colonials moved from Tobruk to Sea Zone 70 Eastern Mediterranean
2 colonials moved from Sea Zone 70 Eastern Mediterranean to Cairo-Suez
1 colonial and 1 infantry moved from Malaya to Sea Zone 84 Andaman Sea
1 colonial, 1 infantry and 1 transport moved from Sea Zone 84 Andaman Sea to Sea Zone 80 Indian Ocean
1 colonial and 1 infantry moved from Sea Zone 80 Indian Ocean to Madura
1 transport moved from Sea Zone 138 Sea of Japan to Sea Zone 136 East China Sea
1 colonial and 1 field_gun moved from Primorsky to Khabarovsk
1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 55 Western Mediterranean
1 colonial moved from Algeria to Sea Zone 55 Western Mediterranean
1 colonial moved from Algiers to Sea Zone 55 Western Mediterranean
2 colonials and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 57 Ligurian Sea
2 colonials moved from Sea Zone 57 Ligurian Sea to Piedmont
2 colonials moved from Piedmont to Rhone
3 infantry moved from Marseilles to Rhone
2 colonials and 3 infantry moved from Rhone to Burgundy
1 colonial and 5 infantry moved from Burgundy to Paris
1 infantry moved from Brittany to Burgundy
1 fighter moved from Picardy to Paris
Place Units - France
2 colonials and 1 trench placed in Tobruk
2 colonials placed in Algiers
3 infantry placed in Marseilles
3 infantry placed in Brittany
2 field_guns, 1 fighter, 3 heavy_guns and 2 infantry placed in Paris
Turning on Edit Mode
EDIT: Adding units owned by France to Sea Zone 70 Eastern Mediterranean: 1 battleship and 1 cruiser
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by France from Sea Zone 59 Central Mediterranean: 1 battleship and 1 cruiser
EDIT: Turning off Edit Mode
Activate Technology - France
France activating victoryBonds
Turn Complete - France
France collect 71 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germany regular : -0.33
France regular : 2.67
Game History
Round: 4
Combat Move - Serbia
1 infantry moved from Albania to Montenegro
Serbia take Montenegro from Austria
Purchase Units - Serbia
Serbia buy 5 infantry and 1 trench; Remaining resources: 0 PUs;
Combat - Serbia
Non Combat Move - Serbia
2 infantry moved from Greece to Albania
Place Units - Serbia
5 infantry and 1 trench placed in Greece
Turn Complete - Serbia
Serbia collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
french bonds
[dice 2d6]
2d6: 4, 2
franser-edited.tsvg
uk can move my pacific cruiser
@colt45554 Can’t begrudge you finally getting a tech. Shows how weak my offense is that you didn’t research land defense or build a trench in Paris.
Victory bond income was close to normal 7 PU in last game and for you, this trun. Remember several games ago certain countries were rolling 10-12s. Someone got 12 twice in a row.
France doesn’t have a lot of opportunities to gain income, but neither is it easy for CP to reduce your income. Border skirmishes just trade back and forth. Last game, I finally started eating into France’s African territories.
@fmerwinrommel i would have hated to have gotten railway guns whereas every economy branch is useful. I’ll need the extra money when you do start swiping my colonies
@colt45554 Propaganda is the best defense, but HG tech is also great for France with lots of HGs and they are the last units to be killed, so their effect lasts longer than bunkers, which are destroyed first.
You really ganged up on Kamerun, overkill using every unit in sub Sahara Africa. I never built trenches in that part of Africa before. At least I tied up your forces briefly.
@fmerwinrommel its just too problematic to leave alone cuz then you pretty much need to encircle him or else he can break out
Sorry - I didn’t realise France/Serbia had posted amidst the verbiage!
The Austrian Med flotilla is under Turkish orders. Italy/Arabia may want to get on without waiting for that?
Game History
Round: 4
Research Technology - Austria
Austria spend 0 on tech rolls
Austria roll 4,1,1 and gets 0 hits
Combat Move - Austria
1 heavy_gun moved from Serbia to Montenegro
1 field_gun moved from Serbia to Montenegro
1 infantry moved from Serbia to Montenegro
5 field_guns, 1 fighter, 3 heavy_guns and 27 infantry moved from Galicia to Odessa
Purchase Units - Austria
Austria buy 4 field_guns, 2 fighters, 2 heavy_guns, 14 infantry and 1 trench; Remaining resources: 0 PUs; 3 techTokens;
Combat - Austria
Battle in Montenegro
Austria attack with 1 field_gun, 1 heavy_gun and 1 infantry
Serbia defend with 1 infantry
Austria roll dice for 1 field_gun, 1 heavy_gun and 1 infantry in Montenegro, round 2 : 1/3 hits, 1.00 expected hits
Serbia roll dice for 1 infantry in Montenegro, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Serbia lost in Montenegro
Austria win, taking Montenegro from Serbia with 1 field_gun, 1 heavy_gun and 1 infantry remaining. Battle score for attacker is 3
Casualties for Serbia: 1 infantry
Battle in Odessa
Austria attack with 5 field_guns, 1 fighter, 3 heavy_guns and 27 infantry
Russia defend with 9 conscripts, 1 field_gun, 2 heavy_guns, 4 infantry and 5 trenchs
Austria roll dice for 5 field_guns, 1 fighter, 3 heavy_guns and 27 infantry in Odessa, round 2 : 9/36 hits, 9.00 expected hits
Units damaged: 1 trench owned by the Russia
Russia roll dice for 9 conscripts, 1 field_gun, 2 heavy_guns, 4 infantry and 5 trenchs in Odessa, round 2 : 5/16 hits, 4.50 expected hits
4 trenchs owned by the Russia and 5 infantry owned by the Austria lost in Odessa
Austria roll dice for 5 field_guns, 1 fighter, 3 heavy_guns and 22 infantry in Odessa, round 3 : 8/31 hits, 8.17 expected hits
Russia roll dice for 9 conscripts, 1 field_gun, 2 heavy_guns, 4 infantry and 1 trench in Odessa, round 3 : 5/16 hits, 4.50 expected hits
1 trench owned by the Russia, 7 conscripts owned by the Russia and 5 infantry owned by the Austria lost in Odessa
Austria roll dice for 5 field_guns, 1 fighter, 3 heavy_guns and 17 infantry in Odessa, round 4 : 6/26 hits, 7.33 expected hits
Russia roll dice for 2 conscripts, 1 field_gun, 2 heavy_guns and 4 infantry in Odessa, round 4 : 3/9 hits, 3.33 expected hits
4 infantry owned by the Russia, 2 conscripts owned by the Russia and 3 infantry owned by the Austria lost in Odessa
Austria roll dice for 5 field_guns, 1 fighter, 3 heavy_guns and 14 infantry in Odessa, round 5 : 3/23 hits, 6.83 expected hits
Russia roll dice for 1 field_gun and 2 heavy_guns in Odessa, round 5 : 2/3 hits, 1.67 expected hits
1 field_gun owned by the Russia, 2 heavy_guns owned by the Russia and 2 infantry owned by the Austria lost in Odessa
Austria win, taking Odessa from Russia with 5 field_guns, 1 fighter, 3 heavy_guns and 12 infantry remaining. Battle score for attacker is 14
Casualties for Austria: 15 infantry
Casualties for Russia: 9 conscripts, 1 field_gun, 2 heavy_guns, 4 infantry and 5 trenchs
Non Combat Move - Austria
1 fighter moved from Odessa to Galicia
1 infantry moved from Transylvania to Galicia
2 field_guns moved from Transylvania to Galicia
4 infantry moved from Baranya to Serbia
3 field_guns moved from Belgrade to Serbia
1 heavy_gun moved from Belgrade to Serbia
3 infantry moved from Hungary to Transylvania
3 infantry moved from Hungary to Baranya
4 field_guns and 6 infantry moved from Venice to Milan
6 infantry moved from Trieste to Venice
Place Units - Austria
1 field_gun, 1 heavy_gun and 4 infantry placed in Galicia
3 field_guns and 1 heavy_gun placed in Venice
1 trench placed in Milan
6 infantry placed in Trieste
4 infantry placed in Belgrade
2 fighters placed in Hungary
Turn Complete - Austria
Austria collect 90 PUs; end with 90 PUs
Combat Hit Differential Summary :
Serbia regular : -0.33
Austria regular : -5.33
Russia regular : 1.00
Game History
Round: 4
Purchase Units - Arabia
Arabia buy 1 Bedouin and 1 trench; Remaining resources: 0 PUs;
Place Units - Arabia
1 Bedouin and 1 trench placed in Mecca
Turn Complete - Arabia
Arabia collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Game History
Round: 4
Research Technology - Turkey
Turkey spend 0 on tech rolls
Turkey roll 5,5 and gets 0 hits
Combat Move - Turkey
3 gass moved from Damascus to Mecca
1 cavalry, 2 field_guns and 10 infantry moved from Arabia to Mecca
1 infantry moved from Mesopotamia to Kuwait
Turkey take Kuwait from Britain
2 cavalrys, 1 fighter and 9 infantry moved from Hejaz to Mecca
Purchase Units - Turkey
Turkey buy 1 cruiser, 4 field_guns, 6 infantry and 2 submarines; Remaining resources: 1 PUs; 2 techTokens;
Combat - Turkey
Battle in Mecca
Turkey attack with 3 cavalrys, 2 field_guns, 1 fighter, 3 gass and 19 infantry
Arabia defend with 12 Bedouins, 1 Factory and 5 trenchs
Turkey roll dice for 3 gass in Mecca, round 2 : 2/3 hits, 2,00 expected hits
2 Bedouins owned by the Arabia lost in Mecca
3 gass owned by the Turkey lost in Mecca
Turkey roll dice for 3 cavalrys, 2 field_guns, 1 fighter and 19 infantry in Mecca, round 2 : 2/25 hits, 5,17 expected hits
Units damaged: 2 trenchs owned by the Arabia
Arabia roll dice for 10 Bedouins and 5 trenchs in Mecca, round 2 : 2/10 hits, 3,33 expected hits
2 infantry owned by the Turkey lost in Mecca
Turkey roll dice for 3 cavalrys, 2 field_guns, 1 fighter and 17 infantry in Mecca, round 3 : 7/23 hits, 4,83 expected hits
Arabia roll dice for 10 Bedouins and 5 trenchs in Mecca, round 3 : 3/10 hits, 3,33 expected hits
4 trenchs owned by the Arabia and 3 infantry owned by the Turkey lost in Mecca
Turkey roll dice for 3 cavalrys, 2 field_guns, 1 fighter and 14 infantry in Mecca, round 4 : 3/20 hits, 4,33 expected hits
Arabia roll dice for 10 Bedouins and 1 trench in Mecca, round 4 : 4/10 hits, 3,33 expected hits
1 trench owned by the Arabia, 4 infantry owned by the Turkey and 2 Bedouins owned by the Arabia lost in Mecca
Turkey roll dice for 3 cavalrys, 2 field_guns, 1 fighter and 10 infantry in Mecca, round 5 : 4/16 hits, 3,67 expected hits
Arabia roll dice for 8 Bedouins in Mecca, round 5 : 4/8 hits, 2,67 expected hits
4 infantry owned by the Turkey and 4 Bedouins owned by the Arabia lost in Mecca
Turkey roll dice for 3 cavalrys, 2 field_guns, 1 fighter and 6 infantry in Mecca, round 6 : 6/12 hits, 3,00 expected hits
Arabia roll dice for 4 Bedouins in Mecca, round 6 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Turkey and 4 Bedouins owned by the Arabia lost in Mecca
Turkey captures 4PUs while taking Arabia capital
Turkey win, taking Mecca from Arabia with 3 cavalrys, 2 field_guns, 1 fighter and 4 infantry remaining. Battle score for attacker is -18
Casualties for Arabia: 12 Bedouins and 5 trenchs
Casualties for Turkey: 3 gass and 15 infantry
Non Combat Move - Turkey
1 fighter moved from Mecca to Sinai
3 infantry moved from Palestine to Sinai
1 transport moved from Sea Zone 69 Sea of Crete to Sea Zone 68 Aegean Sea
1 heavy_gun moved from Bulgaria to Sea Zone 68 Aegean Sea
1 heavy_gun and 1 transport moved from Sea Zone 68 Aegean Sea to Sea Zone 69 Sea of Crete
1 heavy_gun moved from Sea Zone 69 Sea of Crete to Smyrna
2 infantry moved from Crete to Sea Zone 69 Sea of Crete
2 infantry moved from Sea Zone 69 Sea of Crete to Smyrna
2 field_guns and 3 infantry moved from Constantinople to Smyrna
3 infantry moved from Mesopotamia to Arabia
1 field_gun and 2 infantry moved from Baghdad to Mesopotamia
1 battleship moved from Sea Zone 68 Aegean Sea to Sea Zone 69 Sea of Crete
Place Units - Turkey
2 field_guns and 1 infantry placed in Baghdad
1 field_gun and 2 infantry placed in Damascus
1 field_gun and 3 infantry placed in Constantinople
1 cruiser and 2 submarines placed in Sea Zone 68 Aegean Sea
Turn Complete - Turkey
Turkey collect 61 PUs; end with 66 PUs
Combat Hit Differential Summary :
Arabia regular : 1,00
Turkey regular : 1,00
The French Cr is going to SZ134 . Have not rolled dice yet.
@captainwalker please move the French Cruiser to SZ134 (Pacific), with my 4 warships and move my newly made Indian TT from
Where I put it back one SZ with the other two and the Battlecruiser.
I can’t pick up two units from Bombay, silly me!
edited according to you requests and edited an NCM from me back, which was not aligned with my team mates. Clarifying it with Leo on another channel.
@elrood Danke schon
@captainwalker : Leo is cool with is, please proceed
@elrood said in NML 1914 Team Game 8:
@captainwalker : Leo is cool with is, please proceed
That’s because Leo is a cool guy.
@fmerwinrommel I do not believe anyone ever said that about him… 😅
@elrood For sure non of us ever said he was hot. :blush: